Codex - Inquisition Angry Edition

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Introduction

This is an initiative to improve internal and external balancing of codices.

Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.

The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.

Disclaimer

Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

Allies

Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.

Army Level of Alliance
Ordo Xenos Battle Brothers
Ordo Malleus Battle Brothers
Ordo Hereticus Battle Brothers
Armies of the Imperium Allies of Convenience
Armies of the Eldar Sworn Enemies
Forces of Chaos Sworn Enemies
Xenos Sworn Enemies

  • Armies of the Imperium includes: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Grey Knights and Adepta Sororitas.
  • Forces of Chaos includes: Radical Inquisitors, Daemons of Chaos, Chaos Space Marines, Mutants and Heretics.
  • Xenos includes: Orks, Tau Empire, Necrons, Eldar Craftworlds, Harlequins, Dark Eldar, Tyranids and Genestealer Cults.

Detachments and Formations

Formations




Xeno Hunters

Formation:

  • 1-2 HQ
  • 0-3 Elites
  • 0-6 Troops

Special Rules:

  • Preferred Enemy (Orks, Tau Empire, Necrons, Eldar Craftworlds, Harlequins, Dark Eldar, Tyranids and Genestealer Cults)

Forces of the Ordo Xenos

HQ

Ordo Xenos Inquisitor

Elites

Inquisitorial Henchmen

Troops

Crusader Henchmen

WS BS S T W I A Ld Sv Unit Type Composition
Crusader 75 pts 4 3 3 3 1 3 1 8 5+ Infantry 5 Crusaders


Wargear

  • Power sword
  • Storm shield

Options:

  • May include up to five additional Crusaders - 15 pts/model

Acolyte Henchmen

WS BS S T W I A Ld Sv Unit Type Composition
Acolyte 40 pts 3 3 3 3 1 3 1 8 5+ Infantry 10 Acolytes


Wargear

  • Laspistol
  • Chainsword

Options:

  • May include up to ten additional Acolytes - 3 pts/model
  • All models may take carapace armour - 2 pt/model
  • All models may take power armour - 5 pts/model
  • Any model may take melta bombs - 5 pts/model
  • All models may replace chainsword with one of the following:
- Boltgun - 2 pts
- Inquisition pattern bolter - 4 pts
- Hot-shot lasgun - 4 pts
  • Up to two models may replace chainsword with one of the following:
- Combi-flamer - 5 pts
- Plasma pistol - 8 pts 
- Plasma gun - 10 pts
- Meltagun - 15 pts
- Power weapons - 15 pts
- Storm shield - 10 pts
- Power fist - 25 pts

Arco-flaggelant Henchmen

WS BS S T W I A Ld Sv Unit Type Composition
Arco-flaggelant 50 pts 5 3 3 3 1 3 1 8 5+ Infantry 5 Arco-flaggelants


Wargear

  • Two Arco-flails
Range S AP Type
- User - Melee, Shred, Rampage

Special Rules:

  • Feel No Pain

Options:

  • May add up to fifteen additional Arco-flaggelants - 10 pts/model