Blood Angels
Name | ||
---|---|---|
Battle Cry | By the Blood Of Sanguinius! or For The Emperor and Sanguinius! | |
Number | 9 | |
Founding | 1st Founding | |
Successors of | N/A | |
Successor Chapters | Angels Encarmine, Angels Sanguine, Angels Vermillion, Blood Drinkers, Exsanguinators, Flesh Eaters, Flesh Tearers, Knights of Blood, Knights Sanguine, Lamenters, Blood Swords (Claimed otherwise in Codex: Blood Angels 5th ed.), Blood Legion, Red Wings | |
Chapter Master | Dante | |
Primarch | Sanguinius | |
Homeworld | Baal | |
Strength | 1000 Marines | |
Specialty | Assault | |
Allegiance | Imperium | |
Colours | Red |
The Blood Angels were the 9th Space Marine legion (not the 9th chapter) created by the Empra and also known as the most batshit insane loyalist chapter in the Imperium without including the Space Wolves or the Angry Marines. They're also all Bishonens. No srsly, all of them...
Their Primarch is named Sanguinius, a Marine who ironically has Angel like wings that mutated out of his back due to warp mutations in his homeworld Baal. Their current Chapter Master is a Marine named Dante, the oldest non-Dreadnought interred Space Marine in history.
They had a brotherly rivalry against the World Eaters. Their chapter used to be total bad-ass and awesome, until Matt Ward fucked up the awesomeness and replaced it with massively retarded shit. (Deep Striking land raiders, HURR!)(And don't forget the flying Librarian Dreadnoughts!)
They are currently Super Secret Pony Princess Unicorn Best Friends Forever with Necrons. Because that makes sense. (Buddy, we don't like it either - 'Crons)
Though they don't have as strong of a motif as the Space Wolves do, the Blood Angels commonly fly (with jump packs), are eternally youthful, drink blood, and sleep in coffins. Just sayin'...
In times of dire need, they are helped out by the Sanguinor, a guy who seems to be a Blood Angel except more literally so. Maybe he's some psychic manifestation of the chapter. Maybe he's a ghost of Sanguinius. Nobody knows. The important thing is that he enjoys piledriving bloodthirsters from space. Except that it's as cool as it sounds, because it was made by Matt Ward.
Death Company
The "Death Company" is a group of Blood Angels who were afflicted by a mutation in their gene seed known as "Black Rage". This is where they see themselves as Sanguinius battling Horus in his battle barge. Long story short a marine afflicted with "Black Rage" will be almost as Angry as Angry Marine except that they can't control themselves and so if they aren't killed, they are locked away as they're too batshit insane to be controlled. While they are in battle though, a Death Company marine is just as fearless as an Angry Marine and charges into a group of enemies in a pure display of valor, devotion to the Emprah and Sanguinius and most importantly RAAAEEEGGG.
Unfortunately due to 5th edition codex dickery, Death Company can be led on a merry goose chase as they try, desperately, to kill a lone speeder, while the rest of the army dies because half of it is failing at tag with Eldar. Though, there's not much room to complain, since of all the other insanely powerful stuff here...
Don't forget Drop-Podding Blood-Taloned Death Company Dreadnoughts. Fuck. I need a cigarette after that ass-raping
Speaking of 5th Edition...
This article or section involves Matthew Ward, Spiritual Liege, who is universally-reviled on /tg/. Because this article or section covers Ward's copious amounts of derp and rage, fans of the 40K series are advised that if they proceed onward, they will see fluff and crunch violation of a level rarely seen. |
These guys generate 1.21 Jigawatts of RAEG due to their ability to drop Land Raiders and Dreadnaughts from the sky. Specifically behind, beside or onto opposing armies. Neckbeards tend to feel this is a horrible game-breaker, but this ragefest has fallen to the wayside due to many people giving up on ranting about Geims Werkshop's unfair bias towards Spees Mahreens.
This ability causes a Skubdevision between Spees Mahreen players and Neckbeard Spees Mahreen haters. One side says all Mahreens need to become Beakies again, and the other says they value the Basic or Spees Wolves Codexes, but hate the new Blood Angels' tableing nonsence. This can also tie in with the Basic and Wolves codexes vs. all other Spees Mahreen Codexes debate.
A new addition to the Blood Angels is the Storm Raven, notable for being both a flying Land Raider and even more of a METHUL BOHX than the Thunderhawk (now with more not-apocalypse!).
All this new stuff essentially means: Blood Angels move in fast enough to stand on the enemy's molars the first and second turns, then they camp and do generic Spees Mahreen stuff.