Campaign:Era of Nightmares/Righteous Voice Of Storms
Basics
Name: Righteous Voice of Storms
Concept: The Voice
Caste: Zenith
Motivation: Unite Creation (Probably gonna change a little when I finish his history)
Intimacies: (Coming soon to a character sheet near you)
Experience: Unspent: 30/Total: 30
Background
- Born in Realm Year 714 in Arjuf.
- Joined the Legions in RY 722, his charisma and leadership skills earning a position as a low-ranking officer.
- Served for 8 years before being captured by the enemy in a failed battle before being sold as a slave.
- Bought by a merchant as a bodyguard, but his skills quickly earned him a position as an advisor, almost a business partner, making sales pitches, helping negotiate deals and translating.
- Earns his freedom in RY 735 and opts to stay on with the merchant's retinue as a free agent.
- In RY 740 his former master and current mentor retires and gives him a good reference. He quickly found employment with a Merchant Prince in the South. He became the director of a caravan in his new employer's name. This line of work went on comfortably for some time untill...
- In RY 751, his employer expanded his business further south. When the caravan dropped off it's shipment of food and began to take on slaves for shipment back north, he was furious. When the caravan began it's return trip, he began to plot the release of the slaves. When the caravan was attacked by raiders, he saw his chance. Moving quickly from cage to cage and speaking in low, forcefull tones, he unlocked the slaves bindings and had them follow him. After stealing supplies, they ran for the cover. After three days in the wilderness, they reached a barbarian village. Despite the language barrier, he managed to negotiate for shelter and safe passage.
- For 15 years he lead the band of freed slaves and began a gurrila campaign of raids on slave caravans, learning the ways of their barbarian hosts to move unseen through the desert and to strike without warning. By the time the Guild began to respond in force, he and his followers had already become very good at not getting caught. Not all things last forever though.
- In RY 774, the Guild had put up with enough. A huge force of mercenaries was sent to scour the south, and in a matter of months they had tracked down his followers, slaughtered them to a man and captured him alive. He was brought before his former employer, who was planning on relishing a good long session of toruture followed by a flashy public execution...
- But halfway through his gloating speech, Storm found strength he thought had been beaten out of him. He interrupted the dragonblooded prince, speaking in a low voice at first, but quickly building to a furious roar that echoed through the manse. The power of Sol Invictus fowed into him, and with his second breath he delivered a righteous tirade, verbally beating the merchant prince to a pulp.
- With his newfound prowess, he escapes the city and flees into the desert, wandering for days before entering a trance, comuning with the sun as he walks the scorching sands. Several hundred miles south of Chiaroscuro he stumbles uppon the First-Age tomb of his previous incarnation, built in the wake of the usurpation and forgotten beneath the sands along with the entire city it was built in. He recovered the mighty artifacts his ancestor had been buried with, as well as several well-preserved tomes of knowledge detailing the workings of first age society and governance.
- RY 775-866: TBD. IOU one explanation as to why one of the greatest leaders, orators and businessmen of the age is penniless, friendless and scavenging for his meals in a walking collection of priceless artifacts.
Appearance
Storm is an old man. His skin is wrinkled and weathered, and his long hair is grey. But rather than appearing weak or worn down, he exudes an air of confidence and wisdom born of long experience. The lines on his face speak of volumes of character and history, and one cannot help but be drawn to him in hopes of being regailed with a tale of past glories or deep wisdoms. He speaks with a voice like distant thunder, every word filled with a sense of truth and right. In a crowded room he can make someone feel like he is speaking directly to them.
He wears his Celestial Battle Armor wherever he goes, wrapped only in a travel-worn cloak. His helmet is retractable, sliding up for protection or down to expose his face at a thought. It's design incorporates the Crown of Thunders, locking into place around it.
Attributes
Strength ●●TTTCC Charisma ●●●●● Perception ●●●●● Dexterity ●●●●●TTT Manipulation ●●●●● Intelligence ●●● Stamina ●●●TTT Appearance ●●●BBBB Wits ●●●
Legend
● = Natural rating, T = Rating from Crown of Thunders, C = Rating from Celestial Battle Armor, B = Rating from Stone of Inhuman Beauty
Abilities
Archery o Integrity ●●●●● Craft o Athletics ●●● Bureaucracy ●●●●● Martial Arts o Performance ●●●●● Investigation ●●●●● Awareness ●●●●● Linguistics ●●●●● Melee ●●●●● Presence ●●●●● Lore ●●●●● Dodge ●●●●● Ride ● Thrown o Resistance ●● Medicine o Larceny o Sail o War ●●●●● Survival ●●●●● Occult ●● Stealth o Socialize ●●●●●
Specialties
Melee (Blades) ● Performance (Speaking) ●●● Lore (First Age Society) ●
Languages
- Low Realm (Native of Arjuf)
- Old Realm
- High Realm
- Skytongue
- Seatongue
- Flametongue
Backgrounds
Artifact (Orichalchium Celestial Battle Armor): ●●●●●
Artifact (Crown of Thunders): ●●●●●
Cult: ●
Manse (Jewel of the Flying Heart): ●
Manse (Sphere of Courtesan's Constellation): ●●●
Manse (Stone of Inhuman Beauty): ●●●●
Manse (Gemstone of the White Jade Tree): ●●●
Manse (Jewel of the Lawgiver's Authority): ●●
Manse (Gemstone of Spoken Languages): ●●●
Artifact (Orichalchium Reaper Daiklaive): ●●
Charms
Melee
Second Melee Excellency:
Melee Essence Flow:
Supreme Mastery of Melee (Blades):
Dipping Swallow Defense:
Bulwark Stance:
War
Second War Excellency:
Mob Dispersing Rebuke:
Integrity
Third Integrity Excellency:
Integrity Essence Flow:
Spirit Maintaining Maneuver:
Integrity Protecting Prana:
Performance
Second Performance Excellency:
Performance Essence Flow:
Heart Compelling Method:
Infatuation-Gathering Idol Methodology:
Respect Commanding Attitude:
Presence
Second Presence Excellency:
Presence Essence Flow:
Hypnotic Tongue Technique:
You Can Be More:
Mind Yields To Glory:
Resistance
Second Resistance Excellency:
Survival
Second Survival Excellency:
Investigation
Lore
Second Lore Excellency:
Athletics
Awareness
Surprise Anticipation Method:
Bureaucracy
Second Bureaucracy Excellency:
Linguistics
Second Linguistics Excellency:
Sagacious Reading of Intent:
Socialize
Second Socialize Excellency:
Mastery of Small Manners:
C-C-C-Combo's
Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.
Name of combo 2
etc.
Essence
Essence: ●●●●●
Regeneration: 30 (34)
Personal Essence Pool: 22/22
Peripheral Essence Pool: 28/53
Committed Essence: 25
Willpower
Willpower: ●●●●● ●●
Temporary: □□□□□ □□
Virtues
Virtues:
- Compassion ●●●
- Conviction ●●●●
- Temperance ●●
- Valor ●●
Flawed Virtue:Conviction
Limit Break: □□□□□□□□□□
Inventory
Orichalchium Reaper Daiklaive Brilliant Edge
- Speed 4, Acc +5, Damage +4L, Defense +2, Rate 4, Attune 5
Orichalchium Celestial Battle Armor
- Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease, one hours supply of fresh air.
- Sensory Augmentation Visor: +2 bonus to Awareness as a reflexive action. Reflexively activate Essence Sight for three motes per scene, and can additionally see unmanifested spirits, ghosts, living beings and enchanted objects as glowing presences.
- Exomuscular Fibers: +2 to Strength for purposes of feats of strength, calculating jump distances and damage
- Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.
- Reinforced Gauntlets/Boots: These can parry lethal attacks without a stunt and replace the statistics for a normal punch or kick.
- Adaptive Camoflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary.
- Voice of Command: Duplicates the effects of a Pectoral of Resplendent Speeches. 2 motes to be heard clearly for 100 yards. +4 dice for speeches or verbal performances. For 5 motes, anyone within 100 yards can't hear anyone speak who is more than 5 yards away, and adds 2 dice to all Presence rolls for the next scene. Can still be heard 200 yards away, but can be drowned out.
- Enhanced Healing: While wearing the armor, the owner heals one level of bashing damage every tick and one level of lethal every hour.
- Essence Shield: For 4 motes the user can create a shield out of solidified Essence for one scene, increasing their DV's by 2.
- +14B/14L soak, 9B/9L Hardness, Mobility -0, Fatigue 1, Attune 10.
The Crown of Thunders
- +3 to all physical attributes
- Spend 10 motes and add 5 dice to all social rolls for the rest of the scene.
- Spend an additional 10 motes to appear mighty and powerfull. Mortals cannot attack at all and treat all orders like compulsions. Other entities compare their MDV's to the user's Social roll, which gains three bonus successes. Resisting this unnatural mental influence costs 2 willpower, and if the willpower is paid they are immune to this power for a month and a day.
- Attune 10
Manses and Heartstones
Jewel of the Flying Heart - Set in Reaper Daiklaive. +1 to dodge DV, +1 to all Melee attacks using an edged weapon set with this stone.
- In a windswept ravine in the north lies a small shrine, shielded from the wind. When the conditions are right, the winds are channeled into a cyclone above the shrine that is strong enough to lift an average man into the air if he were to jump into it.
Sphere of Courtesan's Constellation - Set in Crown of Thunders. Increases user's appeareance to 3, +2 to all Performance and Presence rolls.
- (Manse description goes here)
Stone of Inhuman Beauty - Set in Crown of Thunders. +4 to users Appearance, to a maximum of 7.
- Fifty miles west of Whitewall, wedged in a mountain pass is a castle of pure crystal. Inside is an entrancing world of reflections and refractions, lit during the day by the endlessly rebounding rays of the sun, and at night by a glow that seems to come from the walls themselves. It is a hauntingly beautiful place.
Gemstone of the White Jade Tree - Set in CBA. Any damage the user suffers after soak is cut in half (Round up). The user's base speed is cut in half (Round down).
- On a craggy mountainside, several withered trees cling to life. Amongst them is a tree formed of pure white jade, growing from the rocks as if it was the most natural thing in the world.
Jewel of the Lawgiver's Authority - Set in Crown of Thunders. Reduces the difficulty of all attempts to sway or alter the opinions of others by 2 to a minimum of 1.
- On the tallest mountain in the North, where the light of the sun strikes first and last every day, there is a modest shrine and a throne facing south to the pole of Earth.
Gemstone of Spoken Languages - Set in CBA. The user can understand and speak any language or dialect as if it was their native tongue, but cannot read a language they have not learned.
- In (Major northern trading city goes here) there is an ancient and sturdily constructed auction house, where in better days merchants from all across Creation would come to ply their wares.
Combat
Dodge DV: 10(12)
Dodge MDV: 8
Soak: B:20 L:17 A:14
Hardness: B:9 L:9 A:9
Attacks
Gauntlet (Speed 5, Accuracy 9, Damage 12B, Parry DV +2, Rate 3, Tags N)
Boot (Speed 5, Accuracy 8, Damage 13B, Parry DV -2, Rate 2, Tags N)
Reaper Daiklaive (Speed 4, Accuracy 22, Damage 11L, Parry DV 10, Rate 4, Tags -)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated