Campaign:First Age Fuck You/Dragonbloodface

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Basics

  • Campaign: First Age Fuck You
  • Name: Kyrk Har'Met
  • Concept: A lover and a poet.
  • Caste/Aspect: Fire.
  • Motivation: To participate in the greatest battle and write the greatest ode concerning said battle.
  • Positive intimacies: Music and fightan.
  • Negative intimacies:
  • Anima: Becomes immune to fire and bursts into flame for scene. Touch inflicts (Essence) dice of lethal fire damage.
  • Experience:

Background

Appearance

Attributes

[S]Strength  3        [P]Charisma     5        [T]Perception   3
[S]Dexterity 4        [P]Manipulation 3        [T]Intelligence 3
[S]Stamina   3        [P]Appearance   4        [T]Wits         2

Abilities

 ''Terrestrial Block''
 [ ]Linguistics 0      [ ]Awareness  4      [A]Athletics 3      [ ]Bureaucracy   1      [ ]Archery     1
 [F]Lore        4      [ ]Craft      0      [A]Dodge     5      [ ]Investigation 1      [ ]Medicine    1
 [ ]Occult      1      [ ]Integrity  5      [A]Melee     5      [ ]Larceny       0      [F]Performance 5
 [ ]Stealth     3      [ ]Resistance 0      [A]Presence  4      [ ]Martial Arts  1      [ ]Ride        1
 [F]Thrown      5      [ ]War        1      [A]Socialize 4      [ ]Sail          0      [ ]Survival    0

Languages: Skytongue, Old Realm

Specialties

Backgrounds

Breeding: ●●●●
Artifact: ●●● Unsurpassed Sanaxin (Codex36) with a short daiklave (core 388) in it.
Backing in the deliberative: ●●●●
Manse: ●●●●
Wealth: ●●●

Charms

Lore

  • ELEMENTAL BOLT ATTACK Cost: 1m per 2L; Mins: Lore 2, Essence 2; Type: Simple Keywords: Combo-OK, Cooperative, Elemental, Obvious Duration: Instant: Can fire a bolt of aspect ralted evergy from his hand using (Dexterity + Athletics) or (Dexterity + Archery). Accuracy + (essence) and range of (ess*20 yards). 2L/1m, can spend m up to Sta. Fire sets the target ablaze for a single action (+4L to the attacker’s damage pool).
  • ELEMENTAL BURST TECHNIQUE Cost: 1m per 1L; Mins: Lore 3, Essence 2; Type: Simple Keywords: Combo-OK, Cooperative, Elemental, Obvious Duration: Instant: This Charm is identical to Elemental Bolt Attack in all respects except the following. First, each mote spent on the burst inflicts only one level of lethal damage. Second, the burst inflicts damage across a circular area with a radius equal to the Dragon-Blood’s permanent Essence in yards. The burst attack has a range increment of (permanent Essence x 20) yards and an Accuracy bonus equal to the Dragon-Blood’s permanent Essence. The burst also applies elemental effects identical to the Elemental Bolt Attack to each person caught within the burst radius. If multiple Exalted who know this Charm join together, the power of the elemental burst is calculated in the same manner as the elemental bolt, and the radius of the burst is equal to the combined permanent Essences of all participants in yards.

Performance

  • First Performance Excellency: ESSENCE OVERWHELMING 1m/2d, Reflexive, Instant. Adds 2 die to performance roll for every mote you spend, up to max of Performance skill + specialty. Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes.
  • INVISIBLE STREET PERFORMER TECHNIQUE Cost: 3m; Mins: Performance 3, Essence 2; Type: Simple Keywords: Combo-OK, Illusion Duration: Until performance ends: Can be activated only while playing an instrument. As long as she continues to play, those around will not notice her presence. To see his someone must roll (Wits + Awareness) difficulty (His Performance + instrument specialty). Even if the roll is successful, the observer might still have no reason to notice the Dragon-Blood’s presence unless the presence of a musician playing an instrument is somehow out-of-place. In addition to a minimum of Performance 3, the Dragon-Blood must also have a specialty in a musical instrument or activate the Talented Improvisation Charm prior to beginning her performance. This Charm cannot be used in connection with a particularly loud or piercing instrument.
  • VIBRATING STRINGS DEFENSE Cost: 5m; Mins: Performance 4, Essence 3; Type: Reflexive (Step 5) Keywords: Combo-OK, Obvious Duration: One scene: This potent Charm allows a Dragon-Blood to parry any attack with the music he creates through his instrument. For the duration of the scene, the Dragon-Blood can replace his normal parry Ability with his Performance for purposes of calculating Parry DV. Any dots the Dragon-Blood has in an applicable Performance specialty also applies to calculating Parry DV. Finally, any Performance Excellencies the Dragon-Blood has can be used to further improve Parry DV for the duration of the scene, exactly as if they were Melee or Martial Arts Excellencies. In addition to a minimum of Performance 4, the Dragon-Blood must also have a specialty in some kind of musical instrument or else activate the Talented Improvisation Charm prior to beginning her performance. This Charm is a reflexive one that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
  • THREE-STRING SWORD PRANA Cost: 1m per 2lhl; Mins: Performance 5, Essence 4; Type: Simple Keywords: Combo-OK, Cooperative, Obvious Duration: Instant Using (Wits + Performance) +Accuracy of DBs ess. Range of (permanent Essence x 20), Damage 2L/1m can spend up to (Performance) motes. Attack can be parried or dodged, can be used in a flurry.

Presence

  • GLOWING COAL RADIANCE Cost: 2m; Type: Simple Keywords: Compulsion, Obvious Duration: One action: When this Charm is activated, the Dragon-Blood is surrounded by a nimbus of Essence Fire. Anyone attempting to look at the Dragon-Blood or to make a melee attack against her within (ess*yards) must score at least one success on a refl exive Willpower check. Even if successful, any attack made on the Dragon-Blooded before his next action suffers a dice penalty of (Presence). This lasts until the Dragon-Blood’s next action.
  • Aura of Invulnerability 3m, Simple. Bitches don't know I'm so awesome I FEEL NO PAIN. For one scene, the dragonblood gains +1 bashing and lethal soak, as well as 3 -0 temporary health levels.

C-C-C-Combo's

Essence

Essence: ●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●●●●
Temporary: 7/7

Virtues

Virtues:

Compassion ●●●
Conviction ●●
Temperance ●
Valor      ●●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

THE UNSURPASSED SANXIAN This sanxian is made of polished kauri wood and strung with silver and gold. The snakeskin covering its soundbox came from a serpent-god. The soul of an old master performer is bound into the strings, which never break or need tuning, and aids performances. When attuned for three motes, playing this sanxian adds two successes to Performance rolls. These add to whatever bonus an Exalted player can add through Charms. Any duffer can sound good playing this sanxian; a Solar musician could make Deathlords weep or call stars from the skies. Two successes are about equivalent to four dice. The commitment is a little less than normal, but not enough to alter anything.

Manses and Hearthstones

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

Health

□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated
□□□ Dying

one Dying level per dot of Stamina

Advancement

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