Campaign:Enfolding Ice/Alethea Greenchild

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Basics

Name: Alethea Greenchild
Concept: Former Monarch's Daughter Gone Batty Treehugger
Caste/Aspect: Full Moon
Motivation: Extending the reach of the forest's will
Intimacies:
Experience: 0/0

Background

Alethea Greenchild was once the daughter of a Regent controlling a small Castle on the frontier of Dynastic borders. Though they didn't control wealth to the extent of the any of of the larger cities they still where fond of hedonistic tenancies, indulging in vast banquets, traveling entertainment, and lavished luxuries. However all these luxuries where at the expense of the citizens and peasants of the controlling region. Kick a dog and it'll cower, take away its food and it will retaliate. Such was the fate of Alethea's family as crowds of the poor and hungry washed over the keep, defenestrate her Mother, Father, and Eldest brother. Althea though was fortunate to make it out of the keep through the sewers, and into forests, taking her father's sword with her. She may have been chased for days, but she never looked back, tirelessly fleeing into the quickening darkness of the forest's canopy.

Days passed while Alethea became one with her surroundings. She began to starve, unfamiliar with her surroundings. One morning as she slept, a gecko would crawl upon her, waking her from her near coma. Alethea caught that gecko, and without bothering to cook it, consumed it for sustenance . As her stomach filled with life saving protein she would also in that moment become exalted.

Months more passed by, hermited away from mortal society in the depths of the woods. Her only link to her past life the sheathed sword that she carried on her back, a burden and reminder of the dangers of life in the "civilized" world. One day when peering into a pond, catching small breeding fishes with a spear she had fashioned she noticed her reflection... And the large Bear-man standing behind it. She was taken in and made a part of the Silver Pact.

Though she enjoyed the brief company of the Silver Pact she felt the urge to return to her home to forge forward the Forest's reach.

Appearance

In human form; thigh length orange hair pools around Alethea's body from years of untamed growth. Though it is long, it is well groomed and mostly free of knots. Alethea's eyes are dark green and her flesh, once porcelain white is now a light brown from years in the wild. When in solitude she wears the tanned pelts of her prey, and keeps her clothes from her civilized life neatly folded. When she re-enters civilization she washes and grooms herself, and redresses herself in the lavished clothes she once cherished. Alethea is athletic, as her environment allows her nothing less, however she does appear quite young, as though in her late teens or early twenties. Her back bears witness to a close ordeal with a cougar, now embodied in the form of a large scar beginning at the top of her right shoulder blade and descending down just above her tailbone. She is often seen with a longsword strapped over her shoulder and small bust, of which the emerald guard of the hilt cascades out like leaves stretching towards the sun. She can also often be seen carrying a spear and with a stone dagger at her hip.

Attributes

Strength  ●        Charisma     ●        Perception   ●
Dexterity ●        Manipulation ●        Intelligence ●
Stamina   ●        Appearance   ●        Wits         ●


Abilities

Solar/Abyssal Block
Archery      ●     Integrity   ●     Craft         ●     Athletics ●     Bureaucracy ●
Martial Arts ●     Performance ●     Investigation ●     Awareness ●     Linguistics ●
Melee        ●     Presence    ●     Lore          ●     Dodge     ●     Ride        ●
Thrown       ●     Resistance  ●     Medicine      ●     Larceny   ●     Sail        ●
War          ●     Survival    ●     Occult        ●     Stealth   ●     Socialize   ●
Lunar Block
Archery      ●      Craft       ●      Bureaucracy   ●
Athletics    ●      Larceny     ●      Investigation ●
Awareness    ●      Linguistics ●      Lore          ●
Dodge        ●      Performance ●      Occult        ●
Integrity    ●      Presence    ●      Medicine      ●
Martial Arts ●      Ride        ●
Melee        ●      Sail        ●
Resistance   ●      Socialize   ●
Thrown       ●      Stealth     ●
War          ●      Survival
Sidereal Block
Resistance ●      Craft       ●      Archery   ●      Investigation ●      Awareness    ●
Ride       ●      Dodge       ●      Athletics ●      Larceny       ●      Bureaucracy  ●
Sail       ●      Linguistics ●      Melee     ●      Lore          ●      Integrity    ●
Survival   ●      Performance ●      Presence  ●      Occult        ●      Martial Arts ●
Thrown     ●      Socialize   ●      War       ●      Stealth       ●      Medicine     ●
Terrestrial Block
Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy   ●      Archery     ●
Lore        ●      Craft      ●      Dodge     ●      Investigation ●      Medicine    ●
Occult      ●      Integrity  ●      Melee     ●      Larceny       ●      Performance ●
Stealth     ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.

C-C-C-Combo's

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Name of combo 2
etc.

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower:
Temporary: □
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●
  • Conviction ●
  • Temperance ●
  • Valor ●

Flawed Virtue:
Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)