Campaign:First Age Fuck You/Reana/Gens Sentai
Gens Sentai
Gens Sentai was assembled by Reana and Vai (but mostly Reana) some forty years ago, adopting children of other Dragon-Blooded gentes that were for some reason unwanted or, in some cases, traded for small favors. Asking for authorization and assistance with her good social graces, Reana managed to obtain five freshly-exalted childs and raised them like a loving mother.
The five Dragon-Blooded received top-notch training and mentoring from the best teachers of estabilished gentes, and became Reana and Vai's invaluable assistants.
Sentai Tina
Basics
- Name: Sentai Tina
- Concept: Shy bookworm (and, occasionally, ninja)
- Caste/Aspect: Air
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima: Small sparks of lightning dance in a ring around her
- Experience: /
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●● Charisma ●● Perception ●●●● Dexterity ●●●● Manipulation ● Intelligence ●●●● Stamina ●●● Appearance ●●●● Wits ●●●
Abilities
Linguistics ●●● Awareness ●● Athletics ● Bureaucracy ● Archery ● Lore ●●● Craft ●● Dodge ●●●●● Investigation ●● Medicine Occult ●●●●● Integrity ●●●● Melee ● Larceny ● Performance ● Stealth ●● Resistance ● Presence ●● Martial Arts ● Ride ● Thrown ●●●●● War ●●● Socialize ●● Sail ●●● Survival
Specialties
Backgrounds
Arsenal ●●● Breeding ●● Command ● Manse ●● Panoply ●● Resources ●●
Charms
- (Linguistics) Wind-Carried Words Technique (Abil 2 Ess 3): 1+m, Simple, Combo-OK, Instant. Sends message to (Essence x30) meters, multiplied by 10 for every extra mote spent.
- (Lore) Elemental Bolt Attack (Abil 2 Ess 2): 1m/2L, Simple, Combo-OK, Cooperative, Elemental, Obvious. Instant. Attacks with element, up to stamina motes, and causes -2d internal penalty.
- (Occult) Terrestrial Circle Sorcery (Abil 3 Ess 3): Permanent. Instant. Can use Terrestrial Sorcery.
- (Thrown) Third Thrown Excellency (Abil 1 Ess 1): 3m, Reflexive (Step 4/6), Combo-OK, Instant. Rerolls a thrown roll
- (Dodge) Third Dodge Excellency (Abil 1 Ess 1): 3m, Reflexive (Step 4/6), Combo-OK, Instant. Rerolls a dodge roll
- (Sorcery) Emerald Countermagic (10/20 m)
- (Sorcery) Summon Elemental (10+m)
- (Sorcery) Infallible Messenger (10m)
- (Sorcery) Death of Obsidian Butterflies (15m)
- (Sorcery) Stormwind Rider (15m)
Essence
Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 12/12
Peripheral Essence Pool: 28/28
Committed Essence:
Willpower
Willpower: ●●●●●●●
Temporary: 7/7
Virtues
Virtues:
Compassion ●● Conviction ●●● Temperance ●●● Valor ●●
Virtue flaw: Temperance
Limit: □□□□□□□□□□
Inventory
Reinforced Jade Breastplate, Jade Sky-Cutter, Jade Hearthstone Bracers.
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
==Sentai Kan== (Fire)
Basics
- Campaign: Something Exalted
- Name:
- Concept:
- Caste/Aspect:
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ● Charisma ● Perception ● Dexterity ● Manipulation ● Intelligence ● Stamina ● Appearance ● Wits ●
Abilities
Linguistics Awareness Athletics Bureaucracy ● Archery ● Lore ●● Craft Dodge Investigation Medicine Occult ● Integrity Melee ● Larceny Performance ● Stealth Resistance Presence ● Martial Arts ● Ride ● Thrown War ● Socialize ● Sail Survival
Specialties
(Write here your specialties, if any)
Backgrounds
Background 1: ● Background 2: ● Background 3: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
==Sentai Nariana== (Water)
Basics
- Campaign: Something Exalted
- Name:
- Concept:
- Caste/Aspect:
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ● Charisma ● Perception ● Dexterity ● Manipulation ● Intelligence ● Stamina ● Appearance ● Wits ●
Abilities
Linguistics Awareness Athletics Bureaucracy ● Archery ● Lore ●● Craft Dodge Investigation Medicine Occult ● Integrity Melee ● Larceny Performance ● Stealth Resistance Presence ● Martial Arts ● Ride ● Thrown War ● Socialize ● Sail Survival
Specialties
(Write here your specialties, if any)
Backgrounds
Background 1: ● Background 2: ● Background 3: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
==Sentai Zariel== (Earth)
Basics
- Campaign: Something Exalted
- Name:
- Concept:
- Caste/Aspect:
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ● Charisma ● Perception ● Dexterity ● Manipulation ● Intelligence ● Stamina ● Appearance ● Wits ●
Abilities
Linguistics Awareness Athletics Bureaucracy ● Archery ● Lore ●● Craft Dodge Investigation Medicine Occult ● Integrity Melee ● Larceny Performance ● Stealth Resistance Presence ● Martial Arts ● Ride ● Thrown War ● Socialize ● Sail Survival
Specialties
(Write here your specialties, if any)
Backgrounds
Background 1: ● Background 2: ● Background 3: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
==Sentai Miria== (Wood)
Basics
- Campaign: Something Exalted
- Name:
- Concept:
- Caste/Aspect:
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ● Charisma ● Perception ● Dexterity ● Manipulation ● Intelligence ● Stamina ● Appearance ● Wits ●
Abilities
Linguistics Awareness Athletics Bureaucracy ● Archery ● Lore ●● Craft Dodge Investigation Medicine Occult ● Integrity Melee ● Larceny Performance ● Stealth Resistance Presence ● Martial Arts ● Ride ● Thrown War ● Socialize ● Sail Survival
Specialties
(Write here your specialties, if any)
Backgrounds
Background 1: ● Background 2: ● Background 3: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP