3.5 Tier Fixing
This is the practice of adjusting 3.5 mechanics such that every class is within the same tier[1]. It's a relatively easy way to "fix" D&D 3.5 to a reasonable level, without having to outright brew up a whole new game. The more or less agreed-upon houserules from /tg/ for doing so are as follows.
Tier 3
All Tier 1 and 2 classes are banned unless otherwise noted. Things tier five or below are generally not advisable unmodified. Everything else is acceptable without modification unless otherwise noted.
Druids get spells at the bard rate or just use Wildshape Rangers.
Fighters add 1/2 their level to weapon damage and initiative, make full attacks as a standard action, and get 6 skill points per level, but honestly you're still probably better off just going Warblade.
Rogues and Warlocks are gestalted together.
Healer is now spontaneous.
The majority of the rules were sourced from a single /tg/ thread[2].