Codex - Space Marines Angry Smurf Edition
Introduction
This is an initiative to improve internal and external balancing of codices.
Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.
The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.
Disclaimer
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.
Space Marine Special Rules
Chapter Tactics
Unchanged, except for the following:
- Iron Hands: All vehicles gain It Will Not Die, even if the vehicle does not have Chapter Tactics
Combat Doctrines
Unchanged from vanilla codex
Combat Squads
At the start of the game, the player may choose to separate any full-strength units into two different units of the same size. These units may not join together at any point in the game. Two Combat Squads that were originally par of the same unit may be embarked on the same vehicle. Space Marine Bikes units may split into two four man squads, or one four man squad and one five man squad if joined by an Attack Bike.
Warlord Traits
Detachments and Formations
Codex formations remain the same.
Skyhammer Annihilation Force
Could use nerfing.
Armoury of the Space Marines
Ranged Weapons
- Storm Bolter (5 pts):
Range S AP Type 18" 4 5 Assault 4
- Plasma Pistol (5 pts): Stats unchanged
- Grav Pistol (5 pts): Stats unchanged
Special Weapons
- Grav-gun (15 pts):
Range S AP Type 18 * 2 Salvo 1/2, Concussive, Graviton
Heavy Weapons
- Heavy Bolter (10 pts):
Range S AP Type 36 5 4 Salvo 2/3, Shred
- Grav-Cannon w/ Grav-Amp (30 pts):
Range S AP Type 24 * 2 Salvo 2/3, Concussive, Graviton
- Plasma Cannon (15 pts):
Range S AP Type 36 7 2 Heavy 3, Gets Hot
Special-Issue Wargear
- Jump Pack (10 pts): stats unchanged
Armour
- Terminator Armour: Terminator armour increases the wearer's toughness by 1, which is already represented in any units that start equipped with Terminator Armour, in addition to the rules listed in the codex.
Chapter Relics
- The Armor Indomitus (40 pts): Base save is 2+/5++
Units
HQ
Captain
Pts | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Captain | 70 | 7 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 3+ | Infantry (C) | 1 Captain |
Pts | WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chapter Master | +40 | 10 | 5 | 4 | 4 | 4 | 7 | 4 | 10 | 3+ | Infantry (C) | 1 Chapter Master |
- May take Artificer Armour (30 pts)
- May take Terminator Armour and Power Sword (40 pts)
- Other options unchanged