Codex - Craftworld Eldar Angry Munchkin Edition

From 2d4chan
Revision as of 04:28, 4 July 2016 by 1d4chan>Angry Pirate (→‎Phantom Titan)
Jump to navigation Jump to search

Introduction

Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.

Really not much to say here. Nerfed wind riders, d-scythes, wraithcannons and increased the points cost of the wraith knight. Post in the discussion section if anything else needs fixing.

Disclaimer

Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

WIP

Allies

Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.

Army Level of Alliance
Craftworld Eldar Battle Brothers
Harlequins Battle Brothers
Dark Eldar Allies of Convenience
Armies of the Imperium Desperate Allies
Ordo Xenos Sworn Enemies
Forces of Chaos Sworn Enemies
Necrons Sworn Enemies
Orks Come the Apocalypse
Tau Desperate Allies
The Relentless Swarm Sworn Enemies

  • Armies of the Imperium includes: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Officio Assasinorum, Ordo Malleus, Ordo Hereticus, Grey Knights and Adepta Sororitas.
  • Forces of Chaos includes: Daemons of Chaos, Chaos Space Marines, Mutants and Heretics.
  • The Relentless Swarm includes: Tyranids and Genestealer Cults

Detachments and Formations

Detachments and Formations are underscored.

Detachments

Craftworld Warhost

Restrictions: This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.

Command Benefits:

  • Matchless Agility: If a unit composed entirely of models from this Detachment Runs, do not roll a D6 to determine its Run distance. Instead, it automatically counts as having rolled a 6 (this will normally mean the unit can Run up to 6").

Core 1+

Guardian Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
  • 1 Vyper Host
  • 1 War Walker Host
  • 1 Vaul´s Wrath Support Battery
Windrider Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Windrider Hosts
  • 1 Vyper Host
Dire Avenger Shrine
  • 3 Dire Avenger Hosts

Command 0-3

Heroes of the Craftworlds
  • 1 of the following units:
- 1 of the following: 
- The Hand of Asuryan, Asurmen
- The Storm of Silence, Jain Zar
- The Shadow Hunter, Karandras
- The Burning Lance, Fuegan
- The Cry of the Wind, Baharroth
- The Harvester of Souls, Maugan Ra
- The Shade of Twillight, Irillyth 
- Autarch
Seer Council
  • 2 Farseers
  • 1 Warlock Conclave

Auxiliary 1+

Outcasts
  • 1 Ranger Host
Aspect Battlehost
  • 3 units chosen in any combination from the following list:
- Dark Reaper Host
- Dire Avenger Host
- Crimson Hunter Host
- Fire Dragon Host
- Howling Banshee Host
- Shadow Spectre Host
- Shining Spear Host
- Striking Scorpion Host
- Swooping Hawk Host
- Warp Spider Host
Engines of Vaul
  • 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
Wraith Battlehost
  • 1 Spiritseer
  • 0-1 Wraithknigth
  • 1 Wraithlord Host
  • 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades
- 1 unit of Wraithguard
Wraith-constructs
  • 1 Hemlock Wraithfighter or 1 Wraithlord Host

Wraithbone Titans 0-1

Dreamwalker Battlehost
  • 1-3 Wraithknights
Craftworld Revenant
  • 1 Revenant Titan
Craftworld Phantom
  • 1 Phantom Titan

Iyanden Warhost

Restrictions: Your army must use Iyanden´s colour scheme. This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.

Command Benefits:

  • Bone Singing: The Destructor/Renewer power of Psykers in an Iyanden Warhost can be used to restore 1 lost Hull Point to a friendly vehicle with the Craftworld Eldar faction.
  • Ever Defiant: Dire Avengers in this Formation have the Stubborn special rule.

Core 1+

Dire Avenger Shrine
  • 3 Dire Avenger Hosts
Wraith Battlehost
  • 1 Spiritseer
  • 0-1 Wraithknigth
  • 1 Wraithlord Host
  • 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades
- 1 unit of Wraithguard

Command 0-3

Heroes of the Craftworlds
  • 1 of the following units:
- 1 of the following: 
- The Hand of Asuryan, Asurmen
- The Storm of Silence, Jain Zar
- The Shadow Hunter, Karandras
- The Burning Lance, Fuegan
- The Cry of the Wind, Baharroth
- The Harvester of Souls, Maugan Ra
- The Shade of Twillight, Irillyth 
- Autarch
- Spiritseer
Seer Council
  • 2 Farseers
  • 1 Warlock Conclave

Auxiliary 1+

Guardian Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
  • 1 Vyper Host
  • 1 War Walker Host
  • 1 Vaul´s Wrath Support Battery
Windrider Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Windrider Hosts
  • 1 Vyper Host
Outcasts
  • 1 Ranger Host
Aspect Battlehost
  • 3 units chosen in any combination from the following list:
- Dark Reaper Host
- Dire Avenger Host
- Crimson Hunter Host
- Fire Dragon Host
- Howling Banshee Host
- Shadow Spectre Host
- Shining Spear Host
- Striking Scorpion Host
- Swooping Hawk Host
- Warp Spider Host
Engines of Vaul
  • 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
Wraith Battlehost
  • 1 Spiritseer
  • 0-1 Wraithknigth
  • 1 Wraithlord Host
  • 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades
- 1 unit of Wraithguard
Wraith-constructs
  • 1 Hemlock Wraithfighter or 1 Wraithlord Host

Wraithbone Titans 0-1

Dreamwalker Battlehost
  • 1-3 Wraithknights
Craftworld Revenant
  • 1 Revenant Titan
Craftworld Phantom
  • 1 Phantom Titan

Ulthwe Warhost

Restrictions: Your army must use Ulthwe´s colour scheme. This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.

Command Benefits:

  • Ulthwe Strike Force: During deployment all units in one Guardian Battlehost, Guardian Stormhost or Windrider Host Formation may be given the Deep Strike special rule.
  • Eldritch Power: Psykers and Psychic Brotherhoods in an Ulthwe Warhost increase add +1 to their Mastery Level.

CORE 1+

Guardian Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
  • 1 Vyper Host
  • 1 War Walker Host
  • 1 Vaul´s Wrath Support Battery
Windrider Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Windrider Hosts
  • 1 Vyper Host

Command 0-3

Heroes of the Craftworlds
  • 1 of the following units:
- 1 of the following: 
- The Hand of Asuryan, Asurmen
- The Storm of Silence, Jain Zar
- The Shadow Hunter, Karandras
- The Burning Lance, Fuegan
- The Cry of the Wind, Baharroth
- The Harvester of Souls, Maugan Ra
- The Shade of Twillight, Irillyth 
- Autarch
- Eldrad Ulthran
- Farseer
Seer Council
  • 2 Farseers
  • 1 Warlock Conclave
  • LIVING LEGENDS
    • Any of the following:
- 1 Avatar
- 1 Asurmen
- 1 Jain Zar
- 1 Karandras
- 1 Fuegan
- 1 Baharroth
- 1 Maugan Ra

Auxiliary 1+

Outcasts
  • 1 Ranger Host
Dire Avenger Shrine
  • 3 Dire Avenger Hosts
Aspect Battlehost
  • 3 units chosen in any combination from the following list:
- Dark Reaper Host
- Dire Avenger Host
- Crimson Hunter Host
- Fire Dragon Host
- Howling Banshee Host
- Shadow Spectre Host
- Shining Spear Host
- Striking Scorpion Host
- Swooping Hawk Host
- Warp Spider Host
Engines of Vaul
  • 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
Wraith Battlehost
  • 1 Spiritseer
  • 0-1 Wraithknigth
  • 1 Wraithlord Host
  • 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades
- 1 unit of Wraithguard
Wraith-constructs
  • 1 Hemlock Wraithfighter or 1 Wraithlord Host

Wraithbone Titans 0-1

Dreamwalker Battlehost
  • 1-3 Wraithknights
Craftworld Revenant
  • 1 Revenant Titan
Craftworld Phantom
  • 1 Phantom Titan

Alaitoc Warhost

Restrictions: Your army must use Alaitoc´s colour scheme. This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.

Command Benefits:

  • Objective Secured: All Troops units from this Detachment have the

Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.

CORE 1+

Guardian Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
  • 1 Vyper Host
  • 1 War Walker Host
  • 1 Vaul´s Wrath Support Battery
Windrider Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Windrider Hosts
  • 1 Vyper Host
  • Pathfinder Battlehost
  • 3 Ranger Hosts

Command 0-3

Heroes of the Craftworlds
  • 1 of the following units:
- 1 of the following: 
- The Hand of Asuryan, Asurmen
- The Storm of Silence, Jain Zar
- The Shadow Hunter, Karandras
- The Burning Lance, Fuegan
- The Cry of the Wind, Baharroth
- The Harvester of Souls, Maugan Ra
- The Shade of Twillight, Irillyth 
- Autarch
- Illic Nightspear
Seer Council
  • 2 Farseers
  • 1 Warlock Conclave
  • LIVING LEGENDS
    • Any of the following:
- 1 Avatar
- 1 Asurmen
- 1 Jain Zar
- 1 Karandras
- 1 Fuegan
- 1 Baharroth
- 1 Maugan Ra

Auxiliary 1+

Outcasts
  • 1 Ranger Host
Dire Avenger Shrine
  • 3 Dire Avenger Hosts
Aspect Battlehost
  • 3 units chosen in any combination from the following list:
- Dark Reaper Host
- Dire Avenger Host
- Crimson Hunter Host
- Fire Dragon Host
- Howling Banshee Host
- Shadow Spectre Host
- Shining Spear Host
- Striking Scorpion Host
- Swooping Hawk Host
- Warp Spider Host
Engines of Vaul
  • 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
Wraith Battlehost
  • 1 Spiritseer
  • 0-1 Wraithknigth
  • 1 Wraithlord Host
  • 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades
- 1 unit of Wraithguard
Wraith-constructs
  • 1 Hemlock Wraithfighter or 1 Wraithlord Host

Wraithbone Titans 0-1

Dreamwalker Battlehost
  • 1-3 Wraithknights
Craftworld Revenant
  • 1 Revenant Titan
Craftworld Phantom
  • 1 Phantom Titan

Biel-tan Warhost

Restrictions: Your army must use Biel-tan´s colour scheme. This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.

Command Benefits:

  • Aspects of War: Units in Dire Avenger Shrine Formations and Aspect Battlehosts in this Detachment add both +1 to the Weapon Skill and the Ballistic Skill of all units in these Formations instead of just one or the other.
  • Exalted Exarches: All models with Exarch in their name in this Detachment add +1 to their number of Wounds and Attacks.

CORE 1+

Guardian Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
  • 1 Vyper Host
  • 1 War Walker Host
  • 1 Vaul´s Wrath Support Battery
Windrider Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Windrider Hosts
  • 1 Vyper Host
Dire Avenger Shrine
  • 3 Dire Avenger Hosts
Aspect Battlehost
  • 3 units chosen in any combination from the following list:
- Dark Reaper Host
- Dire Avenger Host
- Crimson Hunter Host
- Fire Dragon Host
- Howling Banshee Host
- Shadow Spectre Host
- Shining Spear Host
- Striking Scorpion Host
- Swooping Hawk Host
- Warp Spider Host

Command 0-3

Heroes of the Craftworlds
  • 1 of the following units:
- 1 of the following: 
- The Hand of Asuryan, Asurmen
- The Storm of Silence, Jain Zar
- The Shadow Hunter, Karandras
- The Burning Lance, Fuegan
- The Cry of the Wind, Baharroth
- The Harvester of Souls, Maugan Ra
- The Shade of Twillight, Irillyth 
- Autarch
Seer Council
  • 2 Farseers
  • 1 Warlock Conclave
  • LIVING LEGENDS
    • Any of the following:
- 1 Avatar
- 1 Asurmen
- 1 Jain Zar
- 1 Karandras
- 1 Fuegan
- 1 Baharroth
- 1 Maugan Ra

Auxiliary 1+

Outcasts
  • 1 Ranger Host
Engines of Vaul
  • 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
Wraith Battlehost
  • 1 Spiritseer
  • 0-1 Wraithknigth
  • 1 Wraithlord Host
  • 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades
- 1 unit of Wraithguard
Wraith-constructs
  • 1 Hemlock Wraithfighter or 1 Wraithlord Host

Wraithbone Titans 0-1

Dreamwalker Battlehost
  • 1-3 Wraithknights
Craftworld Revenant
  • 1 Revenant Titan
Craftworld Phantom
  • 1 Phantom Titan

Saim-Hann Warhost

Restrictions: Your army must use Saim-Hann´s colour scheme. This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one additional Core choice, up to three Command choices, up to one Wraithbone Titan choice and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this detachment. All units in the Detachment must have the Craftworld Eldar Faction.

Command Benefits:

  • Swift Strike: Models in this Detachment have the Hit & Run special rule.
  • Wild Riders: All models with the Eldar Jetbike unit type as well as Open-topped Skimmers in this Detachment gain the Skilled Rider special rule.

CORE 1+

Guardian Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
  • 1 Vyper Host
  • 1 War Walker Host
  • 1 Vaul´s Wrath Support Battery
Windrider Battlehost
  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Windrider Hosts
  • 1 Vyper Host

Command 0-3

Heroes of the Craftworlds
  • 1 of the following units:
- 1 of the following: 
- The Hand of Asuryan, Asurmen
- The Storm of Silence, Jain Zar
- The Shadow Hunter, Karandras
- The Burning Lance, Fuegan
- The Cry of the Wind, Baharroth
- The Harvester of Souls, Maugan Ra
- The Shade of Twillight, Irillyth 
- Autarch
Seer Council
  • 2 Farseers
  • 1 Warlock Conclave
  • LIVING LEGENDS
    • Any of the following:
- 1 Avatar
- 1 Asurmen
- 1 Jain Zar
- 1 Karandras
- 1 Fuegan
- 1 Baharroth
- 1 Maugan Ra

Auxiliary 1+

Dire Avenger Shrine
  • 3 Dire Avenger Hosts
Aspect Battlehost
  • 3 units chosen in any combination from the following list:
- Dark Reaper Host
- Dire Avenger Host
- Crimson Hunter Host
- Fire Dragon Host
- Howling Banshee Host
- Shadow Spectre Host
- Shining Spear Host
- Striking Scorpion Host
- Swooping Hawk Host
- Warp Spider Host
Outcasts
  • 1 Ranger Host
Engines of Vaul
  • 1 Scorpion Grav-tank, Cobra Grav-tank, Night Spinner Host, Fire Prism Host or Falcon Host
Wraith Battlehost
  • 1 Spiritseer
  • 0-1 Wraithknigth
  • 1 Wraithlord Host
  • 3 units chosen in any combination from the following list:
- 1 unit of Wraithblades
- 1 unit of Wraithguard
Wraith-constructs
  • 1 Hemlock Wraithfighter or 1 Wraithlord Host

Wraithbone Titans 0-1

Dreamwalker Battlehost
  • 1-3 Wraithknights
Craftworld Revenant
  • 1 Revenant Titan
Craftworld Phantom
  • 1 Phantom Titan


Formations




Dire Avenger Shrine

Formation:

  • 3 Dire Avenger Hosts

Restrictions:

Only one unit in this Formation may include an Exarch.

Special Rules:

  • Killing Strike: Once per game, in the Shooting phase, this Formation can perform a Killing

Strike. For the duration of that phase, all avenger shuriken catapults carried by models in this Formation are Assault 3 instead of Assault 2.

  • Rites of Battle: Immediately after determining Warlord Traits, choose either Weapon Skill or Ballistic Skill. All units in this Formation add 1 to the chosen characteristic.
  • Shrinekeepers: Models from this Formation can re-roll failed Morale, Pinning and Fear tests.



Guardian Battlehost

Formation:

  • 1 Farseer
  • 0-1 Warlock Conclave
  • 3 Guardian Defender Hosts or 3 Storm Guardian Hosts
  • 1 Vyper Host
  • 1 War Walker Host
  • 1 Vaul´s Wrath Support Battery

Restrictions:

None.

Special Rules:

  • Our Time of Need: Units of Guardian Defenders from this Formation can take a Heavy Weapon Platform at no points cost instead of the points cost listed on their datasheet.
  • Bring Forth the Torch: Up to two Guardians in each Storm Guardian unit in this Formation may exchange their close combat weapons and shuriken pistols for either flamers or fusion guns for no points cost, instead of the points cost listed on their datasheet. In addition, up to two other Guardians in each of these units may exchange their close combat weapons for power swords for no points cost, instead of the points cost listed on their datasheet.
  • Close Support: Vypers, War Walkers and the Vaul’s Wrath Support Battery from this Formation gain the Preferred Enemy rule when shooting at a unit that is within 12" of a unit of Storm Guardians from this Formation.



Windrider Battlehost

Formation:

  • 1 Farseer
  • 1 Warlock Conclave
  • 3 Windrider Hosts
  • 1 Vyper Host

Restrictions:

All models in the Warlock Conclave must be upgraded to Windrider Warlocks and the Farseer must be upgraded to a Windrider Farseer.

Special Rules:

  • Tempest of Blades: Once per game, as long as the Farseer from this Formation has not been removed as a casualty, the Eldar player can declare a Tempest of Blades at the start of their Shooting phase. All shuriken weapons in this Formation gain the Shred special rule until the end of the phase.



Seer Council

Formation:

  • 2 Farseer if part of an Ulthwe Warhost 1 Farseer may be replaced with Eldrad Ulthran
  • 1 Warlock Conclave

Restrictions:

All models in the Warlock Conclave must be upgraded to Windrider Warlocks and the Warlock Conclave must contain at least 5 models. The Farseer must be upgraded to a Windrider Farseer.

Special Rules:

  • Psychic Bond: Both Farseers must join the Warlock Conclave before deployment, and

cannot leave the unit.

  • Path of the Seer: If this Formation is chosen as your Primary Detachment, you can re-roll

the result when rolling on the Warlord Traits table in Codex: Craftworlds.

  • Psychic Might: When models from this Formation make Psychic tests, results of 3+ will harness a Warp Charge point instead of results of 4+.



Aspect Battlehost

Formation:

  • 3 units chosen in any combination from the following list:
- Dark Reaper Host
- Dire Avenger Host
- Crimson Hunter Host
- Fire Dragon Host
- Howling Banshee Host
- Shadow Spectre Host
- Shining Spear Host
- Striking Scorpion Host
- Swooping Hawk Host
- Warp Spider Host

Restrictions:

None.

Special Rules:

  • Rites of Battle: Immediately after determining Warlord Traits, choose either Weapon Skill or Ballistic Skill. All units in this Formation add 1 to the chosen characteristic.
  • Shrinekeepers: Models from this Formation can re-roll failed Morale, Pinning and Fear tests.



Wraith Battlehost

Formation:

  • 1 Spiritseer or Wraithseer
  • 3 units of Wraithguard or Wraithblades in any combination
  • 1 Wraitlord Host
  • 0-1 Wraithknight

Restrictions:

None.

Special Rules:

  • Battle Focus
  • Guided Wraithsight: Enemy units within 18" of the Wraithseer from this formation are Marked.

Eldar Special Rules

  • Battle Focus

A unit composed entirely of models with this special rule may assault in the same turn as they disembark from a vehicle without the Assault Vehicle special rule, but if they do the charge counts as a disordered charge.

A unit composed entirely of models with this special rule can either shoot and then Run, or Run and then shoot, in the same Shooting phase. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.

Unless it has the Relentless special rule, a model cannot Run in the same phase it has fired a Heavy weapon or fire a Heavy weapon after making a Run move in the same phase.

Eldar Wargear List

Eldar Vehicle Equipment

  • A model can take up to one of each of the following:
- Ghostwalk matrix*** - 10 pts

A vehicle with this upgrade has the Move Through Cover special rule.

- Spirit stones - 10 pts

A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered.

- Holo-fields**** - 15 pts 

A non-immobilized vehicle armed with holo-fields has a 5+ invulnerable save.

- Star engines - 15 pts

Vehicles with this upgrade can Flat Out up to 12 additional inches. A Walker with this upgrade Runs an additional 6".

- Vectored Engines - 15 pts

Unless it is Immobilised, a vehicle with this upgrade can pivot to face any direction at the end of your shooting phase.

- Crystal targeting matrix - 15 pts

One use only. A non-Walker vehicle with this upgrade can fire one weapon, at the vehicle’s full Ballistic Skill, after moving Flat Out in the Shooting phase.

Wargear

Ranged Weapons

Shuriken Weaponry

Weapon Range S AP Type
Shuriken Pistol 12" 4 5 Pistol, Bladestorm
Shuriken Catapult 24" 4 5 Assault 1, Bladestorm
Avenger Shuriken Catapult 18" 4 5 Assault 2, Bladestorm
Shuriken Cannon 24" 6 5 Assault 3, Bladestorm

Bladestorm: Any To Wound roll of 6 is resolved at AP2.

Scatterlaser

Range S AP Type
36 6 6 Heavy 4

Units

HQ

Autarch

WS BS S T W I A Ld Sv Unit Type Composition
Autarch 70 pts 8 6 3 3 3 7 3 10 3+ Infantry (Character) 1 Autarch


Wargear

  • Shuriken Pistol
  • Haywire Grenades
  • Plasma Grenades
  • Forceshield

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Independent Character
  • Path of Command: At the start of the battle, after rolling who deploys first you may choose one of the following rules. The Autarch has that rule for the duration of the battle:

- Flaming Sword of Asuryan: All friendly units in the same detachment as this model gain the Acute Senses special rule. In addition you may add or subtract 1 from your reserve rolls for any unit in the same detachment as this model.

- Bloody Hand of Khaine: The Autarch gains the Eternal Warrior special rule.

- Piercing Spear of Kurnous: All friendly units may re-roll failed ranged To Hit rolls of 1 if the target is within 6" of the Autarch.

Options

  • Must take one or more of the following paths to ascension special rules:
- Path of the Scorpion - 25 pts

A model with this special rule has the Shadowstrike, Stealth, Move Through Cover, Infiltrate special rules and may be upgraded with mandiblasters and/or scorpion sword.

- Path of the Spider - 30 pts

A model with this special rule has the Hit & Run special rule and may be upgraded with a warp jump generator, if it does it also gains the Flickerjump special rule.

- Path of the Dragon - 25 pts

A model with this special rule has the Tank Hunters special rule and may be upgraded with a fusion gun.

- Path of the Avenger - 15 pts

A model with this special rule has the Defense Tactics special rule and may be upgraded with an avenger shuriken catapult.

- Path of the Hawk - 35 pts

A model with this special rule has the Bird of Prey special rule and may be upgraded with a lasblaster it may also be upgraded with swooping hawk wings, if it does it gains the Intercept special rule.

- Path of the Eagle - 10 pts

A model with this special rule has the Preferred Enemy (Flyers) special rule.

- Path of the Spectre - 25 pts

A unit including at least one model with this special rule has the Relentless special rule.

- Path of the Reaper - 25 pts

A model with this special rule has the Inescapable Accuracy special rule.

- Path of the Banshee - 10 pts

A model with this special rule has the Crusader special rule and may be upgraded with a banshee mask.

- Path of the Outcast - 50 pts

A model with this special rule has the Webway Portal special rule.

  • May take one of the following options:
- Warp jump generator* - 10 pts
- Swooping hawk wings* - 15 pts
- Eldar jetbike - 20 pts
  • May take one of the following:
- Banshee mask* - 5 pts
- Mandiblasters* - 8 pts
  • May replace shuriken pistol with Fusion Pistol - 10 pts
  • May take up to two weapons from the following list:
- Scorpion chainsword* - 3 pts
- Avenger shuriken catapult* or lasblaster* - 5 pts
- Deathspinner* - 8 pts
- Fusion gun* - 15 pts
- Laser lance* (Only if equipped with Eldar Jetbike) - 10 pts
- Power weapon - 15 pts
- Reaper launcher with starswarm missiles* - 20 pts
  • May take items from the Remnants of Glory list.
*These items may not be taken unless the model has the appropriate path special rule.

Spiritseer

WS BS S T W I A Ld Sv Unit Type Composition
Spiritseer 80 pts 5 5 3 3 2 5 1 9 - Jump Infantry 1 Spiritseer


Wargear

  • Rune Armour
  • Shuriken Pistol
  • Witch Staff

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Independent Character
  • Psyker (Mastery Level 2)
  • Spirit Mark Enemy units within 12" of a model with this special rule are Marked.

Psyker: A Spiritseer generates his powers from the Daemonology (Sanctic), Divination, Runes of Fate and Telepathy Disciplines.

Options

  • May take items from the Remnants of Glory list.

Farseer

WS BS S T W I A Ld Sv Unit Type Composition
Farseer 110 pts 5 5 3 3 3 5 1 10 - Infantry (C) 1 Farseer


Wargear

  • Rune Armour
  • Shuriken Pistol
  • Witchblade
  • Ghosthelm

If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Independent Character
  • Psyker (Mastery Level 3)
  • Runes of the Farseer: Once in each Psychic phase, a model with this special rule can re-roll any number of dice used in a single Deny the Witch test or Psychic test (potentially negating Perils of the Warp in the process).

Psyker: A Farseer generates his/her powers from the Daemonology (Sanctic), Divination, Runes of Fate and Telepathy Disciplines.

Options

  • May replace Witchblade with a Singing Spear - 8 pts
  • May take an Eldar Jetbike - 20 pts
  • May take items from the Remnants of Glory list.

Warlock Conclave

WS BS S T W I A Ld Sv Unit Type Composition
Warlock 25 pts 4 4 3 3 3 5 1 8 - Infantry (Character) 1 Warlock


Wargear

  • Rune Armour
  • Shuriken Pistol
  • Witchblade

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Brotherhood of Psykers
  • Communion of Minds: A unit containing 1-3 Warlocks is Mastery

Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unit’s Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic phase for each Warlock in the unit.

Psyker:

A Warlock Conclave generates its power from the Daemonology (Sanctic) and Runes of Battle disciplines.

Options

  • May include up to nine additional Warlocks - 25 pts
  • Any model may replace its Witchblade with a Singing Spear - 8 pts/model
  • The entire unit may take Eldar Jetbikes - 15 pts/model

Wraithseer

WS BS S FA SA RA I A HP Unit Type Composition
Wraithseer 185 pts 5 4 10 12 12 10 4 4 4 Vehicle (Walker, Character) 1 Wraithseer


Wargear

  • Wraithspear
Range S AP Type
- 10 1 Melee, Master-Crafted

  • Forceshield

A model armed with a forceshield gains a 5+ invulnerable save.

Special Rules:

  • Ancient Doom
  • Move Through Cover
  • Smash
  • Slow and Purposeful
  • Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
  • Preferred Enemy (Marked units)
  • Spirit Mark Enemy units within 12" of a model with this special rule are Marked.
  • Psyker (Mastery Level 1)

Psyker:

A Wraithseer generates its power from the Daemonology (Sanctic) and Runes of Battle disciplines.

Options

  • May take one of the following:
- Scatter laser - 10 pts
- Bright lance - 20 pts
- Eldar missile launcher - 20 pts
- Star cannon - 15 pts
- D-cannon - 30 pts

Troops

Guardian Defender Host

WS BS S T W I A Ld Sv Unit Type Composition
Guardian 64 pts 4 4 3 3 1 5 1 8 5+ Infantry 8 Guardians
Heavy Weapons Platform - - - 5 1 - - - 3+ Infantry
Warlock Leader 4 4 3 3 1 5 1 8 - Infantry (Character)


Wargear

Guardian

  • Shuriken catapult
  • Plasma grenades

Warlock

  • Rune armour
  • Shuriken Pistol
  • Witchblade

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Psyker (Mastery Level 1) (Warlock Leader Only)

Psyker: A Warlock Leader generates his powers from the Daemonology (Sanctic) and Runes of Fate Disciplines.

Options

  • May include up to 12 additional Guardians - 8 pts/model
  • May include a Warlock Leader - 35 pts
  • The Warlock Leader may replace his Witchblade with a Singing Spear - 8 pts
  • For every ten Guardians in the unit, it may add one Heavy Weapon Platform from the following list:
- Scatter Laser - 10 pts/model
- Shuriken Cannon - 15 pts/model
- Starcannon - 15 pts/model
- Bright lance - 20 pts/model
- Eldar Missile Launcher - 20 pts/model
  • The unit can take a Wave Serpent as a Dedicated Transport

Storm Guardian Host

WS BS S T W I A Ld Sv Unit Type Composition
Guardian 64 pts 4 4 3 3 1 5 1 8 5+ Infantry 8 Guardians
Heavy Weapons Platform - - - 5 1 - - - 3+ Infantry
Warlock Leader 4 4 3 3 1 5 1 8 - Infantry (C)


Wargear

Guardian

  • Shuriken pistol
  • Eldar chainsword
Range S AP Type
- User 5 Melee

  • Plasma grenades

Warlock

  • Rune armour
  • Shuriken Pistol
  • Witchblade

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Psyker (Mastery Level 1) (Warlock Leader Only)

Psyker: A Warlock Leader generates his powers from the Daemonology (Sanctic) and Runes of Fate Disciplines.

Options

  • May include up to 12 additional Guardians - 8 pts/model
  • May include a Warlock Leader - 35 pts
  • The Warlock Leader may replace his Witchblade with a Singing Spear - 8 pts
  • Up to two Guardians may exchange their close combat weapon and shuriken pistol for one

of the following:

- Flamer - 5 pts/model
- Fusion gun - 10 pts/model
  • The unit can take a Wave Serpent as a Dedicated Transport

Windrider Host

51 pts

WS BS S T W I A Ld Sv Unit Type Composition
Windrider 51 pts 4 4 3 4 1 5 1 8 4+ Eldar Jetbike 3 Windriders
Windrider Warlock 4 4 3 4 1 5 1 8 4+ Eldar Jetbike (Character)


Wargear

  • Eldar Jetbike
  • Twin-linked shuriken catapult
  • Rune Armour (Windrider Warlock Only)
  • Witchblade (Windrider Warlock Only)

Special Rules

  • Ancient Doom
  • Battle Focus
  • Psyker (Mastery Level 1) (Windrider Warlock Only)

Psyker: A Windrider Warlock generates his powers from the Daemonology (Sanctic) and Runes of Battle disciplines.

Options

  • May include up to seven additional Windriders - 17 pts/model
  • May include a Windrider Warlock - 45 pts
  • The Windrider Warlock may replace his Witchblade with a Singing Spear - 8 pts
  • Any Windrider may replace his twin-linked shuriken catapult with one of the following:
- Shuriken cannon - 15 pts
- Scatter laser - 15 pts

Ranger Host

60 pts

WS BS S T W I A Ld Sv Unit Type Composition
Ranger 55 pts 4 4 3 3 1 5 1 8 5+ Infantry 5 Rangers


Wargear

  • Ranger long rifle
  • Shuriken pistol

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Infiltrate
  • Move Through Cover
  • Shrouded
  • Webway Portal: A unit including one or more models with this special rule has the Deep Strike special rule, when a unit with this special rule arrive from Deep Strike reserve it does not scatter.

Options May include up to five additional Rangers - 11 pts/model

Dire Avenger Host

WS BS S T W I A Ld Sv Unit Type Composition
Dire Avenger 55 pts 4 4 3 3 1 5 1 9 4+ Infantry 5 Dire Avengers
Dire Avenger Exarch 5 5 3 3 2 6 2 9 3+ Infantry (Character)


Wargear

  • Avenger shuriken catapult
  • Plasma grenades

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Aspect of the Avenger: A unit with this special rule may not be joined by a model without the Path of the Avenger special rule.
  • Defense Tactics: When chosen as the target of a charge, a unit which contains at least one model with this special rule can either choose to fire Overwatch at Ballistic Skill 2, or gain the Counter-Attack and Stubborn special rules until the end of the phase instead of firing Overwatch.
  • Asuryan's Disciple: (Exarch Only) If a unit including a model with this special rule declares a shooting attack it may choose to gain the Shred rule for that shooting attack. If it does so, it cannot fire Overwatch until its next Shooting Phase, nor may it shoot in its next Shooting phase.

Options

  • May include up to five additional Dire Avengers - 11 pts/model
  • May upgrade one Dire Avenger to a Dire Avenger Exarch - 15 pts
  • The Dire Avenger Exarch may replace his avenger shurikencatapult with one of the following:
- Twin-linked avenger shuriken catapult - 3 pts
- Power sword and Shuriken Pistol - 10 pts
- Diresword and shuriken pistol - 15 pts
- Power sword and shimmershield - 15 pts
  • The unit can take a Wave Serpent as a Dedicated Transport

Elites

Fire Dragon

110 pts

WS BS S T W I A Ld Sv Unit Type Composition
Fire Dragon 130 pts 4 4 3 3 1 5 1 8 3+ Infantry 5 Fire Dragons
Fire Dragon Exarch 5 5 3 3 2 6 2 9 3+ Infantry (Character)


Wargear

  • Fusion gun
  • Melta bombs

Special Rules

  • Fleet
  • Battle Focus
  • Tank Hunters
  • Aspect of the Dragon: A unit with this special rule may not be joined by a model without the Path of the Dragon special rule.
  • Assured Destruction: (Exarch Only) Models in a unit including at least one model with this special may add 1 to their roll when rolling on the Vehicle Damage Chart.

Options

  • May include up to five additional Fire Dragons - 26 pts/model
  • May upgrade one Fire Dragon to a Fire Dragon Exarch - 25 pts
  • The Fire Dragon Exarch may exchange his Fusion gun for one of the following:
- Dragon's Breath Flamer - 0 pts
- Firepike - 10 pts
  • The unit can take a Wave Serpent as a Dedicated Transport

Howling Banshee Host

65 pts

WS BS S T W I A Ld Sv Unit Type Composition
65 pts 5 4 3 3 1 5 1 8 4+ Infantry 5 Howling Banshees
Howling Banshee Exarch 6 5 3 3 2 6 2 9 4+ Infantry (Character)


Wargear

  • Shuriken pistol
  • Power sword
  • Banshee mask

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Crusader
  • Aspect of the Banshee: A unit with this special rule may not be joined by a model without the Path of the Banshee special rule.
  • Acrobatic: A unit that consists entirely of models with this special rule adds 3" to its maximum move distance when it Runs and when it makes charge moves. Furthermore, models with this special rule do not suffer the initiative penalty for charging enemies through Difficult Terrain.
  • Warshout: (Exarch Only): Enemy units locked in combat with a model that has this special rule subtract 2 from their Leadership.

Options

  • May include up to five additional Howling Banshees - 13 pts/model
  • May upgrade one Howling Banshee to a Howling Banshee Exarch - 15 pts
  • The Howling Banshee Exarch may exchange her power sword for one of the following:
- Triskele - 5 pts
- Executioner - 10 pts
  • The Howling Banshee Exarch may exchange both her shuriken pistol and power sword for two Mirrorswords - 10 pts
  • The unit can take a Wave Serpent as a Dedicated Transport

Shadow Spectre Host

WS BS S T W I A Ld Sv Unit Type Composition
Shadow Spectre 125 pts 4 4 3 3 1 5 1 9 4+ Jet Pack Infantry 3 Shadow Spectres
Shadow Spectre Exarch 5 5 3 3 2 6 2 9 3+ Jet Infantry (Character)


Wargear

  • Prism rifle
Range S AP Type
18" 6 3 Assault 1
18" 4 5 Assault 1, Blast
36" 6 2 Assault 1, One Use, Armourbane, Fleshbane

  • Spectre holo-suit

A model armed with spectre holo-suit has a 5+ invulnerable save.

Special Rules:

  • Ancient Doom
  • Battle Focus
  • Aspect of the Spectre: A unit with this special rule may not be joined by a model without the Path of the Spectre special rule.
  • Ghostlight (Shadow Spectre Exarch only): All prism blasters and prism rifles in the Exarch´ unit gain the Twin-linked special rule when using their One Use profile.

Options:

  • May add up to five additional Shadow Spectres - 25 pts/model
  • One Shadow Spectre may be upgraded to a Shadow Spectre Exarch - 15 pts
  • The Shadow Spectre Exarch may take one of the following:
- Prism blaster - 15 pts
Range S AP Type
18" 7 2 Assault 2
36" 7 1 Assault 1, One Use, Armourbane, Fleshbane

- Haywire launcher - 5 pts
Range S AP Type
18" 3 3 Assault 1, Blast, Haywire

Striking Scorpion Host

WS BS S T W I A Ld Sv Unit Type Composition
Striking Scorpions 85 pts 4 4 3 3 1 5 1 9 3+ Infantry 5 Striking Scorpions
Striking Scorpion Exarch 5 5 3 3 2 6 2 9 3+ Infantry (Character)


Wargear

  • Shuriken pistol
  • Scorpion chainsword
Range S AP Type
- +1 5 Melee

  • Plasma grenades
  • Mandiblasters

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Infiltrate
  • Move Through Cover
  • Stealth
  • Aspect of the Scorpion: A unit with this special rule may not be joined by a model without the Path of the Scorpion special rule.
  • Stalkers: During a turn in which a model with this special rule charges it gains a number of bonus attacks equal to the difference between its Initiative and the Initiative value of the enemy model it is fighting with the lowest Initiative.
  • Shadowstrike (Exarch only) If a unit that includes a model with this special rule infiltrate, it has the Shrouded special rule. If the unit shoots (including Overwatch) or fights in combat, it loses the Shrouded special rule for the rest of the game.

Options

  • May include up to five additional Striking Scorpions - 17 pts
  • May upgrade one Striking Scorpion to a Striking Scorpion Exarch - 15 pts
  • The Striking Scorpion Exarch may exchange his Scorpion Chainsword for a Scorpion's Claw - 30 pts
  • The Striking Scorpion Exarch may exchange his Scorpion Chainsword for a Biting Blade - 5 pts
    • The Striking Scorpion Exarch may exchange both his shuriken pistol and Scorpion Chainsword for two Chainsabres - 10 pts
  • The unit can take a Wave Serpent as a Dedicated Transport

Wraithguard

WS BS S T W I A Ld Sv Unit Type Composition
Wraithguard 150 pts 3 3 5 5 1 3 1 10 3+ Infantry 5 Wraithguard


Wargear

  • Wraithcannon
Range S AP Type
12" D 2 Assault 1, Distort (1), Destroyer

Distort: When rolling on the destroyer table with a weapon with this rule subtract the number in brackets from your roll.

Special Rules

  • Ancient Doom
  • Bulky
  • Feel No Pain
  • Fearless
  • Slow and Purposeful
  • Wraith Construct: Models with this special rule count weapons with the Lance and/or Armourbane special rules as having the Instant Death special rule. Models shooting at a unit with this special rule lose any versions of the Poisoned special rule as well as the Fleshbane special rules while shooting at this unit.
  • Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
  • Preferred Enemy (Marked units)

Options

  • May include up to five additional Wraithguard - 30 pts/model
  • The entire unit may replace their wraithcannons with distortion scythes - 0 pts/model
Range S AP Type
Template 4 2 Assault 1, Distortion Wave

Distortion Wave: Any to wound roll of 6 with a weapon with this special rule has the Instant Death special rule.

  • The unit can take a Wave Serpent as a Dedicated Transport

Wraithblade Host

WS BS S T W I A Ld Sv Unit Type Composition
Wraithblade 125 pts 3 3 6 5 1 3 1 10 3+ Infantry 5 Wraithblades


Wargear

  • Two power swords

Special Rules

  • Ancient Doom
  • Bulky
  • Fearless
  • Rage
  • Feel No Pain
  • Slow and Purposeful
  • Wraith Construct: Models with this special rule count weapons with the Lance and/or Armourbane special rules as having the Instant Death special rule. Models shooting at a unit with this special rule lose any versions of the Poisoned special rule as well as the Fleshbane special rules while shooting at this unit.
  • Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
  • Preferred Enemy (Marked units)

Options

  • May include up to five additional Wraithblades - 25 pts/model
  • The entire unit may replace their power weapons for a power axe and forceshield - 0 pts

A model armed with a forceshield gains a 5+ invulnerable save.

  • The unit can take a Wave Serpent as a Dedicated Transport

Fast Attack

Nightwing Interceptor

BS FA SA RA HP Unit Type Composition
Eagle Pilot 145 pts 4 10 10 10 2 Vehicle (Flyer) 1 Eagle Pilot
Eagle Pilot Exarch 5 10 10 10 2 Vehicle (Flyer, Character)


Wargear

  • Two bright lances
  • Two shuriken cannons

Special Rules

  • Vector Dancer
  • Supersonic
  • Shrouded
  • Skilled Rider
  • Marksman's Eye (Exarch Only): This model has the Precision Shots special rule and makes Precision Shots on a 5+ rather than a 6.

Options

  • One Eagle Pilot per Detachment may be upgraded to an Eagle Pilot Exarch - 20 pts

Warp Spider Host

WS BS S T W I A Ld Sv Unit Type Composition
Warp Spider 95 pts 4 4 3 3 1 5 1 9 3+ Jet Infantry 5 Warp Spiders
Warp Spider Exarch 5 5 3 3 2 6 2 9 3+ Jet Infantry (C)


Wargear

  • Death spinner
  • Warp jump generator

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Hit & Run
  • Aspect of the Spider: A unit with this special rule may not be joined by a model without the Path of the Spider special rule.
  • Flickerjump: Once per turn when a unit with this special rule is chosen as the target of a shooting attack, it can immediately make a Warp jump, moving 2D6" instead of 6+2D6", so long as it is not Falling Back. The firing unit cannot choose a different target, even if the target unit is now out of range or line of sight. A unit that makes a Warp jump in this way cannot make a Warp Jump in its following Movement Phase.
  • Iron Resolve: (Exarch Only) A unit that contains at least one model with this special rule automatically passes Pinning, Fear, Regroup tests and Morale Checks.

Options

  • May include up to five additional Warp Spiders - 19 pts/model
  • May upgrade one Warp Spider to a Warp Spider Exarch - 15 pts
  • The Warp Spider Exarch may exchange his Death Spinner for one of the following:
- Twin-Linked death Spinner - 5 pts
- Spinneret rifle - 10 pts
  • The Warp Spider Exarch may take a pair of powerblades

Swooping Hawk Host

WS BS S T W I A Ld Sv Unit Type Composition
Swooping Hawks 80 pts 4 4 3 3 1 5 1 9 4+ Jump Infantry 5 Swooping Hawks
Swooping Hawk Exarch 5 5 3 3 2 6 2 9 4+ Jump Infantry (C)


Wargear

  • Lasblaster
  • Haywire Grenades
  • Plasma Grenades
  • Grenade Pack
  • Swooping Hawk Wings

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Aspect of the Hawk: A unit with this special rule may not be joined by a model without the Path of the Hawk special rule.
  • Bird of Prey: A unit which includes at least one model with this special rule can choose whether or not to use the Skyfire special rule at the start of each Shooting phase. If they do, all weapons they fire that phase are treated as having the Skyfire special rule.
  • Intercept: At the end of the Movement phase, a model with this special rule can make one attack against an enemy Flyer or Flying Monstrous Creature that it moved over that turn. The attack hits on a roll of 4+ and is resolved at Strength 4 AP4 with the Haywire special rule.
  • Herald of Victory (Exarch Only): A unit that contains at least one model with this special rule does not scatter when it arrives by Deep Strike.

Options

  • May include up to five additional Swooping Hawks - 16 pts/model
  • May upgrade one Swooping Hawk to a Swooping Hawk Exarch - 15 pts
  • The Swooping Hawk Exarch may exchange his lasblaster for one of the following:
- Hawk's Talon - 10 pts
- Sunrifle - 15 pts
  • The Swooping Hawk Exarch may take a power sword - 10 pts

Wave Serpent

90 pts

BS FA SA RA HP Unit Type Composition
Wave Serpent 4 12 12 10 3 Vehicle (Skimmer, Fast, Transport) 1 Wave Serpent


Wargear

  • Twin-linked shuriken cannon
  • Twin-linked shuriken catapult
  • Serpent shield

Models shooting at a model with a serpent shield in the front or flank arc lose the Melta and Armourbane special rules while shooting at it.

In addition a serpent shield can be fired with the profile given below:

Range S AP Type
Template 6 - Assault 1, One Use Only, Strikedown, Shatter, Power Outage

Shatter: When a vehicle is hit by a weapon with this type, whether it takes damage or not, roll once on the vehicle damage table and apply the roll. Note that this does not inflict damage to any hull points.
Power Outage: Once the ranged profile has been used the vehicle loses its serpent shield.

Transport Capacity:

  • Transport Capacity: 12 models
  • Fire Points: None.
  • Access Points: A Wave Serpent has one Access Point at the Rear

Options

  • May exchange its Twin-Linked Shuriken Cannon for one of the following:
- Twin-Linked bright lance - 5 pts
- Twin-Linked scatter laser - 5 pts
- Twin-Linked starcannon - 8 pts
- Twin-Linked eldar missile launcher - 10 pts
  • May exchange its twin-linked shuriken catapult with a shuriken cannon - 10 pts
  • May take items from the Eldar Vehicle Equipment list.

Vyper Squadron

BS FA SA RA HP Unit Type Composition
Vyper 40 pts 4 10 10 10 2 Vehicle (Skimmer, Fast, Open-Topped) 1 Vyper


Wargear

  • Shuriken cannon
  • Twin-linked shuriken catapult

Options

  • May include up to five additional Vypers - 40 pts/model
  • Any Vyper can exchange its shuriken cannon for one of the following:
- Starcannon - 5 pts/model
- Bright lance - 8 pts/model
- Scatter Laser - 8 pts/model
- Eldar Missile Launcher - 10 pts/model
  • Any Vyper may exchange its Twin-Linked Shuriken Catapult for a Shuriken Cannon - 10 pts/model
  • Any Vyper may take items from the Eldar Vehicle Equipment list.

Crimson Hunter

BS FA SA RA HP Unit Type Composition
Eagle Pilot 140 pts 4 11 10 10 3 Vehicle (Flyer) 1 Eagle Pilot
Eagle Pilot Exarch 5 11 10 10 3 Vehicle (Flyer, Character)


Wargear

  • Two Bright Lances
  • Pulse Laser

Special Rules

  • Vector Dancer
  • Preferred Enemy (Flyers)
  • Marksman's Eye (Exarch Only): This model has the Precision Shots special rule and makes Precision Shots on a 5+ rather than a 6.

Options

  • One Eagle Pilot per Detachment may be upgraded to an Eagle Pilot Exarch - 20 pts
  • The Eagle Pilot Exarch may replace both of its bright lances with starcannons - Free

Hemlock Wraithfighter

BS FA SA RA HP Unit Type Composition
Hemlock Wraithfighter 190 pts 4 11 10 10 3 Vehicle (Flyer) 1 Hemlock Wraithfighter


Wargear

  • Two Heavy D-Scythes
  • Mindshock Pod
  • Spirit Stones

Special Rules

  • Psychic Pilot (Mastery Level 2)
  • Vector Dancer
  • Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
  • Preferred Enemy (Marked units)

Psyker: A Hemlock Wraithfighter generates powers from the Daemonlogy (Sanctic), Runes of Battle and Telepathy disciplines.

Shining Spear Host

69 pts

WS BS S T W I A Ld Sv Unit Type Composition
Shining Spears 23 pts 4 4 3 3 1 5 1 9 4+ Eldar Jetbike 3 Shining Spears
Shining Spear Exarch 5 5 3 3 2 6 2 9 3+ Eldar Jetbike (Character)


Wargear

  • Heavy Aspect Armour
  • Laser Lance
  • Eldar Jetbike

Special Rules

  • Ancient Doom
  • Battle Focus
  • Outflank
  • Skilled Rider
  • Aspect of the Spear: A unit with this special rule may not be joined by a model without the Path of the Spear special rule.
  • Aerobatic Grace A model with this special rule may shoot at full Ballistic skill regardless of whether it has Jinked the previous turn.
  • Expert Hunter (Exarch Only): A model with this special rule gains the Monster Hunter and Tank Hunter special rules.

Options

  • May include up to six additional Shining Spears - 23 pts/model
  • May upgrade one Shining Spear to a Shining Spear Exarch - 15 pts
  • The Shining Spear Exarch may exchange his Laser Lance for one of the following:
- Power weapon - Free
- Star lance - 10 pts

Heavy Support

Dark Reaper Host

WS BS S T W I A Ld Sv Unit Type Composition
Dark Reaper 110 pts 4 4 3 3 1 5 1 9 3+ Infantry 3 Dark Reapers
Dark Reaper Exarch 5 5 3 3 2 6 2 9 3+ Infantry (C)


Wargear

  • Reaper launcher with starswarm missiles
  • Reaper rangefinder

Special Rules

  • Ancient Doom
  • Slow and Purposeful
  • Aspect of the Reaper: A unit with this special rule may not be joined by a model without the Path of the Reaper: special rule.
  • Inescapable Accuracy: Successful Jink saves made against a shooting attack from a unit with one or more models with this special rule must be re-rolled.
  • Fast Shot: (Exarch Only) A model with this special rule always fires one more shot than is normal for its weapon. For example, if its weapon is Heavy 2, it fires 3 shots.

Options

  • May include up to seven additional dark reapers - 22 pts/model
  • All Dark Reapers in the unit may take starshot missiles - 11 pts/model
  • May upgrade one Dark Reaper to a Dark Reaper Exarch - 15 pts
  • The Dark Reaper Exarch may exchange his reaper launcher for one of the following:
- Shuriken cannon - Free
- Eldar missile launcher - 15 pts
- Tempest launcher - 15 pts
  • If the Dark Reaper Exarch has a reaper launcher he may take starshot missiles - 8 pts
  • The unit can take a Wave Serpent as a Dedicated Transport

War Walker Host

BS FA SA RA HP Unit Type Composition
War Walker 55 pts 4 10 10 10 2 Vehicle (Walker, Open-Topped) 1 War Walker


Wargear

  • Two shuriken cannons
  • Power field

Special Rules

  • Ancient Doom
  • Battle Focus
  • Fleet
  • Scout

Options

  • May include up to two additional War Walkers - 55 pts/model
  • Any model may exchange any Shuriken Cannon for one of the following:
- Scatter laser - 3 pts/weapon
- Bright lance - 5 pts/weapon
- Starcannon - 5 pts/weapon
- Eldar missile launcher - 8 pts/model
  • Any War Walker may take items from the Eldar Vehicle Equipment list.

Wraithlord Host

WS BS S FA SA RA I A HP Unit Type Composition
Wraithlord 100 pts 4 4 8 12 12 10 4 4 3 Vehicle (Walker, Character) 1 Wraithlord


Wargear

  • Two shuriken catapults

Special Rules:

  • Ancient Doom
  • Move Through Cover
  • Smash
  • Slow and Purposeful
  • Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
  • Preferred Enemy (Marked units)

Options

  • May add up to two additional Wraithlords - 100 pts/model
  • Any Wraithlord may exchange any shuriken catapult for a flamer - 5 pts/flamer
  • Any Wraithlord may take a ghostsaber - 10 pts
Weapon Range S AP Type
Ghostsaber - +1 2 Melee, Master-Crafted

  • Any Wraithlord may take up to two of the following in any combination:
- Scatter laser - 10 pts/each
- Shuriken cannon - 15 pts/each
- Starcannon - 15 pts/each
- Bright lance - 20 pts/each
- Eldar missile launcher - 20 pts/each

Falcon Host

Warp Hunter Host

Firestorm Host

Night Spinner Host

BS FA SA RA HP Unit Type Composition
Night Spinner 100 pts 4 12 12 10 3 Vehicle (Tank, Fast, Skimmer) 1 Night Spinner


Wargear

  • Doomweaver
  • Twin-Linked shuriken catapult

Special Rules

  • Monofilament Shroud: If a Night Spinner squadron contains more than one model, the squadron can fire a Monofilament Shroud instead of firing normally. Nominate one model in the squadron as the firer; the other models in the squadron cannot fire their doomweavers this turn. The nominated model shoots, using the doomweaver's dispersed profiles, adding to the strength and number of shots fired for each other model in the squadron that could have otherwise fired its doom weaver normally. For example, a squadron of 3 Night Spinners, 1 of which is affected by a Crew Stunned result and cannot fire its doomweaver this turn, would fire 2 shots, each resolved at Strength 8.

Options

  • May include up to two additional Night Spinners - 100 pts/model
  • Any model may exchange its twin-linked Shuriken Catapult for a shuriken cannon - 10 pts/model
  • Any model may take items from the Eldar Vehicle Equipment list.

Lords of War

Lynx

BS FA SA RA HP Unit Type Composition
Scorpion 425 pts 4 11 11 11 6 Super-heavy Vehicle (Flyer, Hover) 1 Scorpion


Wargear:

  • Pulsar
  • Shuriken cannon
  • Titan holo-fields

A vehicle armed with Titan holo-fields has a 4+ invulnerable save.

Special Rules:

  • Sky-hunter: While Zooming a model with this special rule may not fire any weapons.

Options:

  • May replace pulsar with sonic lance - 0 pts
  • May replace shuriken cannon with one of the following:
- Scatter laser - 5 pts
- Eldar missile launcher - 15 pts
- Starcannon - 20 pts 
- Bright lance - 30 pts
  • May take any of the following:
- Vectored engines - 5 pts
- Star engines - 10 pts

Scorpion

BS FA SA RA HP Unit Type Composition
Scorpion 500 pts 4 12 12 11 9 Super-heavy Vehicle (Tank, Fast, Skimmer) 1 Scorpion


Wargear:

  • Twin-linked pulsar
  • Shuriken cannon
  • Titan holo-fields

A vehicle armed with Titan holo-fields has a 4+ invulnerable save.

Options:

  • May replace shuriken cannon with one of the following:
- Scatter laser - 5 pts
- Eldar missile launcher - 15 pts
- Starcannon - 20 pts 
- Bright lance - 30 pts
  • May take any of the following:
- Vectored engines - 5 pts
- Star engines - 10 pts

Cobra

BS FA SA RA HP Unit Type Composition
Cobra 600 pts 4 12 12 11 9 Super-heavy Vehicle (Tank, Fast, Skimmer) 1 Cobra


Wargear

  • Shuriken cannon
  • Titan holo-fields

A vehicle armed with Titan holo-fields has a 4+ invulnerable save.

  • Warp cannon
Range S AP Type
48" D 2 Heavy 4, Apocalyptic Barrage

Phoenix

Vampire Hunter

Vampire Raider

Wraithknight

WS BS S FA SA RA I A HP Unit Type Composition
Wraithknight 350 pts 4 4 8 12 12 10 4 4 6 Jump Super-heavy Walker 1 Wraithknight


Wargear:

  • Two heavy wraith cannons
  • Holo-fields

A non-immobilized vehicle armed with holo-fields has a 5+ invulnerable save.

Special Rules:

  • Ancient Doom
  • Move Through Cover
  • Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
  • Preferred Enemy (Marked units)
  • Knight Stomp: Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.
  • Battlefield Idol: A model with this special rule may not be deployed within 24" of either of the sides of the table.

Options:

  • May exchange both heavy wraithcannons for:
- Scattershield and Sword of Vaul - 0 pts

A model armed with a scattershield has a 5+ Invulnerable save. Whenever the bearer passes one or more saving throws using its scattershield, all enemy units within 6" must test as if they had just been hit by a weapon with the Blind special rule.

Range S AP Type
Sword of Vaul - D 1 Melee, Master-crafted

- Scattershield and suncannon - 0 pts

A model armed with a scattershield has a 5+ Invulnerable save. Whenever the bearer passes one or more saving throws using its scattershield, all enemy units within 6" must test as if they had just been hit by a weapon with the Blind special rule.

Range S AP Type
Suncannon 48" 7 2 Heavy 3, Blast

Revenant Titan

WS BS S FA SA RA I A HP Unit Type Composition
Revenant Titan 800 pts 3 4 10 12 12 10 3 1 9 Jump Super-heavy Walker 1 Revenant Titan


Wargear:

  • Two pulsars
  • Revenant missile launcher
  • Titan holo-fields

A vehicle armed with Titan holo-fields has a 4+ invulnerable save.

Special Rules:

  • Ancient Doom
  • Move Through Cover
  • Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
  • Preferred Enemy (Marked units)
  • Titanic Stomp: A model with this special rule uses the Large Blast marker when making its Stomp attacks. In addition a model with this special rule may use its Stomps against models with the Knight Stomp special rule, even if it that model is a Super-heavy Vehicle or a Gargantuan Creature.
  • Agile: A model with this special rule may choose to Run 2D6" and still fire a single weapon or Run 4D6" instead of shooting.
  • Jump Jets: A model with this special rule may choose not to move normally in order to make a Jump move up to 36". If it does so this model may not run and it may not use its its jump pack in the assault phase.
  • Battlefield Deity: A model with this special rule may not be deployed within 36" of your opponents deployment zone or within 24" of either of the sides of the table.

Options:

  • May replace two pulsars with two sonic lances - 0 pts

Phantom Titan

WS BS S FA SA RA I A HP Unit Type Composition
Phantom Titan 2500 pts 3 4 10 13 13 11 2 3 24 Super-heavy Walker 1 Phantom Titan
Warlock Titan 3 4 10 13 13 11 2 3 24 Super-heavy Walker


Wargear:

  • Two pulsars
  • Phantom missile launcher
  • Phantom anti-air launcher
  • Phantom starcannon
  • Two phantom pulsars
  • Phantom holo-fields

A vehicle armed with phantom holo-fields has a 3+ invulnerable save, increased to 2+ against close combat attacks made by models without the ability to make Stomp attacks.

Special Rules:

  • Ancient Doom
  • Move Through Cover
  • Wraithsight: Enemy units within 6" of a friendly psyker are Marked.
  • Preferred Enemy (Marked units)
  • Titanic Stomp: A model with this special rule uses the Large Blast marker when making its Stomp attacks. In addition a model with this special rule may use its Stomps against models with the Knight Stomp special rule, even if it that model is a Super-heavy Vehicle or a Gargantuan Creature.
  • Spirit Council: (Warlock Titan only) All enemy units are Marked.
  • Agile: A model with this special rule may choose to Run 2D6" and still fire a single weapon or Run 4D6" instead of shooting.
  • God of War: A model with this special rule may not be deployed within 48" of your opponents deployment zone or within 36" of either of the sides of the table.
  • Psyker (Mastery Level 5) (Warlock Titan only)

Psyker: Warlock Titans generate their powers from the Daemonology (Sanctic), Divination, Runes of Fate and Telepathy Disciplines.

Options:

  • May replace Phantom Titan starcannon with pulse laser - 0 pts
  • May replace any phantom pulsar with one of the following:
- Phantom reality distorter
- Titan close combat weapon and a twin-linked phantom starcannon

A model armed with a titan close combat weapon may make 3 additional attacks against a single Gargantuan Creature or Super-heavy Vehicle each round of close combat.

  • May be upgraded to a Warlock Titan - 300 pts
  • A Warlock Titan may replace each phantom pulsar with one of the following:
- Psychic lance - 0 pts
- Sonic lance - 0 pts

Psychic Powers

Runes of Battle

0. Destructor/Renewer…. Warp Charge 1

Destructor/Renewer can be cast as either a ‘’’Witchfire’’’ or a ‘’’Blessing’’’. If cast as a ‘’’Witchfire’’’ it has the following profile: S5, AP4, Soul Blaze, Template If cast as a ‘’’Blessing’’’ one model in target unit within 12” regains a wound lost earlier in the battle.


1. Conceal/Reveal…. Warp Charge 1

Conceal/Reveal can be cast as either a ‘’’Malediction’’’ or a ‘’’Blessing’’’. If cast as a ‘’’Blessing’’’ it grants the psyker and his unit the Shrouded rule until the next psychic phase or until the unit moves for any reason. It cannot be cast on a unit which moved in it’s previous movement phase. If cast as a ‘’’Malediction’’’ target unit within 18” loses ‘’’Stealth’’’ and ‘’’Shrouded’’’.

Runes of Fate

Guide… Warp Charge 2

Will of Asuryan… Warp Charge 1

Fortune…Warp Charge 1

  • Change to all failed invulnerable saves and armour saves

Eldritch Storm… Warp Charge 3 or 5