Campaign:Enfolding Ice/Marr Arjuna

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Basics

Name: Marr Arjuna
Concept: Crusader
Caste: Dawn
Motivation: To redeem civilization, even if I must destroy it first!
Intimacies: The Realm; Tepet Adava; The Bull of the North (hatred)
Experience: 0/0

Background

Appearance

Attributes

Strength  ●●●      Charisma     ●●●      Perception   ●●●
Dexterity ●●●●     Manipulation ●●       Intelligence ●●●
Stamina   ●●●●     Appearance   ●●       Wits         ●●●

Abilities

   DAWN                 ZENITH              TWILIGHT            NIGHT               ECLIPSE
[X]Archery            [ ]Integrity    ●●  [ ]Craft         ●  [X]Athletics  ●●●  [ ]Bureaucracy ●
[X]Martial Arts ●     [ ]Performance      [ ]Investigation ●  [ ]Awareness  ●●   [ ]Linguistics ●●
[X]Melee        ●●●●● [X]Presence     ●●  [X]Lore          ●● [ ]Dodge      ●    [ ]Ride  ●      
[X]Thrown             [X]Resistance   ●●  [ ]Medicine         [ ]Larceny         [ ]Sail        
[X]War          ●●●   [ ]Survival         [ ]Occult           [ ]Stealth    ●    [X]Socialize  ●● 

Specialties

N/A

Backgrounds

Resources: ●●●●

  • Elite Realm Equipment

Artifact: ●●

  • Ashigaru Skirmish Armor

Mentor: ●●●

  • Wun Ja, God of the Shining Metropolis & Director of the Bureau of Humanity.

Charms

Melee

  • First Melee Excellency: 1m/1d; Reflexive; Instant. Adds 1 die to a Melee roll for every mote I spend.
  • One Weapon, Two Blows: 1m; Reflexive; One Action. +1 to Rate and Accuracy of weapon until next action.
  • Peony Blossom Attack: 2m per attack; Extra Action; Instant. 2m per attack this turn, up to (Essence + 1) attacks.
  • Dipping Swallow Defense: 2m; Reflexive; Instant. Ignore all penalties that apply to Parry DV when defending against an attack.
  • Bulwark Stance: 5m; Reflexive; Until Next Action. Ignore penalties that apply to Parry DV until next action.
  • Heavenly Guardian Defense: 4m; Reflexive; Instant. A perfect parry. Valor Flaw: Arjuna must move toward the opponent he considers most dangerous, on every tick where this is possible without magic, until his DV refreshes twice.

Integrity

  • Integrity-Protecting Prana: 5m, 1 wp; Reflexive; One day. This Charm protects Arjuna from any Shaping effect that directly alters his mind, body, spirit or traits. This includes instantaneous Shaping effects and any new alterations caused by long-term Shaping effects. This Charm also protects Arjuna from any undodgeable, unblockable Shaping attacks.

Resistance

  • Ox-Body Technique: One additional -1 Health Level, two additional -2 Health Levels.

Socialize

  • Second Socialize Excellency: 2m; Reflexive (Step 1 for attacker, Step 2 for defender); Instant. Invoke this Charm when rolling Attribute+Socialize, and spend Attribute+Socialize in motes. Add one success to the roll for every two motes spent. Each success purchased is the equivalent of purchasing two dice with the First Excellency or some other dice adder.

C-C-C-Combo's

N/A

Essence

Essence: ●●●
Regeneration: 4/hour; 8/hr while resting. Personal Essence Pool: 11/15
Peripheral Essence Pool: 37/37
Committed Essence: 4

Willpower

Willpower: □□□□●●●●●●
Temporary: □□□□XXXXXX

Virtues

Virtues:

  • Compassion ●●●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●●

Flawed Virtue: Compassion: Penitent Heart - Arjuna is overcome with remorse for the unintended consequences of his actions. He must atone for his misdeeds in the most dramatic way possible. If his "victim" - anyone who has suffered due to his actions this story - is able to receive his aid, he must devote himself totally to that person, or another appropriate target. If the unfortunate was killed by his actions, or otherwise made to be outside his ability to aid, he must undergo a day of absolute self-abnegation, torturing himself to the point of near-death.

Limit Break: □□□□□□□□□□

Inventory

Ashigaru Skirmish Armor (Artifact ●●) Soak: 7L/6B Hardness: 4L/4B Mobility: -2 Fatigue: 1 Attune: 4m or 1 wp
Sensory Augmentation Visor: +2 to Awareness; negates all penalties from darkness less than pitch black.
Filtration Baffles: +2 to Resistance against poison and all forms of disease; one-hour supply of fresh air.
Adaptive Camouflage Subsystem: +2 to Stealth while moving; +3 while standing still.

Twin Perfect Chopping Swords (Resources ●●●● each)
Speed: 4 Accuracy: +2 Damage: +7L/4 Defense: +0 Rate: 2

Manses and Heartstones

N/A

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

BP: 2 pts on Melee 1 pt on Socialize 1 pt on War 7 pts on Essence 3 pts on Compassion


1 pt + 1 bpt on Resources 1 bpt on Mentor