Chronomancy

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Chronomancy, in real world occultism, refers to divination specifically orientated around locating the best and worst times to do... well, pretty much anything. In actual fantasy settings, it refers to a subschool of magic focused on manipulating time in various ways. Whilst this is mostly a /v/ phenomena, due to the way players can really, realy fuck over a DM by exploiting this in gamebreaking ways on the tabletop, there are tabletop settings where it makes an appearance.

Anima

Arcane Exxet, the magic and supernatural sourcebook for Anima: Beyond Fantasy, features Time magic as an available subschool.

Dungeons & Dragons

Time magic has made rare and sporadic appearances through the history of Dungeons & Dragons. It first appeared in the form of an NPC class for Advanced Dungeons & Dragons 1st edition called the Time Lord. Then 2nd edition debuted a splatbook called "Chronomancer", which gave players the ability to play a Wizard specialist focused on time manipulating magic. After this, time control slipped out of players' hands until Dungeons & Dragons 5th Edition, where the "Chronurgist" is one of the Wizard subclasses based on Dunamancy, focusing specifically on its time-manipulating aspects.

Rifts

Worldbook 3: England for Rifts features both Temporal Mage and Temporal Knight character classes.

Warhammer 40K

Necron Crypteks have a speciality called the Chronomancer, who uses Necron hyperscience to manipulate time.

White Wolf

In both Mage: The Ascension and Mage: The Awakening, Time is one of the ten "elements" from which magic can be made.

The rare and much maligned True Brujah bloodline from Vampire: The Masquerade can control time with the Temporis Discipline.

Wraiths may gain some control over the passage of time using the Pandemonium Arcanos in Wraith: The Oblivion.

Characters in Changeling: The Dreaming can control time using the Chronos Art.