Campaign:Golby's Beautiful Placeholder/Rivers Edge Kavi

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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Golby's Beautiful Placeholder
  • Name: River's Edge Kavi
  • Concept: No-nonsense asskicking commander.
  • Caste: Zenith
  • Motivation: Assemble all the bandits, drifters and vagrants from Creation and make them into a disciplined, capable army, which she will then lead on to defend/reclaim the borders from the Wyld.
  • Positive intimacies:
  • Negative intimacies:
  • Anima: Three crossed swords. The one in the center is bright white, the other two brilliant gold.
  • Experience: 264/300

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●●o        Charisma     ●●●●o        Perception   ●●●oo 
Dexterity ●●●●●        Manipulation ●oooo        Intelligence ●●ooo 
Stamina   ●●●oo        Appearance   ●●●oo        Wits         ●●●●o

Abilities

Archery      ●●●●o     Integrity   ●●●oo     Craft         ooooo     Athletics ooooo     Bureaucracy ooooo 
Martial Arts ooooo     Performance ●oooo     Investigation ●oooo     Awareness ●●●●o     Linguistics ooooo 
Melee        ●●●oo     Presence    ●●●●o     Lore          ●oooo     Dodge     ●●●oo     Ride        ooooo 
Thrown       ooooo     Resistance  ●●●oo     Medicine      ooooo     Larceny   ooooo     Sail        ooooo 
War          ●●●oo     Survival    ●●ooo     Occult        ooooo     Stealth   ooooo     Socialize   ooooo 

Languages: (write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Backgrounds

Background 1: Resources ●●●●
Background 2: Followers ●●●

Charms

  • (Melee) First Melee Excellency 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend up to (ability)+(Attrib).
  • (Melee) Dipping Swallow Defense 2m | Melee 2, Ess 1 | Reflexive (step 2) | Combo-OK | Instant
  • (Melee) Bulwark Stance 5m | Melee 3, Ess 2 | Reflexive (step 2) | Combo-Basic | Until next action
  • (Melee) One Weapon, Two Blows 1m | Melee 2, Ess 1 | Reflexive (Step 1) | Combo-OK | One Action
  • (Archery) First Archery Excellency 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend up to (ability)+(Attrib).
  • (Archery) There Is No Wind 3m/5m | Arch 4 Ess 1 | Supplemental | Combo-OK | Instant
  • (Archery) Forceful Arrow 3m | Arch 4 Ess 2 | Supplemental | Combo-OK, Knockback, Obvious | Instant
  • (Presence) Second Presence Excellency
  • (Presence) Respect Commanding Attitude

Ox-Body Technique: Cost: None; Permanent, Stackable This Charm grants the Exalt the ability to suffer more harm than others. A Solar may purchase this Charm up to a number of times equal to her Resistance. (One -1 health level and two -2 health levels).


C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●●●●●
Temporary: 1/1

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●
Valor      ●●●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□□□ -1
□□□□ -2
□ -4
□ Incapacitated
□□□ Dying

Advancement

BP:

7 - Ess 3
3 - Valor + 1
3 - Valor +1
2 - Dodge + 2


EXP: Cha+1 - 12xp
Stamina+1 - 12xp
Strength+1 - 12xp
Awareness + 3 (1xp + 3xp + 5xp) - 9xp

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy