Campaign:Conquering Of Canals/Arbiter Dawn

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Revision as of 11:24, 2 August 2009 by 1d4chan>SombreChapeau
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Basics

  • Campaign: [[1]]
  • Name: Dread of the Guilty (Yes it's an assumed name, no he does not answer to his previous name which he does not talk of)
  • Concept: Realm Arbiter, SECRETLY AN ANATHEMA
  • Caste/Aspect:Dawn
  • Motivation: Restore True Justice to the Realm
  • Positive intimacies: Justice
  • Negative intimacies: The Immaculate who madeh him swallow a blazing coal
  • Anima: A Glorious Burning Red Set of Scales
  • Experience: /

(write experience points as "unspent / total" plx)

Background

The boy who would grow into Dread had a fairly standard life growing up in the lap up to the age of 11, where while picking fruit in the Triangle a group of other kids of similiar age threw rotten fruit from hiding onto a travelling Immaculate Monk. Enraged the monk whirled around and focused on the youth with fruit in his hands that the monk could see. He grabbed him and accused him of the fruit, and my character said "it wasn't me". The Monk didn't even bother listening and went. "YOU ARE A LIAR, AND HERE IS HOW LIARS ARE DEALT WITH." and freed a hand and summoned a blazing coal of essence which he then stuffed down my guys throat, burning out his tongue and nearly killing him, the monk left him for dead and the other youth ran off as soon as he was out of sight in terror.

A little while later an elderly Magistrate walked through the triangle to relax after a long mission out in the countryside came upon the boy as he lay on the brink of death. Taking pity on this poor soul he brought him to his rooms at a nearby inn to recover so he could return the boy to his family. But upon hearing the rumor that spread that a boy was slain in the triangle for attacking an Immaculate he realized the connection, but something stayed his hand from turning the boy over to justice or quietly slaying him, himself. Instead he felt in his heart that this boy was innocent and so in the dark of night he hid the boy amongst his gear as he left the city and travelled out to oversee his protectorate. In time the boy recovered although his tongue was ash, and his throat burnt to leave him weak of breath.

And so in his last years the Magistrate trained the boy to act as his soleaArchon, training him in the carrying out of law, and the art of fighting. For the Magistrate in his youth had been part of the Splendid and Just Arbiters of Purpose and followed the ways and tenets of the Path of the Arbiter Style, which he trained the boy in the use of, going as far to dare to secretly awaken the essence of the young man.


Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●●        Charisma     ●●●●        Perception   ●●
Dexterity ●●●●        Manipulation ●●●         Intelligence ●●
Stamina   ●●●         Appearance   ●●          Wits         ●●

Abilities

Solar/Abyssal Block
Archery             Integrity   ●●    Craft         *    Athletics ●    Bureaucracy ●
Martial Arts ●●●●●  Performance ●●●   Investigation ●●   Awareness ●    Linguistics ●●
Melee        ●●●    Presence    ●     Lore          ●●●  Dodge     ●●●  Ride        ●
Thrown       *      Resistance        Medicine      *    Larceny   *    Sail        *
War          ●      Survival    *     Occult             Stealth        Socialize   


Languages: Low Realm, Old Realm, Flametongue

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Backgrounds

Artifact :   ●●●●●
Resources:   ●●●
Manse    :   ●
Backing  :   ●
Connections: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 17/17
Peripheral Essence Pool: 30/40
Committed Essence: 10
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●● ●●●
Temporary: 8/8

Virtues

Virtues:

Compassion ●
Conviction ●●
Temperance ●●●●●
Valor      ●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying

one Dying level per dot of Stamina

Advancement

15 bp base
Flaws +10 pts
Intolerance: Immaculates: bunch of repressive jerks, they preach that people should stay downtroddened and be content, and that Dragonbloods can do no wrong and are always right, and then use that as justification to abuse the people of creation for their own power. needs 4 on a compassion roll to not be a jerkass to them back, 2 willpower to resist for a scene. 4pts
Diminished Attribute (Mental) Lose 1 dot of said mental attributes to use at char creation 3pts
Oathbound: Always Be Just (1 dot of conviction lost if violated) 3pts
Merits -4 pts
Ambidexterous 1 pt
Innocuous 2 pts
Common Sense 1 pt
Bp: -21 pts
Essence 3: 7 pts
Ma 5: 2 pts
Artifact 5: 4 pts
Conviction 2 3 pts
Temperance 5 3 pts
Backing 1  1 pt
Connections 1 1 pt

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy