Campaign:EA-Exalted/Wang Long
Basics
- Campaign: Campaign: EA-Exalted
- Name: Wang Long, styled Noontide Shadow
- Concept: Solar Night Noble Thief
- Caste: Night
- Motivation: To find great items, ingredients, and recipes for his home’s cooking academy.
- Positive intimacies: Cares for his home village; LOVES his cowboy hat, will take a minor risk to get it if blown off; Cooking.
- Negative intimacies: Rotton Food.
- Anima: A pale white raven, with purple talons, normally perched on his right shoulder.
- Experience: 1/15
Background
Coming from the relatively tiny town of Iron Bud, a vassal city of the City of the Steel Lotus, Wang Long is a skilled thief, and the dedicated, though unofficial “acquisition officer” for the town’s renowned cooking academy, one of the finest in all Creation. He searches for unique ingredients and recipes.
Appearance
[[|thumb|250px|]] Basically, he is a pale Shota wearing all black. Also always wears his cowboy hat.
Attributes
Strength ●● Charisma ●● Perception ●●●● Dexterity ●●●● Manipulation ●●● Intelligence ●●● Stamina ●●● Appearance ●● Wits ●●●●
Abilities
Archery x Integrity ● Craft ● Athletics ●● Bureaucracy ● Martial Arts ● Performance x Investigation ●● Awareness ●●● Linguistics ●● Melee ● Presence x Lore ● Dodge ●●●● Ride ● Thrown ●●● Resistance ● Medicine x Larceny ●●● Sail ●● War x Survival ●● Occult x Stealth ●● Socialize ●●
Crafts: Water ●
Languages: Low Realm; High Realm, Flametongue.
Specialties
Thrown:
Backgrounds
Contacts: ● (He has skill in finding minor contacts.) Familiar: ●●● (Pepper, an intelligent raven that travels with him, assisting him.) Mentor: ●● (His mentor, the cooking school’s headmaster, has some pull in the Realm, as well
as quite a few skills, with some suspecting he might be an Exalted (although no one knows
for certain).) Resources: ● (He has a small hut in town that acts as “headquarters”.)
Charms
Triple-Distance Attack Technique
Cost: 3m; Mins: Thrown 2, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This Charm triples the range of a Thrown weapon. Solars of higher Essence can also ignore distractions to their attack with this Charm.
Returning Weapon Concentration
Cost: —; Mins: Thrown 3, Essence 2; Type: Permanent
Keywords: None
Duration: N/A
Prerequisite Charms: None
This Charm greatly enhances the Exalt's ability to physically retrieve her Thrown weapons, and causes the weapon or weapons to never stick when the Chosen attempts to retrieve them.
First Awareness Excellency
Cost: 1m per die; Mins: Awareness 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Keen Touch Technique
Cost: 3m; Mins: Awareness 3, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Any Awareness Excellency
This is a set of three Charms heightens hearing and touch.
Seven Shadow Evasion
Cost: 3m; Mins: Dodge 4, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Shadow Over Water
This Charm can be used in response to an attack. This Charm is a dodge that allows a Solar to perfectly defend against the attack, even if it would normally be undodgeable. This Charm suffers from the Conviction flaw.
Shadow Over Water
Cost: 1m; Mins: Dodge 3, Essence 1; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This Charm allows the Exalt to temporarily regain her defensive advantage against a single attack.
First Larceny Excellency
Cost: 1m per die; Mins: Larceny 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Reflex Sidestep stance
Cost: 1m; Mins: Dodge 3, Essence 1; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This Charm makes the Chosen aware of an otherwise unexpected attack.
Lock-Opening Touch
Cost: 3m; Mins: Larceny 3, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This Charm allows the Chosen to open any lock easily, even if they lack tools (though the Charm gains the Obvious keyword if they do so). It is even difficult for Charms or other magical effects to contest this Charm.
Flawless Pickpocketing Technique
Cost: 3m; Mins: Larceny 2, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
This Charm enhances the Chosen's attempt to pilfer an item from a person, rendering mundane means of detection useless. Even Charms and other magics are at an increased difficulty to contest this Charm.
Caste Powers
By spending 5 motes of essence or 1 temporary Willpower, she may enhance her mortal senses to perceive all sanctum entrances and immaterial spirits around her for one scene.
She may spend 1 temporary Willpower to regain 6 motes of essence through force of will alone. This power may only be used once per scene.
Merits and Flaws
Merits
Lucky:
Ambidextrous
Flaws
Sterile:
Essence
Essence: ●●
Regeneration: 0 when active, 4/hour when relaxed, 8/hour when sleeping or meditating.
Personal Essence Pool: 11/11
Peripheral Essence Pool: 28/28
Committed Essence: 0
Willpower
Willpower: ●●●●●
Temporary: 5/5
Virtues
Virtues:
Compassion ●●● Conviction ●● Temperance ●● Valor ●●
Virtue flaw: Otherworldly Empathy (Compassion)
Overcome with boundless good-will, the character extends the fullness of his compassion to all things, truly–his fellow men, animals, rocks, mathematical lemmas, Deathknights, inhuman Fair Folk, even to Neverborn or Yozi. He empathizes with any being animate or inanimate, no matter how malevolent or inhuman they may be, and takes pains to ensure their happiness and comfort, though not necessarily to the point of becoming complicit in schemes or plans that are directly inimical to Creation. For some characters, this manifests as an emotional regression, as they become like children who deem inhuman demons and wyld behemoths “cute.” If they are attacked, they will react as if a puppy were nipping at them–they may scold the attacker or attempt to leave, but they will never fight back or cease displaying Compassion to his attackers.
Partial control: While the character is still filled with Compassion for all things, they can defend themselves against beings that attack them, and do not need to continue showing empathy to them.
Limit: □□□□□ □□□□□
Limit Break Condition: The character witness an inhuman being perform a Compassionate act–a dog defending its master, a Deathknight sparing an innocent life, an Elemental healing an injured man, or similar.
Duration: One scene in combat, or one day otherwise.
Inventory
Light, tight black outfit, “lucky” cowboy hat, Lasso, War boomerang, firewand, Obsidian sky-cutter.
Manses and Hearthstones
None.
Combat
Dodge DV: 5
Dodge MDV: 4
Soak: 0A/1L/2B
Pierced: 0A/1L/2B
Hardness: 0A/0L/0B
Attacks
Punch: Speed 5, Accuracy 8/11, Damage 2B, Parry DV 5/6, Rate 3, M.
Kick: Speed 5, Accuracy 7/10, Damage 5B, Parry DV 2/4, Rate 2, M.
Clinch: Speed 6, Accuracy 7/10, Damage 2B, Parry DV n/a, Rate 1, M, P.
Perfect Knife: Speed 5, Accuracy 5, Damage 6L, Parry DV 2, Rate 3, T.
Perfect Knife (Thrown): Speed 5, Accuracy 4, Damage 6L, Rate 3 (1), Range 15.
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
Advancement
BP
Merits ()
Flaws ()
Other BP Expenditures ()
XP