Dark Eldar Angry Emo Edition - LITE

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PDF version of the July version of the codex - Click to download.

Introduction[edit]

Gather your forces from the wicked Wych Cults, wretched Haemonculus Covens and the merciless Dark Eldar Kabals and let the lesser races know that despite their best efforts at survival, they will never be more than your personal playthings!

Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.

The change to flickerfields and nightshields were made to encourage a combined arms approach instead of the more common purely mechanised approach which has been very common in the most competetive Dark Eldar armies, note most, not actually competetive.

For the change to dark lances imagine them being either fired as continual laser (twin-linked) or as a single burst (lance). The change was made as part of an effort to make Dark Eldar better against AV 10-12 and worse against AV 13-14.

Splinter weapons were made to make Dark Eldar worse against MCs and stronger against infantry.

Blasters and blastpistols were changed to counter MCs (GMCs in particular) to make up for the loss of poisoned weapons.

Trueborn were changed to make them more distinct from warriors and to make them something other than Dark Eldar Devastators, which isn't very fitting for the elites of a kabal.

Bloodbrides were changed to make them more distinct.

Disclaimer[edit]

Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Allies[edit]

Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.

Army Level of Alliance
Dark Eldar Battle Brothers
Harlequins Battle Brothers
Craftworld Eldar Allies of Convenience
Armies of the Imperium Desperate Allies
Ordo Xenos Sworn Enemies
Forces of Chaos Sworn Enemies
Necrons Sworn Enemies
Orks Come the Apocalypse
Tau Desperate Allies
The Relentless Swarm Sworn Enemies

  • Armies of the Imperium includes: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Officio Assasinorum, Ordo Malleus, Ordo Hereticus, Grey Knights and Adepta Sororitas.
  • Forces of Chaos includes: Daemons of Chaos, Chaos Space Marines, Mutants and Heretics.
  • The Relentless Swarm includes: Tyranids and Genestealer Cults

DARK ELDAR LISTS[edit]

HEAVY WEAPONS[edit]

- Dark lance ...10 pts
- Haywire blaster*1 ...10 pts
- Heat lance*1 ...10 pts
- Splinter cannon ...15 pts

RELICS OF AFFLICTION[edit]

- Syndriq's Sump ...10 pts
- The Vexator Mask ...5 pts
- The Orbs of Despair ...15 pts
- Khaideshi Hermavores ...10 pts
- The Panacea Perverted ...15 pts
- The Nightmare Doll ...30 pts

RELICS OF CRUELTY[edit]

Each Artefact of Cruelty may only be taken once per army.

- Djinn Blade ...30 pts
- The Archangel of Pain ...30 pts
- The Animus Vitae ...30 pts
- The Armour of Misery ...15 pts
- The Helm of Spite ...25 pts

SPECIAL WEAPONS[edit]

A model may replace its ranged weapon with one of the following:

- Blaster ...15 pts
- Shredder ...10 pts

TOOLS OF TORMENT[edit]

A model may replace their ranged and/or Melee Weapon with one of the following:

- Hexrifle ...5 pts
- Liquifier Gun ...15 pts
- Stinger Pistol ...5 pts

WEAPONS OF TORTURE[edit]

A model may replace their close combat weapon with one of the following:

- Agoniser ...25 pts
- Electrocorrosive Whip*3 ...20 pts
- Flesh Gauntlet ...10 pts
- Mindphase Gauntlet ...5 pts
- Scissorhand ...10 pts
- Venom Blade*3 ...10 pts
  • *1: Scourges only
  • *2: Acothyst only
  • *3: Replaces a model´s ranged weapon or Melee Weapon.

FORCES OF THE DARK CITY[edit]

HQ[edit]

ARCHON[edit]

WS BS S T W I A Ld Sv
Archon 8 7 3 3 3 7 4 10 4+


UNIT TYPE

Infantry (Character)

UNIT COMPOSITION

1 Archon ...55 pts

WARGEAR:

  • Ghostplate armour
  • Close combat weapon
  • Splinter pistol
  • Plasma grenades

SPECIAL RULES:

  • Night Vision
  • Power from Pain
  • Fleet
  • Independent Character

OPTIONS:

  • May replace his splinter pistol with a blast pistol ...15 pts
  • May take a phantasm grenade launcher ...15 pts
  • May take the Combat Drugs special rule ...5 pts
  • May take items from the Relics of Cruelty lists.
  • May replace close combat weapon with one of the following:
- Agoniser ...25 pts
- Huskblade ...25 pts
- Power sword ...20 pts
  • May take one of each of the following:
- Haywire grenades ...5 pts
- Soul-trap ...5 pts
- Phantasm grenade launcher ...15 pts
- Webway portal ...10 pts
  • May take one of the following:
- Clone field ...20 pts
- Shadow field ...40 pts
  • May replace splinter pistol with one of the following:
- Blast pistol ...15 pts
- Blaster ...15 pts

HAEMONCULUS[edit]

WS BS S T W I A Ld Sv
Haemonculus 4 4 3 4 2 5 2 9 6+


UNIT TYPE

Infantry (Character)

UNIT COMPOSITION

1 Haemonculus ...30 pts

WARGEAR:

  • Splinter pistol
  • Two close combat weapons

SPECIAL RULES:

  • Feel No Pain
  • Independent Character
  • Night Vision
  • Agony Unleashed
  • Architect of Agony: The model and his unit treat the current turn as being one higher than it actually is when determining what special rules they benefit from as the result of the Power from Pain and/or Agony Unleashed special rules. This is cumulative with the Agonising and/or Architect of Agony special rules.

OPTIONS:

  • May take items from the Weapons of Torture and/or Tools of Torment
  • May take a single item from the Relics of Affliction list.

URIEN RAKARTH[edit]

WS BS S T W I A Ld Sv
Urien Rakarth 5 5 3 5 3 5 3 9 6+


UNIT TYPE

Infantry (Character)

UNIT COMPOSITION

1 (Unique) ...140 pts

WARGEAR:

  • Close combat weapon
  • Ichor injector
  • Clone field
  • Casket of flensing
Range S AP Type
12" 3 3 Assault 2D6, One Use Only


Warlord Trait:

  • Ancient Evil

SPECIAL RULES:

  • Fleet
  • Feel No Pain (4+)
  • Independent Character
  • Night Vision
  • Unleashed Agony
  • Father of Pain: The model and all friendly units within 12" treat the current turn as being one higher than it actually is when determining what special rules they benefit from as the result of the Power from Pain and/or Agony Unleashed special rules. This special rule has no effect on units which include a Haemonculus or a Haemonculus Ancient.

SUCCUBUS[edit]

WS BS S T W I A Ld Sv
Succubus 8 6 3 3 3 8 4 9 6+


UNIT TYPE

Infantry (Character)

UNIT COMPOSITION

1 Succubus ...75 pts

WARGEAR:

  • Splinterpistol
  • Close combat weapon
  • Plasma grenades

SPECIAL RULES:

  • Combat Drugs
  • Independent Character
  • Fleet
  • Night Vision
  • Power from Pain
  • Rampage
  • Dodge: A model with this rule has a 4+ invulnerable in the fight sub-phase.

OPTIONS:

  • May replace splinter pistol with blast pistol ...15 pts
  • May take haywire grenades ...5 pts
  • May take a webway portal ...10 pts
  • May take items from the Relics of Cruelty lists.
  • May replace close combat weapon with one of the following:
- Agoniser ...40 pts
- Archite glaive ...35 pts
- Power sword ...25 pts
  • May replace close combat weapon and splinter pistol with one of the following:
- Splinternet and Impaler ...10 pts
- Two Hydra Gauntlets ...10 pts
- Two Razorflails ...10 pts

LELITH HESPERAX[edit]

WS BS S T W I A Ld Sv
Lelith Hesperax 9 9 3 3 3 9 5 9 6+


UNIT TYPE

Infantry (Character)

UNIT COMPOSITION

1 (Unique) ...150 pts

WARGEAR:

  • Two close combat weapons
  • Plasma grenades

Warlord Trait:

  • Blood Dancer

SPECIAL RULES:

  • Fleet
  • Independent Character
  • Night Vision
  • Power from Pain
  • Rampage
  • Swiftstride
  • A League Apart: Lelith Hesperax re-rolls all failed to Hit and To Wound rolls whilst fighting a Challenge.
  • The Penetrating Blade: Lelith´s close combat weapons are AP 2.
  • Quicksilver Dodge: Lelith Hesperax has a 4+ Invulnerable save. This is increased to a 3+ invulnerable save against all wounds inflicted in close combat. It is further increased by a point, (Both against close combat attacks and shooting attacks), if Lelith Hesperax is within 6" of a model with a Flickerfield.

Options:

  • May take an impaler ...15 pts

DRAZHAR[edit]

WS BS S T W I A Ld Sv
Drazhar 10 7 4 4 3 7 4 10 2+


UNIT TYPE

Infantry (Character)

UNIT COMPOSITION

1 (Unique) ...190 pts

WARGEAR:

  • Demiklaives

SPECIAL RULES:

  • Eternal Warrior
  • Independent Character
  • Fleet
  • Night Vision
  • Power from Pain
  • Rampage
  • Master of Blades: Drazhar can only join Incubi Brotherhoods. Whilst Drazhar is part of an Incubi unit, all Incubus and Klaivex models in the unit add +2 to their Weapon Skill.

TROOPS[edit]

KABALITE WARRIOR GANG[edit]

WS BS S T W I A Ld Sv
Kabalite Warrior 4 4 3 3 1 5 1 8 5+
Sybarite 4 4 3 3 1 5 2 8 5+


UNIT TYPE

Infantry. The Sybarite is Infantry (Character)

UNIT COMPOSITION

5 Kabalite Warriors ...40 pts

WARGEAR:

  • Splinter rifle
  • Close combat weapon

SPECIAL RULES:

  • Fleet
  • Night Vision
  • Power from Pain

OPTIONS:

  • May include up to 15 additional Kabalite Warriors ...8 pts/model
  • One Kabalite Warrior may be upgraded to a Sybarite ...5 pts
  • The Sybarite may replace their close combat weapon with one of the following:
- Agoniser ...8 pts
- Power sword ...5 pts
  • The Sybarite may take haywire grenades ...5 pts
  • The Sybarite may take a phantasm grenade launcher ...10 pts
  • The Sybarite may replace his Splinter Rifle with one of the following:
- Splinter pistol ...free
- Blast pistol ...15 pts
  • One Kabalite Warrior may take items from the Special Weapons list. If the Squad numbers 20 models then up to two Kabalite Warriors may do so.
  • If the squad numbers 10 models a model may replace his splinter rifle with an item from the Heavy Weapons List, if the squad numbers 20 models up to five models may replace their splinter rifles with an item from the Heavy Weapons List.
  • The squad may select a Raider or Venom as a Dedicated Transport

WRACK CELL[edit]

WS BS S T W I A Ld Sv
Wracks 3 3 3 4 1 4 1 8 6+
Acothyst 3 3 3 4 1 4 2 9 6+


UNIT TYPE

Infantry

UNIT COMPOSITION

5 Wracks ...35 pts

WARGEAR:

  • Two Wrack Tools

SPECIAL RULES:

  • Feel no Pain
  • Night Vision
  • Agony Unleashed
  • Combat Drugs

OPTIONS:

  • May include up to fifteen additional Wracks ...7 pts/model
  • For every five models in the unit one Wrack may replace one wrack tool with one of the following:
- Liquifier gun ...15 pts/model
- Ossefactor ...15 pts/model
  • One model may be upgraded to an Acothyst ...10 pts
  • The Acothyst may take items from the Weapons of Torture and/or Tools of Torment lists.
  • The unit may select a Raider or Venom as a Dedicated Transport

WYCH CLIQUE[edit]

WS BS S T W I A Ld Sv
Wych 5 4 3 3 1 6 1 8 6+
Hekatrix 5 4 3 3 1 6 2 9 6+


UNIT TYPE

Infantry. The Hekatrix is Infantry (Character)

UNIT COMPOSITION

5 Wyches ...50 pts

WARGEAR:

  • Splinter pistol
  • Close combat weapon
  • Plasma grenades

SPECIAL RULES:

  • Combat Drugs
  • Fleet
  • Night Vision
  • Power from Pain
  • Rampage
  • Dodge

OPTIONS:

  • The squad may include up to 10 additional Wyches ...10 pts/model
  • One Wych may be upgraded to a Hekatrix ...5 pts/model
  • The Hekatrix may replace their close combat weapon with one of the following:
- Agoniser ...25 pts
- Power sword ...15 pts
  • The Hekatrix may replace her Splinter Pistol with a Blast Pistol ...15 pts
  • The Hekatrix may take haywire grenades ...5 pts
  • The Hekatrix may take a phantasm grenade launcher ...10 pts
  • One Wych may take replace their close combat weapon and splinter pistol with one of the following. If the squad numbers ten or more models then up to three Wyches may do so.
- Splinternet and Impaler ...5 pts
- Two Hydra Gauntlets ...5 pts
- Two Razorflails ...5 pts
  • The unit may select a Raider or Venom as a Dedicated Transport

ELITES[edit]

COURT OF THE ARCHON[edit]

WS BS S T W I A Ld Sv
Lhamaean 5 4 3 3 1 5 2 9 5+
Ur-Ghul 4 0 4 3 1 5 3 3 -
Medusae 4 4 3 3 1 5 1 9 4+
Sslyth 4 4 5 5 2 4 3 3 5+


UNIT TYPE

Infantry

UNIT COMPOSITION

1 Lhamaean, 1 Ur-Ghul, 1 Medusae, 1 Sslyth ...65 pts

WARGEAR:

Lhamaean

  • Splinter pistol
  • Shaimeshi blade

Medusae

  • Eye burst
Range S AP Type
Template 4 3 Assault 1

Sslyth

  • Splintercarbine
  • Splinter pistol
  • Sslyth Blade
Range S AP Type
- User 4 Melee, Rending

SPECIAL RULES:

Lhamaean

  • Fleet
  • Night Vision
  • Power from Pain

Medusae

  • Fleet
  • Power from Pain

Ur-Ghul

  • Fear
  • Feel No Pain
  • Fleet
  • Furious Charge

Sslyth

  • Feel No Pain
  • Fleet

OPTIONS:

  • May add up to 8 of the following in any combination:
- Lhamaean ...8 pts/model
- Ur-ghul ...7 pts/model
- Medusae ...25 pts/model
- Sslyth ...25 pts/model
  • May take a Raider or Venom as a Dedicated Transport.

KABALITE TRUEBORN GANG[edit]

WS BS S T W I A Ld Sv
Kabalite Trueborn 4 4 3 3 1 5 2 9 4+
Dracon 5 5 3 3 2 5 3 9 4+


UNIT TYPE

Infantry. The Dracon is Infantry (Character)

UNIT COMPOSITION

5 Trueborn ...55 pts

WARGEAR:

  • Ghostplate armour
  • Splinter rifle

SPECIAL RULES:

  • Fleet
  • Night Vision
  • Power from Pain
  • Stubborn (Dracon Only)

OPTIONS:

  • May include up to 5 extra Kabalite Trueborn ...11 pts/model
  • The entire unit may take the Combat Drugs special rule ...2 pts/model
  • The entire unit may take Haywire grenades ...2 pts + 1 pt/model
  • Up to four Kabalite Trueborn may take items from the Special Weapons list.
  • Up to two Kabalite Trueborn may take items from the Heavy Weapons list.
  • One Kabalite Trueborn may be upgraded to a Dracon ...15 pts
  • The Dracon may take a Shadow field ...30 pts

A Shadow field confers a 2+ invulnerable save. The shadow field save is lost for the rest of the battle at the end of any phase in which the model suffers one or more unsaved Wounds.

  • The Dracon may replace his splinter pistol with a blast pistol ...15 pts
  • The Dracon may take an Agoniser ...5 pts
  • The Dracon may take a phantasm grenade launcher ...10 pts

MANDRAKE PACK[edit]

WS BS S T W I A Ld Sv
Mandrake 4 4 4 3 1 5 3 8 5++
Nightfiend 5 4 4 3 1 5 4 9 5++


UNIT TYPE

Infantry. The Nightfiend is Infantry (Character)

UNIT COMPOSITION

3 Mandrakes ...36 pts

WARGEAR:

  • Close combat weapon
  • Baleblast

SPECIAL RULES:

  • Daemon
  • Stealth
  • Night Vision
  • Power from Pain
  • Fear
  • Fleet
  • Infiltrate
  • Move Through Cover
  • Rending

OPTIONS:

  • May include up to seven additional Mandrakes ...12 pts/model
  • One model may be upgraded to a Nightfiend ...10 pts/model

GROTESQUE CELL[edit]

WS BS S T W I A Ld Sv
Grotesque 4 1 5 5 3 4 3 3 6+
Aberration 4 1 5 5 4 4 4 4 6+


UNIT TYPE

Infantry. The Abarration is Infantry (Character)

UNIT COMPOSITION

3 Grotesques ...105 pts

WARGEAR:

  • Close combat weapon
  • Flesh gauntlet

SPECIAL RULES:

  • Bulky
  • Feel no Pain
  • Night Vision
  • Agony Unleashed
  • Combat Drugs
  • Rampage

OPTIONS:

  • May include up to seven additional Grotesques ...35 pts/model
  • Any model may replace their close combat weapon with a liquifier gun ...15 pts
  • One model may be upgraded to an Aberration ...10 pts
  • The Aberration may take items from the Weapons of Torture list.
  • The unit may select a Raider as a Dedicated Transport.

BLOODBRIDE CLIQUE[edit]

WS BS S T W I A Ld Sv
Bloodbride 6 4 3 3 1 8 2 9 6+
Syren 6 4 3 3 1 8 3 9 6+


UNIT TYPE

Infantry. The Syren is Infantry (Character)

UNIT COMPOSITION

5 Bloodbrides ...80 pts

WARGEAR:

  • Splinter pistol
  • Close Combat Weapon
  • Plasma grenades

SPECIAL RULES:

  • Combat Drugs
  • Fleet
  • Night Vision
  • Power from Pain

Monomolecular Blades: A model with this special rule gains the Shred special rule. For each To Wound roll of a 6, the target automatically suffers a Wound, regardless of its Toughness. These Wounds are resolved at AP3.

  • Dodge
  • Rampage

OPTIONS:

  • The squad may include up to 5 additional Bloodbrides ...16 pts/model
  • The entire unit may take haywire grenades ...2 pts + 1 pt/model
  • One Wych may be upgraded to a Syren ...10 pts/model
  • The Syren may replace their close combat weapon with one of the following:
- Agoniser ...25 pts
- Power sword ...15 pts
  • The Syren may replace her splinter pistol with a blast pistol ...15 pts
  • The Syren may take a Phantasm Grenade Launcher ...10 pts
  • One Bloodbride replace their close combat weapon and splinter pistol. If the squad numbers ten or more models then up to three Bloodbrides may do so.

A model may replace their close combat weapon and splinter pistol with one of the following:

- Splinternet and Impaler ...5 pts
- Two Hydra Gauntlets ...5 pts
- Two Razorflails ...5 pts
  • The unit may select a Raider or Venom as a Dedicated Transport

INCUBI BROTHERHOOD[edit]

WS BS S T W I A Ld Sv
Incubi 7 4 3 3 1 5 2 9 3+
Klaivex 8 5 3 3 1 6 3 9 3+


UNIT TYPE

Infantry. The Klaivex is Infantry (Character)

UNIT COMPOSITION

3 Incubi ...66 pts

WARGEAR:

  • Klaive
  • Tormentor

Models striking a unit which contains one or more models armed with a tormentor reduce their WS to 3 while making To Hit rolls.

SPECIAL RULES:

  • Fleet
  • Night Vision
  • Power from Pain
  • Stubborn
  • Rampage (Klaivex only)

OPTIONS:

  • May include up to seven additional Incubi ...22 pts/model
  • One model may be upgraded to a Klaivex ...15 pts
  • The Klaivex may replace his Klaive with Demiklaives ...5 pts
  • The unit may select a Raider or Venom as a Dedicated Transport

FAST ATTACK[edit]

BEASTMASTER HUNT[edit]

WS BS S T W I A Ld Sv
Beastmaster 4 4 3 3 1 6 1 8 5+
Khymerae 4 0 4 4 1 6 3 5 5++
Razorwing Flock 3 0 2 2 4 6 4 5 -
Clawed Fiend 3 0 5 5 3 5 4 5 4+


UNIT TYPE

Beasts. Beastmasters and Razorwing Flocks are Jet Pack Beasts

UNIT COMPOSITION

1 Beastmaster ...10 pts

WARGEAR:

Beastmaster

  • Close combat weapon
  • Splinter pod

SPECIAL RULES:

Beastmaster

  • Night Vision
  • Power from Pain
  • Jink

Khymerae

  • Daemon
  • Flicker Attacks: While within 6" of a model with a Flickerfield, models with this Special Rule gain the Rending special rule.

Razorwing Flock

  • Eternal Warrior
  • Furious Charge
  • Rending
  • Swarms

Clawed Fiend

  • Rage

OPTIONS:

  • May take up to 12 of the following:
- Beastmaster ...10 pts
- Khymerae ...10 pts/model
- Razorwing Flock ...18 pts/model
- Clawed Fiend ...30 pts/model
  • Any Beastmaster may replace their close combat weapon with one of the following:
- Agoniser ...20 pts
- Power sword ...10 pts

REAVER CLIQUE[edit]

WS BS S T W I A Ld Sv
Reaver 4 4 3 4 1 6 1 8 5+
Arena Champion 4 4 3 4 1 6 2 9 5+


UNIT TYPE

Eldar Jetbike. The Arena Champion is Eldar Jetbike (Character)

UNIT COMPOSITION

3 Reavers ...48 pts

WARGEAR:

  • Blade vanes
  • Close combat weapon
  • Splinter rifle
  • Splinter pistol

SPECIAL RULES:

  • Night Vision
  • Power from Pain
  • Combat drugs
  • Hit & Run
  • Skilled Rider

OPTIONS:

  • May include up to 9 additional Reavers ...16 pts/model
  • One Reaver may be upgraded to an Arena Champion ...10 pts
  • The Arena Champion may replace their close combat weapon with one of the following:
- Agoniser ...25 pts
- Power sword ...15 pts
  • For every three models in the unit, one Reaver may replace their splinter rifle with one of the following:
- Heat lance ...10 pts/model
- Blaster ...15 pts/model
  • For every three models in the unit, one Reaver may replace their blade vanes with one of the following:
- Grav-talon ...15 pts/model
- Cluster caltrops ...15 pts/model

SCOURGE FLOCK[edit]

WS BS S T W I A Ld Sv
Scourge 4 4 3 3 1 5 1 8 4+
Solarite 4 4 3 3 1 5 2 9 4+


UNIT TYPE

Jump Infantry. The Solarite is Jump Infantry (Character)

UNIT COMPOSITION

5 Scourges ...65 pts

WARGEAR:

  • Ghostplate armour
  • Splinter carbine
  • Close combat weapon
  • Plasma grenades

SPECIAL RULES:

  • Fleet
  • Night Vision
  • Power from Pain
  • Avian Hunters: While a unit with this special rule shoots at a Flying Monstrous Creature or a Flyer it gains the Skyfire special rule.

OPTIONS:

  • May include up to 5 additional Scourges ...13 pts/model
  • Up to four Scourges may take items from the Special Weapons and/or Heavy Weapons lists.
  • One Scourge may be upgraded to a Solarite ...5 pts
  • The Solarite may replace its Splinter Carbine with one of the following:
- Splinter pistol ...free
- Splinter pistol and venom blade ...5 pts
- Splinter pistol and power lance ...10 pts
- Splinter pistol and agonizer ...15 pts
  • The Solarite may replace its splinter pistol with a blast pistol ...10 pts

RAIDER[edit]

BS FA SA RA HP
Raider 4 10 10 10 3


UNIT TYPE

Vehicle (Skimmer, Fast, Open-topped, Transport)

UNIT COMPOSITION

1 Raider ...65 pts

WARGEAR:

  • Night shield
  • Disintegrator cannon

SPECIAL RULES:

  • Night Vision

TRANSPORT:

  • Transport Capacity: Ten models.

OPTIONS:

  • May exchange disintegrator cannon with dark lance ...5 pts
  • May take one of each of the following:
- Chain-snares ...2 pts
- Enhanced Aethersails ...5 pts
- Grisly Trophies ...10 pts
- Shock Prow ...5 pts
- Torment Grenade Launcher ...15 pts
- Weapon Storage ...15 pts

VENOM[edit]

BS FA SA RA HP
Venom 4 10 10 10 2


UNIT TYPE

Vehicle (Skimmer, Fast, Open-topped, Transport)

UNIT COMPOSITION

1 Venom ...55 pts

WARGEAR:

  • Flickerfield:
  • Splinter cannon
  • Splinter rifle

SPECIAL RULES:

  • Night Vision

TRANSPORT:

  • Transport Capacity: Five models.

OPTIONS:

  • May exchange splinter cannon and splinter rifle for twin-linked splinter cannon ...5 pts
  • May take one of each of the following:
- Chain-snares ...2 pts
- Grisly Trophies ...5 pts

HELLION COURT[edit]

WS BS S T W I A Ld Sv
Hellion 4 4 3 3 1 6 2 8 5+
Helliarch 5 4 3 3 1 6 3 9 5+
Baron Sathonyx 6 6 3 3 3 6 4 9 5+


UNIT TYPE

Jump Infantry. The Helliarch and Baron Sathonyx are Jump Infantry (Character)

UNIT COMPOSITION

5 Hellions ...75 pts

WARGEAR:

  • Hellglaive
  • Splinter pod
  • Phantasm grenade launcher (Baron Sathonyx only)
  • Plasma grenades

SPECIAL RULES:

  • Combat Drugs
  • Fleet
  • Hit & Run
  • Night Vision
  • Power from Pain
  • Jink
  • Skilled Rider
  • Dodge
  • Bones of the Seer: (Baron Sathonyx only) An army including Baron Sathonyx may re-roll the dice to determine which player chooses sides.
  • Night Shroud: (Baron Sathonyx only) All models in Sathonyx´ unit have the Stealth special rule.
  • Master of the Skies: (Baron Sathonyx only) Baron Sathonyx and his unit may re-roll their Initative test when trying to make a Hit and Run move and may re-roll the distance when they perform their Hit and Run move, the second result stands, even if it is worse.

OPTIONS:

  • May include up to fifteen additional Hellions ...13 pts/model
  • One model may be upgraded to one of the following:
- Helliarch ...5 pts
- Baron Sathonyx ...90 pts
  • The Helliarch may take a phantasm grenade launcher ...15 pts
  • The Helliarch may replace their Hellglaive with one of the following:
- Splinter pistol and stunclaw ...10 pts
- Splinter pistol and power sword ...15 pts
- Splinter pistol and agoniser ...20 pts

RAZORWING JETFIGHTER[edit]

BS FA SA RA HP
Razorwing Jetfighter 4 10 10 10 3


UNIT TYPE

Vehicle (Flyer)

UNIT COMPOSITION

1 Razorwing Jetfighter ...130 pts

WARGEAR:

  • Night Shield
  • Two Disintegrator Cannons
  • Four Mono-scythe Missiles
  • Twin-linked Splinter Rifle

SPECIAL RULES:

  • Night Vision
  • Supersonic

OPTIONS:

  • May exchange any Monoscythe Missiles with one of the following:
Shatterfield Missile...5 pts each'
Necrotoxin Missile...free
  • May exchange twin-linked splinter rifle with splinter cannon ...10 pts
  • May replace both disintegrator cannons with two dark lances ...10 pts

HEAVY SUPPORT[edit]

CRONOS CELL[edit]

WS BS S T W I A Ld Sv
Cronos 3 3 5 7 3 2 3 10 3+


UNIT TYPE

Monstrous Creature

UNIT COMPOSITION

1 Cronos ...100 pts

WARGEAR:

  • Spirit trendrils
  • Spirit syphon

SPECIAL RULES:

  • Fearless
  • Feel No Pain
  • Night Vision
  • Agony Unleashed

OPTIONS:

  • May include up to two additional Cronos ...100 pts/model
  • Any model may take one of the following:
- Spirit probe ...40 pts/model

All friendly units with the Feel No Pain (6+) and/or Feel No Pain (5+) special rules within 12” of a model armed with a Spirit Probe gain the Feel No Pain (4+) special rule.

- Spirit vortex ...25 pts/model

TALOS CELL[edit]

WS BS S T W I A Ld Sv
Talos 5 3 7 7 3 2 3 10 3+


UNIT TYPE

Monstrous Creature

UNIT COMPOSITION

1 Talos ...100 pts

WARGEAR:

  • Two close combat weapons
  • Twin-linked splinter cannon

SPECIAL RULES:

  • Fearless
  • Feel No Pain
  • Night Vision
  • Agony Unleashed
  • Preferred Enemy (Infantry)

OPTIONS:

  • May include up to two additional Talos ...120 pts/model
  • Any model may replace one of its close combat weapons with one of the following:
- Twin-linked liquifier gun ...5 pts/model
- Ichor injector ...10 pts/model
- Chain-flails ...25 pts/model
  • Any model may replace its twin-linked splinter cannon with one of the following:
- Stinger pod ...free
- Twin-linked heat lance ...free
- Twin-linked haywire blaster ...5 pts/model

RAVAGER[edit]

BS FA SA RA HP
Ravager 4 11 11 10 3


UNIT TYPE

Vehicle (Skimmer, Fast, Open-topped)

UNIT COMPOSITION

1 Ravager ...110 pts

WARGEAR:

  • Night Shield
  • Three Disintegrator Cannons

SPECIAL RULES:

  • Night Vision

OPTIONS:

  • May exchange three disintegrator cannons with three dark lances ...15 pts
  • May take any of the following:
- Chain-snares ...1 pts
- Enhanced Aethersails ...2 pts
- Shock Prow ...2 pts
- Torment Grenade Launcher ...5 pts

VOIDRAVEN BOMBER[edit]

BS FA SA RA HP
Voidraven Bomber 4 10 10 10 3


UNIT TYPE

Vehicle (Flyer)

UNIT COMPOSITION

1 Voidraven Bomber ...180 pts

WARGEAR:

  • Nightshields
  • Void Mine
  • Two Void Lances

SPECIAL RULES:

  • Night Vision
  • Supersonic

OPTIONS:

  • May exchange two void pulses with two dark scythes ...20 pts
  • May take one of the following:
- Four Shatterfield missiles ...40 pts
- Two Shatterfield Missiles and two Implosion Missiles...50 pts
- Four Implosion missiles ...60 pts

DETACHMENTS AND FORMATIONS[edit]

DETACHMENTS[edit]

REALSPACE RAID[edit]

RESTRICTIONS:

This Detachment must include 0-3 Command, 1+ Core and 1+ Auxiliary.

Command Benefits:

  • Four Dimensional Schemes: All units in this Detachment have the Outflank special rule.

Command

Legends of Murder and Torture
  • 1 of the following:
- Drazhar
- Lelith Hesperax
- Urien Rakarth

Core

Kabalite Raiding Party
  • 1 Archon
  • 1 Court of the Archon
  • 1-3 Kabalite Trueborn Gangs
  • 2-6 Kabalite Warrior Gangs
Wych Cult
  • 1-3 Bloodbride Cliques
  • 2-6 Wych Cliques
  • 3 Succubi
Scarlet Epicureans
  • 1 Cronos Cell
  • 1 Haemonculus or Haemonculus Ancient
  • 2 Wrack Cells

Auxiliary

Arena Fighters
- 1 Beastmaster Hunt or Reaver Clique
Corpsethief Claw
  • 1 Talos Cell
Covenite Fleshcorps
  • 1 Haemonculus or Haemonculus Ancient
  • 3 Wrack Cells
Dark Artisan
  • 1 Haemonculus or Haemonculus Ancient
  • 1 Talos Cell
  • 1 Cronos Cell
Grotesquerie
  • 1 Haemonculus or Haemonculus Ancient
  • 2 Grotesque Cells
Kabalite Fire Support
  • 1 Razorwing Jetfighter, Ravager or Voidraven Bomber
Scalpel Squadron
  • 2 Wrack Cells
Shadow Daemons of Commorragh
  • 1 Mandrake Pack
The Exalted Court of Baron Sathonyx
  • 3 Hellion Courts
Twisted Mercenaries
  • 1 Hellion Court, Scourge Flock or Incubi Brotherhood

FORMATIONS[edit]

WYCH CULT[edit]

FORMATION:

  • 1 Succubus
  • 2-6 Wyche Clique
  • 1-3 Bloodbride Clique

RESTRICTIONS:

None.

SPECIAL RULES:

  • Blood Dancers: Infantry models from this Formation may re-roll invulnerable saving throw results of 1 and have the Move Through Cover special rule.

KABALITE RAIDING PARTY[edit]

FORMATION:

  • 1 Archon
  • 0-1 Court of the Archon
  • 2-6 Kabalite Warrior Gangs
  • 1-3 Kabalite Trueborn Gangs

RESTRICTIONS:

  • All units in this formation which can take a dedicated transport must do so.

SPECIAL RULES:

  • Hunt from the Shadows: If you choose to use the Night Fighting rules in your game they are in effect one turn more than they otherwise would be, meaning if a the Night Fighting rules would normally be in play only on the first turn they are instead in effect in the first two turns, if the Night Fighting rules would normally not be used they are instead used on the first game turn.
  • Ruler of the Kabal: If the Archon in this formation is your warlord you may re-roll the result on any of the Warlord Traits tables.

THE EXALTED COURT OF BARON SATHONYX[edit]

FORMATION:

  • 3+ Hellion Courts

RESTRICTIONS:

  • One unit must include Baron Sathonyx, all other units must include a Helliarch.

SPECIAL RULES:

  • Skymasters: Units with this special rule may re-roll their Initative test when trying to make a Hit and Run move and may re-roll the distance when they perform their Hit and Run move, the second result stands, even if it is worse.

GROTESQUERIE[edit]

FORMATION:

  • 1 Haemonculus or Haemonculus Ancient
  • 2 units of Grotesques

RESTRICTIONS:

None.

SPECIAL RULES:

  • Freakish Spectacle: Enemy units within 12" of one or more models with this special rule suffer a -1 penalty to their Leadership value.
  • Latest Experiments: After determining Warlord Traits, but before deploying the first unit in your army, roll a D6 and look up the result on the table to the right. All units of Grotesques in this Formation receive the characteristics bonus or special rule listed on the table for the duration of the battle.
D6 Result
1 +1 Strength
2 +1 Toughness
3 Fleet
4 Shred
5 Rage
6 Feel No Pain (4+)

SCARLET EPICUREANS[edit]

FORMATION:

  • 1 Haemonculus or Haemonculus Ancient
  • 1 Cronos Parasite Engine
  • 2 units of Wracks

RESTRICTIONS:

None.

SPECIAL RULES:

  • Freakish Spectacle: Enemy units within 12" of one or more models with this special rule suffer a -1 penalty to their Leadership value.
  • Macabre Collectors: All units of Wracks from this Formation that are within 12" of this Formation’s Haemonculus or Haemonculus Ancient have the Precision Strikes special rule.
  • Master of Epicureans: The units of Wracks in this Formation treat the current turn as being one higher than it actually is when determining what special rules they benefit from as the result of the Power from Pain special rule. This is cumulative with the Master of Pain or Father of Pain special rules.

SCALPEL SQUADRON[edit]

FORMATION:

  • 2 Wrack Cells

RESTRICTIONS:

All units of Wracks in this Formation must take a Venom as a Dedicated Transport.

SPECIAL RULES:

  • Freakish Spectacle: Enemy units within 12" of one or more models with this special rule suffer a -1 penalty to their Leadership value.
  • First Pickings: If a unit from this Formation completes the First Blood Secondary Objective, the controlling player scores 1 additional Victory Point.
  • Surgical Excision: All of the Wrack units in this Formation begin the game embarked upon their Venom transports, and must be placed in Reserve. All units in this Formation arrive automatically in the controlling player’s first turn, and must deploy by Deep Strike.

CORPSETHIEF CLAW[edit]

FORMATION:

  • 1 Talos Cell

RESTRICTIONS:

The unit of Talos must include 5 models, even though this is not normally allowed.

SPECIAL RULES:

  • Freakish Spectacle: Enemy units within 12" of one or more models with this special rule suffer a -1 penalty to their Leadership value.
  • Let the Harvest Begin: Each time a unit from this Formation completely destroys an enemy non-vehicle unit in close combat, the controlling player scores 1 Victory Point. In missions where players earn Victory Points for completely destroying enemy units, the controlling player will score 1 additional Victory Point each time a unit from this Formation completely destroys an enemy non-vehicle unit in close combat.

DARK ARTISAN[edit]

FORMATION:

  • 1 Haemonculus or Haemonculus Ancient
  • 1 Talos Cell
  • 1 Cronos Cell

RESTRICTIONS:

The Talos Cell as well as the Cronos Cell may not add any additional models.

SPECIAL RULES:

  • Freakish Spectacle: Enemy units within 12" of one or more models with this special rule suffer a -1 penalty to their Leadership value.
  • Follow Me, My Children!: All units in this Formation must be fielded as a single unit, even though this is not normally allowed. Models with the Independent Character special rule cannot join this unit.
  • Master of Diabolical Machines: This Formation’s Talos and Cronos add 1 to the Weapon Skill and Initiative characteristics on their profile.

COVENITE FLESHCORPS[edit]

FORMATION:

  • 1 Haemonculus or Haemonculus Ancient
  • 3 Wrack Cells

RESTRICTIONS:

All Wrack Cells in this Formation must take a Raider as a Dedicated Transport.

SPECIAL RULES:

  • Freakish Spectacle: Enemy units within 12" of one or more models with this special rule suffer a -1 penalty to their Leadership value.
  • Master of Flesh: As long as the Formation’s Haemonculus or Haemonculus Ancient is alive, his Master of Pain special rule affects all units of Wracks in this Formation within 12", not just his own unit.

SPECIAL RULES[edit]

AGONY UNLEASHED AND POWER FROM PAIN[edit]

At the start of each game turn, look up the game turn number on the relevant table. All models with the relevant special rule gain the special rules listed on the table, in addition to any other special rules they have.

Agony Unleashed Table

Turn Number Special Rules
1 None
2 Fearless.
3 Fearless, It Will Not Die.
4 Fearless, It Will Not Die, Zealot.
5 Fearless, It Will Not Die, Zealot, Furious Charge.
6+ Fearless, It Will Not Die, Zealot, Furious Charge, Eternal Warrior.

Power From Pain Table

Turn Number Special Rules
1 None
2 Feel no Pain (6+)
3 Feel no Pain
4 Feel no Pain, Furious Charge
5 Feel no Pain, Furious Charge, Fearless
6+ Feel no Pain, Furious Charge, Rage, Fearless

COMBAT DRUGS[edit]

If you have any models with the Combat Drugs special rule, roll a dice at the start of the game, before deployment and consult the combat drugs table below. All models with the Combat Drugs special rule add +1 to the relevant characteristic:

D6 Bonus
1 Adrenalight: Attack
2 Grave Lotus: Strength
3 Hypex: Initiative
4 Painbringer: Toughness
5 Serpentin: Weapon Skill
6+ Splintermind: The model gains the Stubborn special rule, in addition you may roll once more on the Combat Drugs table.

WARLORD TRAITS TABLE[edit]

D6 WARLORD TRAIT
1 Soulthirst: At the end of each round of combat the Warlord has participated in the Warlord immediately gains 1 wound, to a maximum of 5 wounds. At the end of each of your turns, the Warlord suffers a single wound with no saves of any kind allowed, Feel No Pain is still allowed though.
2 Labyrinthine Cunning: The Dark Eldar player can re-roll the dice when they attempt to Seize the Initiative, determine if the Night Fighting rules are in effect, and when they make Reserve Rolls.
3 Ancient Evil: The Warlord and his unit have the Fear, Eternal Warrior and It Will Not Die special rules.
4 Hatred Eternal: The Warlord has the Hatred and Rage special rules.
5 Arena Champion: The Warlord has the Monster Hunter and Instant Death special rules while fighting in close combat.
6 Towering Arrogance: As long as the Warlord is alive, your entire army has the stubborn special rule.

ARMOURY OF THE DARK CITY[edit]

RELICS OF AFFLICTION[edit]

Each Relic of Affliction may only be taken once per army.

CRUCIBLE OF MALEDICTION

One use only. The Haemonculus may choose to use the Crucible of Malediction at the start of the Shooting Phase. If he does, all psykers within 9" take a single strength D AP 2 hit, Brotherhoods of Psykers within 9" suffer a single hit.

SYNDRIQ'S SUMP

At the beginning of each of his turns, the controlling player nominates one of the following special rules to apply to the bearer of Syndriq's Sump: Fleet, It Will Not Die, Poisoned (4+) or Rage. The effects last until the start of the controlling player's next turn.

THE VEXATOR MASK

When fighting in a challenge, the bearer's opponent suffers a -5 penalty to their intitiative (to a minimum of 1)

THE ORBS OF DESPAIR

Range S AP Type
8" 1 2 Assault 1, Blast, Instant Death

KHAIDESHI HERMAVORES

A model equipped with the Khaidesi Haemovores makes 2D6 additional Attacks and are resolved at Strength 3 with AP-. These attacks do not benefit from any of the model's special rules (such as Furious Charge, Rending etc.). These Attacks are resolved during the Fight-sub-phase at the Initiative 4 step, and do not grant the model an additional pile-in move.

THE PANACEA PERVERTED

The bearer of the Panacea Perverted has the It Will Not Die special rule but passes these rolls on a 3+. Furthermore, attacks with the Poisoned special rule only ever inflict wounds on the bearer on the roll of a 6.

THE NIGHTMARE DOLL

The bearer of The Nightmare Doll adds +1 the Feel no Pain special he and his unit has (if it has one), to a maxiumum of Feel No Pain (4+). Furthermore, The Nightmare Doll automatically negates the first unsaved wound with the Instant Death special rule. However, once it has negated this wound, it ceases to function for the rest of the battle.

RELICS OF CRUELTY[edit]

Each Artefact of Cruelty may only be taken once per army.

DJINN BLADE

Range S AP Type
- User 3 Melee, One-handed, Master-crafted, Shred, Betrayal, Sentient Blade, Specialist Weapon

Sentient Blade: While the bearer fights with the Djinn Blade the bearer has +3 WS and +3 Initiative and the Counter-attack special rule.

Betrayal: When the character wielding the Djinn Blade has lost all but 1 wound, it is immediately removed from the table as the Djinn Blade betrays its bearer and kills him!

THE HELM OF SPITE

All friendly units within 12" of a model armed with The Helm of Spite gain the Adamantium Will special rule. If an enemy psyker attempts to manifest a psychic power within 12" of a model armed with the Helm of Spite, the psyker will suffer a Perils of the Warp on the roll of any double when manifesting warp charges.

THE ARCHANGEL OF PAIN

Once per game, the bearer can open the Archangel of Pain instead of firing a weapon in the shooting phase. When he does so, each enemy unit within 9" of him must take a leadership test with a -2 penalty; a unit suffers a single wound with no armour or cover saves allowed for each point this test is failed by. Hits cannot be allocated to models with the Fearless special rule.

THE ANIMUS VITAE

Range S AP Type
8 6 3 Assault 1, Share the Pain, One Use Only

Share the Pain: If any unsaved Wound is inflicted with the Animus Vitae, all models with the Power from Pain special rule (friend or foe) treat the current turn as being one higher than it actually is when determining what special rules they benefit from. This benefit applies for the remainder of the battle and is cumulative with the Architect of Agony/Master of Pain Special rules.

THE ARMOUR OF MISERY

The Armour of Misery confers a 4+ Armour Save a 6+ Invulnerable save and the Fear Special rule. All enemy units within 6" of the bearer suffer a -2 Leadership penalty

VEHICLE WARGEAR[edit]

AETHERSAILS

A vehicle with enhanced aethersails can move up to 24" when it moves Flat Out.

CHAIN-SNARES

A vehicle with chain-snares is allowed to Tank Shock even if it is not a Tank. This does not allow the vehicle to Ram.

FLICKERFIELD

A model with a Flickerfield has a 5+ invulnerable save.

GRISLY TROPHIES

Units which disembarking from a vehicle with Grisly Trophies gain the Fear special rule until the end of the turn.


NIGHT SHIELD

A model with a Night shield has the Stealth special rule.

SHOCK PROW

A vehicle with a shock prow can Tank Shock and Ram even if it is not a Tank. In addition, when the vehicle executes a Ram, it is treated as having a front Armour Value of 14 when working out the effect of the Ram upon both the vehicle and its target.

TORMENT GRENADE LAUNCHER

All enemy units within 6" of a vehicle with a torment grenade launcher must re-roll successful Morale checks.

SPLINTER RACKS

Whilst a model is embarked on a vehicle with a weapons storage, all its Splinter weapons have the Twin-linked special rule.

ARCANE WARGEAR[edit]

BLADE VANES

All Hammer of Wrath attacks made by a model with bladevanes are resolved at Strength 4 and have the Rending special rule.

CLONE FIELD

A clone field confers a 4+ invulnerable save.

CLUSTER CALTROPS

A model armed with cluster caltrops makes D6 Hammer of Wrath attacks instead of just one. These are resolved at Strength 6 and have the Rending special rule.

GRAV-TALON

All Hammer of Wrath attacks made by a model with a grav-talon are resolved at Strength x AP 1 and have the Concussive and Graviton special rules.

SHADOW FIELD

A shadow field confers a 2+ invulnerable save. The shadow field save is lost for the rest of the battle at the end of any phase in which the model suffers one or more unsaved Wounds.

SOUL TRAP

A model with a soul-trap receives +1 Strength (up to a maximum of Strength 10) for the rest of the battle for each unsaved Wound it inflicts in a challenge on an enemy character.

WEBWAY PORTAL

If a model with a webway portal is in Reserves or Ongoing Reserves, then the model and any unit it has joined or is embarked upon has the Deep Strike special rule. This model, and his unit, will not scatter if arriving from Deep Strike Reserve.

ARMOUR[edit]

GHOSTPLATE ARMOUR

Ghostplate armour confers a 4+ Armour Save and a 6+ invulnerable save.

MELEE WEAPONS[edit]

AGONISER

Range S AP Type
- User 3 Melee, Poison (4+), Concussive

ARCHITE GLAIVE

Range S AP Type
- +1 2 Melee, Two-handed

CHAIN-FLAILS

Range S AP Type
- User 2 Melee, Shred, Rampage

HELLGLAIVE

Range S AP Type
- +1 5 Melee, Two-handed

HUSKBLADE

Range S AP Type
- User 2 Melee, Dissolving Strike

Dissolving Strike: Any model suffering an unsaved wound from a weapon with this rule will suffer a -3 penalty to it's Toughness characteristic for the rest of the game. This effect can reduce a model to a Toughness of 0 which will result in the model being removed as a casualty.

HYDRA GAUNTLETS

Range S AP Type
- User 5 Melee, Shred, Specialist Weapon

ICHOR INJECTOR

Range S AP Type
- User - Melee, Fleshbane, Lethal Dose

Lethal Dose: Any To Wound roll of a 6 inflicted by this weapon has the Instant Death special rule.

KLAIVE

Range S AP Type
- +1 2 Melee, Two-handed

FLESH GAUNTLET

Range S AP Type
- User 5 Melee, Poison(4+), Lethal Dose

IMPALER

Range S AP Type
- User 5 Melee, Impale

Impale: A model fighting with an impaler re-rolls all To Wound rolls of a 1 when fighting in close combat.

ELECTROCORROSIVE WHIP

Range S AP Type
- User 3 Melee, Neural Paralysis, Poisoned (5+)

Neural Paralysis: After the model using this weapon has rolled to hit against a Monstrous Creature, Gargantuan Monstrous Creature or Character, roll 2D6 and subtract the hit model's leadership from the score, then add the amounts of hits against the model. If the result is above 0 the model cannot attack during this turns Assault Sub-phase. If the model has already attacked this turn it may not attack during its next turn.

Mindphase Gauntlet

Range S AP Type
- User 6 Melee, Neural Paralysis

SHAIMESHI BLADE

Range S AP Type
- User - Melee, Poisoned (2+), Lethal Dose

Lethal Dose: Any To Wound roll of a 6 inflicted by this weapon has the Instant Death special rule.

SHARDNET AND IMPALER

Range S AP Type
- User 5 Melee, Ritual Pair

Ritual Pair: A model fighting with a splinternet and impaler always gains the +1 bonus Attack for fighting with more than one Melee weapon. A model fighting with a splinternet and impaler re-rolls all To Hit and To Wound rolls of 1 in close combat.

STUNCLAW

Range S AP Type
- +1 6 Melee, Snatched

Snatched: When fighting in a challenge, this weapon has the Instant Death special rule.

RAZORFLAIL

Range S AP Type
- User 5 Melee, Blade Whip, Precision Strikes, Specialist Weapon

Blade Whip: If a melee weapon has the Blade Whip special rule it re-rolls all failed To Hit rolls.

VENOM BLADE

Range S AP Type
- User - Melee, Poisoned (2+)

RANGED WEAPONS[edit]

BALEBLAST

Range S AP Type
12" 4 5 Assault 1, Soul Blaze, Mark of Twilight

Mark of Twilight: Place a Stalker-counter next to any unit taking a wound by one or more weapons with this rule. Remove this marker at the end of your turn. During the assault phase, a unit firing this weapon may be removed from the table and then placed in Close Combat with a unit with a Stalker-counter. No unit count as charging in the ensuing close combat.

DARKLIGHT WEAPONS

Range S AP Type
Blaster 18" 8 2 Assault 1, Lance
Blast pistol 12" 8 2 Pistol, Lance
Dark lance 36" 8 2 Heavy 1, Lance
Dark scythe 24" 8 2 Heavy 1, Blast

Darklight: When rolling on the strength D table, subtract 2 from the D6 result. Treat any result below 2 as a 1.

DISINTEGRATOR CANNON

Range S AP Type
36" 5 2 Assault 3

HAYWIRE BLASTER

Rage S AP Type
24" 4 4 Assault 1, Haywire

HEAT LANCE

Range S AP Type
18" 6 1 Assault 1, Melta, Lance, Meltdown

Meltdown: If a model firing a Heat Lance is within 9" of its target the Heat Lance gains the Fleshbane special rule and will inflict D3 Wounds or Hull Points rather than one should it cause an unsaved wound or unsaved penetrating hit.

HEXRIFLE

Range S AP Type
36" x 3 Assault 1, Arcane Payload, Sniper

Arcane Payload: Any Precision shot made with this weapon has the Instant Death special rule.

VOID MINE

Range S AP Type
- D 1 Bomb 1, Blast, One Use Only

MISSILE WEAPONS

Range S AP Type
Implosion Missile 48" 6 2 Assault 1, Blast, One Use Only
Necrotoxin missile 48" 1 5 Assault 1, Fleshbane, Ignores Cover, Large Blast, One Use Only
Monoscythe Missile 48" 6 4 Assault 1, Large Blast, One Use Only

OSSEFACTOR

Range S AP Type
36" 1 2 Assault 1, Bonesplinters, Calcific Spears, Fleshbane

Calcific Spears: If a model is removed as a casualty due to an unsaved wound caused by this weapon, that model´s unit must immediately take D6 Toughness tests. The unit suffers a single wound for each one failed. Saves can be taken as normal.

LIQUIFIER GUN

Range S AP Type
Template 4 D6 Assault 1

PHANTASM GRENADE LAUNCHER

Range S AP Type
12" 1 5 Assault 1, Blast, Poison (4+), Soulfright, Pinning

Soulfright: Any unit which suffers one or more wounds from a weapon with this special rule during your shooting phase, suffer a -2 penalty to their Leadership characteristic until the start of the Close Combat phase.

SPLINTER WEAPONS

Range S AP Type
Splinter pistol 12" 1 5 Pistol, Poison(4+), Pinning
Splinter rifle 24" 1 5 Rapid fire, Poison(4+), Pinning
Splinter pod 18" 1 5 Assault 2, Poison(4+), Pinning
Splinter carbine 18" 1 5 Assault 3, Poisoned (4+)
Splinter cannon 36" 1 5 Salvo 4/6, Poisoned (4+)

Splinterstorm: When a unit suffers one or more unsaved wounds, from a weapon with this rule, place a Splinterstorm counter next to the unit. All other weapons with the Splinterstorm type that fire at the unit gain the Shred type. Remove all Splinterstorm counters at the end of each phase.

SHREDDER

Range S AP Type
Template 6 - Assault 1, Shred

SPIRIT WEAPONS

Range S AP Type
Spirit tendrils - User 2 Melee, Spirit Leech
Spirit syphon Template User - Assault 1, Torrent, Spirit Leech
Spirit vortex 30” 4 3 Assault 1, Spirit Leech

Spirit Leech: When a model, using a weapon with this rule, causes an unsaved wound(s) all Cronos in it´s pass It Will Not Die rolls on a 2+ until the start of your opponents turn. In addition, all Cronos in the unit increase their Strength by 1 (to a maximum of Strength 10) until the end of the game.

STINGER POD

Range S AP Type
Stinger Pistol 12" 1 2 Pistol, Fleshbane
Stinger Pod 12" 1 5 Assault 1, Blast, Fleshbane

VOID LANCE

Range S AP Type
24" D 2 Heavy 1