Campaign:Shadows of War/Vincent
I RUTHLESSLY STOLE THIS TEMPLATE. ARE YOU A BAD ENOUGH DUDE TO RESCUE THE TEMPLATE? Template from [1]
Basics
- Campaign: Breefolk's Modern Exalted
- Name: Vincent Bowman
- Concept: Modern Solar I don't know what I'm doing help
- Caste/Aspect: Solar/Dawn
- Motivation: Crush the organized crime wave in Raven's Peak!
- Positive intimacies: Tracy Bowman, Johanne Louis, Naughtchapel Temple
- Negative intimacies: Ice Tray, Da Tray Scene
- Anima: A huge golden shield, borne by phantom hands with a stylized sun on it's face.
- Experience: 0 Unspent/0 Total
Background
Altogether less pious than his father, Vince still came to church every week and tried to be a good boy. Fate apparently had other ideas in mind as he grew to be a clever and handsome young man, slacking off school and getting into trouble with his friends following his father's passing. He was staying out late, vandalizing abandoned houses, drinking tiny amounts of beer and getting incredibly drunk - the usual kind of juvenile delinquent nonsense. Perhaps the only bright spot at this point in Vincent's life was his growing interest in the martial arts. Tracy insisted that her little boy have something to do to keep him out of trouble, and that something happened to be Master Kim's [$REGION APPROPRIATE MARTIAL ART] school.
And then I ran out of steam and thought perhaps this might become way too long a background so I'll sum up the rest of my ideas.
Dad was an Immaculate Priest! Kung fu school! Juvenile delinquency! ON A VERY SPECIAL EPISODE SOMEONE DIES IN A DRIVE-BY. Scared straight! High school! No colleges have martial arts scholarships! Crappy job! Gangbangers all hopped up on fire pollen attack church! Heroic stand! Exaltation! Run out of exclaimation marks. Act like a superhero. Be terrible at superheroing. Get attacked by some crazy shapeshifter. Continue sucking at superheroism while trying to get a grip on Solar power.
Begin play.
Appearance
Standing at 5'6" with a svelte and wiry build, Vincent lacks the muscle tone to be called 'athletic' as such. He does not cut the figure of the serious martial artist, so much as the figure of a world-class movie star who is trying to do his own stunts. His tanned skin is free of any sort of blemish or imperfection, and his eyes have been described as being 'like lagoons full of pure green moss' in a deeply weird love letter he once recieved. Vincent's angular and mischievous face is paired well with his thick blonde hair, which sits short on his head and regularly suffers at the hands of a cheap barber.
Attributes
Strength ●● Charisma ● Perception ●●●●● Dexterity ●●●●● Manipulation ● Intelligence ● Stamina ●●● Appearance ●●●●● Wits ●●●●●
Abilities
Firearms ● Integrity ●●●●● Craft X Athletics ●●●●● Bureaucracy X Martial Arts ●●●●● Performance X Investigation X Awareness ●●● Linguistics X Melee X Presence X Lore ● Dodge ●●●●● Ride ● Thrown X Resistance ● Medicine X Larceny X Drive X War X Survival X Occult X Stealth X Socialize X
Languages: Low Realm
Specialties
Athletics - Getting Up +1
Awareness - Head On A Swivel +1
Dodge - Environmental Escapism +1
Martial Arts - Right In The Face +1
Backgrounds
Artifact: ●●●●● Contacts: ●●
Gamo Gareko - Dragon-Blooded Recruitment Officer
'A Concerned Citizen' - Some mysterious douche
Influence: ● Resources: ●
Charms
Generic
First (Ability) Excellency Cost:1m per die; Mins: (Ability) 1, Essence 1; Type: Reflexive
(Step 1 for attacker, Step 2 for defender)
Keywords:Combo-OK
Duration:Instant
Add one die to (Ability) roll per 1m spent. May enhance static values by rolling one die per 1m; success adds to static value by 1.
Learned for: Athletics, Awareness, Dodge, Martial Arts, Resistance.
Athletics
Thunderbolt Attack Prana Cost:3m, 1wp; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Any Athletics Excellency
If the character receives mechanical benefits such as extra movement from his Athletics action,
then it must be included in his current flurry. This Charm gives one bonus success on this attack in Step 3 of attack resolution and doubles the post-soak damage of the attack in Step 7 of attack resolution. This Charm is explicitly permit-ted to supplement actions of other Abilities.
Awareness
Surprise Anticipation Method Cost:1m; Mins: Awareness 5, Essence 2; Type:Reflexive
(Step 2)
Keywords:Combo-OK
Duration:Instant
This Charm guarantees success on any valid Awareness roll to notice immediate mortal danger. This Charm works whether in or out of battle, awake or asleep. If the Exalt has a chance to notice a surprise attack during a prolonged struggle, a dart blown at him in the jungle, an invisible opponent or a cleverly concealed pit, he does so. If the Exalt’s player must make such a roll and has a chance of failing it, and if the Solar can invoke this Charm, this Charm invokes itself automatically. At that time, if the player has a Combo containing this Charm, he may declare
the use of that Combo instead of just the Surprise Anticipation Method Charm.
Dodge
Shadow Over Water Cost:1m; Mins: Dodge 3, Essence 1; Type:Reflexive (Step 2)
Keywords:Combo-OK
Duration:Instant
This Charm is used in response to an attack. It allows the Exalt to ignore all penalties that apply to her Dodge DV when resolving that attack. Her Dodge DV is still 0 against an undodgeable attack, but she takes no further penalties.
Flaw of Invulnerability (Conviction): Charms carrying this Flaw do not function when the character has taken some action during the scene that is contrary to her Motivation. If she has acted against an Intimacy or a Virtue she has rated at 3+ during the scene, then such Charms add a three-mote surcharge to their activation cost.
Seven Shadows Evasion Cost: 3m; Mins: Dodge 4, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Shadow Over Water
The Exalt invokes this Charm in response to an attack. The attack must not be unexpected. This Charm is a dodge that perfectly defends against the attack—even if the attack is undodgeable.
Resistance
Ox-Body Technique Cost:—; Mins: Resistance 1, Essence 1; Type: Permanent
Keywords:Stackable
Duration:Permanent
Gives 1 -1 HL and 2 -2 HLs.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause gem to explode.
Essence
Essence: ●●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: 17 Current/17 Maximum
Peripheral Essence Pool: 30 Current/38 Maximum
Committed Essence: 8m
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)
Willpower
Willpower: ●●●●●●●●
Temporary: 8/8
Virtues
Virtues:
Compassion ●●● Conviction ●● Temperance ● Valor ●●●
Virtue flaw: Foolhardy Contempt (Valor)
The character knows no fear. She places herself in the forefront of battle, thoughtlessly challenges enemies to single combat, volunteers for all dangerous missions and won’t retreat
under any circumstances.
Partial Control: The character is without fear, but not without sense. She can retreat if tactically advisable and needn’t rush heedlessly into combat. However, she leads all charges and does not take personal risk into consideration when making plans.
Duration:One full day
Limit: □□□□□ □□□□□
Limit Break Condition: The character fi ghts against losing odds, is challenged to single combat by a foe or otherwise has an opportunity to prove her bravery.
Inventory
Orichalcum Superheavy Plate: 17L/17B Soak, 11L/11B Hardness, Mobility -2, Fatigue 2. Artifact 5
Manses and Hearthstones
WELCOME TO MODERN
Combat
Dodge DV: 7 (Dex+dodge+Ess)/2, round up
Dodge MDV: 6 (Will+integ+Ess)/2, round down
Soak: 0A/18L/20B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/9L/11B (Add half from armor and full from stamina.)
Hardness: 0A/11L/11B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)
Health
□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
(one Dying level per dot of Stamina)
Advancement
(It's helpful if you write down how you spent your BP and XP.)
Shopping list
(It's also helpful (but optional) if you write out charms you intend to buy.)