3.5 Tier Fixing

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Revision as of 11:54, 5 June 2013 by 1d4chan>NotBrandX (cleanup)
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One night /tg/ was reading Karl Marx and decided the class system was a sham -- not because it isn't true (it is), but because people should be able to play a fighter without being out-gunned by skinny old men in pointy hats.

  • Use Tier 3 classes unmodified; Tiers 1 & 2 are the 'why do I need to be in a party?' superstars.
  • Druids are okay if you use the Bard's spell slots; or ditch Druids and use Wildshape Rangers instead.
  • Fighters add 1/2 their level to weapon damage and to initiative rolls. They can do Full Attack with a mere standard action. They get 6 skill points (+Int) per level. Or give up on vanilla fighters and go Warblade.
  • Rogues and Warlocks should be merged.
  • Healer class uses the Spontaneous Divine Casters variant from d20SRD.

/tg/ thread on archive.foolz.us