Campaign:EA-Exalted/Wang Long

From 2d4chan
Revision as of 17:20, 14 December 2009 by 1d4chan>Joy (→‎Backgrounds)
Jump to navigation Jump to search

Basics

  • Campaign: Campaign: EA-Exalted
  • Name: Wang Long, styled Noontide Shadow
  • Concept: Solar Night Noble Thief
  • Caste: Night
  • Motivation: To find great items, ingredients, and recipes for his home’s cooking academy.
  • Positive intimacies: Cares for his home village; LOVES his cowboy hat, will take a minor risk to get it if blown off; Cooking.
  • Negative intimacies: Rotton Food.
  • Anima: A pale white raven, with purple talons, normally perched on his right shoulder.
  • Experience: 1/15

Background

Coming from the relatively tiny town of Iron Bud, a vassal city of the City of the Steel Lotus, Wang Long is a skilled thief, and the dedicated, though unofficial “acquisition officer” for the town’s renowned cooking academy, one of the finest in all Creation. He searches for unique ingredients and recipes.

Appearance

[[|thumb|250px|]] Basically, he is a pale Shota wearing all black. Also always wears his cowboy hat.

Attributes

Strength  ●●       Charisma     ●●       Perception   ●●●●
Dexterity ●●●●     Manipulation ●●●      Intelligence ●●●
Stamina   ●●●      Appearance   ●●       Wits         ●●●●

Abilities

Archery      x     Integrity   ●     Craft         ●     Athletics ●●     Bureaucracy ●
Martial Arts ●     Performance x     Investigation ●●    Awareness ●●●    Linguistics ●●
Melee        ●     Presence    x     Lore          ●     Dodge     ●●●●   Ride        ●
Thrown       ●●●   Resistance  ●     Medicine      x     Larceny   ●●●    Sail        ●●
War          x     Survival    ●●    Occult        x     Stealth   ●●     Socialize   ●●


Crafts: Water ●

Languages: Low Realm; High Realm, Flametongue.

Specialties

Thrown:

Backgrounds

Contacts: ● (He has skill in finding minor contacts.)
Familiar: ●●● (Pepper, an intelligent raven that travels with him, assisting him.)
Mentor: ●● (His mentor, the cooking school’s headmaster, has some pull in the Realm, as well as quite a few skills, with some suspecting he might be an Exalted (although no one knows for certain).)
Resources: ● (He has a small hut in town that acts as “headquarters”.)

Charms

None.

Heritage Powers

By spending 5 motes of essence or 1 temporary Willpower, she may enhance her mortal senses to perceive all sanctum entrances and immaterial spirits around her for one scene.
She may spend 1 temporary Willpower to regain 6 motes of essence through force of will alone. This power may only be used once per scene.

God-Blooded Mutations

Positive Mutations
Child of the Waters: May hold her breath for Stamina x 30 Minutes at a time before needing to surface and take at least a few deep breaths (Stamina + Resistance to hold it longer, +10 minutes per success). Moves at the same speed while swimming as she does on land. Suffers no penalties for fighting while underwater.
Healing Factor: Heals as an Exalt.
Immortality: Doesn't Age, Limitless Lifespan, Immune to Age-related Effects.
Deceptive Frailty: Appears small and weak regardless of her traits, +1 die to attempts to convince or fool someone into thinking she is as weak and fragile as she looks.
Water Adaptation: May drink or be immersed in salt water without any harm. May hold her breath 4x as long as normal, swim at twice normal speed, and benefits from -1 Difficulty on Swimming-based Athletics rolls.

Negative Mutations
Too Human: Appears more mundane than most God-Blooded would, but must spend an additional 2 motes of essence when using Charms or Powers.
Unnatural Being: Is treated as if she were a Water Child (using her own traits) when dealing with Wards or Bindings. May react unfavorably to certain environments unwelcoming to a Water Child.

Merits and Flaws

Merits
Strong Lungs: Doubles the time she can hold her breath.

Flaws
Intolerance: Air Elementals: Difficulty 5 Compassion roll to overcome her hatred, suffering a -3 penalty on social actions taken against them (except for Intimidation attempts) on a failed roll. 3 WP to ignore a failed roll.

Essence

Essence:
Regeneration: 0 when active, 4/hour when relaxed, 8/hour when sleeping or meditating.
Personal Essence Pool: 24/24
Committed Essence: 0

Willpower

Willpower: ●●●●●
Temporary: 5/5

Virtues

Virtues:

Compassion ●●●
Conviction ●●
Temperance ●●
Valor      ●●

Virtue flaw: None

Inventory

Travelling outfit, Perfect Knife (+1 Accuracy, +2 Damage, +1 Defense. Kaiken-style, with a lacquered blue wooden handle and scabbard, waterproofed inside and out), a couple of pouches containing a bit of food, money, and a few small miscellaneous items.

Manses and Hearthstones

None.

Combat

Dodge DV: 5
Dodge MDV: 4
Soak: 0A/1L/2B
Pierced: 0A/1L/2B
Hardness: 0A/0L/0B

Attacks

Punch: Speed 5, Accuracy 8/11, Damage 2B, Parry DV 5/6, Rate 3, M.
Kick: Speed 5, Accuracy 7/10, Damage 5B, Parry DV 2/4, Rate 2, M.
Clinch: Speed 6, Accuracy 7/10, Damage 2B, Parry DV n/a, Rate 1, M, P.
Perfect Knife: Speed 5, Accuracy 5, Damage 6L, Parry DV 2, Rate 3, T.
Perfect Knife (Thrown): Speed 5, Accuracy 4, Damage 6L, Rate 3 (1), Range 15.

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

Advancement

BP
Merits (3)/Positive Mutations (14)
Strong Lungs (3)


Child of the Waters (4)
Healing Factor (4)
Immortality (4)
Deceptive Frailty (1)
Water Adaptation (1)

Flaws (3)/Negative Mutations (6)
Intolerance: Air Elementals (3)


Too Human (4)
Unnatural Being (2)

Other BP Expenditures (20)
Strength ● (4)
Perception ● (4)
Athletics Specialty: Swimming ●●● (3)
Dodge Specialty: While Unarmored ●● (2)
Martial Arts ●●●● (4)
Martial Arts Specialty: Fighting Larger Opponents ●●● (2)

XP
Larceny ●: 3.
Bureaucracy ●: 3.