Campaign:EA-Exalted/Wang Long

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Basics

  • Campaign: Campaign: EA-Exalted
  • Name: Wang Long, styled Noontide Shadow
  • Concept: Solar Night Noble Thief
  • Caste: Night
  • Motivation: To find great items, ingredients, and recipes for his home’s cooking academy.
  • Positive intimacies: Cares for his home village; LOVES his cowboy hat, will take a minor risk to get it if blown off; Cooking.
  • Negative intimacies: Rotton Food.
  • Anima: A pale white raven, with purple talons, normally perched on his right shoulder.
  • Experience: 1/15

Background

Coming from the relatively tiny town of Iron Bud, a vassal city of the City of the Steel Lotus, Wang Long is a skilled thief, and the dedicated, though unofficial “acquisition officer” for the town’s renowned cooking academy, one of the finest in all Creation. He searches for unique ingredients and recipes.

Appearance

[[|thumb|250px|]] Joyous Spring would appear to be a young girl of noble Port Calinese heritage, between the ages of 8 and 9, standing roughly 4 feet and 1 inch tall, with a slim build, pale skin and delicate features, short black hair, and blue eyes, the colour of a pure mountain spring.

She's generally dressed in a well-travelled (and repaired) multicolored (primary body white, with red, blue, green, and yellow patterns sweeping across it) yukata, cut a bit shorter than usual to allow for more freedom of movement, tied with a navy blue obi around her waist. A pair of flat-bottomed straw and twine sandals cover (the bottom of) her feet, while a gently sloping sugegasa is usually found perched atop her head, shading it from sun, rain, and snow alike. A couple of small pouches containing a bit of food, money, and a handful of other small items are tucked away within her clothing, as is a beautifully lacquered kaiken-styled knife, the near-seamless hilt and scabbard a bright blue that matches her eyes perfectly.

Attributes

Strength  ●●       Charisma     ●●●      Perception   ●●●
Dexterity ●●●      Manipulation ●●       Intelligence ●●●
Stamina   ●●       Appearance   ●●●●     Wits         ●●●

Abilities

Archery      x     Integrity   ●●    Craft         ●●    Athletics ●●    Bureaucracy ●
Martial Arts ●●●●  Performance ●     Investigation ●●    Awareness ●●    Linguistics ●●●
Melee        x     Presence    ●     Lore          ●     Dodge     ●●●   Ride        x
Thrown       x     Resistance  ●     Medicine      x     Larceny   ●     Sail        x
War          x     Survival    ●●    Occult        ●     Stealth   ●     Socialize   ●


Crafts: Wood ●●, Water ●

Languages: Low Realm (Port Calin Dialect); High Realm (Port Calin Dialect), Old Realm, Riverspeak.

Specialties

Martial Arts: Fighting Larger Opponents ●●●

Athletics: Swimming ●●●

Dodge: While Unarmored ●●

Backgrounds

Inheritance: ●
Destiny: ●●●
Resources: ● (Formerly ●●, one dot spend on Perfect Knife)

Charms

None.

Heritage Powers

By spending 5 motes of essence or 1 temporary Willpower, she may enhance her mortal senses to perceive all sanctum entrances and immaterial spirits around her for one scene.
She may spend 1 temporary Willpower to regain 6 motes of essence through force of will alone. This power may only be used once per scene.

God-Blooded Mutations

Positive Mutations
Child of the Waters: May hold her breath for Stamina x 30 Minutes at a time before needing to surface and take at least a few deep breaths (Stamina + Resistance to hold it longer, +10 minutes per success). Moves at the same speed while swimming as she does on land. Suffers no penalties for fighting while underwater.
Healing Factor: Heals as an Exalt.
Immortality: Doesn't Age, Limitless Lifespan, Immune to Age-related Effects.
Deceptive Frailty: Appears small and weak regardless of her traits, +1 die to attempts to convince or fool someone into thinking she is as weak and fragile as she looks.
Water Adaptation: May drink or be immersed in salt water without any harm. May hold her breath 4x as long as normal, swim at twice normal speed, and benefits from -1 Difficulty on Swimming-based Athletics rolls.

Negative Mutations
Too Human: Appears more mundane than most God-Blooded would, but must spend an additional 2 motes of essence when using Charms or Powers.
Unnatural Being: Is treated as if she were a Water Child (using her own traits) when dealing with Wards or Bindings. May react unfavorably to certain environments unwelcoming to a Water Child.

Merits and Flaws

Merits
Strong Lungs: Doubles the time she can hold her breath.

Flaws
Intolerance: Air Elementals: Difficulty 5 Compassion roll to overcome her hatred, suffering a -3 penalty on social actions taken against them (except for Intimidation attempts) on a failed roll. 3 WP to ignore a failed roll.

Essence

Essence:
Regeneration: 0 when active, 4/hour when relaxed, 8/hour when sleeping or meditating.
Personal Essence Pool: 24/24
Committed Essence: 0

Willpower

Willpower: ●●●●●
Temporary: 5/5

Virtues

Virtues:

Compassion ●●●
Conviction ●●
Temperance ●●
Valor      ●●

Virtue flaw: None

Inventory

Travelling outfit, Perfect Knife (+1 Accuracy, +2 Damage, +1 Defense. Kaiken-style, with a lacquered blue wooden handle and scabbard, waterproofed inside and out), a couple of pouches containing a bit of food, money, and a few small miscellaneous items.

Manses and Hearthstones

None.

Combat

Dodge DV: 5
Dodge MDV: 4
Soak: 0A/1L/2B
Pierced: 0A/1L/2B
Hardness: 0A/0L/0B

Attacks

Punch: Speed 5, Accuracy 8/11, Damage 2B, Parry DV 5/6, Rate 3, M.
Kick: Speed 5, Accuracy 7/10, Damage 5B, Parry DV 2/4, Rate 2, M.
Clinch: Speed 6, Accuracy 7/10, Damage 2B, Parry DV n/a, Rate 1, M, P.
Perfect Knife: Speed 5, Accuracy 5, Damage 6L, Parry DV 2, Rate 3, T.
Perfect Knife (Thrown): Speed 5, Accuracy 4, Damage 6L, Rate 3 (1), Range 15.

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

Advancement

BP
Merits (3)/Positive Mutations (14)
Strong Lungs (3)


Child of the Waters (4)
Healing Factor (4)
Immortality (4)
Deceptive Frailty (1)
Water Adaptation (1)

Flaws (3)/Negative Mutations (6)
Intolerance: Air Elementals (3)


Too Human (4)
Unnatural Being (2)

Other BP Expenditures (20)
Strength ● (4)
Perception ● (4)
Athletics Specialty: Swimming ●●● (3)
Dodge Specialty: While Unarmored ●● (2)
Martial Arts ●●●● (4)
Martial Arts Specialty: Fighting Larger Opponents ●●● (2)

XP
Larceny ●: 3.
Bureaucracy ●: 3.