Campaign:Enfolding Ice/Alethea Greenchild
Basics
Name: Alethea Greenchild
Concept: Former Monarch's Daughter Gone Batty Treehugger
Caste/Aspect: Full Moon
Motivation: Extending the reach of the forests
Intimacies:
Experience: 0/0
Background
Alethea Greenchild was once the daughter of a
Appearance
(what other people see when they look at your character.)
Attributes
Strength ● Charisma ● Perception ● Dexterity ● Manipulation ● Intelligence ● Stamina ● Appearance ● Wits ●
Abilities
Solar/Abyssal Block Archery ● Integrity ● Craft ● Athletics ● Bureaucracy ● Martial Arts ● Performance ● Investigation ● Awareness ● Linguistics ● Melee ● Presence ● Lore ● Dodge ● Ride ● Thrown ● Resistance ● Medicine ● Larceny ● Sail ● War ● Survival ● Occult ● Stealth ● Socialize ●
Lunar Block Archery ● Craft ● Bureaucracy ● Athletics ● Larceny ● Investigation ● Awareness ● Linguistics ● Lore ● Dodge ● Performance ● Occult ● Integrity ● Presence ● Medicine ● Martial Arts ● Ride ● Melee ● Sail ● Resistance ● Socialize ● Thrown ● Stealth ● War ● Survival ●
Sidereal Block Resistance ● Craft ● Archery ● Investigation ● Awareness ● Ride ● Dodge ● Athletics ● Larceny ● Bureaucracy ● Sail ● Linguistics ● Melee ● Lore ● Integrity ● Survival ● Performance ● Presence ● Occult ● Martial Arts ● Thrown ● Socialize ● War ● Stealth ● Medicine ●
Terrestrial Block Linguistics ● Awareness ● Athletics ● Bureaucracy ● Archery ● Lore ● Craft ● Dodge ● Investigation ● Medicine ● Occult ● Integrity ● Melee ● Larceny ● Performance ● Stealth ● Resistance ● Presence ● Martial Arts ● Ride ● Thrown ● War ● Socialize ● Sail ● Survival ●
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)
Specialties
(Write here your specialties, if any)
Backgrounds
Background 1: ●
Background 2: ●
Background 3: ●
Charms
(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
C-C-C-Combo's
Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.
Name of combo 2
etc.
Essence
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower
Willpower: ●
Temporary: □
("cross out" □ boxes by substituting them with Xs)
Virtues
Virtues:
- Compassion ●
- Conviction ●
- Temperance ●
- Valor ●
Flawed Virtue:
Limit Break: □□□□□□□□□□
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
(Here is where you write down your experience points and how you spent them)