Campaign:Acts of Villainy

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Here's the scoop. 10 years ago, the Jade Prison split open. Ever since then, the Yozi's Reclamation plots have been advancing smoothly. Ebon Dragon is infiltrating and doing his scheming thing. Adorjan is tearing it up in the north. Cecylicine is making her desert utopia in the south. SHLIHN is... well, she's off in her corner doing her thing. Meanwhile, Malfeas has been... well, he's been getting pretty fucking pissed. "Stick to the plan" they say. "Don't blow it" they say. Well this plan is starting to get more and more boring by the sec...

Wait, what's that? Ebby says things are in motion. No more sending infernals up to sulk around in dark corners! It's time to send them out to start TEARING SHIT UP!

You are a coven of the most powerful Infernals hell can muster. Your mission is to go out and indulge your demonic urges to their fullest. Destroy, conquer, corrupt, whatever you will so long as the East is sent toppling into Malfeas.

The Basics

Storyteller: Blinkdog

Start Date: Late May/Early June

Game Time: TBD. Whatever works for everyone.

Room: #ActsofVillainy


The Setting

East-ish.

Ebon Dragon's wedding has gone off without a hitch. His other plans are moving smothly, but could benifit from a large-scale distraction, so he's given Malfeas the go-ahead to cause as much chaos as he likes in the East. Stuff is going on in the rest of Creation, but it's not that important right now. (ie. I gotta sit down and figure some of this stuff out)


The Rules

  • INFERNALS ONLY. Other exalts are fags.
  • Unlimited Combos.
  • Improved feats of strength. (Roll Str + Ath and add it to your Str + Ath pool)
  • Torment has been inverted. You gain torment when you do stuff that pleases the Yozis, and lose it when you piss them off. When you reach 10, you regain all your temporary willpower, your demonic nature manifests at full force, you become immune to mental influence, and the Yozis get to come along for the ride as you tear shit up. If your torment is at zero for too long, the Yozi and demons will get pissy at you and ask you to do stuff. (AKA: Cousin! Let's go bowling!)
  • If you break the game, it better be because you are doing something AWESOME. Insufficient awesomeness will revoke your broken abilities.
  • Training times are waived. It is assumed the Yozis have access to time-dialation abilities and nonlinear training abilities that act outside causality, so if you need to learn a new charm in the middle of combat, go for it.
  • Lillun is one of 50 young girls who have been used as the 'Anchor' for the infernal shards. Think "Little Sisters" from Bioshock. They each also have a "Big Daddy", a hellforged wonder which follows them around and ensures their safety. The demon that is now the Unwoven Coadjutor of the infernals was the motivating power of the Big Daddy untill it was called on to do it's duty, so every Infernal has an additional intimacy (that does not count to their starting limit or their Compassion + willpower limit) of protective affection towards their Little Sister. The 'empty' Big Daddies are now powered by the arcane link between the infernal and the Little Sister.


Character Creation

  • Standard chargen with 200xp tacked on. Go crazy.
  • Backgrounds cost 3xp per dot.
  • The Artifact background gives you twice it's rating in artifact dots, which can be spent in any way you desire. (Yes, with Artifact 3 you could have an artifact with a rating of 5)
  • Keep in mind there is probably going to be a lot of fighting.
  • Sorcery and Necromancy are modified as follows: [1]
    All Terrestrial Circle Sorcerers receive the spells Slave Spawn Summons, Emerald Countermagic, Unconquerable Self and one additional spell of their choice without additional cost.
    All Celestial Circle Sorcerers receive the spells Fiend Vassal Conscription and Sapphire Countermagic without additional cost.
    All Solar Circle Sorcerers receive the spells All-Commanding Oversoul Beckoning and Adamant Countermagic without additional cost.
    All Shadowlands Circle Necromancers receive the spells Field of Fell Dreams, Raise the Skeletal Horde, and Iron Countermagic without additional cost.
    All Labyrinth Circle Necromancers receive the spells Arisen Legion and Onyx Countermagic without additional cost.
    All Void Circle Necromancers receive the spells Summon Hekatonkhire and Obsidian Countermagic without additional cost.
  • Feel free to come up with custom demons for your Unwoven Coadjutor.
  • If you are going to make an Akuma, use the XP-based method rather than the BP-based.

Support

You are not alone. Each character has the full backing and support of Hell. There are various benefits this provides, each with a scale appropriate to your rating in the Backing background.

Safehouses: Over the years, there have been hundreds of places the servants of the Yozi have prepared to hide from the wrath of Creation's defenders. Outside of fate and hidden from even the gaze of the Unconquered Sun, the Green Sun Princes may use these hideouts to lay low if their actions draw too much attention (as they undoubtably will).

Backup: Each Green Sun Prince is a force unto himself, but sometimes that is not enough. Cultists, summoned demons and Akuma are all available to call uppon when you are in need. Be it a team of Blood Ape shock troops, a group of Cultist smugglers or political pressure from an Akuma in deep cover in the local government, if your patron approves, are yours to command.

Artifacts: The Panalopy of Hell is vast, and the choicest devices are for you to take up. If you have the XP to spend, you can have any Artifact you wish. It can even be delivered to Creation within the hour, available for pickup from a convenient cultist. Implanted artifacts still require some work, but this can normally be performed in a safehouse with little trouble.

Information: If you need to know something, there's probably someone who either knows it or can find out, and they're at your beck and call.

People: Sometimes an infernal does not have the patience or time to deal with the mundane tasks at hand. That's why they have People. Handling cleanup operations, criminal opperations, preparing for a mission etc. If it's beneath you, let it fall to those who are beneath you.


Cast

Player Characters

Link yo sheets here.

NPC's

Profiles of the various people you run into will go here.

Fun Things

Chronicle's Theme Song