Campaign:Golby's Beautiful Placeholder/SCIENCE

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Basics

Name:
Concept: IT'S ALIVE! ALIIIIIIIIVE!
Caste/Aspect: Twilight Solar
Motivation: Attain the power of true resurrection
Intimacies: SCIENCE
Anima: A spherical labyrinth of blue filigree with green sparks
Experience: 0/25

Background

Born in Nexus; exiled after an incident involving ██████████████.

Appearance

A tall thin man with light brown skin, black hair streaked with grey, and brown eyes. He wears a lightweight white shirt and trousers, with a white lab coat or cloak during the day, and a brown frock coat at night or indoors.

Attributes

Strength  ●●       Charisma     ●●       Perception   ●●●
Dexterity ●●●●●    Manipulation ●●●      Intelligence ●●●●●
Stamina   ●●       Appearance   ●●       Wits         ●●●

Abilities

Archery      ●●●●● Integrity   ●     Craft see below     Athletics ●     Bureaucracy 
Martial Arts       Performance       Investigation       Awareness ●●●●● Linguistics ●●●
Melee              Presence          Lore          ●●●   Dodge     ●●●●● Ride        
Thrown             Resistance  ●     Medicine      ●●●●● Larceny         Sail        
War                Survival          Occult        ●●●   Stealth         Socialize   ●
Craft (Fire) ●●●●

Languages: Riverspeak (Native: Nexus), Old Realm, Flametongue, High Realm

Specialties

Archery (Beam weapons) ●●

Backgrounds

Resources: ●●●    Income from medical practice
Manse:     ●      A crumbling lightning-blasted tower on top of a mountain
Artifact:  ●      Orichalcum chainshirt
Artifact:  ●●●    Reason: a death ray
Followers: ●      

Charms

  • Second Excellencies: Medicine, Archery, Craft
  • (Dodge) Shadow Over Water (Dodge 3 Ess 1 p227): 1m, Reflexive (Step 2), Combo-OK, Instant. Ignore all penalties to Dodge DV.
  • (Dodge) Seven Shadows Evasion (Dodge 4 Ess 2 p227): 3m, Reflexive (Step 2), Combo-OK Obvious, Instant. Dodge the undodgeable, unless unexpected. Conviction flaw.
  • (Awareness) Surprise Anticipation Method (Awareness 5 Ess 2 p226): 1m, Reflexive (Step 2), Combo-OK, Instant. Expect the unexpected.
  • (Medicine) Wound-Mending Care Technique (Medicine 3 Ess 2 p219): 10m, Supplemental, Combo-OK Touch, Until the day ends. Treat for one hour and roll (Int+Med); target recovers successes in lethal or bashing at the end of the treatment (errata). If target spends the day resting, target recovers (Solar's Ess) additional lethal and bashing levels. Usable once per day on each target.
  • (Medicine) Flawless Diagnosis Technique (Medicine 1 Ess 1 p220): 1m, Reflexive, Combo-OK, Instant. It's not lupus.
  • (Medicine) Instant Treatment Methodology (Medicine 2 Ess 2 p220): 7m, Simple (Speed 6 DV -1), Combo-OK Touch, Instant. Any medicine action that would normally take up to one hour takes six ticks.
  • (Integrity) Integrity Protecting Prana (Integrity 1 Ess 1 p199): 5m 1wp, Reflexive (Step 2), Combo-OK, One day. Protects the user's body, mind, and spirit from turning into a giant blueberry due to Shaping.

C-C-C-Combo's

Discretion: 1wp, 0m+

  • Surprise Anticipation Method
  • Seven Shadows Evasion
    description here

Power over Life: 1wp, 17m+

  • Second Medicine
  • Wound-Mending Care Technique
  • Instant Treatment Methodology
    description here

Essence

Essence: ●●●
Regeneration: 2/hour from hearthstone, 6/hour relaxed, 10/hour sleeping
Personal Essence Pool: 17/17
Peripheral Essence Pool: 30/38
Committed Essence: 8

Willpower

Willpower: ●●●●● ●●●
Temporary: □□□□□ □□□

Virtues

Virtues:

Compassion ●
Conviction ●●●●
Temperance ●
Valor      ●●●

Virtue flaw: Deliberate Cruelty (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: The character is subjected to severe stress or backed against the wall.

Inventory

  • Reason: a two-foot-long orichalcum tube covered with complicated circuitry; usually kept concealed under a long jacket. It functions as a hand-held Essence-powered beam weapon that requires 2m per shot. It can be used in two modes. It has one hearthstone socket and Attune 6. (Compare Power Mace, Wonders 78, and Small Concussive Essence Cannon, Wonders 131; Artifact 3)
    Speed 5 Accuracy +2 Damage 10L piercing Rate 2 Range 60 Min Str 2
    Speed 5 Accuracy +2 Damage 15B piercing Rate 2 Range 100 Min Str 2
  • Orichalcum Chainshirt: Shining orichalcum. Worn concealed under clothing. Soak 7L/5B, Hardness 3, Attune 2. (Core 390; Artifact 1)
  • Normal clothing: lab coats, long jackets, thick gloves, goggles, etc. (Resources 2)
  • Exceptional medical stuff (Resources 2)
  • Deluxe Punishment Bag (It's a secret to everybody)

Manses and Hearthstones

insert description here

Hearthstone: Memory Stone: the character remembers everything perfectly, to the point of being able to make (Perception+Awareness) rolls to examine something 50 years after having seen it.

Combat

Dodge DV: 7
Dodge MDV: 6
Soak: 7A/8L/7B
Pierced: 4A/5L/5B
Hardness: 3

Attacks

Punch:    Spd 5 Hit 6     Dmg 2B    PDV 4   Rate 3
Kick:     Spd 5 Hit 5     Dmg 5B    PDV 2   Rate 2
Clinch:   Spd 6 Hit 5     Dmg 2B            Rate 1 Piercing
Reason/L: Spd 5 Hit 14    Dmg 10L   Rng 60  Rate 2 Piercing
Reason/B: Spd 5 Hit 14    Dmg 15B   Rng 100 Rate 2 Piercing

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

  • 10BP to Abilities and Specialties
  • 1BP to Backgrounds
  • 2BP to Willpower
  • 2BP to Combo
  • 16XP to Essence 3
  • 6XP to Combo
  • 3XP to Followers 1