Campaign:Enfolding Ice/Ragara Xunuya

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Basics

Name: Ragara Xunuya
Concept: Dawn Caste hit-it-with-a-big-sword guy.
Caste/Aspect: Dawn Caste Solar
Motivation: Out to gather together a perfect group of Solars to attack Heaven with and pull the Sun's nose out of the Games of Divinity.
Intimacies:
Experience: 25/40

Background

Before he Exalted, he was a general. There's more. I just don't know it.


Appearance

Ragara appears as a moderately good looking tall man, easily over 6 feet tall. He has long strait brown hair going down to his shoulders, and always a bit of stubble on his chin. On the ball of his right shoulder, he has a tattoo of the Dawn Caste marking, normally hidden by sleeves. But if one was to remove his shirt, they would see that, and scars or various sizes and shapes. Being a Dawn caste, and a general before he Exalted, he is extremely well muscled. When not needing to be serious, he is not. He prefers the finer things in life, as long as you consider Ale and Wenches to be finer things. When on the battlefield, though, he can be as dead serious as they come. While commanding forces come naturally to him, he is not a taskmaster or absolute ruler. Ragara prefers to be on the battlefield, or with his troops.

Attributes

Strength  ●●●●         Charisma     ●●●        Perception   ●●●
Dexterity ●●●●         Manipulation ●●●        Intelligence ●●
Stamina   ●●●          Appearance   ●●●        Wits         ●●●


Abilities

Archery      ●    Integrity  ●●●    Craft              Athletics ●●●  Bureaucracy 
Martial Arts ●    Performance       Investigation      Awareness ●●●  Linguistics ●
Melee        ●●●● Presence          Lore      ●●●      Dodge     ●●   Ride        ●●
Thrown       ●    Resistance ●●●●●  Medicine           Larceny        Sail        
War          ●●   Survival          Occult    ●●●●     Stealth ●●     Socialize   ●

Skytongue, Old Realm

Specialties

Backgrounds

Resource: ●●●
Artifact (Reaver Daiklave): ●●●
Artifact (Reinforced Breastplate): ●●

Charm

  • Second Melee Excellency 2 m per success Reflexive (1/2) Instant Add successes, Max = (Attribute + Ability) / 2 Ex2, 184
  • First Dodge Excellency 1 m per die Reflexive (1/2) Instant Add dice, Max = Attribute + Ability Ex2, 183
  • Call the Blade 1 m Reflexive (2) Instant Obvious Ex2, 191
  • Hungry Tiger Technique 1 m Supplemental Instant Combo-OK Ex2, 190
  • Shadow Over Water 1 m Reflexive (2) Instant Combo-OK Ex2, 227
  • Ox-Body Technique None Permanent Permanent Stackable Ex2, 208 (-1 -2 -2)
  • Whirlwind Armor-Donning Prana 1 m Simple Instant Combo-OK Ex2, 205
  • Armored Scout's Invigoration 3 m per fatigue/mobility reduction Simple Indefinite Combo-OK Ex2, 205
  • Hauberk-Lightening Gesture 1 m Simple (3, -1) Indefinite Combo-OK, Obvious Ex2, 205
  • Spirit-Detecting Glance 3 m Reflexive (1) One scene Combo-OK Ex2, 221

C-C-C-Combo's

Essence

Essence: ●●●
Regeneration: 4/hour

Personal Essence Pool: 15/16
Peripheral Essence Pool: 32/37 [9 attuned in artifacts]
Committed Essence:


Willpower

Willpower: ●●●●●●
Temporary: □□□□□□□□□□

Virtues

Virtues:

  • Compassion ●
  • Conviction ●●●●
  • Temperance ●
  • Valor ●●●

Flawed Virtue: Deliberate Cruelty
Limit Break: □□□□□□□□□□

Inventory

Reaver Daiklave 5 +4 11 +9 13 L +1 4 3

Reinforced Breastplate +9 +10 +10 8 8 -2 1

Manses and Heartstones

Combat

Dodge DV: 4
Dodge MDV: 6
Soak: B:13 L:12 A:10
Hardness: B:8 L:8

Attacks

Punch 5 +1 6 +0 4 B +2 4 3 N
Kick 5 +0 5 +3 7 B -2 2 2 N
Reaver Daiklave 5 +4 11 +9 13 L +1 4 3
(Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

X -0
X -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

  • 3 First Dot Ability -> Stealth
  • 2 Stealth -> Two
  • 2 Socialize -> Two
  • 8 Perception -> Three