Codex - Renegades and Heretics Angry Initiative Edition
Introduction
Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.
This codex will feature heavy revisions of weapon profiles so just remember a las cannon isn´t a las cannon and a missile launcher might just be worth taking.
Disclaimer
Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.
Editing
Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)
Allies
Unless otherwise noted, models in this codex have the Mutants and Heretics primary faction and the Armies of Chaos super faction. Note that where a different level of alliance is presented for the super faction, the primary faction takes precedence.
Army Traits
You must select one of the following army traits for each Detachment and Formation including models with the Mutants and Heretics faction.
Planetary Defence Force
Restrictions:
This Detachment may only include units with the Armies of Humanity faction and may not include units with the Heretikal, Followers of Khorne, Followers of Tzeentch, Followers of Nurgle, Followers of Slaanesh, Curse of Mutation, Daemon or Psyker special rules.
Command Benefits:
- Armies of the Imperium: Units in this Detachment change their primary faction to Planetary Defence Force and their super faction to Armies of the Imperium.
Armies of Khorne
Restrictions:
This Detachment may only include units with the Armies of Humanity faction and may not include units with the Heretikal, Followers of Tzeentch, Followers of Nurgle, Followers of Slaanesh or Psyker special rules.
Command Benefits:
- None.
Armies of Tzeentch
Restrictions:
This Detachment may only include units with the Armies of Humanity faction and may not include units with the Followers of Khorne, Followers of Nurgle or Followers of Slaanesh special rules.
Command Benefits:
- None.
Armies of Nurgle
Restrictions:
This Detachment may only include units with the Armies of Humanity faction and may not include units with the Heretikal, Followers of Khorne, Followers of Tzeentch or Followers of Slaanesh special rules.
Command Benefits:
- None.
Armies of Slaanesh
Restrictions:
This Detachment may only include units with the Armies of Humanity faction and may not include units with the Heretikal, Followers of Khorne, Followers of Tzeentch or Followers of Nurgle special rules.
Command Benefits:
- None.
Special Rules
Heretikal
This special rule exists purely to facilitate Detachment restrictions.
Followers of Khorne
This special rule exists purely to facilitate Detachment restrictions.
Followers of Tzeentch
This special rule exists purely to facilitate Detachment restrictions.
Followers of Nurgle
This special rule exists purely to facilitate Detachment restrictions.
Followers of Slaanesh
This special rule exists purely to facilitate Detachment restrictions.