Changeling Homebrew Kiths

From 2d4chan
Revision as of 16:08, 28 January 2010 by 1d4chan>RAWK LAWBSTAR (→‎Darkling)
Jump to navigation Jump to search

A resource for new kiths for Changeling the Lost games by sup/tg/.

Beast

Crypticfleshed

Forthcoming.

Hardshell

The kin of turtles and crustaceans and all animals known for their rock hard durability. Sometimes slow and wise, sometimes stubborn and unflinching, they all share the trait of being very hard nuts to crack thanks to their ability to Hunker Down. A Hardshell adds 3 dice to defense with the expenditure of a willpower point instead of 2. In addition, the Changeling always has 1/0 natural armor.

Hearthweaver

Forthcoming.

Hiveborn

Forthcoming.

Darkling

Boundwarder

Forthcoming

Sporekin

Forthcoming

Murkglow

Forthcoming

Elemental

Acidvein

These unlucky Lost were bathed in the caustic acid seas or drenched with the scorching acid rains of Arcadia and emerged with their impurities seared away. They shine and glisten with the volatile chemicals that pulse through their bodies, and simply touching one invites corrosion. Thanks to the Principle of Dissolution they can permanently reduce the durability points of an inanimate object of a size rating equal to or less than their own that they can touch. This is done by spending glamour on a one to one basis.

Crystalsoul

Forthcoming.

Delicacy

Forthcoming.

Lusterlit

Forthcoming.

Magmasteeped

Cast into Arcadian volcanoes, rivers of lava, and subterranean lakes of magma, these Changelings were immersed in unforgiving liquid rock and metal. The sweltering heat and crushing pressure were branded into their being, just waiting to erupt. The Magmasteeped's ire erupts with Molten Eminence, as an instant action and spending a point of Glamour the Lost's core simmers with unbearable heat, dealing 1 bashing plus another point of bashing damage for every two dots of Wyrd past the first (1 Damage at Wyrd 3, 2 damage at Wyrd 5) to anyone within arms reach for that turn. Additionally the Magmasteed gain a +1 to all brawl rolls.

Newtonian

Elementals formed of stranger things than earth and fire, these Lost have some form of control over some of the building blocks of reality itself. They are able to spend one point of glamour to Invoke the Apple, doubling their speed for a number of turns equal to their Wyrd. Alternatively, they may spend one glamour and roll their Wyrd + Wits + Composure against an opponent's Wyrd + Resolve + Composure to half the opponent's speed for a number of turns equal to their Wyrd. In addition, physical phenomenon come naturally to the Newtonians. This comes as an innate knowledge of where an object or bullet will go, or exactly how far away someone has gone based on time and speed. The storyteller arbitrates when and how this comes into play.

Shroudwrapped

Changelings who became the invisible agents of their Keeper's dominion, orchestrators of gravity and spacetime to mysteries dark matter and energy. The shroudwrapped have learned to reach out with the Hand of the Cosmos. Once per scene the Player may spend a point of Glamour to reach up to 2 yards per dot of Wyrd away, as if the space were't there, provided there is nothing to witness the event. The blessing also grants the Changeling with an extra die on Larceny rolls.

Wirestreaked

Modern cousins to the Manikin, these Lost bear the digital age's growing presence in Faerie in the form of cyborgs, androids, robots, and mankind's digital fears. Their mind's computational power has been expanded with Alacritious Processing, allowing the Wirestreaked to add to Intelligence-based dice pools by spending Glamour, on a one to one basis. The circuitous nature of their minds reduces the usual -3 penalty on untrained mental skills to only -1.

Fairest

Apollonian

Those Changelings who come to embody the physical ideal of perfection rather than the aesthetic, like the heroic athletes of legend. Often fiercely competitive, they excel at all manner of physical contests, whether it's cleaving a block of stone in two with a single blow, running for days on end without so much as losing their breath, or skittering catlike through the most deadly obstacles. To ensure exellence, Apollonians rely on Arete, which gives +1 dot to Athletics. For 1 glamour, they can also reroll any failed Athletics roll. The second roll must be accepted.

Pampered

Kept as pets, some lucky Changelings received doting attention from their Keepers who treasured and spoiled them before starving them of attention. These Lost often have the looks and lazy manners of felines, though coquettish, indolent concubines and sultry, sly harem slaves fit as well. The Pampered Fairest knows the subtle power of a Silken Suggestion, granting her a 1 die bonus to Manipulation rolls. In addition, once per scene, she can spend 1 glamour and roll Wyrd + Socialize + Manipulation versus a single opponent's Wyrd + Resolve + Composure. If successful, that opponent may only deal bashing damage to the Pampered for that scene, kicking and clubbing instead of stabbing or shooting. The bonus is lost of the Changeling directly attacks that opponent.

Ogre

Sentinel

Lost who were forced to protect what their Keepers judged as most valuable, and put on the required muscle to scare off all manner of trespassers. Put to task as watchdogs, palace guards, and bridge trolls, these Ogres developed a unique sense of territoriality. Their Vicious Vigilance grants them a +1 bonus to all attacks against trespassers within a chosen 30' by 30' area. Once chosen, the designated area may not be changed without spending a willpower point, and may not be changed more than once a week. The storyteller is the final arbiter on what a valid area is and what is considered a trespasser.

Berserker

Forthcoming.

Wizened

Chauffeur

Tasked with the safe transport of their Fae masters throughout the wild terrain of Arcadia, the Chauffeurs learned to handle all manner of vehicles with aplomb lest the whips be turned on them next. Whether guiding a team of wild fae horses, piloting an impossible clockwork watercraft, or soaring through storm-tossed skies in fantastic balloon, these Wizened always arrive safely and on time. When behind the controls of their preferred vehicle, they can Take the Reins and re-roll any failed Drive check by spending a point of glamour. On top of this, they receive a free Drive specialty in their chosen mode of locomotion.

Gourmand

Forthcoming.

Huckster

Forthcoming.