Campaign:Conquering of Canals/Melancholy

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Revision as of 21:18, 12 February 2010 by 1d4chan>Munch munch (→‎Background)
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Basics

Name: Melancholy
Concept: Street Magician out of retirement
Caste: Eclipse
Motivation: Find a Cause Worth Backing
Intimacies: Performing, Seeing the World, Occult Matters, Cute Things
Anima Banner/Totem: An ornate fireworks display that forms a hundred sunbursts when iconic
Anima Effect: Oath-binding and learning Charms
Experience:

Background

A little girl was born to a traveling performer and in her bitterness at this brat weighing her down, she named the girl Melancholy. The troupe raised her much more than her mama did and so Melancholy grew into a sweet little spitfire with quick hands and a knack for legerdemain. She left the group in her teens, wanting a more interesting place than the countryside to call home, a place where she could make it big.

There, she was a street magician, doing what she did best and interacting with different shopkeeps to learn to make her performances seem more magical. Over time, she started helping out in one particular shop more and more due to the shopkeeper's son. Finally, she actually proposed to the man and as you'd expect... yeah, she got refused. Three times, actually, over three years before he agreed to the crazy street magician's offer.

Melancholy was happy for twenty years, giving birth to three children while helping to run the shop she had worked in for so long and literally enjoying her now settled life. Perhaps she would have lived like that until her dying days, if it weren't for one detail in her character that came to light when a Dragonblooded got involved. The young Terrestrial demanded her son's hand in marriage, with Melancholy refusing due to not following the proper rules of engagement. That night, she found her home broken into, with her oldest son missing.

The middle-aged woman tracked down the Terrestrial, but instead of attacking her, she chewed the Dragonblooded out for completely ignoring what she had said about the customs of the area and if she didn't listen this time, she would beat the crap out of the bitch who tried. The Air Aspect laughed and tried to attack... just when an Eclipse shard Exalted the angry mother. Melancholy quietly returned home afterward, requesting a divorce from her husband, with her being Anathema and all. Once she got it, she left the town to see what she can do.

Since then, she has gotten back to her old tricks as a street magician as well as building up her skills again. Maybe some day she'll find a place where she can feel proud to belong now...

Appearance

Melancholy is an older woman, standing at 5'4 and in her late forties. Once she was absolutely lovely, but the years of being a mother and a shopkeep were hard on her, even if they were happy years, leaving her just pretty. Her long red hair is now streaked with silvery gray and her face is lined with delicate wrinkles from life and age. However, over the last several months, she has been very focused on improving herself. She has always been graceful and quick, but now she is hale and strong again as well, her body finely toned under a well-made buff jacket. Mel seems like a pleasant woman, especially with her grin and the gentleness in her blue eyes.

She'd almost look normal, if it weren't for the brilliantly gold clasp at the end of her braided hair, with a yellow-green stone glittering from it.

Attributes

Attributes
Strength ●●●○○○○○ Charisma ●●●●○○○○○ Perception ●●●●○○○○○
Dexterity ●●●●●○○○○○ Manipulation ●●○○○○○ Intelligence ●●●○○○○○
Stamina ●●●○○○○○ Appearance ●●●○○○○○ Wits ●●●●○○○○○

Abilities

Solar/Abyssal/Infernal Block
Archery            Integrity   ●●●     Craft         ●●●   Athletics ●●●    Bureaucracy ●●●●
Martial Arts ●●●●  Performance ●●      Investigation ●     Awareness ●      Linguistics ●●
Melee              Presence            Lore          ●     Dodge     ●●●●   Ride        ●●      
Thrown             Resistance          Medicine            LarcenySail        
War                Survival            Occult        ●●●●● Stealth          Socialize   ●●●

Specialties

Performance (Improvised) +1
Larceny (Sleight of Hand) +3

Crafts: Air 3, Water 3

Backgrounds

  • Resources 3

Melancholy still makes and sells her talismans and other goods at a decent price, which is how she has made her way to An-Teng without becoming poor.

  • Mentor 2

Ungawa, the God of Striking Out In The Shadows, remembers Melancholy from another time, when he was nothing more than a god of gorillas. He is fairly weak still, but he has found that there is a method of tactics he likes and has started claiming that purview for his own. He is a student of Valor Style and has been mentoring the Eclipse in that art. Unfortunately, Mel will need a different teacher after she gets past the Form Charm...

  • Contacts 2

The merchant still has a few friends unaware of her Exalted status, mostly merchants. Because of that, she can sometimes find a familiar face willing to talk...

  • Artifact 1

This orichalcum Hearthstone Amulet takes the form of an elegant gold hair ornament that a hearthstone can be dangled from.

  • Manse 2

One moonlit night as she traveled in the mountains between the Lap and An-teng, Melancholy stumbled upon an empty grove made completely out of silver trees. It was there where she found the Hearthstone Amulet she now wears and a Jewel of the Rabbit's Sword.

Charms

Martial Arts

  • First Martial Arts Excellency - 1m per die, Reflexive (1 for attack, 2 for defend), Combo-OK, Instant - Mel can add 9 dice to her MA attacks.
  • Fists of Iron Technique - 1m, Supplemental, Combo-OK, Instant - Mel can enhance an unarmed MA attack, adding +1 to its acc, +2 to Damage, and making it lethal.
  • Stentorian Challenge - 1m, Supplemental, Combo-OK, Instant - Mel can add her Valor to her raw damage for an MA attack.
  • Challenge’s Answer - 3m, Reflexive (9), Combo-OK, Counterattack, Under next action - If Mel gets hit by a successful attack, she can counterattack for the raw damage in dice, max (her Dex + MA) x2. She can only counter a given person once for the duration of the Charm, but she doesn't need to counter all attacks. The counters add -1 to her DV and she can't counter a counter.

Crafts

  • Second Crafts Excellency - 2m per success, Reflexive (1 for attack, 2 for defend), Combo-OK, Instant - Mel can add 4 successes to Dex+Crafts rolls, or 3 to Int or Per+Crafts rolls.

Occult

  • Spirit-Detecting Glance - 3m, Reflexive (Step 1), Combo-OK, One Scene - I see dead people dematerialized bitches. And smell them and hear them. Just can't touch them.

Dodge

  • Shadow Over Water - 1m, Reflexive (2), Combo-OK, Instant - Ignore all penalties to DDV while resolving an attack.
  • Seven Shadow Evasion - 3m, Reflexive (2), Combo-OK, Obvious - Perfect Dodge, Valor Flaw.

Larceny

  • Flawless Pickpocketing Technique - 3m, Supplemental, Combo-OK, Instant - Instant success stealing shit, if someone is using Charms, add Essence in autosux for the roll to succeed. Normal Awareness can't see it happen, and even with inhuman senses, it's a +4 diff to catch her doing it.

Bureaucracy

  • Second Bureaucracy Excellency - 2m per success, Reflexive (1 for attack, 2 for defend), Combo-OK, Instant - She can add up to 4 successes to Bureaucracy + Charisma, 3 for Manipulation + Bureaucracy rolls.
  • Insightful Buyer Technique - 3m, Supplemental, Combo-OK, Social, Instant - Wooo, perfect knowledge of the market values and reduce the external penalties by Mel's Essence.

Linguistics

  • Sagacious Reading of Intent - 3m, Reflexive (2), Combo-OK, Social, Instant - Lets the user see the motivation behind a given statement she reads or hears. If someone uses a Social attack on Mel that is hostile to her or her Motivation, this Charm negates it perfectly.
  • Poetic Expression Style - 3m, Reflexive, Combo-OK, One scene - This charm removes external penalties to dramatic actions and combat actions caused by not knowing someone's language. (Social and military don't count for this.)

Combos

Essence

Essence: ●●●
Regeneration: 13 while resting totally, 9 at ease, 5 otherwise.
Personal Essence Pool: 17/17
Peripheral Essence Pool: 40/40
Committed Essence: 1/1

Willpower

Willpower: ●●●●●●●●

Virtues

Virtues:

  • Compassion ●●●●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●●●

Flawed Virtue: Valor
Limit Break: (cuts up Berserk Anger and Foolhardy Comtempt)
Irresistable Challenge
While in Limit Break she will perceive everything as a challenge and act to meet it immediately.

Limit Condition: Being dismissed, not taken seriously or taunted without being able to answer in kind.
Gauge: 0/10

Inventory

Perfect Buff Jacket Soak: +4L/5B, Mobility 0, Fatigue 0

Exceptional Fighting Gauntlets Speed 5, Acc +2, +6B, Def +2, Rate 3

Combat

Dodge DV: 6
Parry DV: 6
Dodge MDV: 7
Soak: 5L/8B
Soak (Piercing): 1L/3B
Hardness: 0/0

Attacks

  • Clinch (Spd 6, pool 9, 3B, Def - Rate 1, C, N, P)
  • Kick (Spd 5, pool 9, 6B, Def -2, Rate 2, N)
  • Punch (Spd 5, pool 10, 3B, Def +2, Rate 3, N)
  • Gauntlet (Spd 5, Pool 11, 9B, Def +2, Rate 3, M)
  • Gauntlet Clinch (Spd 6, Pool 10, 6B, Def -, Rate 1, C, M, P)

Health

? -0
? -1
? -1
? -2
? -2
? -4
? Incapacitated

Advancement

BP spending - 6 on Abilities or specialties (2 for Dodge, 2 for Occult, 2 for Specialties), 9 on Virtues

Given XP 100
24 goes to putting her Stamina and Strength at 3 both.
8 for MA 4, Investigation 1
16 (Essence 3)
2 for Water and Air 2 respectively, 6 for both at a 3.
3xp for a Hearthstone amulet, 6 for Hearthstone
3 for Athletics 1, 2 for Athletics 2, 4 for 3 3 Favored Charms (24) 2 XP left.