Codex - Craftworld Eldar Angry Munchkin Edition
Introduction
Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.
Really not much to say here. Nerfed wind riders, d-scythes, wraithcannons and increased the points cost of the wraith knight. Post in the discussion section if anything else needs fixing.
Disclaimer
Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.
Editing
Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)
WIP
Allies
Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.
Army Level of Alliance Craftworld Eldar Battle Brothers Harlequins Battle Brothers Dark Eldar Allies of Convenience Armies of the Imperium Desperate Allies Ordo Xenos Sworn Enemies Forces of Chaos Sworn Enemies Necrons Sworn Enemies Orks Come the Apocalypse Tau Desperate Allies The Relentless Swarm Sworn Enemies
- Armies of the Imperium includes: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Officio Assasinorum, Ordo Malleus, Ordo Hereticus, Grey Knights and Adepta Sororitas.
- Forces of Chaos includes: Daemons of Chaos, Chaos Space Marines, Mutants and Heretics.
- The Relentless Swarm includes: Tyranids and Genestealer Cults
Eldar Special Rules
- Battle Focus
A unit composed entirely of models with this special rule may assault in the same turn as they disembark from a vehicle without the Assault Vehicle special rule, but if they do the charge counts as a disordered charge.
A unit composed entirely of models with this special rule can either shoot and then Run, or Run and then shoot, in the same Shooting phase. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.
Unless it has the Relentless special rule, a model cannot Run in the same phase it has fired a Heavy weapon or fire a Heavy weapon after making a Run move in the same phase.
Eldar Wargear List
Remnants of Glory=
- A model can replace one weapon with one of the following. Only one of each Remnant of Glory may be taken per army.
- Kurnous' Bow - 5 pts
Range S AP Type 12" 4 3 Pistol, Rending
- The Spirit Stone of Anath’lan*1,2 - 35 pts
Every time the bearer of the Spirit Stone of Anath’lan attempts to manifest a psychic power, he can choose to reduce the Warp Charge cost by 1 (to a minimum of 1). If he does so, he cannot use his rune armour’s invulnerable save until the start of his next turn.
- The Phoenix Gem*2 - 25 pts
One use only. Immediately before the bearer of the Phoenix Gem is removed as a casualty, roll a D6. On a score of 1, remove the model as a casualty. On a score of 2-6, centre the large blast marker over the model. Each unit (friend or foe) suffers a number of Strength 4 AP5 hits equal to the number of models from their unit, excluding the bearer, that are at least partially under the template. If at least one unsaved Wound is caused, the bearer is not removed as a casualty, but remains in play with a single Wound remaining. If no unsaved Wounds are caused, remove the model as a casualty.
- Uldanorethi Long Rifle - 20 pts
Range S AP Type 120" x 3 Heavy 1, Sniper
- Faolchú’s Wing*2 - 10 pts
A model with Faolchú’s Wing can Run up to 48" in its Shooting phase, provided that it did not manifest any psychic powers or shoot this turn. If it does so it cannot shoot or charge for the remainder of the turn. However, the model can re-roll failed cover saves until the start of its next turn.
- Firesabre - 25 pts
Range S AP Type - +1 3 Melee, Soul Blaze, Wildfire
- Wildfire: Whenever the Firesabre’s Soul Blaze rule inflicts one or more unsaved Wounds, roll a D6 for every unit (friend or foe, but excluding the bearer’s unit) within 6" of the unit that suffered the Wound. On a roll of 4+, that unit is set ablaze as per the Soul Blaze special rule (this Soul Blaze does not benefit from the Wildfire special rule).
- Shard of Anaris - 40 pts
Range S AP Type - +2 - Melee, Rending, Vaul's Work
- Vaul's Work: The bearer of this weapon has the Fearless special rule. In a challenge, Attacks made with this weapon have the Fleshbane and Instant Death special rules.
Eldar Vehicle Equipment
- A model can take up to one of each of the following:
- Ghostwalk matrix*** - 10 pts
A vehicle with this upgrade has the Move Through Cover special rule.
- Spirit stones - 10 pts
A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered.
- Holo-fields**** - 15 pts
A non-immobilized vehicle armed with holo-fields has a 5+ invulnerable save.
- Star engines - 15 pts
Vehicles with this upgrade can Flat Out up to 12 additional inches. A Walker with this upgrade Runs an additional 6".
- Vectored Engines - 15 pts
Unless it is Immobilised, a vehicle with this upgrade can pivot to face any direction at the end of your shooting phase.
- Crystal targeting matrix - 15 pts
One use only. A non-Walker vehicle with this upgrade can fire one weapon, at the vehicle’s full Ballistic Skill, after moving Flat Out in the Shooting phase.
Wargear
Ranged Weapons
Shuriken Weaponry
Weapon Range S AP Type Shuriken Pistol 12" 4 5 Pistol, Bladestorm Shuriken Catapult 24" 4 5 Assault 1, Bladestorm Avenger Shuriken Catapult 18" 4 5 Assault 2, Bladestorm Shuriken Cannon 24" 6 5 Assault 3, Bladestorm
Bladestorm: Any To Wound roll of 6 is resolved at AP2.
Scatterlaser
Range S AP Type 36 6 6 Heavy 4
Units
HQ
Autarch
WS
|
BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Autarch | 70 pts | 8 | 6 | 3 | 3 | 3 | 7 | 3 | 10 | 3+ | Infantry (Character) | 1 Autarch |
Wargear
- Shuriken Pistol
- Haywire Grenades
- Plasma Grenades
- Forceshield
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Independent Character
- Path of Command: At the start of the battle, after rolling who deploys first you may choose one of the following rules. The Autarch has that rule for the duration of the battle:
- Flaming Sword of Asuryan: All friendly units in the same detachment as this model gain the Acute Senses special rule. In addition you may add or subtract 1 from your reserve rolls for any unit in the same detachment as this model.
- Bloody Hand of Khaine: The Autarch gains the Eternal Warrior special rule.
- Piercing Spear of Kurnous: All friendly units may re-roll failed ranged To Hit rolls of 1 if the target is within 6" of the Autarch.
Options
- Must take one or more of the following paths to ascension special rules:
- Path of the Scorpion - 25 pts
A model with this special rule has the Shadowstrike, Stealth, Move Through Cover, Infiltrate special rules and may be upgraded with mandiblasters and/or scorpion sword.
- Path of the Spider - 30 pts
A model with this special rule has the Hit & Run special rule and may be upgraded with a warp jump generator, if it does it also gains the Flickerjump special rule.
- Path of the Dragon - 25 pts
A model with this special rule has the Tank Hunters special rule and may be upgraded with a fusion gun.
- Path of the Avenger - 15 pts
A model with this special rule has the Defense Tactics special rule and may be upgraded with an avenger shuriken catapult.
- Path of the Hawk - 35 pts
A model with this special rule has the Bird of Prey special rule and may be upgraded with a lasblaster it may also be upgraded with swooping hawk wings, if it does it gains the Intercept special rule.
- Path of the Eagle - 10 pts
A model with this special rule has the Preferred Enemy (Flyers) special rule.
- Path of the Spectre - 25 pts
A unit including at least one model with this special rule has the Relentless special rule.
- Path of the Reaper - 25 pts
A model with this special rule has the Inescapable Accuracy special rule.
- Path of the Banshee - 10 pts
A model with this special rule has the Crusader special rule and may be upgraded with a banshee mask.
- Path of the Outcast - 50 pts
A model with this special rule has the Webway Portal special rule.
- Path of the Seer - 20 pts
A model with this special rule has the Psyker (Mastery level 1) special rule. Psyker; an Autarch generates his/her powers from Runes of Battle and Daemonology (Sanctic) disciplines.
- May take one of the following options:
- Warp jump generator* - 10 pts - Swooping hawk wings* - 15 pts - Eldar jetbike - 20 pts
- May take one of the following:
- Banshee mask* - 5 pts - Mandiblasters* - 8 pts
- May replace shuriken pistol with Fusion Pistol - 10 pts
- May take up to two weapons from the following list:
- Scorpion chainsword* - 3 pts - Avenger shuriken catapult* or lasblaster* - 5 pts - Deathspinner* - 8 pts - Fusion gun* - 15 pts - Laser lance* (Only if equipped with Eldar Jetbike) - 10 pts - Power weapon - 15 pts - Reaper launcher with starswarm missiles* - 20 pts
- May take items from the Remnants of Glory list.
- *These items may not be taken unless the model has the appropriate path special rule.
Spiritseer
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Spiritseer | 80 pts | 5 | 5 | 3 | 3 | 2 | 5 | 1 | 9 | - | Jump Infantry | 1 Spiritseer |
Wargear
- Rune Armour
- Shuriken Pistol
- Witch Staff
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Independent Character
- Psyker (Mastery Level 2)
- Spirit Mark Enemy units within 12" of a model with this special rule are Marked.
Psyker: A Spiritseer generates his powers from the Daemonology (Sanctic), Divination, Runes of Fate and Telepathy Disciplines.
Options
- May take items from the Remnants of Glory list.
Farseer
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Farseer | 130 pts | 5 | 5 | 3 | 3 | 3 | 5 | 1 | 10 | - | Infantry (C) | 1 Farseer |
Wargear
- Rune Armour
- Shuriken Pistol
- Witchblade
- Ghosthelm
If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Independent Character
- Psyker (Mastery Level 3)
- Runes of the Farseer: Once in each Psychic phase, a model with this special rule can re-roll any number of dice used in a single Deny the Witch test or Psychic test (potentially negating Perils of the Warp in the process).
Psyker: A Farseer generates his/her powers from the Daemonology (Sanctic), Divination, Runes of Fate and Telepathy Disciplines.
Options
- May replace Witchblade with a Singing Spear - 8 pts
- May take an Eldar Jetbike - 25 pts
- May take items from the Remnants of Glory list.
Warlock Conclave
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Warlock | 25 pts | 4 | 4 | 3 | 3 | 3 | 5 | 1 | 8 | - | Infantry (Character) | 1 Warlock |
Wargear
- Rune Armour
- Shuriken Pistol
- Witchblade
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Brotherhood of Psykers
- Communion of Minds: A unit containing 1-3 Warlocks is Mastery
Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unit’s Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic phase for each Warlock in the unit.
Psyker:
A Warlock Conclave generates its power from the Daemonology (Sanctic) and Runes of Battle disciplines.
Options
- May include up to nine additional Warlocks - 25 pts
- Any model may replace its Witchblade with a Singing Spear - 8 pts/model
- The entire unit may take Eldar Jetbikes - 15 pts/model
Wraithseer
WS | BS | S | FA | SA | RA | I | A | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wraithseer | 185 pts | 5 | 4 | 10 | 12 | 12 | 10 | 4 | 4 | 4 | Vehicle (Walker, Character) | 1 Wraithseer |
Wargear
- Wraithspear
Range S AP Type - 10 1 Melee, Master-Crafted
- Forceshield
A model armed with a forceshield gains a 5+ invulnerable save.
Special Rules:
- Ancient Doom
- Move Through Cover
- Smash
- Slow and Purposeful
- Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
- Preferred Enemy (Marked units)
- Spirit Mark Enemy units within 12" of a model with this special rule are Marked.
- Psyker (Mastery Level 1)
Psyker:
A Wraithseer generates its power from the Daemonology (Sanctic) and Runes of Battle disciplines.
Options
- May take one of the following:
- Scatter laser - 10 pts - Bright lance - 20 pts - Eldar missile launcher - 20 pts - Star cannon - 15 pts - D-cannon - 30 pts
Troops
Guardian Defender Host
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Guardian | 64 pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | Infantry | 8 Guardians |
Heavy Weapons Platform | - | - | - | 5 | 1 | - | - | - | 3+ | Infantry | ||
Warlock Leader | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | - | Infantry (Character) |
Wargear
Guardian
- Shuriken catapult
- Plasma grenades
Warlock
- Rune armour
- Shuriken Pistol
- Witchblade
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Psyker (Mastery Level 1) (Warlock Leader Only)
Psyker: A Warlock Leader generates his powers from the Daemonology (Sanctic) and Runes of Fate Disciplines.
Options
- May include up to 12 additional Guardians - 8 pts/model
- May include a Warlock Leader - 35 pts
- The Warlock Leader may replace his Witchblade with a Singing Spear - 8 pts
- For every ten Guardians in the unit, it may add one Heavy Weapon Platform from the following list:
- Scatter Laser - 10 pts/model - Shuriken Cannon - 15 pts/model - Starcannon - 15 pts/model - Bright lance - 20 pts/model - Eldar Missile Launcher - 20 pts/model
- The unit can take a Wave Serpent as a Dedicated Transport
Storm Guardian Host
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Guardian | 64 pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | Infantry | 8 Guardians |
Heavy Weapons Platform | - | - | - | 5 | 1 | - | - | - | 3+ | Infantry | ||
Warlock Leader | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | - | Infantry (C) |
Wargear
Guardian
- Shuriken pistol
- Eldar chainsword
Range S AP Type - User 5 Melee
- Plasma grenades
Warlock
- Rune armour
- Shuriken Pistol
- Witchblade
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Psyker (Mastery Level 1) (Warlock Leader Only)
Psyker: A Warlock Leader generates his powers from the Daemonology (Sanctic) and Runes of Fate Disciplines.
Options
- May include up to 12 additional Guardians - 8 pts/model
- May include a Warlock Leader - 35 pts
- The Warlock Leader may replace his Witchblade with a Singing Spear - 8 pts
- Up to two Guardians may exchange their close combat weapon and shuriken pistol for one
of the following:
- Flamer - 5 pts/model - Fusion gun - 10 pts/model
- The unit can take a Wave Serpent as a Dedicated Transport
Windrider Host
51 pts
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Windrider | 51 pts | 4 | 4 | 3 | 4 | 1 | 5 | 1 | 8 | 4+ | Eldar Jetbike | 3 Windriders |
Windrider Warlock | 4 | 4 | 3 | 4 | 1 | 5 | 1 | 8 | 4+ | Eldar Jetbike (Character) |
Wargear
- Eldar Jetbike
- Twin-linked shuriken catapult
- Rune Armour (Windrider Warlock Only)
- Witchblade (Windrider Warlock Only)
Special Rules
- Ancient Doom
- Battle Focus
- Psyker (Mastery Level 1) (Windrider Warlock Only)
Psyker: A Windrider Warlock generates his powers from the Daemonology (Sanctic) and Runes of Battle disciplines.
Options
- May include up to seven additional Windriders - 17 pts/model
- May include a Windrider Warlock - 45 pts
- The Windrider Warlock may replace his Witchblade with a Singing Spear - 8 pts
- Any Windrider may replace his twin-linked shuriken catapult with one of the following:
- Shuriken cannon - 15 pts - Scatter laser - 15 pts
Ranger Host
60 pts
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ranger | 55 pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | Infantry | 5 Rangers |
Wargear
- Ranger long rifle
- Shuriken pistol
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Infiltrate
- Move Through Cover
- Shrouded
- Webway Portal: A unit including one or more models with this special rule has the Deep Strike special rule, when a unit with this special rule arrive from Deep Strike reserve it does not scatter.
Options May include up to five additional Rangers - 11 pts/model
Dire Avenger Host
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 55 pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ | Infantry | 5 Dire Avengers |
Dire Avenger Exarch | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Infantry (Character) |
Wargear
- Avenger shuriken catapult
- Plasma grenades
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Aspect of the Avenger: A unit with this special rule may not be joined by a model without the Path of the Avenger special rule.
- Defense Tactics: When chosen as the target of a charge, a unit which contains at least one model with this special rule can either choose to fire Overwatch at Ballistic Skill 2, or gain the Counter-Attack and Stubborn special rules until the end of the phase instead of firing Overwatch.
- Asuryan's Disciple: (Exarch Only) If a unit including a model with this special rule declares a shooting attack it may choose to gain the Shred rule for that shooting attack. If it does so, it cannot fire Overwatch until its next Shooting Phase, nor may it shoot in its next Shooting phase.
Options
- May include up to five additional Dire Avengers - 11 pts/model
- May upgrade one Dire Avenger to a Dire Avenger Exarch - 15 pts
- The Dire Avenger Exarch may replace his avenger shurikencatapult with one of the following:
- Twin-linked avenger shuriken catapult - 3 pts - Power sword and Shuriken Pistol - 10 pts - Diresword and shuriken pistol - 15 pts - Power sword and shimmershield - 15 pts
- The unit can take a Wave Serpent as a Dedicated Transport
Elites
Fire Dragon
110 pts
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire Dragon | 130 pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 3+ | Infantry | 5 Fire Dragons |
Fire Dragon Exarch | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Infantry (Character) |
Wargear
- Fusion gun
- Melta bombs
Special Rules
- Fleet
- Battle Focus
- Tank Hunters
- Aspect of the Dragon: A unit with this special rule may not be joined by a model without the Path of the Dragon special rule.
- Assured Destruction: (Exarch Only) Models in a unit including at least one model with this special may add 1 to their roll when rolling on the Vehicle Damage Chart.
Options
- May include up to five additional Fire Dragons - 26 pts/model
- May upgrade one Fire Dragon to a Fire Dragon Exarch - 25 pts
- The Fire Dragon Exarch may exchange his Fusion gun for one of the following:
- Dragon's Breath Flamer - 0 pts - Firepike - 10 pts
- The unit can take a Wave Serpent as a Dedicated Transport
Howling Banshee Host
65 pts
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
65 pts | 5 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 4+ | Infantry | 5 Howling Banshees | |
Howling Banshee Exarch | 6 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 4+ | Infantry (Character) |
Wargear
- Shuriken pistol
- Power sword
- Banshee mask
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Crusader
- Aspect of the Banshee: A unit with this special rule may not be joined by a model without the Path of the Banshee special rule.
- Acrobatic: A unit that consists entirely of models with this special rule adds 3" to its maximum move distance when it Runs and when it makes charge moves. Furthermore, models with this special rule do not suffer the initiative penalty for charging enemies through Difficult Terrain.
- Warshout: (Exarch Only): Enemy units locked in combat with a model that has this special rule subtract 2 from their Leadership.
Options
- May include up to five additional Howling Banshees - 13 pts/model
- May upgrade one Howling Banshee to a Howling Banshee Exarch - 15 pts
- The Howling Banshee Exarch may exchange her power sword for one of the following:
- Triskele - 5 pts - Executioner - 10 pts
- The Howling Banshee Exarch may exchange both her shuriken pistol and power sword for two Mirrorswords - 10 pts
- The unit can take a Wave Serpent as a Dedicated Transport
Shadow Spectre Host
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Shadow Spectre | 125 pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ | Jet Pack Infantry | 3 Shadow Spectres |
Shadow Spectre Exarch | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Jet Infantry (Character) |
Wargear
- Prism rifle
Range S AP Type 18" 6 3 Assault 1 18" 4 5 Assault 1, Blast 36" 6 2 Assault 1, One Use, Armourbane, Fleshbane
- Spectre holo-suit
A model armed with spectre holo-suit has a 5+ invulnerable save.
Special Rules:
- Ancient Doom
- Battle Focus
- Aspect of the Spectre: A unit with this special rule may not be joined by a model without the Path of the Spectre special rule.
- Ghostlight (Shadow Spectre Exarch only): All prism blasters and prism rifles in the Exarch´ unit gain the Twin-linked special rule when using their One Use profile.
Options:
- May add up to five additional Shadow Spectres - 25 pts/model
- One Shadow Spectre may be upgraded to a Shadow Spectre Exarch - 15 pts
- The Shadow Spectre Exarch may take one of the following:
- Prism blaster - 15 pts
Range S AP Type 18" 7 2 Assault 2 36" 7 1 Assault 1, One Use, Armourbane, Fleshbane
- Haywire launcher - 5 pts
Range S AP Type 18" 3 3 Assault 1, Blast, Haywire
Striking Scorpion Host
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Striking Scorpions | 85 pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ | Infantry | 5 Striking Scorpions |
Striking Scorpion Exarch | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Infantry (Character) |
Wargear
- Shuriken pistol
- Scorpion chainsword
Range S AP Type - +1 5 Melee
- Plasma grenades
- Mandiblasters
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Infiltrate
- Move Through Cover
- Stealth
- Aspect of the Scorpion: A unit with this special rule may not be joined by a model without the Path of the Scorpion special rule.
- Stalkers: During a turn in which a model with this special rule charges it gains a number of bonus attacks equal to the difference between its Initiative and the Initiative value of the enemy model it is fighting with the lowest Initiative.
- Shadowstrike (Exarch only) If a unit that includes a model with this special rule infiltrate, it has the Shrouded special rule. If the unit shoots (including Overwatch) or fights in combat, it loses the Shrouded special rule for the rest of the game.
Options
- May include up to five additional Striking Scorpions - 17 pts
- May upgrade one Striking Scorpion to a Striking Scorpion Exarch - 15 pts
- The Striking Scorpion Exarch may exchange his Scorpion Chainsword for a Scorpion's Claw - 30 pts
- The Striking Scorpion Exarch may exchange his Scorpion Chainsword for a Biting Blade - 5 pts
- The Striking Scorpion Exarch may exchange both his shuriken pistol and Scorpion Chainsword for two Chainsabres - 10 pts
- The unit can take a Wave Serpent as a Dedicated Transport
Wraithguard
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wraithguard | 150 pts | 3 | 3 | 5 | 5 | 1 | 3 | 1 | 10 | 3+ | Infantry | 5 Wraithguard |
Wargear
- Wraithcannon
Range S AP Type 12" D 2 Assault 1, Distort (1), Destroyer
- Distort: When rolling on the destroyer table with a weapon with this rule subtract the number in brackets from your roll.
Special Rules
- Ancient Doom
- Bulky
- Feel No Pain
- Fearless
- Slow and Purposeful
- Wraith Construct: Models with this special rule count weapons with the Lance and/or Armourbane special rules as having the Instant Death special rule. Models shooting at a unit with this special rule lose any versions of the Poisoned special rule as well as the Fleshbane special rules while shooting at this unit.
- Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
- Preferred Enemy (Marked units)
Options
- May include up to five additional Wraithguard - 30 pts/model
- The entire unit may replace their wraithcannons with distortion scythes - 0 pts/model
Range S AP Type Template 4 2 Assault 1, Distortion Wave
Distortion Wave: Any to wound roll of 6 with a weapon with this special rule automatically wounds and has the Instant Death special rule.
- The unit can take a Wave Serpent as a Dedicated Transport
Wraithblade Host
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wraithblade | 125 pts | 3 | 3 | 6 | 5 | 1 | 3 | 1 | 10 | 3+ | Infantry | 5 Wraithblades |
Wargear
- Two power swords
Special Rules
- Ancient Doom
- Bulky
- Fearless
- Rage
- Feel No Pain
- Slow and Purposeful
- Wraith Construct: Models with this special rule count weapons with the Lance and/or Armourbane special rules as having the Instant Death special rule. Models shooting at a unit with this special rule lose any versions of the Poisoned special rule as well as the Fleshbane special rules while shooting at this unit.
- Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
- Preferred Enemy (Marked units)
Options
- May include up to five additional Wraithblades - 25 pts/model
- The entire unit may replace their power weapons for a power axe and forceshield - 0 pts
A model armed with a forceshield gains a 5+ invulnerable save.
- The unit can take a Wave Serpent as a Dedicated Transport
Fast Attack
Nightwing Interceptor
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Eagle Pilot | 145 pts | 4 | 10 | 10 | 10 | 2 | Vehicle (Flyer) | 1 Eagle Pilot |
Eagle Pilot Exarch | 5 | 10 | 10 | 10 | 2 | Vehicle (Flyer, Character) |
Wargear
- Two bright lances
- Two shuriken cannons
Special Rules
- Vector Dancer
- Supersonic
- Shrouded
- Skilled Rider
- Marksman's Eye (Exarch Only): This model has the Precision Shots special rule and makes Precision Shots on a 5+ rather than a 6.
Options
- One Eagle Pilot per Detachment may be upgraded to an Eagle Pilot Exarch - 20 pts
Warp Spider Host
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Warp Spider | 105 pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ | Jet Infantry | 5 Warp Spiders |
Warp Spider Exarch | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Jet Infantry (C) |
Wargear
- Death spinner
- Warp jump generator
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Hit & Run
- Aspect of the Spider: A unit with this special rule may not be joined by a model without the Path of the Spider special rule.
- Flickerjump: Once per turn when a unit with this special rule is chosen as the target of a shooting attack, it can immediately make a Warp jump, moving 2D6" instead of 6+2D6", so long as it is not Falling Back. The firing unit cannot choose a different target, even if the target unit is now out of range or line of sight. A unit that makes a Warp jump in this way cannot make a Warp Jump in its following Movement Phase.
- Iron Resolve: (Exarch Only) A unit that contains at least one model with this special rule automatically passes Pinning, Fear, Regroup tests and Morale Checks.
Options
- May include up to five additional Warp Spiders - 21 pts/model
- May upgrade one Warp Spider to a Warp Spider Exarch - 15 pts
- The Warp Spider Exarch may exchange his Death Spinner for one of the following:
- Twin-Linked death Spinner - 5 pts - Spinneret rifle - 10 pts
- The Warp Spider Exarch may take a pair of powerblades
Swooping Hawk Host
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Swooping Hawks | 80 pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ | Jump Infantry | 5 Swooping Hawks |
Swooping Hawk Exarch | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 4+ | Jump Infantry (C) |
Wargear
- Lasblaster
- Haywire Grenades
- Plasma Grenades
- Grenade Pack
- Swooping Hawk Wings
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Aspect of the Hawk: A unit with this special rule may not be joined by a model without the Path of the Hawk special rule.
- Bird of Prey: A unit which includes at least one model with this special rule can choose whether or not to use the Skyfire special rule at the start of each Shooting phase. If they do, all weapons they fire that phase are treated as having the Skyfire special rule.
- Intercept: At the end of the Movement phase, a model with this special rule can make one attack against an enemy Flyer or Flying Monstrous Creature that it moved over that turn. The attack hits on a roll of 4+ and is resolved at Strength 4 AP4 with the Haywire special rule.
- Herald of Victory (Exarch Only): A unit that contains at least one model with this special rule does not scatter when it arrives by Deep Strike.
Options
- May include up to five additional Swooping Hawks - 16 pts/model
- May upgrade one Swooping Hawk to a Swooping Hawk Exarch - 15 pts
- The Swooping Hawk Exarch may exchange his lasblaster for one of the following:
- Hawk's Talon - 10 pts - Sunrifle - 15 pts
- The Swooping Hawk Exarch may take a power sword - 10 pts
Wave Serpent
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Wave Serpent | 90 pts | 4 | 12 | 12 | 10 | 3 | Vehicle (Skimmer, Fast, Transport) | 1 Wave Serpent |
Wargear
- Twin-linked shuriken cannon
- Twin-linked shuriken catapult
- Serpent shield
Models shooting at a model with a serpent shield in the front or flank arc lose the Melta and Armourbane special rules while shooting at it.
In addition a serpent shield can be fired with the profile given below:
Range S AP Type Template 6 - Assault 1, One Use Only, Strikedown, Shatter, Power Outage
- Shatter: When a vehicle is hit by a weapon with this type, whether it takes damage or not, roll once on the vehicle damage table and apply the roll. Note that this does not inflict damage to any hull points.
- Power Outage: Once the ranged profile has been used the vehicle loses its serpent shield.
Transport Capacity:
- Transport Capacity: 12 models
- Fire Points: None.
- Access Points: A Wave Serpent has one Access Point at the Rear
Options
- May exchange its Twin-Linked Shuriken Cannon for one of the following:
- Twin-Linked bright lance - 5 pts - Twin-Linked scatter laser - 5 pts - Twin-Linked starcannon - 8 pts - Twin-Linked eldar missile launcher - 10 pts
- May exchange its twin-linked shuriken catapult with a shuriken cannon - 10 pts
- May take items from the Eldar Vehicle Equipment list.
Hornet Squadron
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Hornet | 65 | 4 | 11 | 11 | 10 | 2 | Vehicle (Skimmer, Fast) | 1 Hornet |
Wargear
- Two shuriken cannons
- Star engines
Special Rules:
- Scout
Options
- May include up to two additional Hornets - 40 pts/model
- Any Hornet can exchange any shuriken cannon for one of the following:
- Starcannon - 5 pts/model - Bright lance - 8 pts/model - Scatter Laser - 8 pts/model - Eldar Missile Launcher - 10 pts/model
- Any Hornet may take items from the Eldar Vehicle Equipment list.
Vyper Squadron
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Vyper | 40 pts | 4 | 10 | 10 | 10 | 2 | Vehicle (Skimmer, Fast, Open-Topped) | 1 Vyper |
Wargear
- Shuriken cannon
- Twin-linked shuriken catapult
Options
- May include up to five additional Vypers - 40 pts/model
- Any Vyper can exchange its shuriken cannon for one of the following:
- Starcannon - 5 pts/model - Bright lance - 8 pts/model - Scatter Laser - 8 pts/model - Eldar Missile Launcher - 10 pts/model
- Any Vyper may exchange its twin-linked shuriken catapult for a shuriken cannon - 5 pts/model
- Any Vyper may take items from the Eldar Vehicle Equipment list.
Crimson Hunter
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Eagle Pilot | 140 pts | 4 | 11 | 10 | 10 | 3 | Vehicle (Flyer) | 1 Eagle Pilot |
Eagle Pilot Exarch | 5 | 11 | 10 | 10 | 3 | Vehicle (Flyer, Character) |
Wargear
- Two Bright Lances
- Pulse Laser
Special Rules
- Vector Dancer
- Preferred Enemy (Flyers)
- Marksman's Eye (Exarch Only): This model has the Precision Shots special rule and makes Precision Shots on a 5+ rather than a 6.
Options
- One Eagle Pilot per Detachment may be upgraded to an Eagle Pilot Exarch - 20 pts
- The Eagle Pilot Exarch may replace both of its bright lances with starcannons - Free
Hemlock Wraithfighter
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Hemlock Wraithfighter | 190 pts | 4 | 11 | 10 | 10 | 3 | Vehicle (Flyer) | 1 Hemlock Wraithfighter |
Wargear
- Two Heavy D-Scythes
- Mindshock Pod
- Spirit Stones
Special Rules
- Psychic Pilot (Mastery Level 2)
- Vector Dancer
- Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
- Preferred Enemy (Marked units)
Psyker: A Hemlock Wraithfighter generates powers from the Daemonlogy (Sanctic), Runes of Battle and Telepathy disciplines.
Shining Spear Host
69 pts
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Shining Spears | 23 pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ | Eldar Jetbike | 3 Shining Spears |
Shining Spear Exarch | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Eldar Jetbike (Character) |
Wargear
- Heavy Aspect Armour
- Laser Lance
- Eldar Jetbike
Special Rules
- Ancient Doom
- Battle Focus
- Outflank
- Skilled Rider
- Aspect of the Spear: A unit with this special rule may not be joined by a model without the Path of the Spear special rule.
- Aerobatic Grace A model with this special rule may shoot at full Ballistic skill regardless of whether it has Jinked the previous turn.
- Expert Hunter (Exarch Only): A model with this special rule gains the Monster Hunter and Tank Hunter special rules.
Options
- May include up to six additional Shining Spears - 23 pts/model
- May upgrade one Shining Spear to a Shining Spear Exarch - 15 pts
- The Shining Spear Exarch may exchange his Laser Lance for one of the following:
- Power weapon - Free - Star lance - 10 pts
Heavy Support
Dark Reaper Host
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Dark Reaper | 110 pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ | Infantry | 3 Dark Reapers |
Dark Reaper Exarch | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Infantry (C) |
Wargear
- Reaper launcher with starswarm missiles
- Reaper rangefinder
Special Rules
- Ancient Doom
- Slow and Purposeful
- Aspect of the Reaper: A unit with this special rule may not be joined by a model without the Path of the Reaper: special rule.
- Inescapable Accuracy: Successful Jink saves made against a shooting attack from a unit with one or more models with this special rule must be re-rolled.
- Fast Shot: (Exarch Only) A model with this special rule always fires one more shot than is normal for its weapon. For example, if its weapon is Heavy 2, it fires 3 shots.
Options
- May include up to seven additional dark reapers - 22 pts/model
- All Dark Reapers in the unit may take starshot missiles - 11 pts/model
- May upgrade one Dark Reaper to a Dark Reaper Exarch - 15 pts
- The Dark Reaper Exarch may exchange his reaper launcher for one of the following:
- Shuriken cannon - Free - Eldar missile launcher - 15 pts - Tempest launcher - 15 pts
- If the Dark Reaper Exarch has a reaper launcher he may take starshot missiles - 8 pts
- The unit can take a Wave Serpent as a Dedicated Transport
War Walker Host
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
War Walker | 55 pts | 4 | 10 | 10 | 10 | 2 | Vehicle (Walker, Open-Topped) | 1 War Walker |
Wargear
- Two shuriken cannons
- Power field
Special Rules
- Ancient Doom
- Battle Focus
- Fleet
- Scout
Options
- May include up to two additional War Walkers - 55 pts/model
- Any model may exchange any Shuriken Cannon for one of the following:
- Scatter laser - 3 pts/weapon - Bright lance - 5 pts/weapon - Starcannon - 5 pts/weapon - Eldar missile launcher - 8 pts/model
- Any War Walker may take items from the Eldar Vehicle Equipment list.
Wraithlord Host
WS | BS | S | FA | SA | RA | I | A | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wraithlord | 100 pts | 4 | 4 | 8 | 12 | 12 | 10 | 4 | 4 | 3 | Vehicle (Walker, Character) | 1 Wraithlord |
Wargear
- Two shuriken catapults
Special Rules:
- Ancient Doom
- Move Through Cover
- Smash
- Slow and Purposeful
- Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
- Preferred Enemy (Marked units)
Options
- May add up to two additional Wraithlords - 100 pts/model
- Any Wraithlord may exchange any shuriken catapult for a flamer - 5 pts/flamer
- Any Wraithlord may take a ghostsaber - 10 pts
Weapon Range S AP Type Ghostsaber - +1 2 Melee, Master-Crafted
- Any Wraithlord may take up to two of the following in any combination:
- Scatter laser - 10 pts/each - Shuriken cannon - 15 pts/each - Starcannon - 15 pts/each - Bright lance - 20 pts/each - Eldar missile launcher - 20 pts/each
Falcon Host
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Falcon | 125 pts | 4 | 12 | 12 | 10 | 3 | Vehicle (Skimmer, Fast, Transport) | 1 Falcon |
Wargear
- Pulse laser
- Shuriken cannon
- Twin-linked shuriken catapult
Transport Capacity:
- Transport Capacity: 6 models
- Fire Points: None.
- Access Points: A Falcon has one Access Point at the Rear
Special Rules:
- Cloudstrike: If a Falcon Host contains three models, all models in the squadron gain
the Deep Strike special rule. When the squadron arrives by Deep Strike, the first Falcon placed does not scatter and the second and third Falcons can be placed anywhere within 4" of the first Falcon.
Options
- May add up to two additional Falcons - 125 pts/model
- Any model may exchange its shuriken cannon for one of the following:
- Scatter laser - 5 pts - Bright lance - 5 pts - Starcannon - 8 pts - Eldar missile launcher - 10 pts
- Any model may exchange its twin-linked shuriken catapult with a shuriken cannon - 10 pts
- Any model may take items from the Eldar Vehicle Equipment list.
Warp Hunter Host
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Warp Hunter | 125 pts | 4 | 12 | 12 | 10 | 3 | Vehicle (Skimmer, Fast) | 1 Warp Hunter |
Wargear
- Long-barrelled D-cannon
- Twin-linked shuriken catapult
Special Rules:
- Distortion Vortex: If a Warp Hunter Host contains three models, all long-barrelled D-cannon shots fired by models in the Host gain the Vortex special rule.
Options
- May add up to two additional Warp Hunters - 125 pts/model
- Any model may exchange its twin-linked shuriken catapult with a shuriken cannon - 10 pts
- Any model may take items from the Eldar Vehicle Equipment list.
Firestorm Host
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Firestorm | 125 pts | 4 | 12 | 12 | 10 | 3 | Vehicle (Skimmer, Fast) | 1 Firestorm |
Wargear
- Twin-linked Firestorm laser array
Range S AP Type 60" 6 6 Heavy 6, Skyfire, Interceptor, Twin-linked
- Twin-linked shuriken catapult
Transport Capacity:
- Transport Capacity: 6 models
- Fire Points: None.
- Access Points: A Firestorm has one Access Point at the Rear
Special Rules:
- Light up the Night: If a Firestorm Host contains three models, all Firestorms in the Host gain the Night Vision special rule and counts as being armed with searchlights.
Options
- May add up to two additional Firestorms - 125 pts/model
- Any model may exchange its twin-linked shuriken catapult with a shuriken cannon - 10 pts
- Any model may take items from the Eldar Vehicle Equipment list.
Night Spinner Host
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Night Spinner | 100 pts | 4 | 12 | 12 | 10 | 3 | Vehicle (Tank, Fast, Skimmer) | 1 Night Spinner |
Wargear
- Doomweaver
- Twin-Linked shuriken catapult
Special Rules
- Monofilament Shroud: If a Night Spinner squadron contains more than one model, the squadron can fire a Monofilament Shroud instead of firing normally. Nominate one model in the squadron as the firer; the other models in the squadron cannot fire their doomweavers this turn. The nominated model shoots, using the doomweaver's dispersed profiles, adding to the strength and number of shots fired for each other model in the squadron that could have otherwise fired its doom weaver normally. For example, a squadron of 3 Night Spinners, 1 of which is affected by a Crew Stunned result and cannot fire its doomweaver this turn, would fire 2 shots, each resolved at Strength 8.
Options
- May include up to two additional Night Spinners - 100 pts/model
- Any model may exchange its twin-linked Shuriken Catapult for a shuriken cannon - 10 pts/model
- Any model may take items from the Eldar Vehicle Equipment list.
Lords of War
Lynx
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Scorpion | 425 pts | 4 | 11 | 11 | 11 | 6 | Super-heavy Vehicle (Flyer, Hover) | 1 Scorpion |
Wargear:
- Pulsar
- Shuriken cannon
- Titan holo-fields
A vehicle armed with Titan holo-fields has a 4+ invulnerable save.
Special Rules:
- Sky-hunter: While Zooming a model with this special rule may not fire any weapons.
Options:
- May replace pulsar with sonic lance - 0 pts
- May replace shuriken cannon with one of the following:
- Scatter laser - 5 pts - Eldar missile launcher - 15 pts - Starcannon - 20 pts - Bright lance - 30 pts
- May take any of the following:
- Vectored engines - 5 pts - Star engines - 10 pts
Scorpion
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Scorpion | 500 pts | 4 | 12 | 12 | 11 | 9 | Super-heavy Vehicle (Tank, Fast, Skimmer) | 1 Scorpion |
Wargear:
- Twin-linked pulsar
- Shuriken cannon
- Titan holo-fields
A vehicle armed with Titan holo-fields has a 4+ invulnerable save.
Options:
- May replace shuriken cannon with one of the following:
- Scatter laser - 5 pts - Eldar missile launcher - 15 pts - Starcannon - 20 pts - Bright lance - 30 pts
- May take any of the following:
- Vectored engines - 5 pts - Star engines - 10 pts
Cobra
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Cobra | 600 pts | 4 | 12 | 12 | 11 | 9 | Super-heavy Vehicle (Tank, Fast, Skimmer) | 1 Cobra |
Wargear
- Shuriken cannon
- Titan holo-fields
A vehicle armed with Titan holo-fields has a 4+ invulnerable save.
- Warp cannon
Range S AP Type 48" D 2 Heavy 4, Apocalyptic Barrage
Phoenix
Vampire Hunter
Vampire Raider
Wraithknight
WS | BS | S | FA | SA | RA | I | A | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wraithknight | 350 pts | 4 | 4 | 8 | 12 | 12 | 10 | 4 | 4 | 6 | Jump Super-heavy Walker | 1 Wraithknight |
Wargear:
- Two heavy wraith cannons
- Holo-fields
A non-immobilized vehicle armed with holo-fields has a 5+ invulnerable save.
Special Rules:
- Ancient Doom
- Move Through Cover
- Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
- Preferred Enemy (Marked units)
- Knight Stomp: Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.
- Battlefield Idol: A model with this special rule may not be deployed within 24" of either of the sides of the table.
Options:
- May exchange both heavy wraithcannons for:
- Scattershield and Sword of Vaul - 0 pts
A model armed with a scattershield has a 5+ Invulnerable save. Whenever the bearer passes one or more saving throws using its scattershield, all enemy units within 6" must test as if they had just been hit by a weapon with the Blind special rule.
Range S AP Type Sword of Vaul - D 1 Melee, Master-crafted
- Scattershield and suncannon - 0 pts
A model armed with a scattershield has a 5+ Invulnerable save. Whenever the bearer passes one or more saving throws using its scattershield, all enemy units within 6" must test as if they had just been hit by a weapon with the Blind special rule.
Range S AP Type Suncannon 48" 7 2 Heavy 3, Blast
Revenant Titan
WS | BS | S | FA | SA | RA | I | A | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenant Titan | 800 pts | 3 | 4 | 10 | 12 | 12 | 10 | 3 | 1 | 9 | Jump Super-heavy Walker | 1 Revenant Titan |
Wargear:
- Two pulsars
- Revenant missile launcher
- Titan holo-fields
A vehicle armed with Titan holo-fields has a 4+ invulnerable save.
Special Rules:
- Ancient Doom
- Move Through Cover
- Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
- Preferred Enemy (Marked units)
- Titanic Stomp: A model with this special rule uses the Large Blast marker when making its Stomp attacks. In addition a model with this special rule may use its Stomps against models with the Knight Stomp special rule, even if it that model is a Super-heavy Vehicle or a Gargantuan Creature.
- Agile: A model with this special rule may choose to Run 2D6" and still fire a single weapon or Run 4D6" instead of shooting.
- Jump Jets: A model with this special rule may choose not to move normally in order to make a Jump move up to 36". If it does so this model may not run and it may not use its its jump pack in the assault phase.
- Battlefield Deity: A model with this special rule may not be deployed within 36" of your opponents deployment zone or within 24" of either of the sides of the table.
Options:
- May replace two pulsars with two sonic lances - 0 pts
Phantom Titan
WS | BS | S | FA | SA | RA | I | A | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Phantom Titan | 2500 pts | 3 | 4 | 10 | 13 | 13 | 11 | 2 | 3 | 24 | Super-heavy Walker | 1 Phantom Titan |
Warlock Titan | 3 | 4 | 10 | 13 | 13 | 11 | 2 | 3 | 24 | Super-heavy Walker |
Wargear:
- Two pulsars
- Phantom missile launcher
- Phantom anti-air launcher
- Phantom starcannon
- Two phantom pulsars
- Phantom holo-fields
A vehicle armed with phantom holo-fields has a 3+ invulnerable save, increased to 2+ against close combat attacks made by models without the ability to make Stomp attacks.
Special Rules:
- Ancient Doom
- Move Through Cover
- Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
- Preferred Enemy (Marked units)
- Titanic Stomp: A model with this special rule uses the Large Blast marker when making its Stomp attacks. In addition a model with this special rule may use its Stomps against models with the Knight Stomp special rule, even if it that model is a Super-heavy Vehicle or a Gargantuan Creature.
- Spirit Council: (Warlock Titan only) All enemy units are Marked.
- Agile: A model with this special rule may choose to Run 2D6" and still fire a single weapon or Run 4D6" instead of shooting.
- God of War: A model with this special rule may not be deployed within 48" of your opponents deployment zone or within 36" of either of the sides of the table.
- Psyker (Mastery Level 5) (Warlock Titan only)
Psyker: Warlock Titans generate their powers from the Daemonology (Sanctic), Divination, Runes of Fate and Telepathy Disciplines.
Options:
- May replace Phantom Titan starcannon with pulse laser - 0 pts
- May replace any phantom pulsar with one of the following:
- Phantom reality distorter - Titan close combat weapon and a twin-linked phantom starcannon
A model armed with a titan close combat weapon may make 3 additional attacks against a single Gargantuan Creature or Super-heavy Vehicle each round of close combat.
- May be upgraded to a Warlock Titan - 300 pts
- A Warlock Titan may replace each phantom pulsar with one of the following:
- Psychic lance - 0 pts - Sonic lance - 0 pts
Detachments and Formations
Detachments and Formations are underscored.
Detachments
Craftworld Warhost
Restrictions: This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.
Command Benefits:
- Matchless Agility: If a unit composed entirely of models from this Detachment Runs, do not roll a D6 to determine its Run distance. Instead, it automatically counts as having rolled a 6 (this will normally mean the unit can Run up to 6").
Core 1+
- Guardian Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
- 1 Vyper Host
- 1 War Walker Host
- 1 Vaul´s Wrath Support Battery
- Windrider Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Windrider Hosts
- 1 Vyper Host
- Dire Avenger Shrine
- 3 Dire Avenger Hosts
Command 0-3
- Heroes of the Craftworlds
- 1 of the following units:
- 1 of the following: - The Hand of Asuryan, Asurmen - The Storm of Silence, Jain Zar - The Shadow Hunter, Karandras - The Burning Lance, Fuegan - The Cry of the Wind, Baharroth - The Harvester of Souls, Maugan Ra - The Shade of Twillight, Irillyth - Autarch
- Seer Council
- 2 Farseers
- 1 Warlock Conclave
Auxiliary 1+
- Outcasts
- 1 Ranger Host
- Aspect Battlehost
- 3 units chosen in any combination from the following list:
- Dark Reaper Host - Dire Avenger Host - Crimson Hunter Host - Fire Dragon Host - Howling Banshee Host - Shadow Spectre Host - Shining Spear Host - Striking Scorpion Host - Swooping Hawk Host - Warp Spider Host
- Engines of Vaul
- 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
- Wraith Battlehost
- 1 Spiritseer
- 0-1 Wraithknigth
- 1 Wraithlord Host
- 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades - 1 unit of Wraithguard
- Wraith-constructs
- 1 Hemlock Wraithfighter or 1 Wraithlord Host
Wraithbone Titans 0-1
- Dreamwalker Battlehost
- 1-3 Wraithknights
- Craftworld Revenant
- 1 Revenant Titan
- Craftworld Phantom
- 1 Phantom Titan
Iyanden Warhost
Restrictions: Your army should be painted properly. This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.
Command Benefits:
- Bone Singing: The Destructor/Renewer power of Psykers in an Iyanden Warhost can be used to restore 1 lost Hull Point to a friendly vehicle with the Craftworld Eldar faction.
- Ever Defiant: Dire Avengers in this Formation have the Stubborn special rule.
Core 1+
- Dire Avenger Shrine
- 3 Dire Avenger Hosts
- Wraith Battlehost
- 1 Spiritseer
- 0-1 Wraithknigth
- 1 Wraithlord Host
- 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades - 1 unit of Wraithguard
Command 0-3
- Heroes of the Craftworlds
- 1 of the following units:
- 1 of the following: - The Hand of Asuryan, Asurmen - The Storm of Silence, Jain Zar - The Shadow Hunter, Karandras - The Burning Lance, Fuegan - The Cry of the Wind, Baharroth - The Harvester of Souls, Maugan Ra - The Shade of Twillight, Irillyth - Autarch - Spiritseer
- Seer Council
- 2 Farseers
- 1 Warlock Conclave
Auxiliary 1+
- Guardian Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
- 1 Vyper Host
- 1 War Walker Host
- 1 Vaul´s Wrath Support Battery
- Windrider Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Windrider Hosts
- 1 Vyper Host
- Outcasts
- 1 Ranger Host
- Aspect Battlehost
- 3 units chosen in any combination from the following list:
- Dark Reaper Host - Dire Avenger Host - Crimson Hunter Host - Fire Dragon Host - Howling Banshee Host - Shadow Spectre Host - Shining Spear Host - Striking Scorpion Host - Swooping Hawk Host - Warp Spider Host
- Engines of Vaul
- 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
- Wraith Battlehost
- 1 Spiritseer
- 0-1 Wraithknigth
- 1 Wraithlord Host
- 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades - 1 unit of Wraithguard
- Wraith-constructs
- 1 Hemlock Wraithfighter or 1 Wraithlord Host
Wraithbone Titans 0-1
- Dreamwalker Battlehost
- 1-3 Wraithknights
- Craftworld Revenant
- 1 Revenant Titan
- Craftworld Phantom
- 1 Phantom Titan
Ulthwe Warhost
Restrictions: Your army should be painted properly. This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.
Command Benefits:
- Ulthwe Strike Force: During deployment all units in one Guardian Battlehost, Guardian Stormhost or Windrider Host Formation may be given the Deep Strike special rule.
- Eldritch Power: Psykers and Psychic Brotherhoods in an Ulthwe Warhost increase add +1 to their Mastery Level.
CORE 1+
- Guardian Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
- 1 Vyper Host
- 1 War Walker Host
- 1 Vaul´s Wrath Support Battery
- Windrider Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Windrider Hosts
- 1 Vyper Host
Command 0-3
- Heroes of the Craftworlds
- 1 of the following units:
- 1 of the following: - The Hand of Asuryan, Asurmen - The Storm of Silence, Jain Zar - The Shadow Hunter, Karandras - The Burning Lance, Fuegan - The Cry of the Wind, Baharroth - The Harvester of Souls, Maugan Ra - The Shade of Twillight, Irillyth - Autarch - Eldrad Ulthran - Farseer
- Seer Council
- 2 Farseers
- 1 Warlock Conclave
- LIVING LEGENDS
- Any of the following:
- 1 Avatar - 1 Asurmen - 1 Jain Zar - 1 Karandras - 1 Fuegan - 1 Baharroth - 1 Maugan Ra
Auxiliary 1+
- Outcasts
- 1 Ranger Host
- Dire Avenger Shrine
- 3 Dire Avenger Hosts
- Aspect Battlehost
- 3 units chosen in any combination from the following list:
- Dark Reaper Host - Dire Avenger Host - Crimson Hunter Host - Fire Dragon Host - Howling Banshee Host - Shadow Spectre Host - Shining Spear Host - Striking Scorpion Host - Swooping Hawk Host - Warp Spider Host
- Engines of Vaul
- 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
- Wraith Battlehost
- 1 Spiritseer
- 0-1 Wraithknigth
- 1 Wraithlord Host
- 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades - 1 unit of Wraithguard
- Wraith-constructs
- 1 Hemlock Wraithfighter or 1 Wraithlord Host
Wraithbone Titans 0-1
- Dreamwalker Battlehost
- 1-3 Wraithknights
- Craftworld Revenant
- 1 Revenant Titan
- Craftworld Phantom
- 1 Phantom Titan
Alaitoc Warhost
Restrictions: Your army should be painted properly. This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.
Command Benefits:
- Objective Secured: All Troops units from this Detachment have the
Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.
CORE 1+
- Guardian Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
- 1 Vyper Host
- 1 War Walker Host
- 1 Vaul´s Wrath Support Battery
- Windrider Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Windrider Hosts
- 1 Vyper Host
- Pathfinder Battlehost
- 3 Ranger Hosts
Command 0-3
- Heroes of the Craftworlds
- 1 of the following units:
- 1 of the following: - The Hand of Asuryan, Asurmen - The Storm of Silence, Jain Zar - The Shadow Hunter, Karandras - The Burning Lance, Fuegan - The Cry of the Wind, Baharroth - The Harvester of Souls, Maugan Ra - The Shade of Twillight, Irillyth - Autarch - Illic Nightspear
- Seer Council
- 2 Farseers
- 1 Warlock Conclave
- LIVING LEGENDS
- Any of the following:
- 1 Avatar - 1 Asurmen - 1 Jain Zar - 1 Karandras - 1 Fuegan - 1 Baharroth - 1 Maugan Ra
Auxiliary 1+
- Outcasts
- 1 Ranger Host
- Dire Avenger Shrine
- 3 Dire Avenger Hosts
- Aspect Battlehost
- 3 units chosen in any combination from the following list:
- Dark Reaper Host - Dire Avenger Host - Crimson Hunter Host - Fire Dragon Host - Howling Banshee Host - Shadow Spectre Host - Shining Spear Host - Striking Scorpion Host - Swooping Hawk Host - Warp Spider Host
- Engines of Vaul
- 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
- Wraith Battlehost
- 1 Spiritseer
- 0-1 Wraithknigth
- 1 Wraithlord Host
- 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades - 1 unit of Wraithguard
- Wraith-constructs
- 1 Hemlock Wraithfighter or 1 Wraithlord Host
Wraithbone Titans 0-1
- Dreamwalker Battlehost
- 1-3 Wraithknights
- Craftworld Revenant
- 1 Revenant Titan
- Craftworld Phantom
- 1 Phantom Titan
Biel-tan Warhost
Restrictions: Your army should be painted properly. This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.
Command Benefits:
- Aspects of War: Units in Dire Avenger Shrine Formations and Aspect Battlehosts in this Detachment add both +1 to the Weapon Skill and the Ballistic Skill of all units in these Formations instead of just one or the other.
- Exalted Exarches: All models with Exarch in their name in this Detachment add +1 to their number of Wounds and Attacks.
CORE 1+
- Guardian Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
- 1 Vyper Host
- 1 War Walker Host
- 1 Vaul´s Wrath Support Battery
- Windrider Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Windrider Hosts
- 1 Vyper Host
- Dire Avenger Shrine
- 3 Dire Avenger Hosts
- Aspect Battlehost
- 3 units chosen in any combination from the following list:
- Dark Reaper Host - Dire Avenger Host - Crimson Hunter Host - Fire Dragon Host - Howling Banshee Host - Shadow Spectre Host - Shining Spear Host - Striking Scorpion Host - Swooping Hawk Host - Warp Spider Host
Command 0-3
- Heroes of the Craftworlds
- 1 of the following units:
- 1 of the following: - The Hand of Asuryan, Asurmen - The Storm of Silence, Jain Zar - The Shadow Hunter, Karandras - The Burning Lance, Fuegan - The Cry of the Wind, Baharroth - The Harvester of Souls, Maugan Ra - The Shade of Twillight, Irillyth - Autarch
- Seer Council
- 2 Farseers
- 1 Warlock Conclave
- LIVING LEGENDS
- Any of the following:
- 1 Avatar - 1 Asurmen - 1 Jain Zar - 1 Karandras - 1 Fuegan - 1 Baharroth - 1 Maugan Ra
Auxiliary 1+
- Outcasts
- 1 Ranger Host
- Engines of Vaul
- 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
- Wraith Battlehost
- 1 Spiritseer
- 0-1 Wraithknigth
- 1 Wraithlord Host
- 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades - 1 unit of Wraithguard
- Wraith-constructs
- 1 Hemlock Wraithfighter or 1 Wraithlord Host
Wraithbone Titans 0-1
- Dreamwalker Battlehost
- 1-3 Wraithknights
- Craftworld Revenant
- 1 Revenant Titan
- Craftworld Phantom
- 1 Phantom Titan
Saim-Hann Warhost
Restrictions: Your army should be painted properly. This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.
Command Benefits:
- Swift Strike: Models in this Detachment have the Hit & Run special rule.
- Wild Riders: All models with the Eldar Jetbike unit type as well as Open-topped Skimmers in this Detachment gain the Skilled Rider special rule.
CORE 1+
- Guardian Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
- 1 Vyper Host
- 1 War Walker Host
- 1 Vaul´s Wrath Support Battery
- Windrider Battlehost
- 1 Farseer
- 1 Warlock Conclave
- 3 Windrider Hosts
- 1 Vyper Host
Command 0-3
- Heroes of the Craftworlds
- 1 of the following units:
- 1 of the following: - The Hand of Asuryan, Asurmen - The Storm of Silence, Jain Zar - The Shadow Hunter, Karandras - The Burning Lance, Fuegan - The Cry of the Wind, Baharroth - The Harvester of Souls, Maugan Ra - The Shade of Twillight, Irillyth - Autarch
- Seer Council
- 2 Farseers
- 1 Warlock Conclave
- LIVING LEGENDS
- Any of the following:
- 1 Avatar - 1 Asurmen - 1 Jain Zar - 1 Karandras - 1 Fuegan - 1 Baharroth - 1 Maugan Ra
Auxiliary 1+
- Dire Avenger Shrine
- 3 Dire Avenger Hosts
- Aspect Battlehost
- 3 units chosen in any combination from the following list:
- Dark Reaper Host - Dire Avenger Host - Crimson Hunter Host - Fire Dragon Host - Howling Banshee Host - Shadow Spectre Host - Shining Spear Host - Striking Scorpion Host - Swooping Hawk Host - Warp Spider Host
- Outcasts
- 1 Ranger Host
- Engines of Vaul
- 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
- Wraith Battlehost
- 1 Spiritseer
- 0-1 Wraithknigth
- 1 Wraithlord Host
- 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades - 1 unit of Wraithguard
- Wraith-constructs
- 1 Hemlock Wraithfighter or 1 Wraithlord Host
Wraithbone Titans 0-1
- Dreamwalker Battlehost
- 1-3 Wraithknights
- Craftworld Revenant
- 1 Revenant Titan
- Craftworld Phantom
- 1 Phantom Titan
Formations
Dire Avenger Shrine
Formation:
- 3 Dire Avenger Hosts
Restrictions:
Only one unit in this Formation may include an Exarch.
Special Rules:
- Killing Strike: Once per game, in the Shooting phase, this Formation can perform a Killing
Strike. For the duration of that phase, all avenger shuriken catapults carried by models in this Formation are Assault 3 instead of Assault 2.
- Rites of Battle: Immediately after determining Warlord Traits, choose either Weapon Skill or Ballistic Skill. All units in this Formation add 1 to the chosen characteristic.
- Shrinekeepers: Models from this Formation can re-roll failed Morale, Pinning and Fear tests.
Guardian Battlehost
Formation:
- 1 Farseer
- 0-1 Warlock Conclave
- 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
- 1 Vyper Host
- 1 War Walker Host
- 1 Vaul´s Wrath Support Battery
Restrictions:
None.
Special Rules:
- Our Time of Need: Units of Guardian Defenders from this Formation can take a Heavy Weapon Platform at no points cost instead of the points cost listed on their datasheet.
- Bring Forth the Torch: Up to two Guardians in each Storm Guardian unit in this Formation may exchange their close combat weapons and shuriken pistols for either flamers or fusion guns for no points cost, instead of the points cost listed on their datasheet. In addition, up to two other Guardians in each of these units may exchange their close combat weapons for power swords for no points cost, instead of the points cost listed on their datasheet.
- Close Support: Vypers, War Walkers and the Vaul’s Wrath Support Battery from this Formation gain the Preferred Enemy rule when shooting at a unit that is within 12" of a unit of Storm Guardians from this Formation.
Windrider Battlehost
Formation:
- 1 Farseer
- 1 Warlock Conclave
- 3 Windrider Hosts
- 1 Vyper Host
Restrictions:
All models in the Warlock Conclave must be upgraded to Windrider Warlocks and the Farseer must be upgraded to a Windrider Farseer.
Special Rules:
- Tempest of Blades: Once per game, as long as the Farseer from this Formation has not been removed as a casualty, the Eldar player can declare a Tempest of Blades at the start of their Shooting phase. All shuriken weapons in this Formation gain the Shred special rule until the end of the phase.
Seer Council
Formation:
- 2 Farseer if part of an Ulthwe Warhost 1 Farseer may be replaced with Eldrad Ulthran
- 1 Warlock Conclave
Restrictions:
All models in the Warlock Conclave must be upgraded to Windrider Warlocks and the Warlock Conclave must contain at least 5 models. The Farseer must be upgraded to a Windrider Farseer.
Special Rules:
- Psychic Bond: Both Farseers must join the Warlock Conclave before deployment, and
cannot leave the unit.
- Path of the Seer: If this Formation is chosen as your Primary Detachment, you can re-roll
the result when rolling on the Warlord Traits table in Codex: Craftworlds.
- Psychic Might: When models from this Formation make Psychic tests, results of 3+ will harness a Warp Charge point instead of results of 4+.
Aspect Battlehost
Formation:
- 3 units chosen in any combination from the following list:
- Dark Reaper Host - Dire Avenger Host - Crimson Hunter Host - Fire Dragon Host - Howling Banshee Host - Shadow Spectre Host - Shining Spear Host - Striking Scorpion Host - Swooping Hawk Host - Warp Spider Host
Restrictions:
None.
Special Rules:
- Rites of Battle: Immediately after determining Warlord Traits, choose either Weapon Skill or Ballistic Skill. All units in this Formation add 1 to the chosen characteristic.
- Shrinekeepers: Models from this Formation can re-roll failed Morale, Pinning and Fear tests.
Wraith Battlehost
Formation:
- 1 Spiritseer or Wraithseer
- 3 units of Wraithguard or Wraithblades in any combination
- 1 Wraitlord Host
- 0-1 Wraithknight
Restrictions:
None.
Special Rules:
- Battle Focus
- Guided Wraithsight: Enemy units within 18" of the Wraithseer from this formation are Marked.
Psychic Powers
Note that to represent the Eldar’s prodigious psychic abilities, an Eldar Psyker that generates a power from the Runes of Battle will have access to not one but two separate abilities. When using one of these psychic powers, choose which ability the Psyker is attempting to use before making the psychic test.
Runes of Battle
When using one of these psychic powers, choose which ability the Psyker is attempting to use before making the psychic test.
0. Destructor/Renewer…. Warp Charge 1
Destructor is a witchfire power with the following profile:
Range S AP Type Template 5 4 Assault 1, Soul Blaze
Renewer is a blessing that targets a single friendly unit within 18". One model (of your choice) in the target unit immediately regains a Wound lost earlier in the battle. A slain model cannot be returned to play by this power.
1. Conceal/Reveal…. Warp Charge 1
Conceal is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker has the Shrouded special rule.
Reveal is a malediction that targets a single enemy unit within 18". Whilst the power is in effect, all models in the target unit lose the Stealth and Shrouded special rules.
2. Embolden/Horrify ...Warp Charge 1
Embolden is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit have the Fearless special rule.
Horrify is a malediction that targets a single enemy unit within 18". Whilst the power is in effect, all models in the target unit suffer a -3 penalty to their Leadership.
3. Enhance/Drain ...Warp Charge 1
Enhance is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit receive a +1 bonus to their Weapon Skill and Initiative.
Drain is a malediction that targets a single enemy unit within 18". Whilst the power is in effect, all models in the target unit suffer a -1 penalty to their Weapon Skill and Initiative.
4. Protect/Jinx ...Warp Charge 1
Protect is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit receive a +1 bonus to their Armour Save (to a maximum of 2+).
Jinx is a malediction that targets a single enemy unit within 18". Whilst the power is in effect, all models in the target unit suffer a -1 penalty to their Armour Save (a model with a 6+ armour save would therefore have no Armour Save).
5. Quicken/Restrain ...Warp Charge 1
Quicken is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit Run an additional 3" (this will normally be D6+3").
Restrain is a malediction that targets a single enemy unit within 18”. Whilst the power is in effect, models in the target unit cannot Run.
6. Empower/Enervate ...Warp Charge 1
Empower is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit receive a +1 bonus to their Strength.
Enervate is a malediction that targets a single enemy unit within 18". Whilst the power is in effect, all models in the target unit suffer a -1 penalty to their Strength.
Runes of Fate
0. Guide ...Warp Charge 2
Guide is a blessing that targets a single friendly unit within 24". Whilst the power is in effect, the target unit can re-roll all failed To Hit rolls when shooting
1. Executioner ... Warp Charge 1.
Executioner is a focussed witchfire power with a range of 24". The target suffers 3 hits, resolved at the Psyker’s Strength with the Fleshbane special rule and AP-. If the target is removed from play as a result, another model in the same unit suffers 2 hits as described above. If the second target is slain, a third and final model in the same unit suffers 1 hit as described above.
If the Psyker chose the first target model, he can choose the second and third target models. If the first target model was chosen randomly, then the second and third target models must also be chosen randomly. If at any point a target survives, or there are no models left in the target’s unit, the power’s effects end.
2. Doom ...Warp Charge 2
Doom is a malediction that targets a single enemy unit within 24". If the target is a non-vehicle unit, all failed To Wound rolls made against the target can be re-rolled whilst this power is in effect. If the target is a vehicle, all failed Armour Penetration rolls made against it can be re-rolled whilst this power is in effect.
3. Will of Asuryan ...Warp Charge 1
Will of Asuryan is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and all friendly units within 12" of the Psyker have the Fearless and Adamantium Will special rules.
4. Fortune ...Warp Charge 2
Fortune is a blessing that targets a single friendly unit within 24". Whilst the power is in effect, the target can re-roll all failed saving throws and Deny the Witch rolls.
5. Mind War ... Warp Charge 2
Mind War is a focussed witchfire power with a range of 24". Both the Psyker and the target model roll a D6 and add their respective Leadership values. If the scores are drawn, the target model suffers a -1 penalty to its Weapon Skill and Ballistic Skill until the end of the following turn. If the Psyker’s score is higher, the target also suffers a number of Wounds equal to the difference between the two scores. No armour or cover saves are allowed against Wounds caused by Mind War
6. Etheric Tempest/Eldritch Storm ...Warp Charge 3/5 Each time this psychic power is used, choose whether it will have a Warp Charge cost of 3 or 5. If manifested at Warp Charge cost 3 it uses the Etheric Tempest profile, if manifested at Warp Charge cost 5 it uses the Eldritch Storm profile.
Range S AP Type Etheric Tempest 24" 3 3 Assault 1, Large Blast, Fleshbane, Haywire, Pinning Eldritch Storm 24" 3 3 Assault 1, Apocalyptic Blast, Fleshbane, Haywire, Pinning