Campaign:Exalted MODERN/Kas
Basics
- Campaign: Campaign:Exalted MODERN
- Name: Alexis Allstead
- Concept: The Shield-esque police officer/vigilante
- Caste: Night
- Motivation: CRIMINAL SCUM
- Theme song: [1]
- Positive intimacies: Long walks on the beach
- Negative intimacies: Criminal scum
- Anima: A towering, golden phoenix with wings raised high above and wreathed in the blinding bonfire of her anima.
- Experience: 0/50
Background
Rough notes:
- Born in the decaying, industrial inner city. Lots of crime in school and around the neighbourhood. So, like, New Jersey or someplace.
- Joined the National Guard after high school to get the hell out of there (since her other job prospected were pretty terrible) and did a tour in Afghanistan
- Planned on relaxing/job searching for a few months after she got back, her house was burglarized on the second day back. She beat the hell out of burglar and (literally) dragged him down to the precinct. Getting prosecuted is for wimps.
- A few weeks later, she joins the CITYNAMEHERE police department. Completely disgusted with the PD's impotency and reliance on the justice system to actually punish criminals, she eventually takes to vigilantism to cure society's ills.
Appearance
Attributes
Strength ●● Charisma ●●● Perception ●●●● Dexterity ●●●●● Manipulation ●● Intelligence ●●●● Stamina ●● Appearance ●● Wits ●●●
Abilities
Archery ●●● Integrity ● Craft X Athletics ●●● Bureaucracy ● Martial Arts ●●● Performance X Investigation ●●● Awareness ●●● Linguistics X Melee X Presence ●●●● Lore ● Dodge ●●●● Ride X Thrown X Resistance ● Medicine ● Larceny ●●● Sail X War X Survival X Occult ●●● Stealth ●●● Socialize X
Linguistics
English
Specialties
- Archery (Handguns +3)
- Investigation (Crime Scenes +3)
- Presence (Interrogation +2)
- Presence (Persuasion +2)
Backgrounds
- Backing ●●
- Contacts ●●
- Influence ●
- Resources ●●
Merits and Flaws
- Taint's Warning Merit (SoH.p63)
- When any CoD comes within (Ess x10) yards, she must spend 1 mote (free at 4+ anima) and learns of their presence.
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
(Archery)
- First Archery Excellency (Abil 1 Ess 1 p183)
- Trance of Unhesitating Speed (Abil 3 Ess 2 p187): 2m or 4m per attack, Extra Action, Combo-OK, Obvious, Instant. Buy up to (Essence + 1) attacks. Ignores Rate, MAP and has a total DV penalty of the highest penalty of the attacks. Weapons with Rate less than 1 cost 4m per attack bought this way.
- Flashing Vengeance Draw (Abil 3 Ess 2 p188): 3m, Supplemental, Combo-Basic, Instant. Adds (Essence) successes to Join Battle roll. Allows Solar to reflexively draw and ready Archery weapon.
- Essence Arrow Attack (Abil 2 Ess 2 p188): 2m, Supplemental, Combo-OK, Obvious, Instant. Always adds (Essence) dice of damage and can utilize the following effects:
- Fiery Arrow Attack: If the attack hits flammable material, the shot ignites it. This destroys wooden ammo as well.
- Dazzling Flare: Shot is Holy and inflict Aggravated damage against Creatures of Darkness. If shot upwards, the bullet can be seen for (Essence x10) miles.
- Righteous Judgment Arrow: +1m, adds 4 dice of damage and Obvious effect that ties into Anima. So much for finishing the character tonight.
(Presence)
- First Presence Excellency (Abil 1 Ess 1 p183)
- Hypnotic Tongue Technique (Abil 3 Ess 2 p203)
- You Can Be More (Abil 4 Ess 3 Abyssals.p143)
(Investigation)
- Judge's Ear Technique (Abil 2 Ess 1 p213)
- Courtier's Eye Technique (Abil 3 Ess 1 p214)
- Consumer-Evaluating Glance (Abil 3 Ess 1 p214)
(Occult)
- Terrestrial Circle Sorcery (Abil 3 Ess 3 pxxx)
(Athletics)
- Graceful Crane Stance (Abil 1 Ess 2 p222)
(Awareness)
- Keen Taste and Touch Technique (Abil 3 Ess 2 p225)
(Dodge)
- Shadow over Water (Abil 3 Ess 1 p227)
- Seven Shadow Evasion (Abil 4 Ess 2 p227)
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Seattle to explode.
Essence
Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●● ●●
Temporary: □□□□□ □□
Virtues
Virtues:
Compassion ●● Conviction ●●●● Temperance ● Valor ●●●
Virtue flaw: Deliberate Cruelty (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: Subjected to severe stress or backed against a wall
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: 6
Dodge MDV: 5
Soak: 0A/1L/2B
Pierced: 0A/1L/2B
Hardness: 0A/0L/0B
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□□ -1
□□ -2
□□ -4
□ Incapacitated
□□ Dying
Advancement
Bonus Points
- 5 - Specialties
- 3 - Conviction 4
- 2 - Taint's Warning Merit
- 1 - Dodge 4
- 1 - Larceny 3
- 1 - Martial Arts 3
- 1 - Presence 4
- 1 - Stealth 3
Experience Points
- 8 - Charm(First Archery Excellency)
- 8 - Charm(Trance of Unhesitating Speed)
- 8 - Charm(Flashing Vengeance Draw)
- 8 - Charm(Essence Arrow Attack)
- 1 - Essence Arrow Attack Technique
- 1 - Essence Arrow Attack Technique
- 1 - Occult 2
- 3 - Occult 3
- 1 - Martial Arts 2
- 3 - Martial Arts 3
- 8 - Charm(Terrestrial Circle Sorcery)