Campaign:First Age Fuck You/Aina
Basics
Name: Aina
Concept: Unlucky harmony-lover
Caste: Serenity
Motivation: Make everyone work together
Intimacies: Harmony, Paperwork (Negative)
Anima Banner/Totem: DBZ-style aura of blue
Anima Effect/Tell:
Experience: 0/0
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●● Charisma ●●●●● Perception ●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●●●● Stamina ●●● Appearance ●●●●● Wits ●●●●
Abilities
Sidereal Block Resistance ●●● Craft ●●● Archery X Investigation X Awareness ●●●●● Ride X Dodge ●●●●● Athletics ●●●●● Larceny X Bureaucracy ●● Sail ● Linguistics ●●● Melee X Lore ●●●● Integrity X Survival ●●●●● Performance ●●●●● Presence X Occult ●● Martial Arts ●●●●● Thrown X Socialize ●●● War X Stealth X Medicine X
12 free dots
Wyld Bonuses
- Tail: +2 to Athletics
- Bunny Ears: +2 to Awareness involving hearing
Crafts
- Craft: Air ●●●
- Craft: Water ●●
Specialties
Craft: Air: Pretty things! ●
Performance: Dancing ●
Backgrounds
Allies: ●●● ("Oneesaaaaaan~!", a Chosen of Journeys who always has time for her "Little Sis" if she can be found)
Panalopy: ●●● (Lives in a manse in Heaven, with all the best...usually.)
Manse: ●●●● (It's a very classy manse, and she's got a few summer homes close to her friends, one of which she's staying in)
Salary: ● ("You're not very good at this, are you?" "Waaaah, they're going to cut my pay again! T_T")
Wealth: ●●● ("That's okay, at least you've got your own cash." "Yeah...")
Arsenal: ● (As a martial artist, she doesn't need too much)
Reputation: ●●● ("Hey, it's Aina! She's that nice girl who resolved that trouble with the Fair Folk!")
Connections: ●● (Sidereal. You think you survive without divine connections?)
Charms
(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
Essence
Essence: ●●●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 18/18
Peripheral Essence Pool: 48/48
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower
Willpower: ●●●●● ●●●
Temporary: □□□□□ □□□
("cross out" □ boxes by substituting them with Xs)
Virtues
Virtues:
- Compassion ●●●●
- Conviction ●
- Temperance ●●●
- Valor ●●
Flawed Virtue:
Limit Break: □□□□□□□□□□
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: 8
Dodge MDV: 6
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
2 BP: Willpower 7 --> 8 10 BP: Essence 4 --> 5 1 BP: Specialties 2 BP: Wyld Mutations T_T