Codex - Renegades and Heretics Angry Initiative Edition
INTRODUCTION
Gather your army of human scum, whether a rebellion instigated by a mad pawn of Tzeentch or a marauding band of Khorne worshippers you will find little of value here. Better use these worthless excuses for soldiers for your own purpose rather than having them grow old and die anyways Renegades and Heretics Warlord!
DISCLAIMER
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with the Angry Codices. The intent of the Angry Initiative is NOT to make Games Workshop go out of business, but rather to bring the game part of the hobby up to speed with the most detailed setting of any game and arguably also the best miniatures of any miniature wargame.
THE ANGRY INITIATIVE
The Angry Initiative is about making more fair and fun codices. The core principle of the Angry Initiative is letting you play with the miniatures you own and love, and punishing people as little as possible for making the "wrong" modelling and purchasing strategies. All fluff and pictures are left out, this makes room for all Forgeworld units and supplemental rules in the main codex, meaning you only need one book for each faction you play.
BALANCING
The balancing system is based on 10 Space Marines with a Sergeant, the Objective Secured, 6+ Feel No Pain special rules and a single Tactical Doctrines available, as being worth 130 pts, a plasma gun for said Squad being worth 15 pts, a lascannon for said squad being worth 20 pts and a Rhino for said Squad being worth an additional 35 pts. Worth meaning that the amount of situations in which one taking the option is better is not overwhelming compared to the amount of situations in which the options is worse. For example 130 full Tactical Squads in Rhinos should be good in as many situations as 165 full Tactical Squads without Rhinos.
Units and options are put into a points range between a point value where they counter all the things they should counter (light armoured anti armour units should counter heavy armoured anti armour units and medium armoured anti armour units) and get countered by all the things they should be countered by (light armoured anti armour units should get countered by light armoured anti light units). They are moved around within this range based on results from playtesting and debates on the discussion pages of codices. Note that while calcuations have been made for the proper point range for many units and options, others have been placed based on the notions of what units are being played by competetive players in 40k at the moment.
The intent is not for the costs shown to be the final costs, but rather the start of a discussion which will eventually lead to the most balanced codices possible within the framework of a game where units are meant to counter and be countered by other units. The PDF codices are updated at most once each month to allow you to get a better feel for how good units are before they are changed. Clarification and errors in grammar and wording is changed as they are found on 1d4chan.
ABOUT
This codex was made by the 1d4chan community, and managed by the Angry Pirate. This codex was published by adding ?action=render at the end of the name of the codex' webpage on 1d4chan and copy pasting the whole thing into Microsoft Word. Margins are at 0,5", the Georgia font is used for everything, except the front page which is Stencil. The logo was made in paint by writing on a coloured background and then using the fill with colour tool on the background. After some final minor revisions, the Word document was saved as a PDF.
FEEDBACK
Battle reports can be posted and read here. General feedback of the Angry Codices can be made here. Feedback on this codex can be made here. If you find grammar or spelling mistakes you can fix them yourself [[1]], if you are unsure of whether or not something is clear or right you can bring it up here.
CHANGES
A comprehensive changelist is being made here: (It's not actually being made at this moment)
OPTIONS
Note that when an option denotes that all models in a unit may do something, either all models must do it or no models may do it. For example the Dreadnought Squadron datasheet has the following option:
- All Dreadnoughts in the Squadron may be upgraded to one of the following:
- - Ironclad Dreadnoughts...35 pts/model/model
- - Venerable Dreadnoughts...25 pts/model/model
- You could have a unit where no Dreadnoughts are upgraded to Venerable Dreadnoughts or Ironclad Dreadnoughts, one where all Dreadnoughts are upgraded to Venerable Dreadnoughts, one where all Dreadnoughts are upgraded to Ironclad Dreadnoughts, but not one which contains a regular Dreadnought and a Venerable Dreadnought or one which contains a Venerable Dreadnought and an Ironclad Dreadnought. If the option had stated "to any of the following" instead of "to one of the following", then you could have a mix of Ironclad Dreadnoughts and Venerable Dreadnoughts, but still no mix of regular Dreadnoughts with Ironclad Dreadnoughts or Venerable Dreadnoughts.
DETACHMENTS AND FORMATIONS
Renegades and Heretics units may not be included in Allied Detachments or Combined Arms Detachments.
DETACHMENTS
RENEGADE ARMY
RESTRICTIONS:
All models in this Detachment must have the Renegades and Heretics faction or no faction.
This Detachment must include:
- 1 Arch-demagogue
- 1 Renegade Infantry Platoons, Mutant Rabble Packs, Renegade Veteran Squads or Plague Zombie Packs (in any combination)
- 0-1 Elites choices
- 0-1 Fast Attack choices
- 0-1 Heavy Support choices.
This Detachment may include 1-5 additional Renegade Infantry Platoons, Mutant Rabble Packs, Renegade Veteran Squads or Plague Zombie Packs (in any combination). If you do, this Detachment may include:
- 0-1 Renegade Command Squad, 0-10 Renegade Enforcers or 0-5 Rogue Psykers
- 0-2 additional Fast Attack choices
- 0-2 additional Heavy Support choices
- 0-1 Lords of War choices.
Unless this Detachment's Arch-demagogue has the Covenant of the True Renegade special rule this Detachment may not include Renegade Marauders.
Unless this Detachment's Arch-demagogue has the Covenant of the Greater Good special rule this Detachment may not include models armed with pulse weapons.
Unless this Detachment's Arch-demagogue has the Covenant of Tzeentch or the Mutant Overlord special rule this Detachment may not include Renegade Chaos Spawn Packs. If this Detachment's Arch-demagogue has both the Covenant of Tzeentch and the Mutant Overlord special rules this Detachment may include Renegade Chaos Spawn Packs as Troops choices as well as Elites choices.
Unless this Detachment's Arch-demagogue has the Covenant of Nurgle special rule this Detachment may not include Blight Drones, Plague Zombie Packs or models armed with chem-weapons.
Unless this Detachment's Arch-demagogue has the Covenant of Slaanesh special rule this Detachment may not include models armed with combat drugs or sonic weapons.
Unless this Detachment's Arch-demagogue has the Heretek Magus special rule this Detachment may not include models with the Heretikal special rule.
Unless this Detachment's Arch-demagogue has the Arch-heretic Revolutionary special rule this Detachment may not include more than 5 Renegade Enforcers and may not include any models with the Stubborn special rule.
Unless this Detachment's Arch-demagogue has the Master of the Horde special rule this Detachment may not include models with the Unending Horde special rule.
Unless this Detachment's Arch-demagogue has the Bloody-handed Reaver special rule this Detachment may not include Renegade Grenadier Squads.
If this Detachment's Arch-demagogue has the Primaris-rogue Witch special rule you may replace any number of Elites choices in this Detachment with 1-5 Rogue Psykers each.
If this Detachment's Arch-demagogue has the Mutant Overlord special rule this Detachment must include at least two Mutant Rabble Packs.
If this Detachment's Arch-demagogue has the Bloody Handed Reaver special rule all models which can take the Militia Training special rule must do so.
COMMAND BENEFITS:
- Objective Secured: All Troops units from this Detachment have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.
APPENDIX
LEVELS OF ALLIANCE
Models with the Renegades and Heretics faction treat Chaos Daemons and Chaos Space Marines as Battle Brothers for the purpose of Warlord Traits.
Models with the Renegades and Heretics Faction have the following levels of alliance with other units from different Factions in the same army:
Battle Brothers: Renegades and Heretics.
Allies of Convenience: Chaos Daemons, Chaos Space Marines.
Desperate Allies: Orks.
Come the Apocalypse: Adepta Sororitas, Adeptus Mechanicus, Craftworld Eldar, Eldar Corsairs, Eldar Exodites, Grey Knights, Harlequins, Imperial Guard, Inquisition, Legion of the Damned, Officio Assasinorum, Space Marines drawn from other Chapters, Space Wolves, Dark Eldar, Genestealer Cults, Necrons, Tau Empire, Tyranids.
- All models in a Renegade Warband treat Orks and models with Dedicated to Tzeentch and Dedicated to Nurgle special rules as Allies of Convenience and models with the Dedicated to Slaanesh, Mark of Slaanesh and Daemon of Slaanesh special rules as Desperate Allies if the Arch-demagogue of the Renegade Warband has the Covenant of Khorne special rule.
- All models in a Renegade Warband treat models with Dedicated to Khorne and Dedicated to Slaanesh special rules as Allies of Convenience and models with the Dedicated to Nurgle, Mark of Nurgle and Daemon of Nurgle special rules as Desperate Allies if the Arch-demagogue of the Renegade Warband has the Covenant of Tzeentch special rule.
- All models in a Renegade Warband treat models with Dedicated to Nurgle and Dedicated to Slaanesh special rules as Allies of Convenience and models with the Dedicated to Tzeentch, Mark of Tzeentch and Daemon of Tzeentch special rules as Desperate Allies if the Arch-demagogue of the Renegade Warband has the Covenant of Khorne special rule.
- All models in a Renegade Warband treat models with Dedicated to Tzeentch and Dedicated to Nurgle special rules as Allies of Convenience and models with the Dedicated to Khorne, Mark of Khorne and Daemon of Khorne special rules as Desperate Allies if the Arch-demagogue of the Renegade Warband has the Covenant of Khorne special rule.
SPECIAL RULES
FOLLOWER OF KHORNE
You may not include models with this special rule in a Renegade Warband unless the
FOLLOWER OF TZEENTCH
This special rule exists purely to facilitate Detachment restrictions.
FOLLOWER OF NURGLE
This special rule exists purely to facilitate Detachment restrictions.
FOLLOWER OF SLAANESH
This special rule exists purely to facilitate Detachment restrictions.
HERETIKAL
This special rule exists purely to facilitate Detachment restrictions.