Campaign:Contagion/Marmalade

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Name: Marmalade Jones
Conspiracy: Lucifuge
Campaign: Contagion

Attributes

Mental Attributes
Intelligence: ●●○○○
Wits: ●●○○○
Resolve: ●●○○○
Physical Attributes
Strength: ●●○○○
Dexterity: ●●○○○
Stamina: ●●●○○
Social Attributes
Presence: ●●○○○
Manipulation: ●●○○○
Composure: ●●●●○

Skills

Mental Skills
Investigation: ●○○○○
Medicine: ●○○○○
Occult (Street Lore, Demonology): ●●●●●
Science: ●○○○○
Physical Skills
Athletics: ●○○○○
Brawl: ●○○○○
Firearms: ●●●○○
Larceny: ●●○○○
Stealth: ●●○○○
Survival (Find Shelter): ●●○○○
Weaponry (Knives): ●●○○○
Social Skills
Empathy: ●○○○○
Intimidation (Crazy Bum): ●●●●○
Persuasion (Wheedling for Favors): ●●○○○
Streetwise (The Homeless): ●●●●○
Subterfuge: ●●○○○

Merits

Allies (Homeless): ●●●●●
Castigation: ●●●●●●
Status (Lucifuge): ●●●●●
Professional Training: ●●●●●
Contacts: ●●●●●
Homeless, Police, Street Gangs, Social Workers, Nightlife
Additional Asset Skill: Persuasion
Skill Tricks: Lifelong Resident, Network of Eyes

Advantages

Willpower: 7/7
Morality: ●●●●●○○○○○
Motivations: Domination, Protection, Survival
Initiative: ●●●●●●○○○○
Defense: ●●○○○○○○○○
Speed: ●●●●●●●●●○
Health: ●●●●●●●●○○
, Health:

  • □ -1 to all actions
  • □ -2 to all actions
  • □ -3 to all actions
  • □ Disabled or dying

Castigations

Embodied Familiar
"Kitty"
Int 2/Wit 2/Res 3
Str 1(6)/Dex 4(6)/Stam 2(5)
Pre 2/Man 3/Com 3
Skills: Athletics 4, Brawl 2, Stealth 5, Occult 5, Animal Ken 3
Willpower: 6/6
Essence: 10/10
Speed: 8
Virtue: Prudence
Vice: Pride
Size: 3(6)
Health: 5
Defense: 4
Initiative: 6
Dread Power: Judgment of Guilt, Lurker in Darkness 4, Strange Form 5
Innocuous: -2 to rolls to perceive it
Through the Eyes: 1 Willpower to sensejack kitty
Attack: Bite/Scratch 2L
Kitty EXP: 5/91, 24 for Strange Form, 6 for Brawl 2, 36 Strange Form 5, 20 EXP Judgment of Guilt
Sense the Unrighteous
No cost, 10-Morality dice, Extended - 1 roll per minute
Dramatic Failure: Lose all accumulated successes and lose one willpower per turn from horror.
Failure: No progress is made.
Success: Sense sin within two yards per success. Morality 7+ does not ping, 6-5 is mild sensation, 4-3 is moderate sensation, 2-1 is strong sensation, 0-N/A is overwhelming sensation that causes -1 to all actions. Lingering sins: Morality 4 threshold acts register as mild for a few days, 3 as moderate for a few months, 2 as strong for 1-6 years, 1 as overwhelming nigh permanently. Marmalade knows the source, but not the nature, of the sins he detects.
Exceptional Success: If Marmalade gets 5+ successes on one roll, he gets a general sense of a target's most severe sin or the nature or a lingering sin.
Mark of the Beast
2 Willpower, Resolve+Intimidation, instant
Dramatic Failure: Failure to transform, but still get penalties.
Failure: Nothing happens.
Success: Take one lethal, become demon hobo. May assign [Castigation dots] dots to Physical Attributes that can push them above five. Size increases by one, gain two armor, and Marmalade can spend willpower to heal wounds on a one-to-one basis regardless of type. Also, Marmalade's demon form invokes a Lunacy-like effect. Can only stay in the form for Stamina+Castigation turns per day. Any damage over normal health boxes when the form ends zaps the last thing Marmalade sees before going unconscious. All forms of damage from demon form are considered lethal unless they've been changed to deal aggravated damage to certain things (holding a silver bat against werewolves, for instance.) After shifting out of the form, all actions take a -3 penalty until Marmalade gets at least 8 hours of restful sleep, and his degeneration rolls are at -1 for 24 hours.
Exceptional Success: The time spent in hellform is not counted against the day's limit, but there's still the normal limit on how long you can stay in it for the scene.
Hellfire
1 Willpower OR 1 Willpower and 1 aggravated, Dexterity+Composure-Defense
Dramatic Failure: Marmalade conjures up hellish flames from the Abyss, but is unable to control them. He suffers three points of lethal damage, as though he has stepped into a bonfire with the intensity of a torch.
Failure: Marmalade fails to summon forth the fires of the Pit.
Success: Marmalade conjures a bolt of unnatural, hellish fire that consumes his target. The Hellfire burns green and comes from his eyes. The fire inflicts one point of lethal damage per success, unless the target naturally suffers aggravated damage from fire (like a vampire). By reaching deeper into his infernal soul, Marmalade may conjure screaming, unfettered Hellfire that inflicts aggravated damage, but this fire is too hot for any mortal to contain entirely. Marmalade suffers one point of aggravated damage as the flames wreathe his body, represented by massive hemorrhaging from the eyes as well as full-body burns.
Exceptional Success: No additional effect beyond tremendous damage.
Shackles of Pandemonium
1 Lethal and 10 minutes, Presence+Intimidation vs. Resistance
Dramatic Failure: Demon gets +1 Resistance for the scene and the circle is broken
Failure: The bindings are broken.
Success: Demon is stuck until Marmalade says "I release you," the circle is broken, or the demon does something Marmalade specifies and tells two other parties.
Exceptional Success: When the demon is freed it must immediately return to Hell.
Call Forth The Pit
2 Lethal damage, Presence+Composure vs Resistance, extended (one per minute), 10 successes required.
Dramatic Failure: The ritual fails outright. If it was a summoning ritual, Marmalade can try again; if it was a banishment ritual, Marmalade can't banish that demon for a month. If a demon dramatically fails against a banishment roll, it is sent to Hell instantly.
Failure: No successes are gained.
Success: Successes gained. If Marmalade gets 10+ successes to summon, a demon appears where he specifies, but he has no control over it innately. If it was on a banishment ritual, the demon is banished. If the demon wins, it's immune to banishing for 24 hours.
Exceptional Success: The entity cannot return for a month if banished with an exceptional success.
Pyrokinetic Immunity
1 Willpower, Stamina+Composure only if a Doubting Thomas is present. Technically not a Castigation.
Dramatic Failure: Fire burns! FIRE BURNS! 1 extra damage.
Failure: Nothing happens.
Success: Total immunity is granted despite the presence of a Doubting Thomas.
Exceptional Success: Doubting Thomases have their power negated for a scene.

Attacks

Switchblade 5 dice lethal

Possessions

Hoboverlord disguise
Switchblade

XP and Progression

10 from lowered Humanity
0/10 Castigation 2, Status (Lucifuge) 1
4/14 from 5/24, Las Plagas
7/17 from 5/30, Las Plagas Round 2
1/17 for Castigation 3 (Mark of the Beast)
2/18 from 6/06, Fire
5/21 from 6/13, GET OVER HERE
-1/21 Strange Form 2 for Kitty
3/24 from 6/21, GOD DAMNIT STOP BEING MORE MONSTROUS THAN THE MONSTERS
6/27 for shit I missed
2/27 for Status (Lucifuge) 2
6/31 for 7/12, Cleaning House
7/32 because Rawk Can't Keep Her Pants On
3/32 for Firearms 1
6/35 for 7/25, Lootin' And Shootin'
0/35 for Weaponry 2
2/37 for 8/1, Keeping The Cat In Line
5/40 for 8/8, Hobo Lair
8/43 for 8/15, Nosferatu Boogeyman
10/45 for 8/22, Psychic PI
12/47 for 8/29, Diner Investigatin
14/49 for 9/5, Demonchat
8/49 for Status (Lucifuge) 3
0/49 for Castigation 4 (Hellfire)
3/52 for 9/12, Parasite Tunnels
8/58 for 9/19, I AM THE GOD OF HELLFIRE
12/62 for 9/26, HOLY SHIT DEMONS EVERYWHERE
2/62 for Castigation 5 (Shackles of Pandemonium)
Status (Lucifuge) 4 for free!
5/65 for 10/3, Hackberry Scares Kitty
11/65 from Strange Form refund!
7/65 for Athletics 1
3/65 for Science 1
0/65 for Occult (Demonology) specialty
2/67 for 10/10, Mummies Alive
4/69 for 10/17, Scaring Vampires
6/71 for 10/24, Bunker Plans
0/71 on Hobolair Security
2/73 for 10/31, Vampire Catching
5/76 for 11/7, Making Gilbert Jizz His Pants
7/78 for 11/14, Dem Nazis
11/82 for 11/28, Not-yet-ghoulnapping
13/84 for 12/5, Serial Killer Hunting
15/86 for 12/12, EVIL
Status (Lucifuge) 5 for hitting the OH SHIT button.
25/96 for 12/19, We Just Fucked Everything Up
15/96 for Firearms 3
7/96 for Pyrokinetic Immunity
1/96 for Castigation 6 (Call Forth The Pit)
6/101 for 12/26, R.I.P. Alex.
9/104 for 1/2, Senator Blackmail
12/107 for 1/16, Goddamn Slaughterhouse
14/109 for 1/30, Grandmother's Back
18/113 for 2/6, Replica Massacre
24/119 for 2/13, Origin
35/130 for 2/20, Of Gods, Demons, and Psychics
37/132 for 2/27, Adventures In Mundanity
39/134 for 3/13, Mask Shop
41/136 for 4/3, Vampire Talkan
43/138 for 5/1, Research
45/140 for 5/8, Orville
48/143 for 5/15, Ambush?
18/143 for Pyrokinesis 5
22/147 for 5/22, What Ambush?
23/148 for 5/29, Hospital
2/148 for Intimidate 4
5/151 for 6/5, Interrogation
8/154 for 6/27, Mage Talkin
10/156 for 7/3, IT BEGINS
14/160 for 7/10, The Face Of God
17/163 for 7/17, Tripping Balls
21/167 for 7/24, Drugschat
25/172 for 8/7, Wizardchat
29/176 for 8/15, Umbrella They Aint
34/181 for 8/28, Betrayal At Cheiron
36/183 for 9/4, Interrogation
0/183 for Occult 5
3/186 for 9/25, Reality Unfolded
6/189 for 10/2, FUCKING TRUE FAE
9/192 for 10/16, Hunting Albright
15/198 for 10/23, Fucking Wizards
20/203 for 10/30, Blob Monsters
25/208 for 11/6, House On Blob Monster Hill
36/219 for 12/4, Dethroning A God
39/221 for 12/11, Breaking The Loop
44/226 for 1/1, Marshaling The Troops
1/12, Storming The Castle

Background