Campaign:EA-Exalted/Wang Long
Basics
- Campaign: Campaign: EA-Exalted
- Name: Wang Long, styled Noontide Shadow
- Concept: Solar Night Noble Thief
- Caste: Night
- Motivation: To find great items, ingredients, and recipes for his home’s cooking academy.
- Positive intimacies: Cares for his home village; LOVES his cowboy hat, will take a minor risk to get it if blown off; Cooking.
- Negative intimacies: Rotton Food.
- Anima: A pale white raven, with purple talons, normally perched on his right shoulder.
- Experience: 41/55
Background
Coming from the relatively tiny town of Iron Bud, a vassal city of the City of the Steel Lotus, Wang Long was found an raised by the chairman of the town’s local cooking school. The chairman seemed to already know of Wang’s destiny of becoming Exalted, but raised him as his own, keeping him safe from the Realm discovering Wang’s true nature. He was trained by his master as a skilled thief, and would become the dedicated, though unofficial “acquisition officer” for the town’s renowned cooking academy, one of the finest in all Creation. He searches for unique ingredients and recipes, as well as the occasional exceptionally odd job for his master.
Appearance
Basically, he is a pale Shota wearing all black. Also always wears his cowboy hat, given to him years ago by the local “hatman”.
Attributes
Strength ●● Charisma ●● Perception ●●●● Dexterity ●●●● Manipulation ●●● Intelligence ●●● Stamina ●●● Appearance ●● Wits ●●●●
Abilities
Archery x Integrity ● Craft ●● Athletics ●● Bureaucracy ● Martial Arts ● Performance x Investigation ●● Awareness ●●● Linguistics ●●● Melee ● Presence x Lore ● Dodge ●●●●● Ride ● Thrown ●●●●● Resistance ● Medicine x Larceny ●●● Sail ●● War x Survival ●● Occult x Stealth ●●● Socialize ●●
Crafts: Water ●●, Wood ●.
Languages: Low Realm; High Realm, Flametongue; Old Realm.
Specialties: None
Backgrounds
Contacts: ● (He has skill in finding minor contacts.) Familiar: ●●● (Pepper, an intelligent raven that travels with him, assisting him.) Resources: ● (He has a small apartment in town that acts as “headquarters”.) Mentor: ●● (His mentor, the cooking school’s headmaster. There are no stars in his eyes.)
Charms
Triple-Distance Attack Technique
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Wind Full of Knives
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Cascade of Cutting Terror
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Returning Weapon Concentration
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First Awareness Excellency
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Keen Touch Technique
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Shadow Over Water
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Reflex Sidestep stance
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Seven-Shadow Evasion
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First Larceny Excellency
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Lock-Opening Touch
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Flawless Pickpocketing Technique
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Merits and Flaws
Merits
Ambidextrous: Has no off-hand. In close combat, while wielding a one-handed Melee or Martial Arts weapon, he may switch it from one hand to the other freely with a single success on a Dexterity+Martial Arts or Melee roll. Doing so counts as an action but reduces the Parry DV of the target of his next attack by two, provided they are already in close combat.
Luck: For whatever reason, he is favoured by the Loom of Fate such that he is protected by chance and good fortune. He has a "luck pool" of one point, said point being able to be spent to reroll any failed (or even botched) roll made, save for a roll that botches through the operation of the Eclipse Caste oath or a similarly powerful "guaranteed" curse. Spent Luck rolls return at a rate of one per week that has passed without calling upon his luck pool. It refreshes completely between stories. In addition to its reroll properties, he may also use it to influence the outcome of a game of chance or any other completely random event. Generally speaking, each point spent in this manner affects the outcome by 10% in his favour.
Flaws
Code of Honour: ???
Sterile: Incapable of siring offspring.
Essence
Essence: ●●●
Regeneration: 0 when active, 4/hour when relaxed, 8/hour when sleeping or meditating.
Personal Essence Pool: 14/14
Peripheral Essence Pool: 36/36
Committed Essence: 0
Willpower
Willpower: ●●●●●
Temporary: 5/5
Virtues
Virtues:
Compassion ●●● Conviction ●●● Temperance ●● Valor ●●
Virtue flaw: Otherworldly Empathy (Compassion)
Overcome with boundless good-will, the character extends the fullness of his compassion to all things, truly–his fellow men, animals, rocks, mathematical lemmas, Deathknights, inhuman Fair Folk, even to Neverborn or Yozi. He empathizes with any being animate or inanimate, no matter how malevolent or inhuman they may be, and takes pains to ensure their happiness and comfort, though not necessarily to the point of becoming complicit in schemes or plans that are directly inimical to Creation. For some characters, this manifests as an emotional regression, as they become like children who deem inhuman demons and wyld behemoths “cute.” If they are attacked, they will react as if a puppy were nipping at them–they may scold the attacker or attempt to leave, but they will never fight back or cease displaying Compassion to his attackers.
Partial control: While the character is still filled with Compassion for all things, they can defend themselves against beings that attack them, and do not need to continue showing empathy to them.
Limit: □□□□□ □□□□□
Limit Break Condition: The character witness an inhuman being perform a Compassionate act–a dog defending its master, a Deathknight sparing an innocent life, an Elemental healing an injured man, or similar.
Duration: One scene in combat, or one day otherwise.
Inventory
Light, tight black outfit, “lucky” cowboy hat, Lasso, War boomerang.
Artifacts
Orichalcum sky-cutter: ●●
Manses and Hearthstones
None.
Combat
Join Battle: 7 dice.
Dodge DV: 5
Dodge MDV: 4
Soak: 0A/1L/3B
Pierced: 0A/1L/3B
Hardness: 0A/0L/0B
Attacks
Punch: Speed 5, Accuracy 6, Damage 2B, Parry DV 4, Rate 3, M.
Kick: Speed 5, Accuracy 5, Damage 5B, Parry DV 2, Rate 2, M.
Clinch: Speed 6, Accuracy 5, Damage 2B, Parry DV n/a, Rate 1, M, P.
War Boomerang: Speed 5, Accuracy 7, Damage 5L, Range 20, Rate 2.
Sky Cutter: Speed 5, Accuracy 9, Damage 7L, Range 50, Rate 2.
Firewand: Speed 5, Accuracy 5, Damage 12L, Range 10, Rate 1, 2, F, S.
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
Advancement
BP
Merits (2)
Ambidextrous (1)
Lucky (1)
Flaws (2)
Sterile (1)
Code of Honor (1)
Other BP Expenditures (15)
Essence ●●● (7)
Thrown ●●●●● (2)
Craft (Water) ●● (4)
Dodge ●●●●● (2)
XP
Integrity ● (3)
Medicine ● (3)
Linguistics ●● (1)
Resistance ● (3)
Sail ●● (1)
Socialize ●● (1)
Charm: Wind Full of Knives (8)
Stealth ●●● (3)
Conviction ●●● (6)
Linguistics ●●● (4)
Charm: Cascade of Cutting Terror (8)