Codex - Adeptus Mechanicus Angry Cyborg Edition
Introduction
This is an initiative to improve internal and external balancing of codices.
Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.
The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.
Got a plan going, it´s just going to take some time.
Disclaimer
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.
Editing
Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)
WIP
Detachments and Formations
Detachments
Battle Congreation
Restrictions:
Core Choices:
Auxiliary Choices:
Formations
Oathsworn Knight
Formation:
- 1 Imperial Knight, 1 Questoris Knight or 1 Cerastus Knight
Restrictions: None.
Special Rules: None.
Knight House
Formation:
- 3 Cerastus Knights, Imperial Knights or Questoris Knights (in any combination)
Restrictions:
None.
Special Rules:
- Battlefield Deity: A model with this special rule may not be deployed within 36" of your opponents deployment zone or within 24" of either of the sides of the table.
- Ionic Shieldwall: As long as model from this Formation is within 6" of one or more other models from this formation, it may re-roll failed invulnerable save.
- Knight Baron: One model from this Formation gains the character type and may select a single item from the Heirlooms of the Knightly Houses list.
Cult Mechanicus Battle Maniple
Formation:
- 1 Tech Priest Dominus
- 2-8 of the following:
- 1 Breacher Maniple - 1 Destroyer Maniple
- 0-4 of the following:
- 1 Fulgurite Elecro-Priest Maniple - 1 Corpuscarii Elecro-Priest Maniple
- 0-2 of the following:
- 1 Kastelan Robot Maniple
Restrictions:
None.
Special Rules:
- Incantation of the Iron Soul: Once per game at the start of your movement phase in which you are not using the any other special rules from this formation you may use this special rule, if you do; friendly units with this special rule gain the Fearless special rule until the beginnning of your next turn.
- Litany of the Electromancer: Once per game at the start of your movement phase in which you are not using the any other special rules from this formation you may use this special rule, if you do; enemy units suffer a single Strength 4 AP - hit for each model with this special rule in units that they are locked in combat with, resolved at the Initiative 10 step of the Fight sub-phase.
- Chant of the Remorseless Fist: Once per game at the start of your movement phase in which you are not using the any other special rules from this formation you may use this special rule, if you do; units with this special rule may re-roll failed To Hit rolls when making close combat attacks until the start of your next movement phase.
- Shroudpsalm: Once per game at the start of your movement phase in which you are not using the any other special rules from this formation you may use this special rule, if you do; units with this special rule gain the Stealth special rule until the start of your next movement phase.
- Invocation of Machine-Might: Once per game at the start of your movement phase in which you are not using the any other special rules from this formation you may use this special rule, if you do; units with this special rule add +1 to their Strength characteristic until the start of your next movement phase.
- Benediction of Omniscience: Once per game at the start of your movement phase in which you are not using the any other special rules from this formation you may use this special rule, if you do; units with this special rule re-roll failed To Hit rolls of 1 when making ranged attacks until the start of your next movement phase.
Skitarii Macroclade
Formation:
- 4 Skitarii War Cohorts
- 0+ Ordinatus Engines
- 0+ of the following:
- 1 Warhound Scout Titan - 1 Reaver Battle Titan - 1 Warlord Titan - 1 Imperator Titan
Special Rules:
- Technomartyr Concords: Whilst your Warlord is alive all models in this Formation have the Fearless special rule.
Skitarii War Cohort
Formation:
- 1 Master of Skitarii
- 3 Skitarii Battle Maniples
- 0-1 of the following:
- 1 Baneblade Super-heavy Tank - 1 Cerberus Heavy Tank Destroyer - 1 Dominus Armoured Siege Bombard - 1 Fellblade Super-heavy Tank - 1 Gorgon Heavy Transporter - 1 Macharius Super-heavy Tank - 1 Malcador Super-heavy Tank - 1 Minotaur Artillery Tank - 1 Praetor Armoured Assault Launcher - 1 Valdor Tank Hunter
- 0-1 Fortification
Special Rules:
- Crux Mechanicus: If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits Table.
- Relentless March: Infantry and Walker models with this special rule gain the Fleet, Move Through Cover and Relentless special rules.
Skitarii Battle Maniple
Formation:
- 1-3 of the following:
- - 1 Hyspasist Maniple
- - 1 Skitarii Ranger Maniple
- - 1 Vanguard Maniple
- 0-2 of the following:
- - 1 Ruststalker Maniple
- - 1 Infiltrator Maniple
- 0-2 of the following:
- - 1 Dragoon Maniple
- - 1 Dunecrawler Maniple
- 0-2 Ironstrider Maniple
Restrictions:
None.
Special Rules:
- Binaric Omniscience: Once per game for each Formation in your army with this special rule you may enact a single Doctrina Imperiative. Doctina Imperiatives may only be enacted during your Movement phase and only one may be enacted each turn. When a doctrina imperiative is enact all friendly models that are part of a Skitaarii Battle Maniple add +1 to their BS or WS (choose for each unit). At the end of the game, before seeing who controls end of game objectives, all units with a toughness value affected by this special rule must pass a number toughness tests equal to the number of Doctrina Imperative you enacted this game times the number of models in the unit or suffer a single wound with no saves of any kind allowed for each failed test. Wounds inflicted by this special rule can only be allocted onto models with this special rule. Note that Feel No Pain rolls are not saves and as such can still be made.
Forces of the Adeptus Mechanicus
HQ
Tech Priest Dominus
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Tech-Priest Dominus | 4 | 5 | 4 | 4 | 3 | 3 | 2 | 9 | 2+ |
UNIT TYPE:
Infantry (Character)
UNIT COMPOSITION:
1 Tech-Priest Dominus ...105 pts
WARGEAR:
- Volkite blaster
- Macrostubber
- Power axe
- Dataspike
- Scryerskull
- Refractor field
SPECIAL RULES:
- Feel No Pain
- Independent Character
- Relentless
- Master of Machines: A model with this special rule may fire two ranged weapons each time it shoots. During the shooting phase, instead of firing one of firing a second ranged weapon, a Tech-Priest Dominus can choose to repair a friendly vehicle in base contact with the Tech-Priest Dominus. Roll a D6. If the result is 2+ you may either restore a Hull Point the vehicle lost earlier in the battle or remove a Weapon Destroyed or Immobilised result suffered earlier in the battle. When this special rule is used to restore a Hull Point you may also restore a wound lost earlier in the battle to any model in the Tech-Priest Dominus's unit.
OPTIONS:
- May replace volkite blaster with an eradication ray ...15 pts
- May replace macrostubber with a phosphor serpenta ...5 pts
- May take one of the following Warlord Traits:
- - Archeotech Specialist ...0 pts
When your Warlord, or his unit, discovers a Mysterious Objective, instead of rolling to identify it, you can choose which result on the Mysterious Objectives table to apply to that objective for the rest of the game.
- - Target Priority ...30 pts
In the Shooting phase, your Warlord and all friendly units within 12" of him reroll To Hit rolls of 1.
- - Artificer armament ...10 pts
All weapons carried by your Warlord except Relics of Mars have the Master-crafted special rule.
- - Inside the Mind of the Machine ...0 pts
Your Warlord has the Haywire special rule.
- - Immobavable Object ...0 pts
Your Warlord has the Fearless and It Will Not Die special rules.
- May take items from the Special Issue Wargear and/or Relics of Arcana lists.
Master of Skitarii
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Master of Rangers | 4 | 5 | 3 | 3 | 3 | 3 | 3 | 9 | 2+ |
Master of Vanguards | 4 | 5 | 3 | 3 | 3 | 3 | 3 | 9 | 2+ |
Master of Ruststalkers | 5 | 5 | 3 | 3 | 4 | 4 | 3 | 9 | 2+ |
Master of Infiltrators | 5 | 5 | 3 | 3 | 4 | 4 | 3 | 9 | 2+ |
UNIT TYPE:
Infantry (Character)
UNIT COMPOSITION:
1 Master of Rangers ...50 pts
WARGEAR:
- Galvanic rifle (Master of Rangers only)
- Radium carbine (Master of Vanguards only)
- Transonic razor (Master of Ruststalkers only)
- Chordclaw (Master of Ruststalkers only)
- Mindscrambler grenades (Master of Ruststalkers only)
- Stubcarbine (Master of Infiltrators only)
- Power Sword (Master of Infiltrators only)
SPECIAL RULES:
- Feel No Pain (6+)
OPTIONS:
- Masters of Rangers and Masters of Vanguards may take items from the Ranged Weapons, Melee Weapons, Special Issue Wargear and Relics of Mars lists.
- Masters of Ruststalkers and Masters of Infiltrators may take items from the Special Issue Wargear and Relics of Mars lists.
- May replace transonic razor, chordclaw and mindscrambler grenades with one of the following:
- - Two transonic blades ...free
- - Two transonic blades and a chordclaw ...5 pts
- Masters of Ruststalkers may take a prehensile dataspike ...10 pts
- May replace stubcarbine and power sword with a flechette blaster and a taser goad ...free
- Masters of Infiltrators may take an infoslave skull ...10 pts
- May take one of the following Warlord Traits:
- - Logic Reigns Supreme ... 0 pts
You add +1 to any Seize the Initiative roll. Your Warlord has the Adamantium Will special rule.
- - Night Attacker ...30 pts
If you choose to use the Night Fighting rules in your game, there is no need to roll – it is Night on the first turn, and all models in your army have the Night Vision special rule.
- - Conqueror of Cities ...30 pts
Your units have the Move Through Cover special rule if moving through Ruins, and the Stealth (Ruins) special rule.
- - Mechanical Supremacy ...10 pts
All models in the Warlord's unit have the Feel No Pain special rule.
- - Coordinated Assault ...5 pts
In the Assault phase, your Warlord and all friendly units within 12" of him reroll To Hit rolls of 1.
Troops
BREACHER MANIPLE
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Kataphron Breacher | 3 | 3 | 5 | 5 | 2 | 3 | 1 | 8 | 3+ |
UNIT TYPE:
Infantry
UNIT COMPOSITION:
3 Kataphron Breachers
WARGEAR:
- Heavy arc rifle
- Arc claw
SPECIAL RULES:
- Canticles of the Omnissiah
- Very Bulky
- Heavy Battle Servitors: Models with this special rule can fire up to two weapons in each Shooting phase.
- Slow and Purposeful
OPTIONS:
- May include up to nine additional Kataphron Breachers ...50 pts/model
- Any model may replace heavy arc rifle with a torsion cannon ...free
- Any model may replace arc claw with a hydraulic claw ...10 pts/model
DESTROYER MANIPLE
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Kataphron Destroyer | 3 | 3 | 5 | 5 | 2 | 3 | 1 | 8 | 4+ |
UNIT TYPE:
Infantry
UNIT COMPOSITION:
3 Kataphron Destroyers ...165
WARGEAR:
- Plasma culverin
- Phosphor blaster
SPECIAL RULES:
- Canticles of the Omnissiah
- Very Bulky
- Heavy Battle Servitors: Models with this special rule can fire up to two weapons in each Shooting phase.
- Slow and Purposeful
OPTIONS:
- May include up to nine additional Kataphron Breachers ...55 pts/model
- Any model may replace plasma culverin with a heavy grav-cannon ...free
- Any model may replace phosphor blaster with a cognis flamer ...10 pts/model
Hyspasist Maniple
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hyspasist | 50 pts | 3 | 2 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ | Infantry | 9 Hyspasists, 1 Hyspasist Alpha |
Hyspasist Alpha | 3 | 2 | 3 | 3 | 1 | 3 | 2 | 9 | 5+ | Infantry (Character) |
Wargear
- Lasgun
- Frag grenades
Special Rules:
- Feel No Pain (6+)
Options
- One other Hyspasist may replace his lasgun with a heavy flamer - 5 pts
- Up to two Hyspasists may replace their lasguns with one of the following:
- Flamer - 5 pts - Grenade Launcher - 5 pts - Plasma Gun - 10 pts - Melta Gun - 15 pts
- The squad may take krak grenades - 2 pts
- The squad may take a Chimera or Taurox as a Dedicated Transport
Vanguard Maniple
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Vanguard | 40 pts | 3 | 2 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | Infantry | 4 Vanguards, 1 Vanguard Alpha |
Vanguard Alpha | 3 | 2 | 3 | 3 | 1 | 3 | 2 | 9 | 4+ | Infantry (Character) |
Wargear:
- Radium carbine
Range S AP Type 18" 3 - Assault 2, Rad Poisoning, Gets Hot!
- Rad Poisoning: Any target which suffers one or more unsaved wounds from a weapon with this special rule counts all terrain, including open ground, as dangerous terrain in its next. If a target which suffered one or more unsaved wounds does not move it instead suffers a S 3 AP - hit for each model in the unit.
Special Rules:
- Feel No Pain (6+)
- Rad-saturation: While a unit, friend or foe, is locked in a combat with one or more models with this special rule all models in that unit subtract 1 from their Toughness (to a minimum of 1).
Options:
- May include up to five additional Vanguards - 8 pts/model
- Vanguard Alpha may take items from the Ranged Weapons, Melee Weapons, Special Issue Wargear and Relics of Mars lists.
- One Vanguard may take one of the following:
- Enhanced data-tether - 5 pts
Whenever a unit with an enhanced data-tether is affected by a Doctrina Imperative, all models in the unit add 1 to the Leadership characteristic on their profile until the start of your next turn. Note this is not cumulative with the effects of a broad spectrum datatether
- Omnispex - 10 pts
Cover saves taken against attacks made by a unit that contains at least one model equipped with an omnispex are made with a -1 modifier.
- Up to two (three if the squad numbers 10 models) other Vanguards may replace their radium carbines with one item from the Special Weapons list.
- The squad may take a Rhino, Razorback, Drop Pod, Chimera or Taurox as a Dedicated Transport
Ranger Maniple
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ranger | 40 pts | 3 | 2 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | Infantry | 4 Rangers, 1 Ranger Alpha |
Ranger Alpha | 3 | 2 | 3 | 3 | 1 | 3 | 2 | 9 | 4+ | Infantry (Character) |
Wargear:
- Radium carbine
Range S AP Type 30" 4 4 Heavy 1, Precision Shots
Special Rules:
- Feel No Pain (6+)
Options:
- May include up to five additional Rangers - 8 pts/model
- Ranger Alpha may take items from the Ranged Weapons, Melee Weapons, Special Issue Wargear and Relics of Mars lists.
- One Vanguard may take one of the following:
- Enhanced data-tether - 5 pts
Whenever a unit with an enhanced data-tether is affected by a Doctrina Imperative, all models in the unit add 1 to the Leadership characteristic on their profile until the start of your next turn. Note this is not cumulative with the effects of a broad spectrum datatether
- Omnispex - 10 pts
Cover saves taken against attacks made by a unit that contains at least one model equipped with an omnispex are made with a -1 modifier.
- Up to two (three if the squad numbers 10 models) other Rangers may replace their radium carbines with one item from the Special Weapons list.
- The squad may take a Rhino, Razorback, Drop Pod, Chimera or Taurox as a Dedicated Transport
Elites
ELECTRO-PRIEST MANIPLE
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Electro-Priest | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | - |
UNIT TYPE:
Infantry
UNIT COMPOSITION:
5 Electro-Priests ...90 pts
WARGEAR:
- Electrostatic gauntlets
- Voltagheist field
SPECIAL RULES:
- Feel No Pain
- Zealot
OPTIONS:
- May include up to fifteen additional Corpuscarii Electro-Priests ...18 pts/model
- All models may replace electrostatic gauntlets with electroleech staves ...free
RUSTSTALKER MANIPLE
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Sicarian Ruststalker | 4 | 4 | 4 | 3 | 2 | 4 | 2 | 8 | 4+ |
Ruststalker Princeps | 4 | 4 | 4 | 3 | 3 | 4 | 3 | 9 | 4+ |
UNIT TYPE:
Infantry. The Ruststalker Princeps is Infantry (Character)
UNIT COMPOSITION:
4 Sicarian Ruststalkers, 1 Ruststalker Princeps ...160 pts
WARGEAR:
- Transonic razor
- Chordclaw
- Mindscrambler grenades
SPECIAL RULES:
- Bulky
- Dunestrider
- Feel No Pain
- Furious Charge
OPTIONS:
- May include up to five additional Sicarian Ruststalkers ...30 pts/model
- The Ruststalker Princeps may take items from the Special Issue Wargear and Relics of Mars lists.
- The entire squad may replace their transonic razors, chordclaws and mindscrambler grenades with two transonic blades ...free
- A Ruststalker Princeps with two transonic blades may also take a chordclaw ...5 pts
- The Ruststalker Princeps may take a prehensile dataspike ...10 pts
INFILTRATOR MANIPLE
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Sicarian Infiltrator | 4 | 4 | 4 | 3 | 2 | 4 | 2 | 8 | 4+ |
Infiltrator Princeps | 4 | 4 | 4 | 3 | 3 | 4 | 3 | 9 | 4+ |
UNIT TYPE:
Infantry. The Infiltrator Princeps is Infantry (Character)
UNIT COMPOSITION:
4 Sicarian Infiltrators, 1 Infiltrator Princeps ...185 pts
WARGEAR:
- Stubcarbine
- Power sword
SPECIAL RULES:
- Bulky
- Dunestrider
- Feel No Pain
- Infiltrate
- Stealth
OPTIONS:
- May include up to five additional Sicarian Ruststalkers ...35 pts/model
- The Infiltrator Princeps may take items from the Special Issue Wargear and Relics of Mars lists.
- The entire squad may replace their stubcarbines and power swords with flechette blasters and taser goads ...free
- A Infiltrator Princeps with two transonic blades may also take a chordclaw ...5 pts
- The Infiltrator Princeps may take an infoslave skull ...10 pts
Fast Attack
Valkyrie Squadron
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Valkyrie | 100 pts | 3 | 12 | 12 | 10 | 3 | Vehicle (Flyer, Hover, Transport) | 1 Valkyrie |
Vendetta | 3 | 12 | 12 | 10 | 3 | Vehicle (Flyer, Hover, Transport) |
Wargear:
- Multi-laser
- Two hellstrike missiles
- Extra armour
- Searchlight
Special Rules:
- Grav Chute Insertion: If a model with this special rule has moved more than 6", passengers may disembark using this special rule during the movement phase. To use this special rule nominate a point which this model moved over this movement phase. The unit immediately deep strikes onto the chosen point. If any model cannot be placed for any reason, the unit is destroyed.
Transport:
- Transport Capacity: (Valkyrie only) Twelve models.
- Transport Capacity: (Vendetta only) Six models.
- Fire Points: None.
- Access Points: One access point on each side of the hull and one on the rear
Options:
- May include up to two additional Valkyries - 100 pts/model
- All Valkyries may be upgraded to Vendettas, replacing two hellstrike missiles and multi-laser with a twin-linked lascannon and two hellfury missiles - 50 pts/model
- Any Valkyrie may replace multi-laser with a lascannon - 0 pts
- Any Valkyrie may replace two hellstrike missiles with two multiple rocket pods - 10 pts
- Any Valkyrie may take two heavy bolters - 25 pts
- Any Vendetta may replace two hellfury missiles with two twin-linked lascannons - 20 pts
- Any Vendetta may take two heavy bolters - 25 pts
Hellhound Squadron
90 pts
BS | FA | SA | RA | HP | Unit Type | |
---|---|---|---|---|---|---|
Hellhound | 3 | 12 | 12 | 10 | 3 | Vehicle (Fast, Tank) |
Wargear
- Heavy Bolter
Options
- May Include up to two additional Hellhounds - 90 pts/model
- Any model may take items from the Astra Militarum Vehicle Equipment list.
- Any model may replace its heavy bolter with one of the following:
- Heavy Flamer - Free - Multi-Melta - 10 pts
- Every Hellhound in the squadron must take one of the following:
- Inferno Cannon - 0 pts
Range S AP Type Template 6 4 Heavy 1, Torrent
- Melta Cannon - 5 pts
Range S AP Type 24" 8 1 Heavy 1, Blast, Melta
- Chem Cannon 15 pts
Range S AP Type Template 1 3 Heavy 1, Poisoned
Rhino
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Rhino | 35 | 4 | 11 | 11 | 10 | 3 | Vehicle (Tank, Transport) | 1 Rhino |
Wargear:
- Storm bolter
- Searchlight
- Smoke launchers
Special Rules:
- Repair: If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.
Transport:
- Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
- Fire Points: Two models can fire from the Rhino´s top hatch.
- Access Points: The Rhino has one Access Point on each side of the hull and one at the rear.
Options:
- May take items from the Space Marine Vehicle Equipment list.
Razorback
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Razorback | 45 | 4 | 11 | 11 | 10 | 3 | Vehicle (Tank, Transport) | 1 Razorback |
Wargear:
- Twin-linked heavy bolter
- Searchlight
- Smoke launchers
Transport:
- Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
- Fire Points: None.
- Access Points: The Razorback has one Access Point on each side of the hull and one at the rear.
Options:
- May take items from the Space Marine Vehicle Equipment list.
- May replace twin-linked heavy bolter with one of the following:
- Twin-linked heavy flamer - 0 pts - Twin-linked Assault cannon - 10 pts - Lascannon and twin-linked plasma gun - 10 pts - Multi-melta - 10 pts - Twin-linked lascannon - 10 pts
Deathstorm Drop Pod
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Drop Pod | 75 pts | 2 | 12 | 12 | 12 | 3 | Vehicle (Open-topped, Transport) | 1 Deathstorm Drop Pod |
Wargear:
- Whirlwind multiple missile launcher
Range S AP Type Vengeance 12"-48" 5 4 Ordnance 1, Barrage, Large Blast Incendiary castellan 12"-48" 4 5 Ordnance 1, Barrage, Large Blast, Ignores Cover, Soul Blaze
Special Rules:
- Drop Pod: This units name is always "Drop Pod" in addition to its true name.
- Drop Pod Assault: Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.
- Immobile: A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.
- Inertial Guidance System: If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.
- Automated Weapons: In the first shooting phase after it lands each unit (enemy or friendly) within 12” and in line of sight comes under attack, the Deathstorm fires once at. Attacks against friendly units are resolved by your opponent.
Transport:
- Transport Capacity: Ten models. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game.
Options:
- May take a locator beacon - 10 pts
- May replace whirlwind multiple missile launcher with assault cannon - 0 pts
Drop Pod
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Drop Pod | 35 pts | 4 | 12 | 12 | 12 | 3 | Vehicle (Open-topped, Transport) | 1 Drop Pod |
Wargear:
- Storm bolter
Special Rules:
- Drop Pod Assault: Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.
- Immobile: A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.
- Inertial Guidance System: If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.
Transport:
- Transport Capacity: Ten models or a single Dreadnought. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game.
Options:
- May replace storm bolter with deathwind launcher - 10 pts
- May take a locator beacon - 10 pts
Dreadnought Drop Pod
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Dreadnought Drop Pod | 50 pts | 4 | 12 | 12 | 12 | 3 | Vehicle (Open-topped, Transport) | 1 Dreadnought Drop Pod |
Wargear:
- Storm bolter
Special Rules:
- Drop Pod: This units name is always "Drop Pod" in addition to its true name.
- Drop Pod Assault: Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.
- Immobile: A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.
- Inertial Guidance System: If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.
Transport:
- Transport Capacity: One Dreadnought or up to three Monstrous Creatures.
Options:
- May take a locator beacon - 10 pts
Chimera
BS | FA | SA | RA | HP | Unit Type | Unit Composition | ||
---|---|---|---|---|---|---|---|---|
Chimera | 65 pts | 3 | 12 | 10 | 10 | 3 | Vehicle (Tank, Transport) | 1 Chimera |
Wargear:
- Multi-laser
- Smoke launchers
- Searchlight
- Two lasgun arrays
Range S AP Type 24" 3 - Assault 6
Special Rules:
- Amphibious: A model with this special rule treat all water features as open terrain for movement purposes.
- Mobile Command Vehicle: Models embarked upon a vehicle with this special rule may still issue orders to squads. Measure range from any part of the Chimera´s hull.
Transport:
- Transport Capacity: Twelve models.
- Fire Points: Two models can fire from the top hatch. Note that Heavy Weapons Teams only count as a single model.
- Access Points: A Chimera has one Access Point on the rear.
Options:
- May take items from the Imperial Guard Vehicle Equipment list.
- May replace heavy bolter with heavy flamer - 0 pts
- May replace multi-laser with heavy flamer or heavy bolter - 0 pts
Taurox
BS | FA | SA | RA | HP | Unit Type | Unit Composition | ||
---|---|---|---|---|---|---|---|---|
Taurox | 50 pts | 3 | 11 | 10 | 10 | 3 | Vehicle (Transport) | 1 Taurox |
Wargear:
- Twin-linked autocannon
Special Rules:
- All-terrain APC: This vehicle re-rolls all failed Dangerous Terrain tests.
Transport:
- Transport Capacity: Ten models.
- Fire Points: Two on each side of the hull.
- Access Points: A Taurox has one Access point on each side of the hull and one on the rear.
Options:
- May take items from the Imperial Guard Vehicle Equipment list.
Fire Raptor Gunship
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Fire Raptor | 200 pts | 4 | 12 | 12 | 12 | 4 | Vehicle (Flyer, Hover, Transport) | 1 Fire Raptor |
Wargear:
- Ceramite plating
- Extra armour
- Four hellstrike missiles
- Twin-linked autocannon turret
Range S AP Type 48" 7 4 Heavy 2, Independent Turret Fire
- Independent Turret Fire: Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.
- Twin-linked avenger bolt cannon
Range S AP Type 36" 6 3 Heavy 7
Special Rules:
- Power of the Machine Spirit
- Relic Pattern: You may not have more vehicles with this special rule in a detachment than you do models with the Blessings of the Omnissiah special rule.
- Stormraven Gunship: Models with this special rule always count their name as being "Stormraven Gunship" in addition to their true name.
Options:
- May replace two twin-linked quad heavy bolter turrets with two twin-linked quad heavy bolter turrets - 35 pts
Range S AP Type 36" 5 4 Heavy 6, Independent Turret Fire
- Independent Turret Fire: Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.
- May take a locator beacon - 10 pts
Caestus Assault Ram
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Caestus | 300 pts | 4 | 13 | 13 | 11 | 4 | Vehicle (Tank, Flyer, Hover) | 1 Caestus |
Wargear:
- Twin-linked magna-melta
Range S AP Type 18" 8 1 Heavy 1, Large Blast, Melta
- Extra armour
- Ceramite plating
- Two havoc launchers
Range S AP Type 36 4 - Heavy 1, Twin-linked, Blast, Ignores Cover, Havoc
- Havoc: A unit that assaults a unit which has been hit by a weapon with the Havoc rule previously this turn does not suffer penalties for charging through terrain, though it must still subtract 2" from its charge distance. A unit which has been hit by a weapon with the Havoc rule cannot perform Overwatch for the rest of the turn.
Special Rules:
- Assault Vehicle
- Power of the Machine Spirit
- Misericord: Models with the Bulky only take up a single transport capacity in a model with this special rule.
- Field Generator: A model with this special rule has a 5+ invulnerable save against all hits inflicted in its front arc.
- Assault Ram: The strength of a Caestus´ ram attack is increased by +2.
Transport:
- Transport Capacity: 10 models.
- Fire Points: None.
- Access Points: A Caestus has two access points at the front of its hull.
Options:
- May take any of the following:
- Frag assault launchers - 10 pts - Auxiliary drive - 10 pts
A model armed with an auxiliary drive ignores Immobilized results on the vehicle damage table on a D6 roll of 4+ (bul still loses a Hull Point).
Stormtalon Gunship
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Stormtalon Gunship | 110 pts | 4 | 11 | 11 | 11 | 2 | Vehicle (Flyer, Hover) | 1 Stormtalon Gunship |
Wargear:
- Twin-linked assault cannon
- Twin-linked heavy bolter
Special Rules:
- Strafing Run
- Vectored Afterburners: When Zooming, a Stormtalon Gunship can move an additional 6" if it moves Flat Out. When Hovering, a model with this special rule has the Skilled Rider special rule.
Options:
- May replace its twin-linked heavy bolter with one of the following:
- Skyhammer missile launcher - 20 pts
Range S AP Type 60" 7 3 Heavy 3, Skyhammer
- Skyhammer: A Flying Monstrous Creature suffers a negative penalty to its grounding test equal to the number of wounds suffered from weapons with this special rule this turn.
- Twin-linked lascannon - 15 pts - Typhoon missile launcher - 35 pts
DRAGOON MANIPLE
BS | FA | SA | RA | HP | |||||
---|---|---|---|---|---|---|---|---|---|
Sydonian Dragoon | 4 | 4 | 5 | 11 | 11 | 11 | 3 | 3 | 2 |
UNIT TYPE:
Vehicle (Walker, Open-topped)
UNIT COMPOSITION:
1 Sydonian Dragoon
WARGEAR:
- Taser lance
- Broad spectrum data-tether
- Searchlight
SPECIAL RULES:
- Crusader
- Doctrina Imperiatives
- Dunestrider
- Incense Cloud: A model with this special rule counts as obscured, receiving a 5+ cover save.
OPTIONS:
- May include up to five additional Sydonian Dragoons ...45 pts/model
- Any model may replace its taser lance with a radium jezzail ...free
- Any model may take a phosphor serpenta ...10 pts/model
Heavy Support
ELECTRO-PRIEST MANIPLE
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Cybernetica Datasmith | 3 | 4 | 4 | 4 | 2 | 3 | 2 | 9 | 2+ |
WS | BS | S | FA | SA | RA | I | A | ||
Kastelan Robot | 3 | 3 | 6 | 11 | 11 | 11 | 2 | 2 |
UNIT TYPE:
Infantry
UNIT COMPOSITION:
1 Cybernetica Datasmith, 2 Kastelan Robots ...290 pts
WARGEAR:
- Gamma pistol (Cybernetica Datasmith only)
- Dataspike (Cybernetica Datasmith only)
- Power fist (Cybernetica Datasmith only)
- Refractor field (Cybernetica Datasmith only)
- Incendine combustor (Kastelan Robot only)
- Two power fists (Kastelan Robot only)
SPECIAL RULES:
- Guard Protocols: Non-vehicle models in this unit are ignore for the purpose of hit allocation until no Kastelan Robots remain within line of sight of the firing unit. If a unit of 4 Kastelan Robots and 2 Cybernetica Datasmith suffer 9 hits from Strength 10 AP 2 weapons but one of the Kastelan Robots is out of the firing unit's line of sight resolve the shooting attack as if they were a regular vehicle squadron, once all visible Kastelan Robots have been removed resolve any remaining hits against the Cybernetica Datasmiths.
Cybernetica Datasmith
- Feel No Pain (Cybernetica Datasmith only)
Kastelan Robot
- Kastelan Battle Protocols: Kastelan Robots always begin the game with the Aegis Protocol active (see below). You can select a new Battle Protocol at the end of any of your turns, so long as a Kastelan Robot Maniple has a Cybernetica Datasmith in the unit. However, the new Battle Protocol does not become active until the start of your next turn; the unit's current Battle Protocol remains active until then. When a new Battle Protocol becomes active at the start of your turn, it immediately replaces the former Battle Protocol's special rules.
- - Conqueror Protocol: All Kastelan Robots in the unit double their Attacks characteristic, but cannot make shooting attacks of any kind.
- - Aegis Protocol: All Kastelan Robots in the unit ignore Crew Stunned and Crew Shaken results on the vehicle damage table.
- - Protector Protocol: All Kastelan Robots in the unit can fire their incendine combustor or non-twin-linked heavy phosphor blaster twice, but cannot move under any circumstances.
- Repulsor Grid: Kastelan Robots have a 5+ invulnerable save against shooting attacks. Each time a Kastelan Robot is targeted by a non-psychic shooting attack and passes a saving throw of any kind on the roll of a 6, the shot is deflected. If a shot is deflected, the unit that fired it suffers an immediate hit resolved with the Strength, Ap and special rules of the hit that was originally allocated to the Kastelan Robot, as if it had just been shot at by the Kastelan Robot.
OPTIONS:
- May include up to two additional Cybernetica Datasmiths ...50 pts/model
- May include up to four additional Kastelan Robots ...120 pts
- Any Kastelan Robot may replace both power fists with a twin-linked heavy phosphor blaster ...10 pts/model
- Any Kastelan Robot may replace incendine combustor with a heavy phosphor blaster ...5 pts/model
- Any Cybernetica Datasmith may take items from the Special Issue Wargear and/or Relics of Arcana lists.
IRONSTRIDER MANIPLE
BS | FA | SA | RA | HP | |||||
---|---|---|---|---|---|---|---|---|---|
Ironstrider Ballistarius | 3 | 4 | 5 | 11 | 11 | 11 | 3 | 2 | 2 |
UNIT TYPE:
Vehicle (Walker, Open-topped)
UNIT COMPOSITION:
1 Ironstrider Ballistarius
WARGEAR:
- Twin-linked cognis autocannon
- Broad spectrum data-tether
- Searchlight
SPECIAL RULES:
- Crusader
- Doctrina Imperiatives
- Dunestrider
- Precision Shots
OPTIONS:
- May include up to five additional Ironstrider Ballistarii ...55 pts/model
- Any model may replace its twin-linked cognis autocannon with a twin-linked cognis lascannon ...20 pts/model
- Any model may take a phosphor serpenta ...10 pts/model
Leman Russ Squadron
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Leman Russ Battle Tank | 125 pts | 3 | 14 | 13 | 10 | 3 | Vehicle (Open-topped, Tank) | 1 Leman Russ Battle Tank |
Leman Russ Siege Tank | 3 | 14 | 13 | 11 | 3 | Vehicle (Open-topped, Tank) |
Wargear:
- Heavy Bolter
- Searchlight
- Smoke Launchers
- Must take a main weapon from the following list:
Range S AP Type Eradicator nova cannon 0 pts/model 36 6 4 Heavy 1, Large Blast, Ignores Cover Exterminator Autocannon 0 pts/model 48 7 4 Heavy 4, Twin-linked Vanquisher cannon 10 pts/model 72 D 2 Heavy 1 Battle cannon 30 pts/model 72 8 3 Primary Weapon 1, Large Blast
Options:
- Any Leman Russ Battle Tank may be upgraded to a Leman Russ Siege Tank in which case it must choose a weapon from the following list instead of the list above:
Range S AP Type Punisher gatling cannon 15 pts/model 24 5 - Heavy 20 Demolisher cannon 35 pts/model 24 10 2 Primary Weapon 1, Large Blast Executioner plasma cannon 50 pts/model 36 7 3 Heavy 3, Blast, Gets Hot, Fleshbane
Special Rules
- Lumbering Behemoth: Models with this special rule may fire all weapons at full ballistic skill, regardless of any weapons which should usually have been fired as Snap Shots.
Options
- May include up to two additional Ordnance Platforms - 125 pts/model
- Any model may replace its Heavy Bolter with a Heavy Flamer - 0 pts/model
- Any model may take a pair of sponsons armed with:
- Heavy flamers - 10 pts/model - Heavy bolters - 20 pts/model - Multi-meltas - 20 pts/model - Plasma cannons - 30 pts/model
- Any model may take items from the Astra Militarum Vehicle Equipment list.
DUNECRAWLER MANIPLE
BS | FA | SA | RA | HP | |||||
---|---|---|---|---|---|---|---|---|---|
Onager Dunecrawler | 3 | 4 | 5 | 12 | 12 | 11 | 2 | 1 | 3 |
UNIT TYPE:
Vehicle (Walker)
UNIT COMPOSITION:
1 Onager Dunecrawler
WARGEAR:
- Eradication beamer
- Broad spectrum data-tether
- Emanatus force field
- Searchlight
SPECIAL RULES:
- Crawler
OPTIONS:
- May include up to two additional Onager Dunecrawlers ...90 pts/model
- Any model may replace its eradication beamer with one of the following:
- - Twin-linked heavy phosphor blaster ...15 pts/model
- - Neutron laser and cognis heavy stubber ...25 pts/model
- - Icarus array ...35 pts/model
- Any model may take items from the Skitarii Vehicle Equipment list.
Ordnance Battery
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Ordnance Platform | 65 pts | 3 | 12 | 10 | 10 | 3 | Vehicle (Open-topped, Tank) | 1 Ordnance Platform |
Wargear:
- Heavy Bolter
- Searchlight
- Smoke Launchers
- Must take one of the following:
Range S AP Type Earthshaker Cannon 55 pts/model 36"-240" 9 3 Ordnance 1, Barrage, Large Blast Medusae Siege Cannon 70 pts/model 36" 10 2 Ordnance 1, Large Blast Medusae Bastion Breacher 75 pts/model 48" 10 1 Ordnance 1, Armourbane, Blast Colossus Siege Mortar 65 pts/model 24"-240" 6 3 Ordnance 1, Barrage, Large Blast, Indirect Fire, Ignores Cover Griffon Heavy Mortar 15 pts/model 12"-48" 6 4 Ordnance 1, Barrage, Large Blast, Twin-linked, Indirect Fire Two twin-linked Hydra autocannons 0 pts/model 36" 7 4 Heavy 2, Skyfire Two twin-linked stormshard mortars 10 pts/model 48" 4 6 Heavy 2, Barrage, Blast, Ignores Cover, Shred Four storm eagle rockets 95 pts/model 24-120" 10 4 Ordnance D3, Barrage, Large Blast Four lightning raptor rockets 95 pts/model 24-120" 9 2 Ordnance 1, Skyfire, One Use
Indirect Fire: When firing a weapon with this special rule, the Ballistic Skill of the firer is not subtracted from the scatter distance; unless a Hit! is rolled on the scatter dice, the blast marker always scatters a full 2D6".
Options:
- May include up to two additional Ordnance Platforms - 65 pts/model
- Any model may replace its Heavy Bolter with a Heavy Flamer - 0 pts/model
- Any model may take items from the Astra Militarum Vehicle Equipment list.
Deathstrike Missile Launcher
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Deathstrike Missile Launcher | 130 pts | 3 | 12 | 12 | 10 | 3 | Vehicle (Open-topped, Tank) | 1 Deathstrike |
Wargear:
- Deathstrike missile
Range S AP Type 24-unlimited D 1 Ordnance 1, Apocalyptic (10”) Blast, Barrage, Ignores Cover, One Use Only, No Ordinary Weapon, The Hour is Nigh
- No Ordinary Weapon: A weapon with this special rule cannot be destroyed by a Weapon Destroyed result. A Crew Stunned or Crew Shaken result has no effect on the deathstrike missile.
- The Hour is Nigh: This weapon may not be fired on the first game turn or in any turn in which the Deathstrike Missile Launcher has moved. To fire the deathstrike missile roll a D6 on a 4+ the missile is fired as normal, on a 3 or less the missile is not fired this turn. Add +1 to this roll for each full consecutive turn the Deathstrike Missile Launcher has remained stationary, not counting the current turn, and subtract -1 for each Weapon Destroyed result applied to this weapon.
- Heavy bolter
- Searchlight
- Smoke launchers
Options:
- May take items from the Astra Militarum Vehicle Equipment list.
- May replace heavy bolter with heavy flamer - 0 pts
Land Raider Redeemer
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Land Raider | 250 pts | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Fast, Transport) | 1 Land Raider |
Wargear:
- Extra armour
- Twin-linked assault cannon
- Two flamestorm cannons
Range S AP Type Template 5 4 Heavy 1, Torrent
- Frag assault launchers
Any unit charging into close combat on the same turn as it disembarks from vehicle armed with frag assault launchers counts as having frag grenades.
- Searchlight
- Smoke launchers
Special Rules:
- Assault Vehicle
- Power of the Machine Spirit
- Move Through Cover
- Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.
Transport:
- Transport Capacity: Sixteen models.
- Fire Points: None
- Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.
Options:
- May take items from the Space Marines Vehicle Equipment list.
- May take a multi-melta - 5 pts
Land Raider Crusader
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Land Raider | 250 pts | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Fast, Transport) | 1 Land Raider |
Wargear:
- Extra armour
- Twin-linked assault cannon
- Two hurricane bolters
- Frag assault launchers
Any unit charging into close combat on the same turn as it disembarks from vehicle armed with frag assault launchers counts as having frag grenades.
- Searchlight
- Smoke launchers
Special Rules:
- Assault Vehicle
- Power of the Machine Spirit
- Move Through Cover
- Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.
Transport:
- Transport Capacity: Sixteen models.
- Fire Points: None
- Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.
Options:
- May take items from the Space Marines Vehicle Equipment list.
- May take a multi-melta - 5 pts
Land Raider Prometheus
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Land Raider Prometheus | 250 pts | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Fast, Transport) | 1 Land Raider Prometheus |
Wargear:
- Extra armour
- Two Promethus bolt cannons
Range S AP Type - 5 4 Heavy 6, Shred
- Searchlight
- Smoke launchers
- Battle auspex: All weapons carried by a model with this special rule have the Ignores Cover special rule.
Special Rules:
- Assault Vehicle
- Power of the Machine Spirit
- Move Through Cover
- Night Vision
- Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.
Transport:
- Transport Capacity: Ten models.
- Fire Points: None
- Access Points: The Land Raider Prometheus has one Access Point on each side of the hull and one at the front.
Options:
- May take items from the Space Marines Vehicle Equipment list.
- May take a storm bolter - 5 pts
Land Raider Helios
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Land Raider Helios | 260 pts | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Fast, Transport) | 1 Land Raider Helios |
Wargear:
- Extra armour
- Two twin-linked lascannons
- Searchlight
- Smoke launchers
- Whirlwind multiple missile launcher
Range S AP Type Vengeance 12"-48" 5 4 Ordnance 1, Barrage, Large Blast Incendiary castellan 12"-48" 4 5 Ordnance 1, Barrage, Large Blast, Ignores Cover, Soul Blaze
Special Rules:
- Assault Vehicle
- Power of the Machine Spirit
- Move Through Cover
- Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.
Transport:
- Transport Capacity: Six models.
- Fire Points: None
- Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.
Options:
- May take items from the Space Marines Vehicle Equipment list.
- May take a storm bolter - 3 pts
Land Raider Excelsior
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Land Raider Excelsior | 320 pts | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Fast, Transport) | 1 Land Raider Excelsior |
Wargear:
- Extra armour
- Grav-cannon with grav-amp
- Two twin-linked lascannons
- Searchlight
- Smoke launchers
- Aquila Aegis Field: A model armed with an Aquila Aegis Field has a 6+ invulnerable save and ignores the effects of the Crew Shaken and Crew Stunned results on the vehicle damage table (bul still loses a Hull Point).
Special Rules:
- Assault Vehicle
- Power of the Machine Spirit
- Move Through Cover
- Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.
- Command Orders
- Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
Transport:
- Transport Capacity: Ten models.
- Fire Points: None
- Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.
Options:
- May take items from the Space Marines Vehicle Equipment list.
- May take a combi-plasma - 5 pts
Land Raider Terminus Ultra
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Land Raider Terminus Ultra | 240 pts | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Fast) | 1 Land Raider Terminus Ultra |
Wargear:
- Extra armour
- Three twin-linked lascannons
- Two lascannons
- Searchlight
- Smoke launchers
Special Rules:
- Assault Vehicle
- Power of the Machine Spirit
- Move Through Cover
- Tank Hunters
- Relic Pattern: You may not have more vehicles with this special rule in a detachment than you do models with the Blessings of the Omnissiah special rule.
- Systems Overload: All twin-linked lascannons and lascannons fired by a model with this special rule have the Gets Hot special rule.
- Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.
Options:
- May take items from the Space Marines Vehicle Equipment list.
Land Raider
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Land Raider | 250 pts | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Fast, Transport) | 1 Land Raider |
Wargear:
- Extra armour
- Twin-linked heavy bolter
- Two twin-linked lascannons
- Searchlight
- Smoke launchers
Special Rules:
- Assault Vehicle
- Power of the Machine Spirit
- Move Through Cover
- Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.
Transport:
- Transport Capacity: Ten models.
- Fire Points: None
- Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.
Options:
- May take items from the Space Marines Vehicle Equipment list.
- May take a multi-melta - 8 pts
Spartan Assault Tank
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Spartan | 300 pts | 4 | 14 | 14 | 14 | 5 | Super-heavy Vehicle (Tank, Transport) | 1 Spartan |
Wargear:
- Extra armour
- Twin-linked heavy bolter
- Two quad lascannons
Range S AP Type 36" 7 1 Heavy 1, Lance, Fleshbane, Piercing Power
- Piercing Power: Any weapon with this special rule rolls 2D6 and chooses the highest result when rolling for armour penetration.
- Searchlight
- Smoke launchers
Special Rules:
- Assault Vehicle
- Power of the Machine Spirit
- Move Through Cover
- Land Raider: Models with this special rule always count their name as being "Land Raider" in addition to their true name.
Transport:
- Transport Capacity: 25 models.
- Fire Points: None
- Access Points: The Spartan has one Access Point on each side of the hull and one at the front.
Options:
- May replace twin-linked heavy bolter with twin-linked heavy flamer - 0 pts
- May replace two quad lascannons with two laser destroyers - 0 pts
Range S AP Type 36" 9 1 Ordnance 1, Twin-linked
- May take any of the following:
- Hunter-killer missile - 8 pts - Ceramite plating - 20 pts
- May take one of the following:
- Storm bolter - 5 pts - Heavy flamer - 10 pts - Heavy bolter - 10 pts - Multi-melta - 15 pts
Stalker Squadron
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Stalker | 75 pts | 4 | 12 | 12 | 10 | 3 | Vehicle (Tank) | 1 Stalker |
Wargear:
- Icarus stormcannon array
Range S AP Type 48" 7 4 Heavy 3, Interceptor, Skyfire, Independent Targeting
- Independent Targeting: When a unit that contains one or more models equipped with Icarus stormcannon arrays shoots, choose either one or two targets. If one target is chosen, each model can re-roll failed To Hit rolls when firing its Icarus stormcannon array at that target. If two targets are chosen, each model that is able to fire its Icarus stormcannon array fires it at each target, resolving all shots from the unit against the first target before moving on to the second.
- Searchlight
- Smoke launchers
Special Rules:
- Skystorm: Whilst this unit includes three Stalkers, each model’s Icarus stormcannon array has the Ignores Cover special rule.
Options:
- May include up to two additional Stalkers - 75 pts/model
- Any Stalker may take items from the Space Marines Vehicle Equipment list.
Hunter Squadron
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Hunter | 70 pts | 4 | 12 | 12 | 10 | 3 | Vehicle (Tank) | 1 Hunter |
Wargear:
- Skyspear missile launcher
Range S AP Type 60" 7 2 Heavy 1, Armourbane, Savant Lock, Skyfire
- Savant Lock: If any shot from a weapon with this special rule misses a Flyer, Flying Monstrous Creature, Skimmer or Jetbike, roll a D6 at the start of the next friendly Shooting phase if the target unit is still on the battlefield and has not been destroyed. On a 5+, the target unit suffers a hit (using its rear Armour Value if it is a vehicle) with the
profile above.
- Searchlight
- Smoke launchers
Special Rules:
- Savant Systems Interlocked: Whilst this unit includes three Hunters, each model´s skyspear missile launcher can re-roll the dice when resolving its Savant Lock special rule.
Options:
- May include up to two additional Hunters - 70 pts/model
- Any Hunter may take items from the Space Marines Vehicle Equipment list.
Vindicator Squadron
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Vindicator | 120 pts | 4 | 13 | 11 | 10 | 3 | Vehicle (Tank) | 1 Vindicator |
Wargear:
- Demolisher cannon
Range S AP Type - 10 2 Ordnance 1, Large blast
- Searchlight
- Smoke launchers
Special Rules:
- Linebreaker Bombardment: If this unit contains three Vindicators that can all fire their demolisher cannons, the squadron can fire a single Linebreaker Bombardment instead of firing normally. To do so, nominate one model in the squadron as the firer; the firer’s demolisher cannon changes its type from Large Blast to Apocalyptic Blast and gains the Ignores Cover special rule..
Options:
- May include up to two additional Vindicators - 120 pts/model
- Any Vindicator may take a siege shield - 20 pts/model
A model armed with a siege shield counts as being armed a dozer blade. A model armed with a siege shield counts its front arc as being obscured, receiving a 5+ cover save against any hits inflicted in the front arc.
- Any Vindicator may take items from the Space Marines Vehicle Equipment list.
Whirlwind Hyperios Squadron
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Whirwind Hyperios | 50 pts | 4 | 11 | 11 | 10 | 3 | Vehicle (Tank) | 1 Whirwind |
Wargear:
- Twin-linked missile launcher with flakk missiles
Range S AP Type 48" 8 2 Heavy 1, Skyfire
- Searchlight
- Smoke launchers
Special Rules:
- Skies of Fury: Whilst this unit includes three Whirlwind Hyperioses, each model´s twin-linked missile launcher with flakk missiles become Heavy 2.
Options:
- May include up to two additional Whirlwinds Hyperioses - 50 pts/model
- Any Whirlwind Hyperios may take items from the Space Marines Vehicle Equipment list.
Whirlwind Squadron
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Whirwind | 65 pts | 4 | 11 | 11 | 10 | 3 | Vehicle (Tank) | 1 Whirwind |
Wargear:
- Whirlwind multiple missile launcher
Range S AP Type Vengeance 12"-48" 5 4 Ordnance 1, Barrage, Large Blast Incendiary castellan 12"-48" 4 5 Ordnance 1, Barrage, Large Blast, Ignores Cover, Soul Blaze
- Searchlight
- Smoke launchers
Special Rules:
- Suppressive Bombardment: Whilst this unit includes three Whirlwinds, each model´s Whirlwind multiple missile launcher in the unit has the Pinning and Shred special rules (regardless of which missile type it fires).
Options:
- May include up to two additional Whirlwinds - 65 pts/model
- Any Whirlwind may take items from the Space Marines Vehicle Equipment list.
Sicarian Battle Tank
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Sicarian | 150 pts | 4 | 13 | 12 | 12 | 3 | Vehicle (Tank, Fast) | 1 Sicarian |
Wargear:
- Searchlight
- Smoke launchers
- Heavy bolter
- Extra armour
- Twin-linked accelerator autocannon
Range S AP Type 48" 7 4 Heavy 6, Rending, Rapid Tracking
- Rapid Tracking: Targets may not take Jink saves against damage from this weapon.
Special Rules:
- Predator Squadron: Units with this special rule always count their name as being "Predator Squadron" in addition to their true name.
- Relic Pattern: You may not have more vehicles with this special rule in a detachment than you do models with the Blessings of the Omnissiah special rule.
Options:
- May replace twin-linked accelerator autocannon with a neutron laser - 40 pts
Range S AP Type 48" D 1 Heavy 1, Destroyer, Strikedown, Concussive, Shock Pulse, Dangerous Reactor Core
- Shock Pulse: A vehicle vehicle that suffers a penetrating hit from a weapon with this special rule automatically suffers the Crew Stunned result on the vehicle damage table in addition to any other damage (this cause it to lose an additional Hull Point). This special rule has no effect on super-heavy vehicles.
- Dangerous Reactor Core: When rolling on the vehicle damage table against a vehicle armed with a weapon with this special rule your opponent may re-roll results of a 1 on the Vehicle Damage table against this the vehicle. In addition should a vehicle armed with a weapon with this special rule suffer an Explodes! result, add +D3" to the explosion radius.
- May take any of the following:
- Hunter-killer missile - 8 pts - Dozer blade - 5 pts - Auxiliary drive - 10 pts
A model armed with an auxiliary drive ignores Immobilized results on the vehicle damage table on a D6 roll of 4+ (bul still loses a Hull Point).
- Ceramite plating - 20 pts
- May take two side sponsons which are both armed with one of the following:
- Heavy bolters - 20 pts/model - Lascannons - 40 pts
Predator Squadron
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Predator | 75 pts | 4 | 13 | 11 | 10 | 3 | Vehicle (Tank) | 1 Predator |
Wargear:
- Autocannon
- Searchlight
- Smoke launchers
Special Rules:
- Killshot: Whilst this unit includes three Predators, all Predators in the unit have the Monster Hunter and Tank Hunters special rules.
Options:
- May include up to two additional Predators - 75 pts/model
- Any Predator may replace its autocannon with a twin-linked lascannon - 25 pts/model
- Any Predator may take two side sponsons which are both armed with one of the following:
- Heavy bolters - 20 pts/model - Lascannons - 40 pts
- Any Predator may take items from the Space Marines Vehicle Equipment list.
Fire Raptor Gunship
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Fire Raptor | 200 pts | 4 | 12 | 12 | 12 | 4 | Vehicle (Flyer, Hover, Transport) | 1 Fire Raptor |
Wargear:
- Ceramite plating
- Extra armour
- Four hellstrike missiles
- Twin-linked autocannon turret
Range S AP Type 48" 7 4 Heavy 2, Independent Turret Fire
- Independent Turret Fire: Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.
- Twin-linked avenger bolt cannon
Range S AP Type 36" 6 3 Heavy 7
Special Rules:
- Power of the Machine Spirit
- Relic Pattern: You may not have more vehicles with this special rule in a detachment than you do models with the Blessings of the Omnissiah special rule.
- Stormraven Gunship: Models with this special rule always count their name as being "Stormraven Gunship" in addition to their true name.
Options:
- May replace two twin-linked quad heavy bolter turrets with two twin-linked quad heavy bolter turrets - 35 pts
Range S AP Type 36" 5 4 Heavy 6, Independent Turret Fire
- Independent Turret Fire: Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.
- May take a locator beacon - 10 pts
Stormraven Gunship
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Stormraven Gunship | 190 pts | 4 | 12 | 12 | 12 | 3 | Vehicle (Flyer, Hover, Transport) | 1 Stormraven Gunship |
Wargear:
- Twin-linked assault cannon
- Twin-linked heavy bolter
- Four stormstrike missiles
- Ceramite plating
Special Rules:
- Assault Vehicle
- Power of the Machine Spirit
- Skies of Fury: If the Stormraven has moved more than 6", passengers can still disembark, but they must do so as follows:
Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so.
Transport:
- Transport Capacity: The Stormraven Gunship can carry two seperate units: 12 models in its cabin, plus 1 Dreadnought of any type in its rear grapples. If a Zooming Stormraven is wrecked or suffers a Crash and Burn result, the embarked Dreadnought suffers a Strength 10 hit on its rear armour; if the Stormraven Gunship is Hovering, the hit is Strength 4 instead. The Stormraven Gunship can carry Jump Infantry but they count as having the Bulky special rule.
- Fire Points: None.
- Access Points: A Stormraven has one Access Point at the front of its hull and one on either side and one at the rear.
Options:
- May replace twin-linked assault cannon with one of the following:
- Twin-linked plasma cannon - 0 pts - Twin-linked lascannon - 0 pts
- May replace its twin-linked heavy bolter with one of the following:
- Twin-linked multi-melta - 20 pts - Typhoon missile launcher - 35 pts
- May replace its two side Access Points with side sponsons with hurricane bolters - 20 pts
- May take any of the following:
- Searchlight - 1 pt - Extra armour - 5 pts - Locator beacon - 10 pts
Lords of War
CERASTUS KNIGHT
WS | BS | S | FA | SA | RA | I | A | HP | |
---|---|---|---|---|---|---|---|---|---|
Cerastus Knight | 4 | 4 | 10 | 13 | 12 | 12 | 4 | 4 | 6 |
UNIT TYPE
Super-heavy Walker
UNIT COMPOSITION
1 Cerastus Knight ...430 pts
Wargear:
- Twin-linked Castigator bolt cannon
- Tempest warblade
- Ion shield
Special Rules:
- Flank Speed: A model with this special rule Runs 3D6".
- Move Through Cover
- Knight Stomp: Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.
Options:
- May replace tempest warblade, Castigator bolt cannon and ion shield with one of the following:
- - Acheron flame cannon, ion shield, reaper chainfist, twin-linked heavy bolter ...35 pts
- - Additional hull plating, Atrapos lascutter, blessed autosimulacra, singularity cannon and ionic flare shield ...55 pts
- - Additional hull plating, Atrapos lascutter, blessed autosimulacra, graviton singularity cannon, ionic flare shield and occular augmetics ...65 pts
- - Ion gauntlet shield and shock lance ...20 pts
- If this model is a character it may take one of the following Warlord Traits:
- - Titan Slayer ...0 pts
Your army gains 1 Victory Point for each enemy Super-heavy Vehicle, Super-heavy Walker and Gargantuan Monstrous Creature slain by your Warlord.
- - Strategic Genius ...20 pts
You add +1 to any Seize the Initiative roll. In addition, whilst your Warlord is alive, you can re-roll any Reserve Rolls (failed or successful).
- - Intimidating Presence ...0 pts
Enemy units within 12" of the Warlord must use their lowest Leadership value, not the highest.
- - Master of Manoeuvre ...0 pts
Your Warlord has the Outflank special rule.
- - Conqueror of Cities ...30 pts
Your units have the Move Through Cover special rule if moving through Ruins, and the Stealth (Ruins) special rule.
- May take items from the Relics of the Knightly Houses list.
IMPERIAL KNIGHT
WS | BS | S | FA | SA | RA | I | A | HP | |
---|---|---|---|---|---|---|---|---|---|
Imperial Knight | 4 | 4 | 10 | 13 | 12 | 12 | 4 | 3 | 6 |
UNIT TYPE
Super-heavy Walker
UNIT COMPOSITION
1 Imperial Knight ...375 pts
Wargear:
- Heavy stubber
- Reaper chainsword
- Thunderstrike gauntlet
- Ion shield
Special Rules:
- Move Through Cover
- Knight Stomp: Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.
Options:
- May replace thunderstrike gauntlet with one of the following:
- - Rapid-fire battle cannon and heavy stubber ...50 pts
- - Thermal cannon ...45 pts
- - Avenger gatling cannon and heavy flamer ...50 pts
- May replace reaper chainsword with one of the following:
- - Rapid-fire battle cannon and heavy stubber ...50 pts
- - Thermal cannon ...45 pts
- - Avenger gatling cannon and heavy flamer ...50 pts
- If this model is a character it may take one of the following Warlord Traits:
- - Titan Slayer ...0 pts
Your army gains 1 Victory Point for each enemy Super-heavy Vehicle, Super-heavy Walker and Gargantuan Monstrous Creature slain by your Warlord.
- - Strategic Genius ...20 pts
You add +1 to any Seize the Initiative roll. In addition, whilst your Warlord is alive, you can re-roll any Reserve Rolls (failed or successful).
- - Intimidating Presence ...0 pts
Enemy units within 12" of the Warlord must use their lowest Leadership value, not the highest.
- - Master of Manoeuvre ...0 pts
Your Warlord has the Outflank special rule.
- - Conqueror of Cities ...30 pts
Your units have the Move Through Cover special rule if moving through Ruins, and the Stealth (Ruins) special rule.
- May take items from the Relics of the Knightly Houses list.
QUESTORIS KNIGHT
WS | BS | S | FA | SA | RA | I | A | HP | |
---|---|---|---|---|---|---|---|---|---|
Questoris Knight | 4 | 4 | 10 | 13 | 12 | 12 | 2 | 3 | 6 |
UNIT TYPE
Super-heavy Walker
UNIT COMPOSITION
1 Questoris Knight ...445 pts
Wargear:
- Lightning cannon
- Phased plasma-fusil
- Reaper chainsword
- Ionic flare shield
- Blessed Autosimulacra: If a vehicle has suffered Hull Point damage at the end of the controlling player’s turn, roll a D6. On a 6, one lost Hull Point is restored.
- Overtaxed Reactor: When destroyed, the Knight adds +1 to the result rolled on the Catastrophic Damage table.
Special Rules:
- Move Through Cover
- Knight Stomp: Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.
Options:
- May replace reaper chainsword with one of the following:
- - Hekatron siege claw and twin-linked rad cleanser ...25 pts
- If this model is a character it may take one of the following Warlord Traits:
- - Titan Slayer ...0 pts
Your army gains 1 Victory Point for each enemy Super-heavy Vehicle, Super-heavy Walker and Gargantuan Monstrous Creature slain by your Warlord.
- - Strategic Genius ...20 pts
You add +1 to any Seize the Initiative roll. In addition, whilst your Warlord is alive, you can re-roll any Reserve Rolls (failed or successful).
- - Intimidating Presence ...0 pts
Enemy units within 12" of the Warlord must use their lowest Leadership value, not the highest.
- - Master of Manoeuvre ...0 pts
Your Warlord has the Outflank special rule.
- - Conqueror of Cities ...30 pts
Your units have the Move Through Cover special rule if moving through Ruins, and the Stealth (Ruins) special rule.
- May take items from the Relics of the Knightly Houses list.
Fellglaive Super-heavy Tank
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Fellglaive | 540 pts | 4 | 14 | 13 | 12 | 12 | Super-heavy Vehicle (Tank) | 1 Fellglaive |
Wargear:
- Volkite Carronade
Range S AP Type 48" 8 2 Primary Weapon 1, Ignores Cover, Heavy Beam, Soul Blaze
- Heavy Beam: To fire a weapon with this special rule pick a point within the weapon´s firing arc and within the weapon´s range. Next draw a 1 mm thick line bewteen the weapon and the chosen point, all units take a single hit for each model in their unit beneath the line. You cannot pick a point that would result in a friendly model being hit. Super-heavy vehicles, buildings and Gargantuan Creatures hit suffer a strength D AP 1 hit with the Soul Blaze special rule instead of the normal strength 8 AP 2 hit. This attack has no effect on zooming flyers and swooping flying monstrous creatures as well as swooping gargantuan flying monstrous creatures.
- Four twin-linked lascannons
- Twin-linked heavy bolter
- Searchlight
- Smoke launchers
Options:
- May replace four twin-linked lascannons with two laser destroyers - 0 pts
Range S AP Type 36" 9 1 Ordnance 1, Twin-linked
- May replace twin-linked heavy bolter with twin-linked heavy flamer - 0 pts
- May take any of the following:
- Ceramite plating - 25 pts
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.
- Hunter-killer missile - 8 pts
Fellblade Super-heavy Tank
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Fellblade | 540 pts | 4 | 14 | 13 | 12 | 12 | Super-heavy Vehicle (Tank) | 1 Fellblade |
Wargear:
- Twin-linked Fellblade accelerator cannon
Range S AP Type 100" 8 3 Primary Weapon 1, Massive Blast, 100" 9 2 Primary Weapon 1, Blast
- Four twin-linked lascannons
- Twin-linked heavy bolter
- Demolisher cannon
Range S AP Type - 10 2 Ordnance 1, Large blast
- Searchlight
- Smoke launchers
Options:
- May replace Four twin-linked lascannons with two laser destroyers - 0 pts
Range S AP Type 36" 9 1 Ordnance 1, Twin-linked
- May replace twin-linked heavy bolter with twin-linked heavy flamer - 0 pts
- May take any of the following:
- Ceramite plating - 25 pts
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.
- Hunter-killer missile - 8 pts
- May take one of the following:
- Storm bolter - 5 pts - Combi-flamer - 5 pts - Combi-melta or -plasma - 10 pts - Heavy flamer - 15 pts - Heavy bolter - 15 pts - Multi-melta - 25 pts
Falchion Super-heavy Tank
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Falchion | 540 pts | 4 | 14 | 13 | 12 | 12 | Super-heavy Vehicle (Tank) | 1 Falchion |
Wargear:
- Twin-linked volcano cannon
Range S AP Type 120" D 2 Heavy 1, Destroyer, Large Blast,
- Four twin-linked lascannons
- Searchlight
- Smoke launchers
Options:
- May take any of the following:
- Ceramite plating - 25 pts
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.
- Hunter-killer missile - 8 pts
- May take one of the following:
- Storm bolter - 5 pts - Combi-flamer - 5 pts - Combi-melta or -plasma - 10 pts - Heavy flamer - 15 pts - Heavy bolter - 15 pts - Multi-melta - 25 pts
Cerberus Heavy Tank Destroyer
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Cerberus | 400 pts | 4 | 14 | 14 | 13 | 8 | Super-heavy Vehicle (Tank) | 1 Cerberus |
Wargear:
- Twin-linked neutron laser battery
Range S AP Type 72" 10 1 Ordnance D3, Concussive, Feedback
- Feedback: This weapon has the Gets Hot special rule when firing against a vehicle facing with an armour value of 13 or greater.
- Flare shield
Any ranged attacks inflicted against a model armed with a flare shield´s front arc are resolved witha -1 strength modifier and a further -1 modifier if the it is a blast weapon. Attacks with strength D are unaffected by flare shields.
- Searchlight
- Smoke launchers
Special Rules:
- Reactor Blast: When a Cerberus loses its last Hull Point, it always suffers a Titanic Explosion! – there is no need to roll on the Catastrophic Damage table.
Options:
- May take one of the following:
- Two heavy bolters - 20 pts - Two lascannons - 40 pts
- May take any of the following:
- Ceramite plating - 25 pts
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.
- Hunter-killer missile - 8 pts
- May take one of the following:
- Storm bolter - 5 pts - Combi-flamer - 5 pts - Combi-melta or -plasma - 10 pts - Heavy flamer - 15 pts - Heavy bolter - 15 pts - Multi-melta - 25 pts
Typhon Heavy Siege Tank
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Cerberus | 350 pts | 4 | 14 | 14 | 14 | 8 | Super-heavy Vehicle (Tank) | 1 Cerberus |
Wargear:
- Dreadhammer siege cannon
Range S AP Type 24" 10 1 Primary Weapon 1, Massive Blast, No Cover Saves Allowed 48" 10 1 Primary Weapon 1, Divert Power, Massive Blast, No Cover Saves Allowed
- Divert Power: This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.
- Searchlight
- Smoke launchers
Special Rules:
- Move Through Cover
Options:
- May take one of the following:
- Two heavy bolters - 20 pts - Two lascannons - 40 pts
- May take any of the following:
- Ceramite plating - 20 pts
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.
- Hunter-killer missile - 8 pts
- May take one of the following:
- Storm bolter - 5 pts - Combi-flamer - 5 pts - Combi-melta or -plasma - 10 pts - Heavy flamer - 15 pts - Heavy bolter - 15 pts - Multi-melta - 25 pts
APPENDIX
This section of the book details many of the rules for using an army of the Adeptus Mechanicus in your games of Warhammer 40,000.
ARMY SPECIAL RULES
An Adeptus Mechanicus army uses a number of special rules that are common to several of its units, which are collected here for your convenience. Special rules that are unique to particular units are presented in the relevant unit entry instead. Other, more common rules are simply listed by name – these are all described in full in the Special Rules section of Warhammer 40,000: The Rules.
DUNESTRIDER
Models with this special rule add 3" to its Run moves and charge moves. In addition, it can move up to 9" in the Movement phase.
RANGED WEAPONS
ATRAPOS LASCUTTER
Range S AP Type 8" D 2 Heavy 1 - D 1 Melee, Wrecker
- Macro-extinction Targeting Protocols: This weapon counts as being Twin-linked when fired at a Super-heavy or Gargantuan Creature.
- Wrecker:Weapons and attacks with this special rule may reroll failed Armour Penetration rolls against fortifications and immobile structures (such as bunkers and barricades), and add +1 to any result rolled on the Building Damage chart. If this attack damages a bulkhead or wall section of terrain and destroys it, remove that section of terrain from play if possible.
BOLT WEAPONS
Range S AP Type Castigator bolt cannon 36" 7 3 Heavy 8 Heavy bolter 36" 5 4 Heavy 3
ELECTROSTATIC GAUNTLET
Range S AP Type 12" 4 - Assault 2, Twin-linked, Shock - +1 - Melee, Shock
- Shock: When using a weapon with this special rule, a To Hit roll of a 6 causes 2 additional hits on the target.
ERADICATION RAY
Measure the closest distance between the firing model and the target to find out which profile to use.
Range S AP Type 0"-12" 8 1 Heavy 1 12"-24" 6 3 Heavy 1, Blast
GAMMA PISTOL
Range S AP Type 12" 6 2 Pistol, Armourbane
HEAVY ARC RIFLE
Range S AP Type 36" 6 5 Heavy 2, Haywire
HEAVY GRAV-CANNON
Range S AP Type 30" * 2 Salvo 2/3, Concussive, Graviton
LIGHTNING CANNON
Range S AP Type 48" 7 3 Heavy 1, Rending, Large Blast, Shred
MACROSTUBBER
Range S AP Type 12" 4 6 Assault 5 - User - Melee
PHASED PLASMA-FUSIL
Range S AP Type 24" 6 3 Salvo 2/3
PHOSPHOR WEAPONS
Range S AP Type Phosphor serpenta 18" 5 4 Assault 1, Ignores Cover Phosphor blaster 24" 5 4 Assault 1, Ignores Cover Heavy phosphor blaster 36" 6 3 Assault 1, Ignores Cover
PLASMA CULVERIN
Range S AP Type 24" 7 2 Heavy 2, Blast, Gets Hot
RAD CLEANSER
Range S AP Type Template 2 5 Assault 1, Fleshbane, Rad-phage
SHOCK LANCE
Range S AP Type - D 2 Melee, Swift Strike 18" 7 2 Heavy 6, Concussive
- Swift Strike: The weapon gains a +1 bonus to Initiative on any turn it charges into close combat.
SINGULARITY CANNON
Range S AP Type 36" 8 2 Heavy 1, Macro-extinction Targeting Protocols, Large Blast, Armourbane, Concussive, Singularity, Catastrophic Destruction
- Catastrophic Destruction: When destroyed, a model armed with a weapon with this special rule adds +2 to the result rolled on the Catastrophic Damage table.
- Macro-extinction Targeting Protocols: This weapon counts as being Twin-linked when fired at a Super-heavy or Gargantuan Creature.
- Singularity: Before firing the weapon, roll a D6. On a result of a 1, the firing Knight-Atrapos suffers a single Hull Point of damage with no saves of any kind before the attack is carried out. On a result of a 6, the attack is carried out with the Vortex special rule.
TORSION CANNON
Range S AP Type 24" 8 1 Heavy 1
- Gravitic Contortion: Each time a non-vehicle model suffers an unsaved Wound from this weapon, it loses D3 Wounds instead of only 1. Each time a vehicle suffers a penetrating hit from this weapon, it loses D3 Hull Points instead of 1.
VOLKITE BLASTER
Range S AP Type 24" 6 5 Heavy 3, Deflagrate
- Deflagrate: Each unsaved wound from a weapon with this special rule causes an additional Strength 6 AP 5 hit. These additional hits cannot cause further hits.
FLAMER WEAPONS
ACHERON FLAME CANNON
Range S AP Type Hellstorm 7 3 Ordnance 1
COGNIS FLAMER
Range S AP Type Template 4 5 Assault 1, Cognis Flamewall
- Cognis Flamewall: A weapon with this special rule inflicts 3 hits instead of D3 hits when firing Overwatch.
INCENDINE COMBUSTOR
Range S AP Type Template 4 5 Assault 1, Torrent
MELEE WEAPONS
ARC CLAW
Range S AP Type - +1 5 Melee, Haywire
ATRAPOS LASCUTTER
Range S AP Type 8" D 2 Heavy 1 - D 1 Melee, Wrecker
- Macro-extinction Targeting Protocols: This weapon counts as being Twin-linked when fired at a Super-heavy or Gargantuan Creature.
- Wrecker:Weapons and attacks with this special rule may reroll failed Armour Penetration rolls against fortifications and immobile structures (such as bunkers and barricades), and add +1 to any result rolled on the Building Damage chart. If this attack damages a bulkhead or wall section of terrain and destroys it, remove that section of terrain from play if possible.
DATASPIKE
Range S AP Type - User - Melee, Dataspike, Haywire
- Dataspike: When a model equipped with a weapon that has this special rule makes Melee attacks, it makes an additional attack with this weapon at the Initiative 10 step. You may either make the model's Pile In move at its normal Initiative step or at Initiative step 10.
ELECTROLEECH STAVE
Range S AP Type - +2 4 Melee, Concussive, Electroleech, Two-handed
- Electroleech: Any To Wound roll of 6 made with a weapon with this special rule has the Instant Death special rule.
ELECTROSTATIC GAUNTLET
Range S AP Type 12" 4 - Assault 2, Twin-linked, Shock - +1 - Melee, Shock
- Shock: When using a weapon with this special rule, a To Hit roll of a 6 causes 2 additional hits on the target.
HEKATRON SIEGE CLAW
Range S AP Type - D 2 Melee, Wrecker
- Wrecker:Weapons and attacks with this special rule may reroll failed Armour Penetration rolls against fortifications and immobile structures (such as bunkers and barricades), and add +1 to any result rolled on the Building Damage chart. If this attack damages a bulkhead or wall section of terrain and destroys it, remove that section of terrain from play if possible.
HYDRAULIC CLAW
Range S AP Type - User - Melee, Smash
REAPER CHAINFIST
Range S AP Type - D 2 Melee, Vehicle Buster
- Vehicle Buster: You may re-roll rolls of 1 when rolling on the Destroyer table against a vehicle with this weapon.
SHOCK LANCE
Range S AP Type - D 2 Melee, Swift Strike 18" 7 2 Heavy 6, Concussive
- Swift Strike: The weapon gains a +1 bonus to Initiative on any turn it charges into close combat.
TEMPEST WARBLADE
Range S AP Type - 10 2 Melee, Deflagrate, Tempest Attack, Sunder
- Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the weapon’s profile equal to the number of unsaved wounds – these can then be saved normally. Models in the targeted unit must still be in range in order for these additional hits to take effect. These additional hits do not themselves inflict more hits!
- Tempest Attack: Rather than attacking normally, the Knight may make a special attack at Initiative Step 2. This automatically inflicts a single hit against each model in base contact with it using the weapon’s listed profile.
- Sunder: Attacks with this special rule may re-roll failed Armour Penetration rolls.
VEHICLE WARGEAR
ADDITTIONAL HULL PLATING
A vehicle equipped with additional hull plating has 1 additional Hull Point.
ION GAUNTLET SHIELD
When a model armed with an ion gauntlet shield is deployed and at the start of each enemy Shooting phase choose front, left or right side of each model armed with an ion gauntlet shield. A model armed with an ion gauntlet shield has a 4+ invulnerable save against all Shooting Attacks conducted against the chosen direction and a 5+ invulnerable save against close combat attacks. Ion gauntlet shields have no effect on weapons with the Barrage special rule.
ION SHIELD
When a model armed with an ion gauntlet shield is deployed and at the start of each enemy Shooting Phase choose front, left or right side of each model armed with an ion gauntlet shield. A model armed with an ion gauntlet shield has a 4+ invulnerable save against all Shooting Attacks conducted against the chosen direction. Ion shields have no effect on weapons with the Barrage special rule.
IONIC FLARE SHIELD
When a model armed with an ion gauntlet shield is deployed and at the start of each enemy Shooting Phase choose front, left or right side of each model armed with an ion gauntlet shield. A model armed with an ion gauntlet shield has a 4+ invulnerable save against all Shooting Attacks conducted against the chosen direction. In addition, the strength of any Shooting attack against it from that facing is reduced by -1, the effect increasing to -2 if the weapon has the Blast or Template rules (note, however, that this strength reduction has no effect on Destroyer or Haywire attacks). Ion shields have no effect on weapons with the Barrage special rule.
SPECIAL ISSUE WARGEAR
CONVERSION FIELD
A conversion field confers a 4+ invulnerable save. At the end of a phase in which the bearer passes one or more invulnerable saves granted by the conversion field, all units within D6" of the bearer must test as if they had been hit by a weapon with the Blind special rule. Friendly units can re-roll this test.
DIGITAL SKULL
A model armed with a digital skull can re-roll a single failed To Wound roll each Assault phase.
INFOSLAVE SKULL
A model equipped with an infoslave skull adds +1 to its Leadership characteristic and gains the Acute Senses special rule.
REFRACTOR FIELD
A refractor field confers a 5+ invulnerable save.
SCRYERSKULL
At the start of each of your turns, a model with a scryerskull can choose to identify a single Mysterious Objective anywhere on the battlefield.
STASIS FIELD
While a model equipped with a stasis field has Gone to Ground, it gains a 2+ invulnerable save, but its Weapon Skill and Ballistic Skill characteristics are reduced to 0.
VOLTAGHEIST FIELD
A voltagheist field confers a 5+ invulnerable save. Furthermore, a model with a voltagheist has the Hammer of Wrath special rule, resolved at Strength 4, and does not suffer the penalty to their Initiative for charging enemies through difficult terrain, but fights at its normal INitiative in the ensuin combat.
RELICS OF THE MECHANICUS
RAIMENT OF THE TECHNOMARTYR
When a model in the bearer's unit makes Snap Shots (including Overwatch) its Ballistic Skill is counted as being 2 instead of 1. If a Flamer in the bearer's unit is used to fire Overwatch it inflicts 3 hits instead of D3 hits.
ANZION'S PSEUDOGENETOR
When the bearer attacks in the Fight sub-phase it also makes D6 additional attacks with the following profile:
Range S AP Type - 4 5 Melee, Shred
MASK OF THE ALPHA DOMINUS
The bearer can instantly change the Battle Protocol of a friendly Kastelan Robot Maniple within 12" of the bearer. The new Battle Protocol becomes active immediately. However the unit cannot use the Battle Protocol that they changed from for the rest of the battle.
AUTOCADUCEUS OF ARKHAN LAND
Any models in the bearer's unit have the It Will Not Die special rule.
UNCREATOR GAUNTLET
Instead of making its normal close combat attacks in the Fight sub-phase the bearer may nominate a vehicle (friend or foe) in base contact with the bearer and roll To Hit if it is an enemy vehicle. If you chose a friendly vehicle or succesfully hit an enemy vehicle roll a D6 and consult the table below.
D6 Result 1 Your opponent chooses for the vehicle to regain 1 Hull Point lost earlier in the game or lose 1 Hull Point*. 2-3 Choose for the vehicle to regain 1 Hull Point lost earlier in the game or lose 1 Hull Point*. 4-5 Choose for the vehicle to regain D3 Hull Points lost earlier in the game or lose D3 Hull Points*. 6 Choose for the vehicle to regain 2D3 Hull Points lost earlier in the game or lose 2D3 Hull Points*.
*Note that an invulnerable save may be taken against each individual Hull Point lost in this manner.
THE SCRYERSKULL PERSPICATUS
At the start of each of your turns, the bearer can choose to either identify a single Mysterious Objective or to scry an enemy vehicle anywhere on the battlefield. If you choose to scry a vehicle, any friendly units with the Adeptus Mechanicus Faction re-roll failed armour penetration rolls against that vehicle, and can choose to re-roll glancing hits scored on it in an attempt to instead get a penetrating hit, until the start of your next turn.