Campaign:Enfolding Ice/Undrowning Bear's Laughter

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Revision as of 15:12, 30 September 2008 by 1d4chan>Zeplin666 (→‎Basics)
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originally from [1]

Basics

Name: Undrowning Bear's Laughter
Concept: Ultra-survivalist
Caste: Full Moon
Tell: Shadow always has extra pair of limbs (even in warform)
Motivation: To prove he can never die
Positive intimacies: First Age junk, helping lost travellers
Negative intimacies: N/A
Anima: A glowing silver, 6-limbed grizzly bear
Anima Effect: Double move speed, leaping distance, and Strength (for feats of) for a scene. Experience: 4/35 (unspent / total)

Background

Bear (as he calls himself) has lived in the wilderness of the North almost his whole life. He was born to a barbarian tribe that has since been wiped out, but he would go out and gather food and hunt. One unfortunate day, Bear got caught in a blizzard, and moments before his dead Luna appeared to him, saying only "Live." He has taken it to heart, and his tenacity is attracting the attention of elders who are impressed with his raw grit. Some say he has what it takes to be a sorcerer, if he could stay inside long enough to read a book.

Appearance

In human form, Bear looks like a Northerner with a shaved head and a five-o'clock shadow. Average height, broad shoulders, looks tougher than most mountains. Also has an almost permanent Clint Eastwood squint from all the time spent out in the snow.

In Warform, he grows to 8 feet tall, two extra arms pop out of his sides, his skin turns gray and lumpy, and his face elongates to resemble a hairless, featureless bear. Very gross.

Attributes

Strength  ●●●      Charisma     ●●        Perception   ●●●●
Dexterity ●●●●      Manipulation ●●        Intelligence ●●
Stamina   ●●●●●    Appearance   ●●        Wits         ●●●●

Abilities

Archery             Craft       ●●     Bureaucracy   
Athletics           Larceny            Investigation 
Awareness    ●●●    Linguistics ●●     Lore          ●●
Dodge               Performance        Occult        ●●●
Integrity    ●●●    Presence           Medicine      
Martial Arts        Ride        
Melee        ●●●●   Sail        
Resistance   ●●●●   Socialize   
Thrown              Stealth     ●●●
War                 Survival    ●●●


Languages: Skytongue, Old Realm, Riverspeak, Clawspeak
Craft: Water

Specialties

none yet

Backgrounds

Artifact (reinf bp): ●●●
Artifact (grand daiklave): ●●●
Artifact (bracers): ●●
Manse: ●
Mentor: ●
Heartsblood: ●
Solar Bond: ●●●●

Heartsblood Forms

  • Young woman with rat fur brown hair, kinda cute but unremarkable
  • Barbarian warrior from some tribe, looks kinda like Technoviking
  • Winter wolf (counts as omen dog, core pg 350)

Charms

  • (Stamina) 3rd Stamina Excellency (Attr 1 Ess 1 p142): 4m, Reflexive (Step 6), Combo-OK, Instant. Reroll a roll or double static value.
  • (Stamina) Ox-Body Technique (Attr 1 Ess 1 p157): Permanent. Four -2's.
  • (Stamina) Ox-Body Technique (Attr 1 Ess 1 p157): Permanent. Four more -2's.
  • (Stamina) Ox-Body Technique (Attr 1 Ess 1 p157): Permanent. Still more -2's.
  • (Stamina) Hide-Toughening Essence (Attr 3 Ess 2 p161): 1m per 2 soak, Reflexive (Step 7), Combo-OK, One scene. Pres (Essence) motes, recieve soak.
  • (Stamina) Armor-Forming Technique (Attr 3 Ess 2 p161): 1m per 3 soak, Reflexive (Step 7), Combo-OK, Gift, Obvious, One scene. As HTE, but bigger soak and can commit (Essence) motes when going DBT for soak that doesn't end with the scene.
  • (Stamina) Bruise Relief Method (Attr 2 Ess 2 p160): 1m+, Reflexive, Combo-OK, Gift, Instant. Heal 1 Bashing per mote up to (Stamina). Commit 2 motes with DBT to reflexively heal 1 Bashing with every action.

Knacks

  • Deadly Beastman Transformation
  • Prey's Skin Disguise

C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●
Regeneration: 2 when active, 6/hour when relaxed, 10/hour when sleeping
Personal Essence Pool: 15/15
Peripheral Essence Pool: 28/40
Committed Essence: 12=8+4+4
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●●●
Temporary: 6/6

Virtues

Virtues:

Compassion ●●
Conviction ●●
Temperance ●●
Valor      ●●●●

Virtue flaw: Curse of The Lone Wolf (Valor, pg 124)
Limit: □□□□□ □□□□□
Limit Break Condition: Suppressing valor, mind control, full moon.

Inventory

Moonsilver Grand Daiklave named "Tatianna"
Moonsilver Reinforced Breastplate
Moonsilver hearthstone bracers with Gemstone of Shadows
Tent
Dried Meat
Knife
Heavy fur clothes
An old dented cooking pot

Manses and Hearthstones

Gemstone of Shadows (Oadenols pg 104) - diff +2 to recognize, +1 dv against ranged attacks

Bear's manse is a ring of standing stones in Middle of Nowhere, The North.

Combat

Dodge DV: 5
Dodge MDV: 5
Soak: 10A/15L/16B
Pierced: 5A/10L/11B (add half from armor and full from stamina)
Hardness: 8A/8L/8B (armor only)

--DBT--
Dodge DV: 4
Soak: 13A/24L/25B
Pierced: 6A/14L/15B

Attacks

Grand Daiklave (Speed 5, Accuracy 11, Damage 15L/4, Parry DV 4, Rate 2, Tags 2, O, P, R)
Grand Daiklave (DBT) (Speed 5, Accuracy 12, Damage 16L/4, Parry DV 5, Rate 2, Tags 2, O, P, R)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying

one Dying level per dot of Stamina and 2 per Ox-Body

Advancement

BP: 5 (BRM) + 3 (g daiklave) + 3 (int) + 3 (valor) + 1 (heartsblood) = 15

XP: 2 (ling 2) + 18 (ess 3) + 6 (melee 4) + 5 (resist 4) = 31

Shopping list

-Dots-
MA
Athletics
Dexterity
Dodge

-Charms-
Dex Excellency
Halting The Scarlet Flow
Golden Tiger Stance
Wary Swallow Method
Wind-Dancing Method
Flowing Body Evasion
North Mastery Technique

-Knacks-

References

The sword - http://www.boldblades.com/Lowlander%20I.JPG
Bear himself - http://www.youtube.com/watch?v=mY5qJHZCz2I