Campaign:Golby's Beautiful Placeholder/Waturi

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Revision as of 19:03, 10 August 2008 by 68.80.12.17 (talk)
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(italicized text is just a comment, don't keep it in your sheet) nicked from [1]

Basics

Name:
Concept:
Caste/Aspect:
Motivation:
Intimacies:
Experience: /
(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●        Charisma     ●●●●        Perception   ●●
Dexterity ●●●●        Manipulation ●●        Intelligence ●●
Stamina   ●●●●        Appearance   ●●●        Wits         ●●●


Abilities

Solar/Abyssal Block
Archery           Integrity   ●     Craft              Athletics ●●     Bureaucracy 
Martial Arts ●●     Performance      Investigation      Awareness ●●●     Linguistics ●
Melee        ●●●●●     Presence    ●●●     Lore          ●     Dodge          Ride        ●●●●
Thrown            Resistance  ●●●●     Medicine           Larceny        Sail        
War          ●●●●     Survival         Occult        ●●●     Stealth        Socialize   ●●


Languages

Flametongue, Old Realm

Backgrounds

Resources: ●●●
Artifact: ●●
Manse:
Allies:

Charms

Excellencies

  • Third Melee
  • First War
  • First Ride

Occult Charms

  • Spirit Detecting Glance

Cost: 3 motes, Reflexive, 1 scene, Combo-OK
The character can see, hear, smell, and feel dematerialized creatures for the duration.

  • Spirit Cutting Attack


C-C-C-Combo's

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Name of combo 2
etc.

Essence

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower: ●●●●● ●●
Temporary: □□□□□ □□

Virtues

Virtues:

  • Compassion ●
  • Conviction ●●●
  • Temperance ●●
  • Valor ●●●●

Flawed Virtue:
Limit Break: □□□□□□□□□□

Inventory

  • Gem of the Calm Heart | Manse ● | Gained with his Daiklave
  • Daiklave | Artifact ●● | Found inside a Manse
  • Perfect Buff Jacket | Resources ●●● | Result of aiding DB (See Allies)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:9 L:6 A:0
Hardness: B:0 L:0 A:0

Attacks

PUNCH (Accuracy 7, Damage 3B, PDV 4, Rate 3, Natural)
KICK (Accuracy 6, Damage 6B, PDV 2, Rate 2, Natural)
Daiklave (Accuracy 13, Damage 9L, PDV 6, Rate 4)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)