Campaign:Across Creation/Zinaida
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Something Exalted
- Name:Three Feathers Zinaida
- Concept:Mercantile Sky-Viking
- Caste/Aspect:Eclipse
- Motivation:Spread the League's ideals and influence by driving out the Guild across all of Creation.
- Positive intimacies:Haslanti League, Flying, Strong Alcohol
- Negative intimacies:The Guild, Raksha, Bull of the North
- Anima:Halo of spinning shields with a snow flake, an eagle's wing, a sword and a hand gesture for peace emblazoned on them.
- Experience: Unspent: 0/Total: 0
Background
Even before the Three Feather's family took to the skies in League airships they had known of Air and it's tempestuous children. On craggy wind-swept peaks they lived and only by chance of seeing a dirigible scuttling across the horizon did they leave their ancestral home. What they found in the League was incredible and, as family lore goes, the three eldest sons of the family all joined the Wind Fleet and made honorable names for themselves.
None of them survived their illustrious career.
Some generations later Zinaida was born, oldest of three children, sister to two brothers. Although not perfect the family agreed it was an Omen; it was their calling -- her calling -- to join the Wind Fleet like their great grandfathers had. However, unlike her brothers she was not inflamed to acts of senseless bravery by her family's stories. Being eldest had put her in charge and by Gerd's shiny white tailfeathers, she made sure they didn't kill themselves on accident!
Years of punching sanity into her little brothers made her a shrewd, if protective, warrior, and if it weren't for her steadfast resolve and level head they would have never been accepted into the ranks. To her chagrin, the whole unit they were assigned to was nothing but glory hogs and lunatics. It wasn't long before she was having to duel her peers, sometimes three at once ( hence the nick name, Three Feathers ), till they would fall in line. Eventually their animosity for her turned into respect, friend, and rivalry -- although the copious amounts of bootlegged alcohol she spoiled them with didn't hurt. It was no surprised to anyone when she was promoted to captain, but no one was prepared for what happened during her first ( and last ) sortie as command.
While descending onto the roof of fort an errant bolt skewered through her arm and ruined her shoulder, causing her to free fall onto the battlements below, with the resulting impact crippling a leg. To add insult to injury, a half-dozen militaman surrounded her and one attempted to run her through with a spear but it's point only got her right eye. Unable to flee or fight, she yanked her eye from it's socket and ate it right off of the spear tip. The show of bravado had paid off and they retreated, but as Zinaida lay bleeding in the snow she wondered if it would've been better to have just died.
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●● Charisma ●●●●● Perception ●● Dexterity ●●●●● Manipulation ● Intelligence ●● Stamina ●● Appearance ●●●●● Wits ●●●
Abilities
Archery Integrity ●●● Craft Athletics ●● Bureaucracy ●●●●● Martial Arts ●●●●● Performance Investigation Awareness Linguistics ●●●● Melee ●●●●● Presence Lore ●●●● Dodge Ride ● Thrown Resistance ● Medicine Larceny Sail ● War ● Survival ● Occult Stealth Socialize ●●●●●
Languages: Skytongue, Riverspeak, Low Realm
Favored Abilities=
Martial Arts, Melee, Lore, Athletics, Resistance
Specialties
Melee ( Defense +3 )
Martial Arts ( Hooked Swords +3 )
Backgrounds
Artifact ( Ori Hooked Daiklaives, pair ): ●● Familiar ( Ice Ferret ): ●●● Resources: ●●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ●●●● Conviction ●●●● Temperance ● Valor ●●
Virtue flaw: Red Rage of Compassion ( Compassion )
Limit: □□□□□ □□□□□
Limit Break Condition: The character sees innocents suffering and is unable to effectively intervene.
Merits and Flaws
Climate Sensitivity - 2pts.
Diminished Sense ( Right Eye ) - 3pts.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy