Campaign:First Age Fuck You/Vai

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Revision as of 00:41, 19 July 2009 by 1d4chan>Zeplin666
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Basics

  • Campaign: Campaign:First_Age_Fuck_You
  • Name: Eighth Master Vai
  • Concept: King of Slackers do you have enough lazy?
  • Caste/Aspect: Night
  • Motivation: get back to his "playing weight," whatever that means
  • Positive intimacies: Reana, tending to his bonsai trees
  • Negative intimacies: Doing Work
  • Anima Banner:
  • Anima Power:
  • Experience: 52/60

(write experience points as "unspent / total" plx)

Background

Vai used to be some guy with an unmemorable name and an unmemorable face

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●        Charisma     ●●●●        Perception   ●●●
Dexterity ●●●●●        Manipulation ●●●        Intelligence ●●●●●
Stamina   ●●●●        Appearance   ●●●        Wits         ●●●●●

Abilities

Archery            Integrity   ●●●●●   Craft                 Athletics ●●●     Bureaucracy ●●● 
Martial Arts ●●●●● Performance         Investigation ●●●     Awareness ●●●●●   Linguistics ●
Melee              Presence    ●●●     Lore          ●●●●●   Dodge      ●●●●   Ride        ●●
Thrown   ●●●●      Resistance  ●●●     Medicine     ●●●      Larceny   ●●●     Sail        
War                Survival            Occult        ●●●     Stealth   ●●●●●   Socialize   ●●●


Craft (Water) ●●●●
Craft (Wood) ●●●●
Craft (Genesis) ●●

Languages: Foresttongue, Old Realm


Specialties

Awareness (Hearing +1)
Stealth (In Darkness +1, Moving Silently +1)
Craft (Genesis) (Moe~ +1)
Awareness (Hearing +1)

Backgrounds

Cult: ●
Manse: ●●●●
Arsenal: ●●●●
Panoply: ●●●
Wealth: ●●●●
Backing (solar deliberative): ●●
Followers (employees of Master Vai's Bonsai Tree Emporium): ●●●

Charms

  • (Martial Arts) 2nd Martial Arts (Abil 1 Ess 1 p184-5): 2m/sux, Reflexive (Step 1 or 2), Combo-OK, Instant. 2m per success or DV increase.
  • (Martial Arts) Infinite Martial Arts Mastery (Abil 4 Ess 3 p185-6): 2m+ 1wp, Simple, Scene. Spend X motes, half of it becomes a discount on excellencies.
  • (Martial Arts) Monkey Tail Distraction Strike (Abil 2 Ess 1 sotm 87): 2m, Simple, Combo-OK, Unexpected attack against (per+aware) diff (MA'ist's Ess). Can only be used before a fight, and JB is rolled after as normal.
  • (Martial Arts) Flowing Mirror of Opposition Technique (Abil 2 Ess 1 sotm 88): 1m, Reflexive (Step 1 or 2), Combo-OK, Obvious, Instant. Subtract 2 from opponen'ts attack or add (Ess) to JB and subtract 1 from speed.
  • (Martial Arts) Body of War Meditation (Abil 3 Ess 2 sotm 88): 4m or 6m, Simple, Obvious, Stackable, Scene. Meditate for 20 minutes, gain either Str/Stam for 4m or Dex for 6m, can raise an attribute by (Ess).
  • (Martial Arts) Withering Paw Strike (Abil 3 Ess 2 sotm 88): 4m 1wp, Simple, Combo-OK, Touch, Instant. Roll (Dex+MA) to disarm against (Enemy DV - Ess), enemy rolls (wits+ability) to resist.
  • (Martial Arts) Celestial Monkey Form (Abil 4 Ess 2 sotm 88): 5m, Simple(speed3), Form-type, Scene. The exalt doesn't need to make virtue tests, is immune to natural mental influence, UMI takes a -1 external penalty, and no limit gained from resisting UMI by spending wp.
  • (Martial Arts) Walking In The Footsteps of Ten Thousand Things (Abil 5 Ess 2 sotm 88): 10m 1wp 2xp, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Martial Arts) Four Halo Golden Monkey Palm (Abil 5 Ess 3 sotm 89): 3m 1wp, Supplemental, Combo-OK, Obvious, Instant. Attack a virtue chakra at +3 external diff, add value of struck virtue to damage (levels not dice) if it breaks soak.
  • (Martial Arts) Four Halo Golden Monkey Realignment (Abil 5 Ess 3 sotm 90): 8m 1wp, Reflexive (Step 1), Obvious, Scene. Removes onslaught penalty and reduces DV penalty for actions by 1 to a minimum of 0.
  • (Martial Arts) Celestial Godbody Understanding (Abil 5 Ess 4 sotm 90): Permanent. All weapons count as unarmed, Celestial Monkey charms work in armor, and str/dex/MA requirements on weapons are halved.


  • (Awareness) 3rd Awareness Excellency (Abil 1 Ess 1 p185): 4m, Reflexive (Step 4 or 6), Combo-OK, Instant. Reroll a failed roll.
  • (Awareness) Keen Hearing/Touch (Abil 3 Ess 2 p225-6): 3m, Reflexive, Combo-OK, Scene. Add 2 sux to relevant rolls, subtract 1 from diff to hit invisible, 2 from blindness.
  • (Awareness) Unsurpassed Hearing/Touch (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Socialize) Mastery of Small Manners (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Lore) 2nd Lore (Abil 4 Ess 2 p42): 2m/sux, Reflexive (Step 1 or 2), Combo-OK, Instant. 2m per success or DV increase.
  • (Lore) Immanent Solar Glory (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Lore) Immanent Solar Glory (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Thrown) 2nd Thrown Excellency (Abil 1 Ess 1 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Thrown) Observer Deceiving Attack (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Resistance) Ox-Body Technique (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's.
  • (Resistance) Ox-Body Technique (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Medicine) Flawless Diagnosis Technique (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Integrity) 3rd Integ (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Integrity) Righteous Lion Defense (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Dodge) Shadow Over Water (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Dodge) Seven Shadow Evasion (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Larceny) Flawless Pick-Pocketing Technique (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Stealth) 2nd Stealth (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Stealth) Inifinite Stealth Mastery (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Craft) 2nd Craft Excellency

C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●●
Regeneration: 16 when active, 20 when relaxed, 24 when sleeping
Personal Essence Pool: 19/19
Peripheral Essence Pool: 64/64 (44+20 from ISG)
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●●●●
Temporary: 7/7

Virtues

Virtues:

Compassion ●●●
Conviction ●
Temperance ●●●●
Valor      ●●●

Virtue flaw: Nihilistic Onslaught (compassion)
Limit: □□□□□ □□□□□
Limit Break Condition: When the character feels his own mortality creeping up on him, near death experiences and senseless slaughter just make him want to end it all... one life at a time.

Inventory

Toothpicks (count as throwing needles) leisure wear (counts as silk armor) PKB's noble warstrider


Manses and Hearthstones

leaping dragon 4 dot solar
gender switch 3 dot water
memorial iron 1 dot fire

Combat

Dodge DV: 7(dex+dodge+Ess)/2 round up
Dodge MDV: 8 (10 with 3rd integ)
Soak: 5A/7L/7B
Pierced: 2A/4L/5B
Hardness: 0A/0L/0B

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

XP: 8 (2nd craft)

15 -2 lore 5 -- 13 -2 MA 5 -- 11 -2 stealth 5 -- 9 -2 integ 5 -- 7 -2 wp -- 5 -1 manse 4 -- 4 -2 craft genesis 2 -- 2 - 1 specialties -- 1 craft water

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy