Campaign:Enfolding Ice/Marcina

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Basics

Campaign: EI
Name: Marcina/Marco
Concept: Underground Shadowbroker
Caste/Aspect: Night
Motivation: Protect and stabilize the North from inhuman threats through economic stabilization and political reorganization
Positive intimacies: Wealth, People who are not Assholes, Civilization, Leisuretown and its citizens
Negative intimacies: Unholy creatures
Anima: A giant, hovering, smug smile looms over whoever s/he may be talking to at the moment.
Experience: 7/610

Background

  • On the rebound after that last shipment of Eastern Pygmy Fighting chimps got loose in the Satrap's bedroom, M was down and out, peddling fried meat products of questionable origin on the streets of Nexus. It would seem fortune had turned around when the entire alleyway filled with light, and a tall glowing figure of indeterminate features stepped forward. seeing that such a being was vaguely humaniod, and thus, theoretically possessing digestive organs, M did what seemed natural at the moment and offered the entire crate for a low low price. Ten kilograms of some of the finest anonymous meat in Creation disappeared in a thunderclap as M was left to ponder how exactly glowing like a overgrown firefly could be spun as a business venture. For days afterwards, astronomers across Creation noted the heavenly bodies rumbling in the sky with incredible distress.
  • Shortly thereafter, M headed North, intent on carving out a new destiny, and to avoid a growing number of debt collectors that sooner or later would need exponential notation to number.

Appearance

Marcina is a tall, thin, disturbing androgynous individual with shoulder length auburn hair. Athletic to the point where being naked doesn't really resolve the gender question, M resembles not so much a pile of muscle as a 6ft tall strip of beef jerky from the neck down. Growing up in major metropoli where the concept of personal space is more or less non-existant, M prefers to use hir well above average height to tower over a prospective customer, grinning all the while.

Attributes

Strength  ●●●       Charisma     ●●●●       Perception   ●●●
Dexterity ●●●●●     Manipulation ●●●●       Intelligence ●●●●
Stamina   ●●        Appearance   ●●●●(●●●●) Wits         ●●●

Abilities

Archery           Integrity   ●    Craft              Athletics ●●●●●  Bureaucracy ●●●●●
Martial Arts      Performance ●●●●●Investigation ●●●●●Awareness ●●●●   Linguistics ●●
Melee             Presence   ●●●●● Lore      ●●●●●     Dodge     ●●●●   Ride        
Thrown    ●●●●●   Resistance       Medicine           Larceny   ●●●●●  Sail ●      
War               Survival         Occult             Stealth   ●●●●●  Socialize   ●●●

Languages:

Native: Riverspeak
Others: Skytongue, Old Realm, High Realm, Low Realm


Specialties

Bureaucracy: "Buddy have I got a deal for you..." +2

Merits

Linguist 2

Backgrounds

Allies 1 Sorrowful Mist, a formerly unemployed goddess literally plucked out of the quintessence dole line and given domain of a city.
Artifact 1(Ori Breastplate)
Artifact 5 Infinite Resplendence Amulet
Backing 5 Halsanti League: FLYING UPS OH SHI-
Backing 5 The Gold Faction: This is just a general OH SHI-
Familiar 3 Crab w/Sass
Resources 6 SEVERAL huge Guild caravan's worth of trade goods
Cult 3 M has restyled herself as a major Goddess of Civilization, Diplomacy, Trade, Wealth, Stealth, and Unconventional Solutions to Problems
Followers 5 A collection of 10,000 individuals hired from Whitewall, the Gethemane refugees, Nexus, and Great Forks, currently colonizing the new settlement of Fun Town (It might eventually get a new name, but it works for now) manage M's various operations as the city is constructed.
* Magnus Karlsson, expert hunter from Gethamane, was leader of a hunting group.
* Freda Gundafsdotter, was a mid-range banker in Gethamane trying to move up in her organization
Influence 5 Liesuretown, as Funtown is now known, is now a major metropolis of the North East, with unlimited potential as M negotiates for it to become the Capitol of the North.
Manse 5 The recently uncovered watermanse at the center of celestial gate #32 is being brought into operation.

Charms

Athletics

  • 2nd ex
  • Monkey Leap
  • Foe Vaulting
  • Lightning Speed
  • Racing Hare Method

Thrown

  • Thrown Ess Flow
  • Wind Full of Knives 2m per extra attack
  • 1st thrown
  • Triple Distance Attack:2m, Instant. Triples range of thrown attack.
  • Cascade of Cutting Terror:5m, Supplemental. Renders Dodge DV inapplicable and doubles attack successes before comparing it to opponents defence.

Dodge

  • Reflex Sidestep Technique:1m, Reflexive. Makes unexpected attack no longer unexpected.
  • Shadow Over Water: 1m, Reflexive(2). In response to an attack, nullify all penalties to the Exalt's Dodge DV.
  • Seven Shadow Evasion: 3m, Reflexive (2). In response to an attack that is not unexpected, gain perfect defense against that attack.

Integrity

  • Integrity Protecting Prana (5m1wp, Reflexive, One Day, C-OK) Protects from any Shaping effect that directly alters her mind, body, spirit or traits. Includes instantaneous shaping effects and new alterations caused by long-term shaping effects. Protects the character from undodgeable, unblockable shaping attacks.

Presence

  • Pres Ess Flow
  • 2nd Pre Excellency
  • Irresistable Salesman Spirit:3m, Instant. Doubles Success prior to comparing to opponent MDV.
  • Hypnotic Tongue Technique:10m,1WP. Simple. Manip+Pres. If exceed target MDV, if successful, target must follow one compulsion given by solar.
  • You Can Be More:5m,1wp. Instant. Pres Based Social Attack. If successful, turns target into heroic mortal. Mortals not forced to resist.
  • Searing after image Solar guided civilization. +2 wp to resist
  • Enemy castigating solar judgment
  • Terrible Sun-King Condemnation

Investigation

  • 3rd Investigation
  • Judge's Ear
  • Know the Soul's Price

Linguistics

  • Sagacious Reading of Intent:3m, Reflexive. One summary sentence of what target hopes to gain. If social attack is hostile to character or c's motivation, counts as perfect defense.

Performance

  • 2nd Ex

Larceny

  • 2nd Lar Excellency
  • Flawlessly Impenetrable disguise:7m,simple, until PC sleeps. Wit/Manip+ Larceny= QualityUndetectable with mundane technique. +4diff with supernatural detection.
  • Perfect Mirror:10m 1wp, Simple, One hour. As FLD but can duplicate supernatural effects. Wit/Manip+ Larceny= Quality. Undetectable via mundane methods.

Stealth

  • Easily Overlooked Presence Method:3m, Simple, One Scene. Fails to notice unless Solar in combat or viewer has at least +2 situation modifiers.
  • Mental Invisibility Technique:5m 1wp, Simple, One Scene. (Dex/Manip+Stealth)+(Essence in autosux). If greater than target's MDV, they ignore Solar if Solar not in combat. Four WP to ignore effect, 1wp if someone calls attention to Solar.

Bureaucracy

  • B Ess Flow
  • 2nd B Excellency
  • Speed the Wheels:8m, Simple, Indefinite. (Int/Cha+Buer)+(Essence in autosux). If beats resisting target's (Int+Buer)/2, speed bureaucratic task by (Ess+1) times.
  • Halo Domain

Lore

  • 2nd Lore
  • 3rd Lore
  • Lore Ess Flow
  • Terrestrial Education
  • Harmonious Academic
  • Legendary Curriculum
  • Imminent Solar Glory x2

C-C-C-Combo's

'Incomparable Death by Ninjas Avoidance Technique 1wp 4m+

  • Seven Shadow Evasion + Reflex Sidestep Technique

The holes weren't there when I bought this! 1wp 6m+ +2m/attack

  • Seven Shadow Evasion + Reflex Sidestep Technique +Wind Full of Knives+ECSJ

Essence

Essence: ●●●●●
Regeneration: standard+12/hr
Personal Essence Pool: 27/27 (5 from Familiar)
Peripheral Essence Pool: 46/53+20/20ISG
Committed Essence: 7 (Amulet 5, OriBP 2)

Willpower

Willpower: ●●●●●●●
Temporary: 7/7

Virtues

Virtues:

Compassion ●●
Conviction ●●●●
Temperance ●●
Valor      ●●●

Virtue flaw: Ruthless Moneyhoarder (conviction): Will become unnaturally defiant and miserly, refusing to spend, trade or purchase anything of comparable value for 1 week. If she spots a deal, she will take it. If she can find an easy mark, she will exploit him to his last obol.
Limit: □□□□□ □□□□□
Limit Break Condition: Being forced to part with something of high value for little/no return for the investment.

Inventory

Resource derived:
-3 sleep grenades
-5 smoke grenades
-5 firepots
-10 Perfect knives

Artifacts
-Orichalcum Breastplate
-Infinite Resplendence Amulet

Familiar
-Crabby, the pathologically obnoxious chainsmoking crustacean.


Manses and Hearthstones

Combat

Dodge DV: 7
Dodge MDV: 6
Soak: 13A/14L/11B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 7A/8L/7B (add half from armor and full from stamina)
Hardness: 3A/3L/3B (armor only)

Attacks

Knives(Thrown):speed 5, acc +2, dam 3L, rate 4

Perfect Javalins(Thrown):Speed 4, acc +3. dam 4L, rate 3, Piercing

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy