WH7th/Universal Quirks

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Some Quirks are broad enough that they can be applied to any Backgroung or Archetype. During character creation process, you can select one of the following Quirks instead of those listed in your Background and/or Archetype.

  • Earn a Glory Point when you choose to ally with someone you find personally distasteful in order to accomplish something important.
  • Earn a Glory Point when you make a critical miscalculation in your plan, and it gets you or your allies into trouble.
  • Earn a Glory Point whenever your past comes back to haunt you, and it causes you problems.
  • Earn a Glory Point when someone recognizes you due to your reputation, and you'd really prefer they didn't.
  • Earn a Glory Point when you put yourself in danger to defend the life of the person you’ve sworn to protect.
  • Earn a Glory Point when you commit to a dangerous course of action because your bravado and ego won't let you turn away.
  • Earn a Glory Point when you use your reputation or status to help another character.
  • Earn a Glory Point when you push another character to live up to his potential, even when it means trouble.
  • Earn a Glory Point when you take on a dangerous task for no other reason than it will bring you glory.
  • Earn a Glory Point when you resort to the edge of your blade to defend an ideal you find worthy.
  • Earn a Glory Point when you put aside your personal desires to ensure the safety and comfort of your allies.
  • Earn a Glory Point when you take up a cause in pursuit of redemption, a pardon for past crimes or a chance at earning a noble title.