Campaign:Golby's Beautiful Placeholder/Waturi

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Revision as of 09:04, 13 August 2008 by 68.80.12.17 (talk)
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Basics

Name:
Concept:
Caste/Aspect:
Motivation:
Intimacies:
Experience: /
(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●          Charisma     ●●●          Perception   ●●
Dexterity ●●●●        Manipulation ●●●●         Intelligence ●●
Stamina   ●●●         Appearance   ●●●●●        Wits         ●●●


Abilities

Solar/Abyssal Block
Archery            Integrity   ●●●●  Craft               Athletics       Bureaucracy 
Martial Arts ●●    Performance ●     Investigation ●●●●  Awareness ●●●   Linguistics ●●●
Melee              Presence    ●●●●  Lore          ●●    Dodge     ●●●●    Ride        ●●
Thrown             Resistance  ●     Medicine            Larceny         Sail        ●●●
War                Survival          Occult              Stealth         Socialize   ●●●●

Specialties

Backgrounds

Resources: ●●●●
Artifact: ●●
Allies:
Contacts (Brothels): ●●

Charms

DODGE:

  • Shadow Over Water: 5m, negate all penalties to Dodge DV
  • Seven Shadowy Asians: 3m, perfectly dodge 1 attack (Flaw: Conviction)

Presence

  • Second Presence Excellency: 2m/1 sux, buys successes = 1/2 (Ability + Presence)
  • Hypnotic Tongue Technique:
  • Majestic Radiant Presence

Socialize

  • Mastery of Small Manners: 2m, never break social taboos unless actively trying

Investigation

  • First Investigation Excellency

Linguistics

  • Sagacious Reading of Intent: 2m, Tells the intent behind one statement, Perfect Social Parry if it goes against the motivation

Integrity

  • Second Integrity Excellency: 2m/1 sux, buys successes = 1/2 (Ability + Integrity)
  • Tempation-Resisting Stance: 6m, can add a virtue to an Integrity roll if I can justify it

Essence

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 14/14
Peripheral Essence Pool: /35
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower: ●●●●●
Temporary: □□□□□

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●●

Flawed Virtue: Valor
Limit Break: □□□□□□□□□□

Inventory

  • Pimp Cane Wrackstaff | Artifact ●●

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: 6
Dodge MDV: 6
Soak: B:3 L:1 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Punch (Speed 5, Accuracy 7, Damage 2B, Parry DV 4, Rate 3, Natural)
Kick (Speed 5, Accuracy 6, damabe 5B, Parry DV 2, Rate 2, Natural)
Caneslap (Speed 4, Accuracy 9, Damage 14B, Parry DV 5, Rate 4, Martial Arts)
Canestab (Speed 4, Accuracy 9, Damage 6L, Parry DV 5 Rate 4, Martial Arts, Piercing)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)