Campaign:Exalted MODERN/Dawninate

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Revision as of 17:54, 11 January 2010 by 99.52.92.62 (talk) (→‎Abilities)
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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Campaign:Exalted_Modern
  • Name:
  • Concept: Gamer and Fighter.
  • Caste/Aspect: Dawn
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: 3/50


Background

Appearance

Attributes

Strength  ●●●      Charisma     ●●●      Perception   ●●
Dexterity ●●●●●    Manipulation ●●       Intelligence ●●●
Stamina   ●●●      Appearance   ●●       Wits         ●●●●

Abilities

Archery            Integrity  ●●●●  Craft              Athletics ●●●●●     Bureaucracy 
Martial Arts ●●●●● Performance      Investigation      Awareness  ●●●      Linguistics ●●●●
Melee    ●●        Presence         Lore        ●●     Dodge ●●●●●         Ride        
Thrown             Resistance ●●●●  Medicine           Larceny             Sail     ●●   
War      ●●        Survival   ●●    Occult             Stealth             Socialize   


Languages: English(Native), Mandarin(Learned), Japanese(Learned), French(Learned), Spanish(Learned)

Specialties

Backgrounds

Resources : ●●
Mentor: ●●●
Artifact: ●● (Serpent-Sting Staff)


Charms

Martial Arts:

1st Martial Arts Excellency - 1m per die, etc etc

Leaping Mantis Technique - Reflexive. 3m. Combo-OK. Obvious. Instant. +MA to Join Battle and the number of yards the exalt can leap. Add MA to move once/fight.

Iron-Arm Block - Reflexive. 3m. Combo-OK. Instant. Add MA to Parry DV.

Mantis Form - Simple (Speed 3) Form-type, One Scene. Add MA to Join Battle, and Bashing and Lethal soak. May parry lethal attacks unarmed. No Onslaught penalties to DVs, still suffers coordinated attack penalties. Unarmed attacks deal lethal damage.

Flying Mantis Kick -

Crushing Claw Technique -

Joint Locking Technique -

Athletics:

1st Athletics Excellency - 1m per die, etc etc.

Lightning Speed - 3m. Reflexive One Scene. Combo-OK. add + athletics to move/dash. Can be enhanced with excellencies.

Monkey Leap Method - 3m. Reflexive. One Scene. Combo-OK. Jump with a move action, double length of all jumps

Dodge :

Shadow Over Water - 1m. Reflexive. Remove all DV penalties from the attack.

SSE - 3m. Reflexive. Instant. PD Dodge (Temperance Flaw)

Reflex Sidestep Technique - 1m. Reflexive. Make an unexpected attack expected.


Combos

Essence

Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:


Willpower

Willpower: ●●●●●●
Temporary: 6/6

Virtues

Virtues:

Compassion ●●●
Conviction ●●●
Temperance ●●●
Valor      ●●●

Virtue flaw: Temperance
Limit: □□□□□ □□□□□
Limit Break Condition: Insults.

Inventory

Serpent-Sting Staff - Speed 5, acc 0, +10B, Defense +4, rate 3, attune 5

Manses and Hearthstones

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks


Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying


Advancement

2bp on MA
2bp on Dodge
2bp on Athletics
3bp on temperance
3bp on valor
3bp on compassion

9 exp on awareness x 3
5 exp on linguistics
5 exp on integrity
5 exp on resistance
8 exp on Flying Mantis Kick
8 exp on Crushing Claw Technique
8 exp on Joint Locking Technique

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