Codex - Aeronautica Imperialis Angry Initiative Edition
Introduction
This is an initiative to improve internal and external balancing of codices.
Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.
The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.
Disclaimer
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.
Editing
Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)
Allies
Units with the Imperial Navy faction are part of the Forces of the Imperium.
Note that models with the Armies of the Imperium Faction may start the game embarked upon a model with the Imperial Navy faction.
Fast Attack
Arvus Lighter
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Arvus Lighter | 30 pts | 1 | 10 | 10 | 10 | 3 | Vehicle (Flyer, Transport, Hover) | 1 Arvus Lighter |
Transport:
- Transport Capacity: Twelve models.
- Fire Points: None.
- Access Points: One rear door.
Options:
- May replace long-barrelled autocannon with one of the following:
- - Two hellstrike missiles - 0 pts
- - Two tactical krak bombs and the Strafing Run special rule - 0 pts
- May replace heavy bolter with one of the following:
- - Two twin-linked heavy stubbers - 10 pts
- - Twin-linked multi-laser - 10 pts
- - Two hellstrike missiles - 10 pts
- - Twin-linked autocannon - 15 pts
- May take any of the following:
- - Extra armour - 5 pts
- - Illum flares - 15 pts
- - Searchlight - 1 pt
Aquila Lander
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Aquila Lander | 60 pts | 3 | 11 | 11 | 10 | 3 | Vehicle (Flyer, Transport, Hover) | 1 Lightning |
Wargear:
- Heavy bolter
Special Rules
- Supersonic
Options:
- May replace long-barrelled autocannon with one of the following:
- - Two hellstrike missiles - 0 pts
- - Two tactical krak bombs and the Strafing Run special rule - 0 pts
- May replace heavy bolter with one of the following:
- - Multi-laser - 15 pts
- - Autocannon - 25 pts
- May take any of the following:
- - Illum flares - 25 pts
- - Renowned paint scheme - 10 pts
Avenger Strike Fighter
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Avenger Strike Fighter | 130 pts | 3 | 12 | 10 | 10 | 2 | Vehicle (Flyer) | 1 Avenger Strike Fighter |
Wargear:
- Avenger bolt cannon
- Two lascannons
- Extra armour
- AA heavy stubber
Special Rules:
- Strafing Run
- Supersonic
Options:
- May take one of the following:
- - Four hellstrike missiles - 40 pts
- - Four hellfury missiles - 40 pts
- - Six tactical krak bombs - 25 pts
- - Four skystrike missiles - 40 pts
- - Two multi-lasers - 25 pts
- - Two missile launchers with 1/2 ammunition types - 30/35 pts
- - Two autocannons - 30 pts
- May take any of the following:
- - Infra red targeting - 1 pt
- - Illum flares - 25 pts
- - Renowned paint scheme - 25 pts
Thunderbolt Fighter
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Thunderbolt Fighter | 150 pts | 3 | 11 | 11 | 10 | 3 | Vehicle (Flyer) | 1 Thunderbolt Fighters |
Wargear:
- Two twin-linked autocannons
- Twin-linked lascannon
Special Rules
- Supersonic
- It Will Not Die
Options:
- May take one of the following:
- - Four hellstrike missiles - 40 pts
- - Four hellfury missiles - 40 pts
- - Six tactical krak bombs - 25 pts
- - Four skystrike missiles - 40 pts
- May take any of the following:
- - Smoke launchers - 5 pts
- - Infra red targeting - 1 pt
- - Illum flares - 25 pts
- - Renowned paint scheme - 15 pts
Lightning
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Lightning | 80 pts | 3 | 10 | 10 | 10 | 2 | Vehicle (Flyer) | 1 Lightning |
Wargear:
- Long-barrelled autocannon
- Twin-linked lascannon
Special Rules
- Supersonic
- Skilled Rider
Options:
- May replace long-barrelled autocannon with one of the following:
- - Two hellstrike missiles - 0 pts
- - Two tactical krak bombs and the Strafing Run special rule - 0 pts
- May take one of the following:
- - Four hellstrike missiles - 40 pts
- - Four hellfury missiles - 40 pts
- - Six tactical krak bombs - 25 pts
- - Four skystrike missiles - 40 pts
- May take any of the following:
- - Smoke launchers - 5 pts
- - Infra red targeting - 1 pt
- - Illum flares - 25 pts
- - Renowned paint scheme - 15 pts
Vulture Gunship
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Vulture Gunship | 145 pts | 3 | 12 | 12 | 10 | 3 | Vehicle (Flyer, Hover) | 1 Vulture Gunship |
Wargear:
- Heavy bolter
- Twin-linked multi-laser
- Two hellstrike missiles
- Searchlight
- Extra armour
Special Rules
- Vector Dancer
- Strafing Run
Options:
- May replace twin-linked multi laser with one of the following:
- - Twin-linked autocannon - 0 pts
- - Twin-linked missile launcher with 1/2 ammunition types - 7/10 pts
- - Twin-linked lascannon - 15 pts
- - Twin-linked multiple rocket pod - 20 pts
- May replace two hellstrike missiles with one of the following:
- - Four hellfury missiles - 40 pts
- - Six tactical krak bombs - 25 pts
- - Six hunter-killer missiles - 25 pts
- - Two multiple rocket pods
- May replace twin-linked multi-laser and two hellstrike missiles with a punisher gatling cannon - 10 pts
- May take any of the following:
- - Smoke launchers - 5 pts
- - Infra red targeting - 1 pt
- - Illum flares - 25 pts
- - Renowned paint scheme - 15 pts
Valkyrie Sky Talon
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Vulture Gunship | 120 pts | 3 | 12 | 12 | 10 | 3 | Vehicle (Flyer, Hover, Transport) | 1 Vulture Gunship |
Wargear:
- Heavy bolter
- Two hellstrike missiles
- Searchlight
- Extra armour
Transport:
- Transport Capacity: A single Taurox, Taurox Venator or up to two Walkers with the Imperial Guard faction. If this vehicle is wrecked or suffers a Crash and Burn! result while Zooming, the embarked vehicles suffers a Strength 10 hit on their rear armour; if this model is Hovering, the hit is Strength 4 instead.
- Fire Points: None.
- Access Points: This model's entire base is an Access Point.
Special Rules
- Vector Dancer
Options:
- May replace two hellstrike missiles with a twin-linked multiple rocket pod - 20 pts
Lords of War
Marauder Bomber
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Marauder Bomber | 400 pts | 3 | 11 | 11 | 10 | 9 | Super-heavy Flyer | 1 Marauder Bomber |
Wargear:
- Twin-linked lascannon
- Two twin-linked AA heavy bolters
- Twelve krakstorm bombs
Special Rules:
- High Altitude Flyer
Options:
- May replace twelve krakstorm bombs with two hellstorm bombs - 0 pts
- May take any of the following:
- - Smoke launchers - 10 pts
- - Infra red targeting - 1 pt
- - Illum flares - 25 pts
- - Renowned paint scheme - 25 pts
Marauder Destroyer
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Marauder Destroyer | 425 pts | 3 | 11 | 11 | 10 | 9 | Super-heavy Flyer | 1 Marauder Destroyer |
Wargear:
- Three Twin-linked autocannons
- Twin-linked AA assault cannon
- Two twin-linked AA heavy bolters
- Six krakstorm bombs
Special Rules:
- High Altitude Flyer
- Strafing Run
Options:
- May replace six krakstorm bombs with eight hellstrike missiles - 40 pts
- May take any of the following:
- - Smoke launchers - 10 pts
- - Infra red targeting - 1 pt
- - Illum flares - 25 pts
- - Renowned paint scheme - 25 pts
Detachments and Formations
Formations
Formation:
- 1 model with the Imperial Navy faction.
Restrictions:
- Your Warlord can never be chosen from this Detachment.
Special Rules:
- None.
AA
A weapon with AA in its name has the Skyfire special rule.
High Altitude Flyer
During any of your Movement phases in which this model is Zooming, you may elect to enter High Altitude or Low Orbit until the Flyer's next movement phase. Doing so causes all weapons fired by this model to have their range reduced by 24" (High Altitude) or 48" (Low Orbit) when shooting at anything but Zooming Flyers or Swooping Flying Monstrous Creatures. All weapons fired at this model, except those fired by Zooming Flyers or Swooping Flying Monstrous Creatures are reduced by 24" when in High Altitude, or 48" when in Low Orbit. In addition any Bombs dropped by this scatter an additional D6" (High Altitude) or 2d6" (Low Orbit).
Long-barrelled
A weapon with long-barrelled in its name increases its range by 24".
Ranged Weapons
Bomb Weapons
Range S AP Type Krakstorm bomb - 8 3 Bomb X, Apocalyptic Barrage, Heavy Bombing Run Hellstorm bomb - 6 4 Bomb 3, Apocalyptic Blast, Soul Blaze
- Heavy Bombing Run: You may use any number of krakstorm bombs in any one bombing run, X is equal to the number of bombs used.
Missile Weapons
Range S AP Type Skystrike missile 72" 8 2 Primary Weapon 1, Heat Seeker, Skyfire, One use only Hellstrike missile 72" 8 2 Primary Weapon 1, One use only Hellfury missile 72" 4 5 Heavy 1, Large Blast, Soul Blaze, One use only
- Heat Seeker: A weapon with this special rule has the Twin-linked special rule when fired at a Flyer.
Vehicle Wargear
Illum Flares
Once per game a model armed with illum flares may launch them. Enemy units with the Stealth or Shrouded special rules lose them while within 12" of a vehicle armed with illum flares on the turn the vehicle launches its illum flares.
Renowned
Once per game a friendly unit with line of sight to a vehicle with this upgrade may re-roll a failed leadership test.
Infra Red Targeting
A model armed with infra red targeting has the Night Vision special rule.