Codex - Inquisition Angry Edition
Introduction
This is an initiative to improve internal and external balancing of codices.
Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.
The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.
Disclaimer
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.
Editing
Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)
Allies
Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.
Army Level of Alliance Ordo Xenos Battle Brothers Ordo Malleus Battle Brothers Ordo Hereticus Battle Brothers Armies of the Imperium Allies of Convenience Armies of the Eldar Sworn Enemies Forces of Chaos Sworn Enemies Xenos Sworn Enemies
- Armies of the Imperium includes: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Grey Knights and Adepta Sororitas.
- Forces of Chaos includes: Radical Inquisitors, Daemons of Chaos, Chaos Space Marines, Mutants and Heretics.
- Xenos includes: Orks, Tau Empire, Necrons, Eldar Craftworlds, Harlequins, Dark Eldar, Tyranids and Genestealer Cults.
Detachments and Formations
Formations
Xeno Hunters
Formation:
- 1-2 HQ
- 0-3 Elites
- 0-6 Troops
Special Rules:
- Preferred Enemy (Orks, Tau Empire, Necrons, Eldar Craftworlds, Harlequins, Dark Eldar, Tyranids and Genestealer Cults)
Forces of the Ordo Xenos
HQ
Ordo Xenos Inquisitor
Elites
Inquisitorial Henchmen
Troops
Crusader Henchmen
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Crusader | 75 pts | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ | Infantry | 5 Crusaders |
Wargear
- Power sword
- Storm shield
Options:
- May include up to five additional Crusaders - 15 pts/model
Acolyte Henchmen
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Acolyte | 40 pts | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ | Infantry | 10 Acolytes |
Wargear
- Laspistol
- Chainsword
Options:
- May include up to ten additional Acolytes - 3 pts/model
- All models may take carapace armour - 2 pt/model
- All models may take power armour - 5 pts/model
- Any model may take melta bombs - 5 pts/model
- All models may replace chainsword with one of the following:
- Boltgun - 2 pts - Inquisition pattern bolter - 4 pts - Hot-shot lasgun - 4 pts
- Up to two models may replace chainsword with one of the following:
- Combi-flamer - 5 pts - Plasma pistol - 8 pts - Plasma gun - 10 pts - Meltagun - 15 pts - Power weapons - 15 pts - Storm shield - 10 pts - Power fist - 25 pts
Arco-flaggelant Henchmen
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Arco-flaggelant | 50 pts | 5 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ | Infantry | 5 Arco-flaggelants |
Wargear
- Two Arco-flails
Range S AP Type - User - Melee, Shred, Rampage
Special Rules:
- Feel No Pain
Options:
- May add up to fifteen additional Arco-flaggelants - 10 pts/model