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Invalidation test!


Changelog for The Lion's version (Version 0.6570)

Version 0.6570 -Saves should be forward compatible but ARE NOT BACKWARDS COMPATIBLE. -There are several options of things I can look at next as everything needs work. -Finish the role/weapon/armour overhaul to bring in more equipment and chapter options. -Overhaul space combat to be more strategic by creating basic ai and better controls for the player. -Overhaul ground combat to be more engaging and include controls for the player. -Make going renegade/chaos viable. -Finish the diplomatic options with different races. -Find out what is causing the infinite guard bug.

Fixed -Marines being overloaded into escorts on generation. -Ships not despawning after being defeated in battle. -Transfers to allow all units to be in all companies. -You can now promote units to HQ positions if they are empty. -Board Next Nearest now works with no limit on the number of marines. -Note you can now take on fairly large fleets with minimal losses, -Enemy escorts are still an issue that I am looking into. -Fixed a bug where strike cruisers would not get close enough to shoot. (I think?)

Changes -Game no longer ends when your chapter master dies, the most experienced marine is automatically promoted. -Changed ship loading to one company per frigate, including vehicles and 2 companies for battle barges. -Overhauled promoting to be more in line with the lore, 1st = veterans, 2nd-5th = battle, 6-9th = support. --You can only promote in order scout->support->battle->1st-> honour; exceptions are made for command positions. -Increased the max number of promotion options that "can" be shown from 6 to 9. -Randomized starting experince of all units. -Change promotion experience to a single rational number "40", to which most ranks require a multiple of. -Companies 6th-9th= 20 -Companies 2nd-5th= 40 -Company 1st= 80, Terminators= 100 -HQ Honor guard=120. -HQ command positions= 200 ----Command positions, 1st company adds +40 Captian=120, Champion= 100, Standard Bearer= 80 -Dreadnought= 100, Venerable Dreadnought= 400 -Specialists exp requires increase 40 per rank, eg: X asprant/Lexicanum= 40, techmarine/Codiciery= 80, Epistolary= 120

Code Changes -Created refactored role name system (Role_Enums) to allow the changing/adding of roles, which needs to be implemented across all code structures. -Rewrote the entire chapter management screen and company management view using Enums as a testbed. -Created a ton of helper tools.


Version 0.6560 Changes -More elaborate cheats with the option to turn off debug mode (see cheats)

Fixes -Fixed vehicles disappearing when tranfered to HQ -Fixed a boarding bug, unsure which one. -Tons of small things. -*Forgot about this, fixed crash when replacing governer with serf.


Cheats--------

-Cheats have been updated to allow semi logical strings. -Several cheats can be toggled on and off, just repeat the same cheat. -Several cheats use numbers eg: to use "req#" you could type "req10000" -To start once on the sector/map screen press "p", then enter text that is before the = sign.

infreq = Toggle infinate requisition infseed = Toggle, gain 9999 geneseed. debug = Toggle debugmode, use at your own peril. (Right click on sector map to create/destroy fleets/invasions) (On planet view, increase or decrease forces) (On Armanentarium screen add STC research for free) test = Test dialogue, dont use. req# = Set requisition to # amount seed# = Set geneseed to # amount

  • Note all deposition cheats can be negative and are capped between -100 and 100.
  • Deposition has the format of "depXYZ#" where XYZ is the first 3 letters of a factions name.
  • EG: "depimp100" sets deposition with the imperium to 100; whereas, depimp-100 sets it to -100.

depall# = Set deposition of all factions to an amount. depimp# = Imperium depmec# = Mechanicus depinq# = Inquisition depecc# = Ecclesiarchy depeld# = Eldar depork# = Ork deptau# = Tau deptyr# = Tyranids, this probably wont do anything. depcha# = Chaos