Age of Sigmar/Tactics/Edition 1.2/Idoneth Deepkin
Allegiance Abilities
Battle Traits
- Forgotten Nightmares: Enemy units can only target your closest unit with Missile Weapons. Keeps your Heroes safe from shooting, though not from magic. Also note that you can use allies to shield your Deepkin with this.
- Tides of Death: Each round, you get a different ability. After the fourth, it cycles back to 1.
- Low Tide: Your units count as being in cover. Helps you advance without making you scramble to terrain.
- Flood Tide: After running, your units can either shoot or charge (but not both).
- High Tide: Units with this trait fight before everyone else in melee. Also, there's a bunch of abilities that activate during this turn.
- Ebb Tide: After falling back, your units can either shoot or charge (but not both).
- The Ethersea: You get to place up to two Etheric Vortex terrain pieces. Currently, the only existing Etheric Vortex terrain piece is the Gloomtide Shipwreck, which you can either split into two or buy and place two full ships of. The shipwrecks give your units a 6+ Save-after-the-save and have a chance to deal damage to enemies, so they are fairly useful, though less so in a pure Akhelian army.
Command Traits
- Merciless Raider: Can reroll run and charge rolls. Interesting for Steed of Tides shenanigans.
- Hunter of Souls: Reroll 1s To Wound. Shame this doesn't work on a mount's attacks, but still nice.
- Unstoppable Fury: During High Tide, your General adds +2 to his attacks. Again, shame this doesn't work on mounts, but it still makes an Akhelian King terrifying.
- Born From Agony: Your general has 2 more Wounds. Always nice to shrug off an additional Arcane Bolt.
- Nightmare Legacy: Enemy units within 12" take -1 Bravery. Not a strong effect, but in a fairly large bubble, so it evens out.
- Lord of Storm and Sea: +2 Bravery for Idoneth Deepkin units wholly within 12". Since your units aren't exactly blessed with great Bravery, this is pretty nice.
Akhelian Artefacts
Can be given to an Akhelian Hero (so only the Akhelian King, because Volturnos can't get one):
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Idoneth Artefacts
Can be given to any Idoneth Deepkin Hero:
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Isharann Artefacts
Can be given to any Isharann Hero:
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Arcane Artefacts
Can be given to any Idoneth Deepkin Hero who's also a Wizard, so Tidecaster and Aspect of the Sea only:
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Lore of the Deep
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Isharann Rituals
The Enclaves
Each has unique special rules for your army and allows you to upgrade one of your Warscroll Battalions
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Warscrolls
Named Characters
- Volturnos, High King of the Deep: An Akhelian King +1. For a measly 40 points more, Volturnos gets another swing with his weapons and far better buffs, such as the reroll-aura being extended to 18" and all Deepkin within that bubble also getting +1 to Bravery. But the real kicker is his shield: Whenever he's affected by any spell, you can choose to roll a D6 and on a 3+ that spell doesn't affect him (but works normally on everything else). Not only does that keep him relatively safe from enemy debuffs and damage spells, it also means you can drop Vorpal Maelstrom on top of him when he's surrounded by enemies.
- Lotann, Warden of the Soulledgers: Aka Octobro. With a fairly standard Hero statline but slightly above-average damage output thanks to the Ochtar, he's not too shabby on his own. Especially his 5+ Save-after-the-save is appreciated since he can't take Artefacts. But what you really take him for is his buff, giving Deepkin in general +1 Bravery and Namarti in particular the ability to reroll 1s To Hit in a massive 12" bubble. That said, if you play mostly Akhelians, then the Akhelian King does the buffing better.
Heroes
- Akhelian King: As mentioned above, the generic Akhelian King pales in comparison to Volturnos, but that doesn't mean he's bad. He's worse at everything, but can take Traits and Artefacts, which can combine to make him either tougher or killier or supportier than Volturnos, though never all three. Whatever you pick, the Akhelian King is always a fast, reasonably tough and extremely killy Hero who provides good support to your Akhelians.
- Isharann Tidecaster: A fairly survivable support caster. All in all, you only pick the lass for two reasons: One, you want a Wizard but don't feel like playing an Aspect of the Sea. Two, you take her as your general, because she can reverse Tides of Death. Combined with the Fuethán turning Ebb Tide into Flow Tide, this will give you a very fast, very aggressive army.
- Isharann Soulscryer: Count von Count here is a support character through and through. Fragile, with only milquetoast attacks, but blessed with a combo of bonus effects in that he can outflank along with 2 other Deepkin units and on top of that the ability to add 3 to Deepkin charge rolls so long as they charge the one unit he points at. Also allows for some targetting shenanigans with Forgotten Nightmares, as you can force your opponent's backfield fire support to shoot your nigh-invulnerable Ishlaen Guard.
- Isharann Soulrender: The Soulrender wants to be a hybrid Hero killer/buffer. The latter role he pulls off remarkably well, reviving D3 plus however many models his Hook killed that turn Namarti models at the end of your battleshock phase. The former role... eh. His two hook attacks are fairly decent, with a rule that makes it better against Heroes, but it will take some prior damage for him to take down any Hero with 2 damage 2 attacks, even with the fish pitching in.
Troops
- Namarti Thralls:
- Namarti Reavers:
- Akhelian Ishlaen Guard:
- Akhelian Morrsarr Guard:
- Akhelian Allopex:
Behemoths
- Akhelian Leviadon:
Warscroll Battalions
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