This article provides a number of fluffy options for you to consider if you create your own Dark Eldar Kabal. Options were sourced from /tg/.
Kabal Motivation
Kabal Motivation (d12)
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1
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VENGEANCE
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2
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Sport
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3
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Kabal splinter
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4
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Fallen Craftworld Eldar
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5
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Fallen Exodite Eldar
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6
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Homunculus front
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7
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Kabal front
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8
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Pleasure Cult
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9
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Defence of a district
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10
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Pirates
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11
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Backup dancers
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12
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Some Spiritual shit
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Kabal Age
Kabal Age (d100)
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1-50
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Extremely Recently: Not very powerful.
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51-75
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250-1000 years ago: Middle-aged as Kabals go; can range widely in power.
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76-90
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1-2 thousand years ago: Most that are still around are powerful in their own extremely localized fiefdoms. Not a lot that are shadows of their former glory; Vect didn't leave much behind when he wiped somebody out.
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91-99
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3-10 thousand years ago: Vect's Kabal arose around this time. Kabal is either extremely powerful or a shadow of its former glory.
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100
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Before the Fall: Kabal is either extremely powerful or a shadow of its former, extensive glory.
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Kabal Progenitor
Kabal Progenitor (d8 Disregard first option unless you rolled one of the last two results on previous table.)
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1
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Member of pre-Fall nobility
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2
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Usurping Dracon or Sybarite
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3
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Hellion who gave up gang life for power
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4
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A ruthless badass who came out on top after the violent anarchic days before the Kabal fully formed
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5
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A Dark Muse
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6
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Fallen Craftworlder
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7
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Fallen Exodite
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8
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Pirate/Corsair
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Kabal Leader's Personality
Archon/Haemonculus/Succubus Personality (d12, roll twice and add for really colorful results)
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1
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Insane- His mind is so twisted and erratic that even Tzeentch couldn't read it
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2
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Sadist- Your leader's desire to see others suffer is disturbing, even for a Dark Eldar
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3
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Calculating- He rivals Vect in his level of playing chess
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4
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"Intimidate by Example"- Your leader considers fear (and mutilation of failed subjects) to be the best of motivators
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5
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Delusional- Perhaps he thinks that torturing people is doing them a favor? Or maybe he believes that he actually some sort of God. Who knows
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6
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Indifferent- Sex and drugs gets old after a while. Your leader is more cold-hearted and jaded than the CEO of a suicide booth company
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7
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Hatred- Your leader is motivated by vengeance or a deep-seated hatred that fuels him to indescribable acts
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8
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Flamboyant- The only thing he loves more than his fancy outfits are dramatic displays of destruction and carnage; with him as the centerpiece
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9
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Arrogant- His pride outshines all others in Commorragh. They refuse to even have their clothes touched by all but the purest and most expensive courtesans.
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10
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Curious- "These grey-skinned creatures; send a raiding party to one of their worlds. I wish to know if their fore-heads can be used for something useful."
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11
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Hedonist- Your leader cares for little other than ecstatic pleasure and seeks out the highest of highs. Would probably release daemonettes into Commorragh just to fuck them.
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12
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Ambition- Torture and raiding are all fun and games, but he's in it for the big leagues. Vect better watch his back
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Kabal Demeanour
Kabal Demeanour (d6)
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1
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Swift As The Wind - Faster raiders even than other DE. They'll have the skin off your body faster than you can scream in torturous agony.
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2
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No Stone Unturned - Thorough looters and pillagers. Nothing is left untouched.
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3
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Purity Above All - A particular hatred of psykers, for the attention from She Who Thirsts that they bring.
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4
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See, But Don't Be Seen - Sneaky and undetectable right until the point where they leap out and feed you your own testicles to laugh at your gurgling.
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5
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Xenophobe/Xenophile - Particular hatred/interest for alien species. Might capture them for a zoo, or just slaughter them because they're not Dark Eldar.
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6
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Why do you hate Commorragh? - Particular hatred for their super-pure and uptight siblings.
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Kabal Flaw
Kabal Flaw (d8)
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1–2
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We Stand Alone - The Kabal maintains distant relations with everyone, seeing imminent betrayal everywhere.
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3–4
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Pride in the Colours - The Kabal insists on wearing gaudy and ostentatious ornamentation declaring their might and wealth.
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5–6
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Kabal Cult - The Kabal practices exotic and extreme rituals, even for the Dark Eldar.
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7–8
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Eye to Eye - The Kabal finds pleasure only in the slaughter of hand-to-hand combat.
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Territory Location
Territory Location (d10)
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1
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High class district
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2
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Habitation spires
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3
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Slave-labour complex
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4
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Slums
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5
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Docking spires
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6
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Arena district
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7
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Haemonculus laboratory/temple/shrine
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8
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Non-Eldar Xenos camp
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9
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Exiled onto some other world
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10
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Wandering through space
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Territory Condition
Territory Condition (d18) (Roll two dice, and reroll any duplicate results)
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1
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Average
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2
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Toxic
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3
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Warp-poisoned
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4
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Fiercely-contested
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5
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Fogbound
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6
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Mandrake-infested
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7
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Warpbeast-infested
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8
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Haunted
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9
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Especially Grisly (by DE standards)
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10
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Partially Organic
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11
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Crystalline
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12
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Decaying
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13
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Ruined
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14
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Abandoned
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15
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Recently-conquered
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16
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Shadowed, far from any stolen suns
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17
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Deep inside a starscraper
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18
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Overrun with warring Hellion gangs
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Kabal Tactics
Kabal Tactics (d10)
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1
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Boarding Actions
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2
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Infiltration Tactics
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3
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Performance Art: Agony
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4
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Performance Art: Poison
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5
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Performance Art: Speed
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6
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Performance Art: Terror
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7
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Performance Art: Death (the go big or go home of the performance art segment; the really big Archons pay well for raids that specialize in mass slaughter, but they're also the ones who are most likely to subject you to tortures even they find novel if your performance isn't up to par.)
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8
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Death From Above
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9
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Capture Specialists
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10
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Sting And Disappear
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Kabal Resource
Kabal Resource (d100)
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01-20
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Nutrient Sources
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21-50
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Anchorage
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51-60
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Incubus Shrine
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61-70
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Owned Arena
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71-73
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Webway Gate
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74
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Realspace Fleet
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75
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Trueborn Majority
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76-85
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Weapon-Forge
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86-89
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Cloning Vats (more dudes/easier to attract Haemonculi)
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90-99
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Ship-Forge
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100
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Own a Sun
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Kabal Signature Weapon
Kabal Signature Weapon (d9)
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1
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Splinter weapons
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2
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Close combat
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3
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Blaster weapons
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4
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Slave hunting focus
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5
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Jet bikes
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6
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Mandrake herders
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7
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Heavy weapons
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8
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Wrack lovers
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9
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Trueborn snob pain dealers
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Currently Not Betraying
Currently Not Betraying (d8)
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1
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Another Kabal (That Might Be A Front For Yours)
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2
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A Wych Cult
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3
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A Haemonculus Coven
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4
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A Corsair Prince
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5
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An Exodite World
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6
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A Craftworld Exarch
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7
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A Craftworld Farseer
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8
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A Xenos Patsy (unbetrayed state EXTREMELY temporary)
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Goals
Goals? (d8)
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1
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Carnal Pleasure
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2
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Stimulants & Hallucinogenics
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3
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Music
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4
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Inscrutable
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5
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Riches
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6
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Murder
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7
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Power
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8
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Survival
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