Codex - Aeronautica Imperialis Angry Initiative Edition

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Introduction

This is an initiative to improve internal and external balancing of codices.

Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.

The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.

Disclaimer

Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

Allies

Units with the Imperial Navy faction are part of the Forces of the Imperium.

Detachments and Formations

Forces of the Imperial Navy

Lords of War

Marauder Bomber

BS FA SA RA HP Unit Type Composition
Marauder Bomber 400 pts 3 11 11 10 9 Super-heavy Flyer 1 Marauder Bomber


Wargear:

  • Twin-linked lascannon
  • Two twin-linked heavy bolters
  • Twelve heavy bomb payloads
Range S AP Type
- 8 3 Bomb X, Apocalyptic Barrage, Heavy Bombing Run

Heavy Bombing Run: You use any number of the heavy bombs in any one bombing run, X is equal to the number of bombs used.

Options:

  • May replace twelve heavy bombs with two hellstorm bombs - 0 pts
Range S AP Type
- 6 4 Bomb 3, Apocalyptic Blast, Soul Blaze

  • May take any of the following:
- Smoke launchers - 10 pts
- Infra red targeting - 1 pts

A model armed with infra red targeting has the Night Vision special rule.

- Illum flares - 25 pts

Once per game a model armed with illum flares may launch them. Enemy units with the Stealth or Shrouded special rules lose them while within 12" of a vehicle armed with illum flares on the turn the vehicle launches its illum flares.

- Renowned - 25 pts

Once per game a friendly unit with line of sight to a vehicle with this upgrade may re-roll a failed leadership test.

Marauder Destroyer