Age of Sigmar/Tactics/Order/Sylvaneth
Why play Sylvaneth
- Because nothing is more humiliating than being defeated by a tree:
Warscrolls
Heroes
- Branchwraith: A very weak. But VERY essential part of your sylvaneth army. As a hero she sports a very meh stat wheel with the exception of her above average movement speed (7"). Her Melee will offer only token resistance to opponents. SO KEEP HER OUT OF COMBAT. She is not an overly powerful spellcaster at first glance but comes into her own as THE support character of the Sylvanth. Firstly she has the ability to "Summon"(Although the word 'summon' hasent been used if that matters to you) 2D6 Dryads. HOWEVER. These can only be spawned in a Sylvaneth Wyldwood which is a whole other thing . . .. If you have any sense you will keep this crazy looking plant lady in or near a wyldwood churning out dryads. being in the forest also grants her a -1 to all hits made against her. She also effects Treekin as they can re roll hits when a Sylvaneth hero is around(The only other one being Durthu) and also grant the regrowth spell which lets the branchwraith heal them. To sum up its always a good idea to have ATLEAST 1 of these around more if you can but just keep her close to a wyldwood or else give her a bodyguard unit (Treekin work well as they are large enough to block line of sight)
Troops
- Dryads:you rank and file angry trees. With the exclusion of the treekin from production they are currently your only foot troops and therefore need to be used for a veriety of situations.Can be "Summoned" by a branchwraith into a wyldwood.Not overly durable with only a 5+ save and 1 wound. This can be improved by keeping them close to a wyldwood which will not only grant them a cover save but will reduce all hit rolls made against them by 1 also/or fielding them in groups of 12 or more as this adds 1 to save rolls. Its a good idea to have atleast one unit this size ready on the board (or as part of a battalion) as it is very unlikely that you will be able to summon a group of 12 using a BW. There final buff comes in the form of there enrapturing song which is a target based buff pick one enemy unit within range per combat phase and add 1 to there hit rolls when making attacks against them. Also bare in mind the you (hopefully) will have a Branchwraith nearby who (when she isent summoning more dryads) can throw a mystic shield on them. some of these bufs will make them better. All of them will make the Feckin frighting as they are now: A high numbers unit with a 7" move, 3+ save, -1 to hits against them, +1 to hits against YOU which gets added to there 2 attacks each at 2" range. If you get it right these guys will be a forced to be reckoned with. However on there own they will dissapear quite quickly.
- Treekin: (NOTE:These units are no longer in production but still contain the Sylvaneth keyword).
- Treelord:
- Treelord Ancient:
Battalions
Guardians of the Deepwood
3 Treelords and/or Treelord Ancients, 2 units of Dryads, 2 Sylvaneth Wyldwoods.
Forest Spirit Wargrove
A Treelord Ancient, 2 Treelords, 3 units of Dryads and a Branchwraith.
Alarielle's Heartwood Guard
A Branchwraith, 3 Treelords and/or Treelord Ancients, 3 units of Dryads.
Here's a table that summarize how with few units you can make a lot of different battalions:
Battallion | Branchwraith | Dryads | Treelord/Treelord Ancient | Sylvaneth Wyldwoods |
---|---|---|---|---|
Guardians of the Deepwood | xx | xxx | xx | |
Forest Spirit Hargrove | x | xxx | xxx | |
Alarielle's Heartwood Guard | x | xxx | xxx |
Army Building
Allied Armies
External links
Rules are here