Deffwotch

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Revision as of 22:56, 9 February 2012 by 99.113.255.12 (talk)
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The following article is a /tg/ related story or fanfic. Should you continue, expect to find tl;dr and an occasional amount of awesome.

IN THE GRIM DARKNESS OF THE FAR FUTURE, WAR RAGES THROUGHOUT THE GALAXY. MANKIND IS UNDER SIEGE ON ALL SIDES FROM XENOS, HERETICS, AND THE TAINT OF CHAOS. THE SPACE MARINES, THE IMPERIUM'S FINEST SOLDIERS, BRING WAR TO THE ENEMIES OF MAN. THEIRS IS AN ENDLESS FIGHT, AS THEY WORK TO SAVE MANKIND FROM ALL ITS FOES.

(record needle scratch)

DIS AIN'T DERE STORY

SOMEWHERE IN DEEP SPACE, A BUNCH OF ORKS HAVE DONE DA IMPOSSIBLE! DEY'VE TRICKED DA IMPERIUM INTO THINKIN' DEY'Z SPESS MEHREENS! DA STUPID 'UMIES AIN'T EVA GONNA KNOW WHAT HIT'EM! OUT ON THE LOOTED REPULSIVE CRUISER "DA LOOTED KROOZA," TROUBLE BREWS...


Watch out for this picture. It signals a Deffwotch thread.

Deffwotch is a Rogue Trader campaign in which all players are Orks posing as a Deathwatch Kill Team. And just in case that alone wasn't hilarious enough, gamemaster Shas'o R'myr tosses in some of his own fluff free of charge.

Less than half the session report threads have been [archived] on Suptg, but they all show up on Foolz:


Da Kill Team

The stars of Deffwotch, deze boyz ain't exactly right in da 'ead, but that doesn't really matter when you're so effective.

Kroz Rubbykonzes - Flyboy/Mekboy

Grimslag 'Eadmangla - Kommando

Wazgor Shakbag - Stormboy

Grakgut Grumwizzlewot - Painboy

Wurrza Zzappar - Weirdboy

Da Looted Krooza - Looted Repulsive-Class Grand Cruiser

Da Last Danca- Kustomized Blasta Bomma


Da Krew

Every Kill Team needs support, and da Krew delivers.

Uzgob - Mekboy

Clarence - Digga

Pliskin - Kommando


Runtz

This assortment of Grots, Servo-Skulls, and Mutant Rhinos serve da Kill Team either in support or in battle.

Kroz: Dantalion (servo-skull)

Grakgut: Grakkagrak (Grot)

Eadmangla: Dak (Grot), Gun Drone (Gun Drone)

Wazgor: Firegit (Grot)

Wurrza: Skullmuncha (Rambisaurus)

Special: Boldo (Battroid)


Skwad Mode

Da Kill Team has a set of special abilities called Skwad mode. These are buffs that are declared at the start of the round and last until the end of it.

WAAAGH: The Dakka never stops coming. Using this ability grants an extra single attack after a full action, even if that action was another attack.

STEEL REHN: Da Boyz call down a Rokk Strike, sometimes with boyz along for the ride! This ability does a certain amount of damage.

An' Dey Know No Zoggin' Fear: Sometimes, the scarier an opponent is, the more encouraging it is for an Ork to fight. Combining the teachings of the Codex Astartes with natural Ork stubbornness, a solution was devised. Engaging this Skwad Mode ability allows for the fear test from an enemy to be ignored, and the Kill Team gains a bonus of +5 WS or BS per Fear Rating.