This article provides a number of fluffy options for you to consider if you create your own Dark Eldar Kabal. Options were sourced from /tg/.
Currently we do not have any diceroll ranges, so these tables do not function as a random Kabal generator. Feel free to invent your own ranges.
Kabal Motivation
- VENGEANCE
- Sport
- Kabal splinter
- Fallen Craftworld Eldar
- Fallen Exodite Eldar
- Homunculus front
- Kabal front
- Remenant from Eldar Empire days (pleasure cult?)
- Defence of a district
- Pirates
- Backup dancers
- Some Spiritual shit
Kabal Age
- Before the Fall: extremely low probability. Kabal is either extremely powerful or a shadow of its former, extensive glory.
- 3-10 thousand years ago: very low probability. Vect's Kabal arose around this time. Kabal is either extremely powerful or a shadow of its former glory.
- 1-2 thousand years ago: low probability. Most that are still around are powerful in their own extremely localized fiefdoms. Not a lot that are shadows of their former glory; Vect didn't leave much behind when he wiped somebody out.
- 250-1000 years ago: Middle-aged as Kabals go; can range widely in power.
- Extremely Recently: Not very powerful; most populous option.
Kabal Progenitor
Roll 1dX(-1) and disregard first option unless you rolled a one or two on previous table.
- Member of pre-Fall nobility
- Usurping Dracon or Sybarite
- Hellion who gave up gang life for power
- A ruthless badass who came out on top after the violent anarchic days before the Kabal fully formed
- A Dark Muse
- Fallen Craftworlder
- Fallen Exodite
- Pirate/Corsair
Kabal Demeanour
- Swift As The Wind - Faster raiders even than other DE. They'll have the skin off your body faster than you can scream in torturous agony.
- Cleanse and Purify - Thorough looters and pillagers. Nothing is left untouched.
- Purity Above All - A particular hatred of psykers, for the attention from She Who Thirsts that they bring.
- See, But Don't Be Seen - Sneaky and undetectable right until the point where they leap out and feed you your own testicles to laugh at your gurgling.
- Suffer Not The Alien To Live - Particular hatred/interest for alien species. Might capture them for a zoo, or just slaughter them because they're not Dark Eldar.
- Suffer Not The Works Of Heretics - Particular hatred for their super-pure and uptight siblings.
Kabal Flaw
Kabal Flaw (d8)
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1–2
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We Stand Alone - The Kabal maintains distant relations with everyone, seeing imminent betrayal everywhere.
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3–4
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Pride in the Colours - The Kabal insists on wearing gaudy and ostentatious ornamentation declaring their might and wealth.
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5–6
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Kabal Cult - The Kabal practices exotic and extreme rituals, even for the Dark Eldar.
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7–8
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Eye to Eye - The Kabal finds pleasure only in the slaughter of hand-to-hand combat.
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Territory Location
- High class district
- Habitation spires
- Slave-labour complex
- Slums
- Docking spires
- Arena district
- Haemonculus laboratory/temple/shrine
- Non-Eldar Xenos camp
Territory Condition
- Average
- Toxic
- Warp-poisoned
- Fiercely-contested
- Fogbound
- Mandrake-infested
- Warpbeast-infested
- Haunted
- Especially Grisly (by DE standards)
- Partially Organic
- Crystalline
- Decaying
- Ruined
- Abandoned
- Recently-conquered
- Roll two dice, and reroll any duplicate results
Kabal Tactics
- Boarding Actions
- Infiltration Tactics
- Performance Art: Agony
- Performance Art: Poison
- Performance Art: Speed
- Performance Art: Terror
- Performance Art: Death (the go big or go home of the performance art segment; the really big Archons pay well for raids that specialize in mass slaughter, but they're also the ones who are most likely to subject you to tortures even they find novel if your performance isn't up to par.)
- Death From Above
- Capture Specialists
- Sting And Disappear
Kabal Resource
- Trueborn Majority
- Nutrient Sources
- Realspace Fleet
- Anchorage
- Ship-Forge
- Webway Gate
- Cloning Vats (more dudes/easier to attract Haemonculi)
- Owned Arena
- Weapon-Forge
- Incubus Shrine
- Low probability: Own a Sun
Kabal Signature Weapon
- Dildos
- Splinter weapons
- Close combat
- Blaster weapons
- Slave hunting focus
- Heavy dildos
- Jet bikes
- Mandrake herders
- Heavy weapons
- Wrack lovers
- Trueborn snob pain dealers
- Nemesis Force Dildos
Currently Not Betraying
Currently Not Betraying (d8)
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1
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Another Kabal (That Might Be A Front For Yours)
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2
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A Wych Cult
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3
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A Haemonculus Coven
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4
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A Corsair Prince
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5
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An Exodite World
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6
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A Craftworld Exarch
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7
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A Craftworld Farseer
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8
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A Xenos Patsy (unbetrayed state EXTREMELY temporary)
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Goals
Goals? (d8)
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1
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Carnal Pleasure
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2
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Stimulants & Hallucinogenics
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3
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Music
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4
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Inscrutable
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5
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Riches
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6
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Murder
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7
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Power
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8
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Survival
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