Codex - Da Warp Gitz: /tg/'s 8th Edition
Tuska Deamon-Killa
Tuska Deamon-Killa is a single model, and is armed with Da Biggest Big Shoota and Tuska's Klaw. Tuska may also lash out at his foes with a Giant Orkish Kick.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Tuska Deamon-Killa | 6" | 2+ | 5+ | 7 | 7 | 15 | 5 | 8 | 3+ | 500 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Da Biggest Big Shoota | 36” | Assault 6 | 6 | -1 | 2 | - |
Tuska’s Klaw | Melee | Melee | x2 | -5 | 6 | Hit and wound rolls of 6+ by this weapon inflict a mortal wound in addition to its normal damage. |
Giant Orkish Kick | Melee | Melee | User | -1 | 2 | Each hit with this weapon counts as 2 hits instead of 1. |
Abilities:
- Dakka Dakka Dakka!:
- Da Greatist Krumpa da ‘arp az eva seen!: Since The Beast at least.
- ORK models within 6” of this model may re-roll all failed hit rolls and ORK INFANTRY within 6” of this model add 1 to their attack. In addition, this model and any friendly CHAOS units with the ORK keyword cannot be affected by enemy abilities, weapons or psychic powers because of this models CHAOS keyword, however, you may not include this model in a CHAOS army unless all other CHAOS units either have the ORK or KHORNE keyword.
- Always growing: The more an Ork fights the larger they become, and Tuska and his boyz are always fighting. Ergo, they are always growing.
- This unit heals 1 previously lost wound at the start of each of your turns. In addition, this unit ignores damage taken on a 5+.
- Veteran of a billion battles: Tuska has been fighting for a very, very long time, and with the warp being the warp he could have had a billion battles over the course of five minutes. As such he has gotten very good at fighting and surviving battles.
- This model has a 4++ invulnerable save. In addition, if Tuska suffers a mortal wound he may ignore it on the roll of a 4+.
Faction Keywords: ORKS, CHAOS
Keywords: CHARACTER, MONSTER, Tuska Deamon-Killa, ORK
Tuska’s Ladz
A unit of Tuska’s Ladz is made up of at least 5 models, and can include up to 25 additional models. Each model is armed with a ‘ery Big Choppa and a Twin Linked Big Shoota,
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Tuska’s Ladz | 6" | 2+ | 5+ | 5 | 5 | 4 | 4 | 8 | 3+ | 50 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Twin Linked Big Shoota | 36” | Assault 6 | 5 | - | 1 | - |
‘ery Big Choppa | Melee | Melee | +1 | -2 | 2 | Hit rolls of 6+ for this weapon generate an additional attack. |
Power Klaw | Melee | Melee | x2 | -3 | 3 | Subtract 1 from the hit rolls for this weapon. |
Mini Psycho Dakka Blasta | 36” | Heavy 4D6 | 4 | -1 | 1 | - |
Wargear:
- Any model may replace its ‘ery Big Choppa with a Power Klaw.
- For every 10 models in this unit a model may replace its Twin Linked Big Shoota for a Mini Psycho Dakka Blasta for 30 points.
Abilities:
- Dakka Dakka Dakka!:
- Followers of the best fights: He zogin ‘old us he ‘ew ‘ere da best foights ween an he was roight!
- Units with this rule may only be in your army if Tuska Deamon-Killa is your warlord. However, models with this rule may never suffer morale casualties or negative modifiers to their hit rolls as long as Tuska Deamon-Killa is alive and is your warlord.
- Always growing: The more an Ork fights the larger they become, and Tuska and his boyz are always fighting. Ergo, they are always growing.
- This unit heals 1 previously lost wound at the start of each of your turns. In addition, this unit ignores damage taken on a 5+.
- Blud ‘or Da Blud God!: Zoggin ‘el dem ‘orn gitz are roight choppy!
- If this unit contains at least 10 models each model in the unit may add 1 to its attack characteristic. If it contains 20 or models then each model adds 2 to its attack characteristic instead.
Faction Keywords: ORKS, CHAOS
Keywords: INFANTRY, MONSTER, Tuska’s Ladz, ORK
Tuska's Chosen Gitz
A unit of Tuska’s Chosen Gitz contains 3 models, and may add up to 7 additional models to the unit. Models in this unit are armed with A Bigga Big Shoota and a Mega Klaw.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Tuska’s Chosen Gitz | 6" | 2+ | 5+ | 6 | 6 | 5 | 5 | 8 | 2+ | 70 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
A Bigga Big Shoota | 36” | Assault 8 | 5 | -1 | 1 | - |
Mega Klaw | Melee | Melee | x2 | -4 | 3 | - |
Stolen Demon Weapon | Melee | Melee | x3 | -4 | 4 | Invulnerability saves made against this weapon suffer a minus 1 to their save rolls. In addition subtract 1 from the hit rolls for this weapon. |
Wargear options:
- Any model in the unit may exchange its mega klaw for a stolen demon weapon for 5 points.
Abilities:
- Dakka Dakka Dakka!:
- Followers of the best fights: He zogin ‘old us he ‘ew ‘ere da best foights ween an he was roight!
- Units with this rule may only be in your army if Tuska Deamon-Killa is your warlord. However, models with this rule may never suffer morale casualties or negative modifiers to their hit rolls as long as Tuska Deamon-Killa is alive and is your warlord.
- Always growing: The more an Ork fights the larger they become, and Tuska and his boyz are always fighting. Ergo, they are always growing.
- This unitl heals 1 previously lost wound at the start of each of your turns. In addition, this unitl ignores damage taken on a 5+.
- Demon Trophies:
- Model with this rule have a 5++ invulnerability save.
Faction Keywords: ORKS, CHAOS
Keywords: INFANTRY, MONSTER, Tuska’s Chosen Gitz, ORK
Herald of Tuska
This model is armed with a Copper Wreathed Skull Staff.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Herald of Tuska | 6" | 2+ | 5+ | 5 | 5 | 6 | 4 | 8 | 3+ | 120 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Copper Wreathed Skull Staff | Melee | Melee | +2 | -4 | 2D3 | - |
Abilities:
- Dakka Dakka Dakka!:
- Followers of the best fights: He zogin ‘old us he ‘ew ‘ere da best foights ween an he was roight!
- Units with this rule may only be in your army if Tuska Deamon-Killa is your warlord. However, models with this rule may never suffer morale casualties or negative modifiers to their hit rolls as long as Tuska Deamon-Killa is alive and is your warlord.
- Always growing: The more an Ork fights the larger they become, and Tuska and his boyz are always fighting. Ergo, they are always growing.
- This unitl heals 1 previously lost wound at the start of each of your turns. In addition, this unitl ignores damage taken on a 5+.
- Exploding with Wargh energy: Itz dus wot itz says on da zoggin lid!
- This unit has a constant plus 1 to its casting rolls, and gains a further plus 1 for every 10 ORK models within 9” of it. In addition to this, this model adds a further 1 to its casting rolls for every 10 damage it deals throughout the battle and suffers perils in the warp when it makes a casting roll greater than 14 instead of 12, but all units within 2D6” suffer D6 mortal wounds when this model suffers perils in the warp or is slain.
- Wargh conduit:
- During your psychic phase if this unit would have a casting bonus of 4 or greater then all ORK units within 9” may add 2 to their advance and charge rolls.
A Herald of Tuska is a PSYKER, and knows three powers from the Power of the WAAAGH! Discipline, and my manifest and deny two powers each turn.
Faction Keywords: ORKS, CHAOS
Keywords: INFANTRY, MONSTER, PSYKER, Herald of Tuska, ORK
Ork Gitz and Bosses | ||||||||
---|---|---|---|---|---|---|---|---|
From da canon: | The Beast - Boss Snikrot - Boss Zagstruk - Ghazghkull Mag Uruk Thraka Grukk Face-Rippa - Mad Dok Grotsnik - Makari - Mek Boss Buzgob Mozgrod Skragbad - Nazdreg Ug Urdgrub - Old Zogwort - Orkimedes Tuska Daemon-Killa - Wazdakka Gutsmek - Zhadsnark da Rippa - Zodgrod Wortsnagga Kaptin Badrukk - Herman von Strab - Ufthak Blackhawk | |||||||
From da gamez: | Brikkfist - Gorgutz 'Ead 'Unter - Kaptin Bluddflagg - Grimskull Mister Nailbrain - Orkamungus - Spookums - Stupid |